[llvm] [MachinePipeliner] Make Recurrence MII More Accurate (PR #105475)
Ryotaro Kasuga via llvm-commits
llvm-commits at lists.llvm.org
Thu Aug 22 19:05:44 PDT 2024
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@@ -339,24 +341,58 @@ class NodeSet {
using iterator = SetVector<SUnit *>::const_iterator;
NodeSet() = default;
- NodeSet(iterator S, iterator E) : Nodes(S, E), HasRecurrence(true) {
- Latency = 0;
- for (const SUnit *Node : Nodes) {
- DenseMap<SUnit *, unsigned> SuccSUnitLatency;
- for (const SDep &Succ : Node->Succs) {
- auto SuccSUnit = Succ.getSUnit();
- if (!Nodes.count(SuccSUnit))
+ NodeSet(iterator S, iterator E, const SwingSchedulerDAG *DAG)
+ : Nodes(S, E), HasRecurrence(true) {
+ // Calculate the latency of this node set.
+ // Example to demonstrate the calculation:
+ // Given: N0 -> N1 -> N2 -> N0
+ // Edges:
+ // (N0 -> N1, 3)
+ // (N0 -> N1, 5)
+ // (N1 -> N2, 2)
+ // (N2 -> N0, 1)
+ // The total latency which is a lower bound of the recurrence MII is the
+ // longest patch from N0 back to N0 given only the edges of this node set.
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kasuga-fj wrote:
patch -> path? (typo?)
https://github.com/llvm/llvm-project/pull/105475
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