[llvm] [NFC][DirectX] Infrastructure to collect shader flags for each function (PR #112967)

Damyan Pepper via llvm-commits llvm-commits at lists.llvm.org
Tue Oct 22 16:30:21 PDT 2024


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@@ -65,15 +73,25 @@ void ComputedShaderFlags::print(raw_ostream &OS) const {
 
 AnalysisKey ShaderFlagsAnalysis::Key;
 
-ComputedShaderFlags ShaderFlagsAnalysis::run(Module &M,
-                                             ModuleAnalysisManager &AM) {
-  return ComputedShaderFlags::computeFlags(M);
+DXILModuleShaderFlagsInfo ShaderFlagsAnalysis::run(Module &M,
+                                                   ModuleAnalysisManager &AM) {
+  return computeFlags(M);
+}
+
+bool ShaderFlagsAnalysisWrapper::runOnModule(Module &M) {
+  MSFI = computeFlags(M);
+  return false;
 }
 
 PreservedAnalyses ShaderFlagsAnalysisPrinter::run(Module &M,
                                                   ModuleAnalysisManager &AM) {
-  ComputedShaderFlags Flags = AM.getResult<ShaderFlagsAnalysis>(M);
-  Flags.print(OS);
+  DXILModuleShaderFlagsInfo Flags = AM.getResult<ShaderFlagsAnalysis>(M);
+  OS << "; Shader Flags mask for Module:\n";
----------------
damyanp wrote:

This looks like it is actually a functional change?  In which case we should have some tests to test the new functionality that's been added.

https://github.com/llvm/llvm-project/pull/112967


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