[llvm] Set shader analysis flags EnableRawAndStructuredBuffers and ComputeShadersPlusRawAndStructuredBuffers for RWBuffers (PR #114449)
Cooper Partin via llvm-commits
llvm-commits at lists.llvm.org
Thu Oct 31 12:08:55 PDT 2024
================
@@ -36,8 +39,35 @@ static void updateFlags(ComputedShaderFlags &Flags, const Instruction &I) {
}
}
-ComputedShaderFlags ComputedShaderFlags::computeFlags(Module &M) {
+static void updateResourceFlags(ComputedShaderFlags &Flags, Module &M,
+ ModuleAnalysisManager *AM) {
+ if (!AM)
+ return;
+
+ const DXILResourceMap &DRM = AM->getResult<DXILResourceAnalysis>(M);
+ if (DRM.empty())
+ return;
+
+ const dxil::ModuleMetadataInfo &MMDI = AM->getResult<DXILMetadataAnalysis>(M);
+ VersionTuple SM = MMDI.ShaderModelVersion;
+ Triple::EnvironmentType SP = MMDI.ShaderProfile;
+
+ // RWBuffer
+ for (const ResourceInfo &RI : DRM.uavs()) {
+ if (RI.getResourceKind() == ResourceKind::TypedBuffer) {
----------------
coopp wrote:
Hmm.. I went for this approach because of how the IR looked. Maybe I missed something here.
```
; RWBuffer<int> Buf : register(u7, space2)
%uav0 = call target("dx.TypedBuffer", i32, 1, 0, 1)
@llvm.dx.handle.fromBinding.tdx.TypedBuffer_i32_1_0t(
i32 2, i32 7, i32 1, i32 0, i1 false)
```
https://github.com/llvm/llvm-project/pull/114449
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