[llvm] 70a9535 - [Instrumentation][nsan] Add support for Freeze instruction (#100490)
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Thu Jul 25 21:34:11 PDT 2024
Author: Alexander Shaposhnikov
Date: 2024-07-25T21:34:08-07:00
New Revision: 70a9535f714e2fdb84af243a1a316012c8019049
URL: https://github.com/llvm/llvm-project/commit/70a9535f714e2fdb84af243a1a316012c8019049
DIFF: https://github.com/llvm/llvm-project/commit/70a9535f714e2fdb84af243a1a316012c8019049.diff
LOG: [Instrumentation][nsan] Add support for Freeze instruction (#100490)
Add support for Freeze.
This fixes https://github.com/llvm/llvm-project/issues/98143 .
Added:
Modified:
llvm/lib/Transforms/Instrumentation/NumericalStabilitySanitizer.cpp
llvm/test/Instrumentation/NumericalStabilitySanitizer/basic.ll
Removed:
################################################################################
diff --git a/llvm/lib/Transforms/Instrumentation/NumericalStabilitySanitizer.cpp b/llvm/lib/Transforms/Instrumentation/NumericalStabilitySanitizer.cpp
index b382fedde027b..832506f639a74 100644
--- a/llvm/lib/Transforms/Instrumentation/NumericalStabilitySanitizer.cpp
+++ b/llvm/lib/Transforms/Instrumentation/NumericalStabilitySanitizer.cpp
@@ -1725,6 +1725,9 @@ Value *NumericalStabilitySanitizer::createShadowValueWithOperandsAvailable(
Map.getShadow(S->getTrueValue()),
Map.getShadow(S->getFalseValue()));
+ if (auto *Freeze = dyn_cast<FreezeInst>(&Inst))
+ return Builder.CreateFreeze(Map.getShadow(Freeze->getOperand(0)));
+
if (auto *Extract = dyn_cast<ExtractElementInst>(&Inst))
return Builder.CreateExtractElement(
Map.getShadow(Extract->getVectorOperand()), Extract->getIndexOperand());
diff --git a/llvm/test/Instrumentation/NumericalStabilitySanitizer/basic.ll b/llvm/test/Instrumentation/NumericalStabilitySanitizer/basic.ll
index 8110dd485d369..5da68320d91f9 100644
--- a/llvm/test/Instrumentation/NumericalStabilitySanitizer/basic.ll
+++ b/llvm/test/Instrumentation/NumericalStabilitySanitizer/basic.ll
@@ -737,6 +737,29 @@ entry:
ret void
}
+define void @freeze_vector_insert(<2 x float> %vec, i32 %idx, float %scalar) sanitize_numerical_stability {
+; CHECK-LABEL: @freeze_vector_insert(
+; CHECK-NEXT: entry:
+; CHECK-NEXT: [[TMP0:%.*]] = load i64, ptr @__nsan_shadow_args_tag, align 8
+; CHECK-NEXT: [[TMP1:%.*]] = icmp eq i64 [[TMP0]], ptrtoint (ptr @freeze_vector_insert to i64)
+; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, ptr @__nsan_shadow_args_ptr, align 1
+; CHECK-NEXT: [[TMP3:%.*]] = fpext <2 x float> [[VEC:%.*]] to <2 x double>
+; CHECK-NEXT: [[TMP4:%.*]] = select i1 [[TMP1]], <2 x double> [[TMP2]], <2 x double> [[TMP3]]
+; CHECK-NEXT: [[TMP5:%.*]] = load double, ptr getelementptr ([16384 x i8], ptr @__nsan_shadow_args_ptr, i64 0, i64 16), align 1
+; CHECK-NEXT: [[TMP6:%.*]] = fpext float [[SCALAR:%.*]] to double
+; CHECK-NEXT: [[TMP7:%.*]] = select i1 [[TMP1]], double [[TMP5]], double [[TMP6]]
+; CHECK-NEXT: store i64 0, ptr @__nsan_shadow_args_tag, align 8
+; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x float> [[VEC]], float [[SCALAR]], i32 [[IDX:%.*]]
+; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x double> [[TMP4]], double [[TMP7]], i32 [[IDX]]
+; CHECK-NEXT: [[FROZEN:%.*]] = freeze <2 x float> [[TMP8]]
+; CHECK-NEXT: [[TMP10:%.*]] = freeze <2 x double> [[TMP9]]
+; CHECK-NEXT: ret void
+;
+entry:
+ %1 = insertelement <2 x float> %vec, float %scalar, i32 %idx
+ %frozen = freeze <2 x float> %1
+ ret void
+}
define void @vector_shuffle(<2 x float> %0) sanitize_numerical_stability {
; CHECK-LABEL: @vector_shuffle(
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