[llvm] [WIP] [CodeGen] Enable TrapUnreachable by default for all targets. (PR #109732)
via llvm-commits
llvm-commits at lists.llvm.org
Tue Sep 24 05:03:13 PDT 2024
================
@@ -612,6 +614,10 @@ AMDGPUTargetMachine::AMDGPUTargetMachine(const Target &T, const Triple &TT,
FS, Options, getEffectiveRelocModel(RM),
getEffectiveCodeModel(CM, CodeModel::Small), OptLevel),
TLOF(createTLOF(getTargetTriple())) {
+ // FIXME: There are some scenarios where targets may not have hardware traps,
+ // and external calls to `abort` also fail. For now, do a blanket-disable.
+ if (!EnableTrapUnreachable.getNumOccurrences())
+ this->Options.TrapUnreachable = false;
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duk-37 wrote:
This is already happening all over the place though. See PS4, PS5, WASM, X86, AArch64, etc.
https://github.com/llvm/llvm-project/pull/109732
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