[llvm] [Attributor] Fix an issue that could potentially cause `AccessList` and `OffsetBins` out of sync (PR #106187)

Matt Arsenault via llvm-commits llvm-commits at lists.llvm.org
Wed Aug 28 21:27:12 PDT 2024


================
@@ -0,0 +1,95 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 5
+; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -passes='amdgpu-attributor' %s -o - | FileCheck %s
+
+%struct.ShaderClosure = type { <3 x float>, i32, float, <3 x float>, [10 x float], [8 x i8] }
+%struct.ShaderData = type { <3 x float>, <3 x float>, <3 x float>, <3 x float>, i32, i32, i32, i32, i32, float, float, i32, i32, float, float, %struct.differential3, %struct.differential3, %struct.differential, %struct.differential, <3 x float>, <3 x float>, <3 x float>, %struct.differential3, i32, i32, i32, float, <3 x float>, <3 x float>, <3 x float>, [64 x %struct.ShaderClosure] }
+%struct.differential = type { float, float }
+%struct.differential3 = type { <3 x float>, <3 x float> }
+
+define internal fastcc void @foo(ptr %kg) {
+; CHECK-LABEL: define internal fastcc void @foo(
+; CHECK-SAME: ptr [[KG:%.*]]) #[[ATTR0:[0-9]+]] {
+; CHECK-NEXT:  [[ENTRY:.*:]]
+; CHECK-NEXT:    [[CLOSURE_I25_I:%.*]] = getelementptr i8, ptr [[KG]], i64 336
+; CHECK-NEXT:    [[NUM_CLOSURE_I26_I:%.*]] = getelementptr i8, ptr [[KG]], i64 276
+; CHECK-NEXT:    br label %[[WHILE_COND:.*]]
+; CHECK:       [[WHILE_COND]]:
+; CHECK-NEXT:    [[TMP0:%.*]] = addrspacecast ptr [[KG]] to ptr addrspace(5)
+; CHECK-NEXT:    [[TMP1:%.*]] = load i32, ptr addrspace(5) [[TMP0]], align 4
+; CHECK-NEXT:    [[IDXPROM_I:%.*]] = zext i32 [[TMP1]] to i64
+; CHECK-NEXT:    switch i32 0, label %[[SW_BB92:.*]] [
+; CHECK-NEXT:      i32 1, label %[[SW_BB92]]
+; CHECK-NEXT:      i32 0, label %[[SUBD_TRIANGLE_PATCH_EXIT_I_I35:.*]]
+; CHECK-NEXT:    ]
+; CHECK:       [[SUBD_TRIANGLE_PATCH_EXIT_I_I35]]:
+; CHECK-NEXT:    [[ARRAYIDX_I27_I:%.*]] = getelementptr float, ptr [[KG]], i64 [[IDXPROM_I]]
+; CHECK-NEXT:    [[TMP2:%.*]] = addrspacecast ptr [[ARRAYIDX_I27_I]] to ptr addrspace(5)
+; CHECK-NEXT:    store float 0.000000e+00, ptr addrspace(5) [[TMP2]], align 4
+; CHECK-NEXT:    br label %[[WHILE_COND]]
+; CHECK:       [[SW_BB92]]:
+; CHECK-NEXT:    [[INSERT:%.*]] = insertelement <3 x i32> zeroinitializer, i32 [[TMP1]], i64 0
+; CHECK-NEXT:    [[SPLAT_SPLATINSERT_I:%.*]] = bitcast <3 x i32> [[INSERT]] to <3 x float>
+; CHECK-NEXT:    [[SHFL:%.*]] = shufflevector <3 x float> [[SPLAT_SPLATINSERT_I]], <3 x float> zeroinitializer, <4 x i32> zeroinitializer
+; CHECK-NEXT:    [[TMP3:%.*]] = addrspacecast ptr [[NUM_CLOSURE_I26_I]] to ptr addrspace(5)
+; CHECK-NEXT:    [[LOAD:%.*]] = load i32, ptr addrspace(5) [[TMP3]], align 4
