[llvm] [DXIL][Analysis] Collect Function properties in Metadata Analysis (PR #105728)
Justin Bogner via llvm-commits
llvm-commits at lists.llvm.org
Sat Aug 31 03:38:49 PDT 2024
================
@@ -33,15 +36,54 @@ static ModuleMetadataInfo collectMetadataInfo(Module &M) {
MMDAI.ValidatorVersion =
VersionTuple(MajorMD->getZExtValue(), MinorMD->getZExtValue());
}
+
+ // For all HLSL Shader functions
+ for (auto &F : M.functions()) {
+ if (!F.hasFnAttribute("hlsl.shader"))
+ continue;
+
+ EntryProperties EFP(F);
+ // Get "hlsl.shader" attribute
+ Attribute EntryAttr = F.getFnAttribute("hlsl.shader");
+ assert(EntryAttr.isValid() &&
+ "Invalid value specified for HLSL function attribute hlsl.shader");
+ StringRef EntryProfile = EntryAttr.getValueAsString();
+ Triple T("", "", "", EntryProfile);
+ EFP.ShaderStage = T.getEnvironment();
+ // Get numthreads attribute value, if one exists
+ StringRef NumThreadsStr =
+ F.getFnAttribute("hlsl.numthreads").getValueAsString();
+ if (!NumThreadsStr.empty()) {
+ SmallVector<StringRef> NumThreadsVec;
+ NumThreadsStr.split(NumThreadsVec, ',');
+ assert(NumThreadsVec.size() == 3 && "Invalid numthreads specified");
+ // Read in the three component values of numthreads
+ [[maybe_unused]] bool Success =
+ llvm::to_integer(NumThreadsVec[0], EFP.NumThreadsX, 10);
+ assert(Success && "Failed to parse X component of numthreads");
+ Success = llvm::to_integer(NumThreadsVec[1], EFP.NumThreadsY, 10);
+ assert(Success && "Failed to parse Y component of numthreads");
+ Success = llvm::to_integer(NumThreadsVec[2], EFP.NumThreadsZ, 10);
+ assert(Success && "Failed to parse Z component of numthreads");
+ }
+ MMDAI.EntryPropertyVec.push_back(EFP);
+ }
return MMDAI;
}
void ModuleMetadataInfo::print(raw_ostream &OS) const {
OS << "Shader Model Version : " << ShaderModelVersion.getAsString() << "\n";
OS << "DXIL Version : " << DXILVersion.getAsString() << "\n";
- OS << "Shader Stage : " << Triple::getEnvironmentTypeName(ShaderStage)
+ OS << "Target Shader Stage : " << Triple::getEnvironmentTypeName(ShaderStage)
<< "\n";
OS << "Validator Version : " << ValidatorVersion.getAsString() << "\n";
+ for (const auto EP : EntryPropertyVec) {
----------------
bogner wrote:
I've already pointed this out a couple of times (https://github.com/llvm/llvm-project/pull/105728#discussion_r1739308959, https://github.com/llvm/llvm-project/pull/105728#discussion_r1739469201), but please don't copy the value here. It's inefficient, and a const reference will do just fine.
https://github.com/llvm/llvm-project/pull/105728
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