+; CHECK-NEXT:    [[IDXPROM_I27_I:%.*]] = sext i32 [[LOAD]] to i64
+; CHECK-NEXT:    [[ARRAYIDX_I28_I:%.*]] = getelementptr [64 x %struct.ShaderClosure], ptr [[CLOSURE_I25_I]], i64 0, i64 [[IDXPROM_I27_I]]
+; CHECK-NEXT:    [[TMP4:%.*]] = addrspacecast ptr [[ARRAYIDX_I28_I]] to ptr addrspace(5)
+; CHECK-NEXT:    store <4 x float> [[SHFL]], ptr addrspace(5) [[TMP4]], align 16
+; CHECK-NEXT:    [[INC_I30_I:%.*]] = or i32 [[LOAD]], 1
+; CHECK-NEXT:    [[TMP5:%.*]] = addrspacecast ptr [[NUM_CLOSURE_I26_I]] to ptr addrspace(5)
+; CHECK-NEXT:    store i32 [[INC_I30_I]], ptr addrspace(5) [[TMP5]], align 4
+; CHECK-NEXT:    br label %[[WHILE_COND]]
+;
+entry:
+  %closure.i25.i = getelementptr i8, ptr %kg, i64 336
+  %num_closure.i26.i = getelementptr i8, ptr %kg, i64 276
+  br label %while.cond
+
+while.cond:
+  %load = load i32, ptr %kg, align 4
+  %idxprom.i = zext i32 %load to i64
+  switch i32 0, label %sw.bb92 [
+  i32 1, label %sw.bb92
+  i32 0, label %subd_triangle_patch.exit.i.i35
+  ]
+
+subd_triangle_patch.exit.i.i35:
+  %arrayidx.i27.i = getelementptr float, ptr %kg, i64 %idxprom.i
+  store float 0.000000e+00, ptr %arrayidx.i27.i, align 4
+  br label %while.cond
+
+sw.bb92:
+  %insert = insertelement <3 x i32> zeroinitializer, i32 %load, i64 0
+  %splat.splatinsert.i = bitcast <3 x i32> %insert to <3 x float>
+  %shfl = shufflevector <3 x float> %splat.splatinsert.i, <3 x float> zeroinitializer, <4 x i32> zeroinitializer
+  %load.1 = load i32, ptr %num_closure.i26.i, align 4
+  %idxprom.i27.i = sext i32 %load.1 to i64
+  %arrayidx.i28.i = getelementptr [64 x %struct.ShaderClosure], ptr %closure.i25.i, i64 0, i64 %idxprom.i27.i
+  store <4 x float> %shfl, ptr %arrayidx.i28.i, align 16
+  %inc.i30.i = or i32 %load.1, 1
+  store i32 %inc.i30.i, ptr %num_closure.i26.i, align 4
+  br label %while.cond
+}
+
+define amdgpu_kernel void @kernel() #0 {
+; CHECK-LABEL: define amdgpu_kernel void @kernel(
+; CHECK-SAME: ) #[[ATTR1:[0-9]+]] {
+; CHECK-NEXT:  [[ENTRY:.*:]]
+; CHECK-NEXT:    [[SD:%.*]] = alloca [[STRUCT_SHADERDATA:%.*]], align 16, addrspace(5)
+; CHECK-NEXT:    [[KGLOBALS_ASCAST1:%.*]] = addrspacecast ptr addrspace(5) [[SD]] to ptr
+; CHECK-NEXT:    [[NUM_CLOSURE_I_I:%.*]] = getelementptr i8, ptr addrspace(5) [[SD]], i32 276
+; CHECK-NEXT:    store <2 x i32> zeroinitializer, ptr addrspace(5) [[NUM_CLOSURE_I_I]], align 4
+; CHECK-NEXT:    call fastcc void @foo(ptr [[KGLOBALS_ASCAST1]])
+; CHECK-NEXT:    ret void
+;
+entry:
+  %sd = alloca %struct.ShaderData, i32 1, align 16, addrspace(5)
----------------
arsenm wrote:

Can remove the i32 1 

https://github.com/llvm/llvm-project/pull/106187


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