[llvm] [LLVM][Instrumentation] Add numerical sanitizer (PR #85916)

Fangrui Song via llvm-commits llvm-commits at lists.llvm.org
Wed Jun 26 21:57:54 PDT 2024


================
@@ -0,0 +1,2182 @@
+//===-- NumericalStabilitySanitizer.cpp -----------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file contains the instrumentation pass for the numerical sanitizer.
+// Conceptually the pass injects shadow computations using higher precision
+// types and inserts consistency checks. For details see the paper
+// https://arxiv.org/abs/2102.12782.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Transforms/Instrumentation/NumericalStabilitySanitizer.h"
+
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallString.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/ADT/StringExtras.h"
+#include "llvm/Analysis/CaptureTracking.h"
+#include "llvm/Analysis/TargetLibraryInfo.h"
+#include "llvm/Analysis/ValueTracking.h"
+#include "llvm/IR/DataLayout.h"
+#include "llvm/IR/Function.h"
+#include "llvm/IR/IRBuilder.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Intrinsics.h"
+#include "llvm/IR/LLVMContext.h"
+#include "llvm/IR/MDBuilder.h"
+#include "llvm/IR/Metadata.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/Type.h"
+#include "llvm/InitializePasses.h"
+#include "llvm/ProfileData/InstrProf.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/MathExtras.h"
+#include "llvm/Support/Regex.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Transforms/Instrumentation.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/EscapeEnumerator.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/ModuleUtils.h"
+
+#include <cstdint>
+
+using namespace llvm;
+
+#define DEBUG_TYPE "nsan"
+
+STATISTIC(NumInstrumentedFTLoads,
+          "Number of instrumented floating-point loads");
+
+STATISTIC(NumInstrumentedFTCalls,
+          "Number of instrumented floating-point calls");
+STATISTIC(NumInstrumentedFTRets,
+          "Number of instrumented floating-point returns");
+STATISTIC(NumInstrumentedFTStores,
+          "Number of instrumented floating-point stores");
+STATISTIC(NumInstrumentedNonFTStores,
+          "Number of instrumented non floating-point stores");
+STATISTIC(
+    NumInstrumentedNonFTMemcpyStores,
+    "Number of instrumented non floating-point stores with memcpy semantics");
+STATISTIC(NumInstrumentedFCmp, "Number of instrumented fcmps");
+
+// Using smaller shadow types types can help improve speed. For example, `dlq`
+// is 3x slower to 5x faster in opt mode and 2-6x faster in dbg mode compared to
+// `dqq`.
+static cl::opt<std::string> ClShadowMapping(
+    "nsan-shadow-type-mapping", cl::init("dqq"),
+    cl::desc("One shadow type id for each of `float`, `double`, `long double`. "
+             "`d`,`l`,`q`,`e` mean double, x86_fp80, fp128 (quad) and "
+             "ppc_fp128 (extended double) respectively. The default is to "
+             "shadow `float` as `double`, and `double` and `x86_fp80` as "
+             "`fp128`"),
+    cl::Hidden);
+
+static cl::opt<bool>
+    ClInstrumentFCmp("nsan-instrument-fcmp", cl::init(true),
+                     cl::desc("Instrument floating-point comparisons"),
+                     cl::Hidden);
+
+static cl::opt<std::string> ClCheckFunctionsFilter(
+    "check-functions-filter",
+    cl::desc("Only emit checks for arguments of functions "
+             "whose names match the given regular expression"),
+    cl::value_desc("regex"));
+
+static cl::opt<bool> ClTruncateFCmpEq(
+    "nsan-truncate-fcmp-eq", cl::init(true),
+    cl::desc(
+        "This flag controls the behaviour of fcmp equality comparisons."
+        "For equality comparisons such as `x == 0.0f`, we can perform the "
+        "shadow check in the shadow (`x_shadow == 0.0) == (x == 0.0f)`) or app "
+        " domain (`(trunc(x_shadow) == 0.0f) == (x == 0.0f)`). This helps "
+        "catch the case when `x_shadow` is accurate enough (and therefore "
+        "close enough to zero) so that `trunc(x_shadow)` is zero even though "
+        "both `x` and `x_shadow` are not"),
+    cl::Hidden);
+
+// When there is external, uninstrumented code writing to memory, the shadow
+// memory can get out of sync with the application memory. Enabling this flag
+// emits consistency checks for loads to catch this situation.
+// When everything is instrumented, this is not strictly necessary because any
+// load should have a corresponding store, but can help debug cases when the
+// framework did a bad job at tracking shadow memory modifications by failing on
+// load rather than store.
+// TODO: provide a way to resume computations from the FT value when the load
+// is inconsistent. This ensures that further computations are not polluted.
+static cl::opt<bool> ClCheckLoads("nsan-check-loads",
+                                  cl::desc("Check floating-point load"),
+                                  cl::Hidden);
+
+static cl::opt<bool> ClCheckStores("nsan-check-stores", cl::init(true),
+                                   cl::desc("Check floating-point stores"),
+                                   cl::Hidden);
+
+static cl::opt<bool> ClCheckRet("nsan-check-ret", cl::init(true),
+                                cl::desc("Check floating-point return values"),
+                                cl::Hidden);
+
+// LLVM may store constant floats as bitcasted ints.
+// It's not really necessary to shadow such stores,
+// if the shadow value is unknown the framework will re-extend it on load
+// anyway. Moreover, because of size collisions (e.g. bf16 vs f16) it is
+// impossible to determine the floating-point type based on the size.
+// However, for debugging purposes it can be useful to model such stores.
+static cl::opt<bool> ClPropagateNonFTConstStoresAsFT(
+    "nsan-propagate-non-ft-const-stores-as-ft", cl::init(false),
+    cl::desc(
+        "Propagate non floating-point const stores as floating point values."
+        "For debugging purposes only"),
+    cl::Hidden);
+
+constexpr StringLiteral kNsanModuleCtorName("nsan.module_ctor");
+constexpr StringLiteral kNsanInitName("__nsan_init");
+
+// The following values must be kept in sync with the runtime.
+constexpr int kShadowScale = 2;
+constexpr int kMaxVectorWidth = 8;
+constexpr int kMaxNumArgs = 128;
+constexpr int kMaxShadowTypeSizeBytes = 16; // fp128
+
+namespace {
+
+// Defines the characteristics (type id, type, and floating-point semantics)
+// attached for all possible shadow types.
+class ShadowTypeConfig {
+public:
+  static std::unique_ptr<ShadowTypeConfig> fromNsanTypeId(char TypeId);
+
+  // The LLVM Type corresponding to the shadow type.
+  virtual Type *getType(LLVMContext &Context) const = 0;
+
+  // The nsan type id of the shadow type (`d`, `l`, `q`, ...).
+  virtual char getNsanTypeId() const = 0;
+
+  virtual ~ShadowTypeConfig() = default;
+};
+
+template <char NsanTypeId>
+class ShadowTypeConfigImpl : public ShadowTypeConfig {
+public:
+  char getNsanTypeId() const override { return NsanTypeId; }
+  static constexpr const char kNsanTypeId = NsanTypeId;
+};
+
+// `double` (`d`) shadow type.
+class F64ShadowConfig : public ShadowTypeConfigImpl<'d'> {
+  Type *getType(LLVMContext &Context) const override {
+    return Type::getDoubleTy(Context);
+  }
+};
+
+// `x86_fp80` (`l`) shadow type: X86 long double.
+class F80ShadowConfig : public ShadowTypeConfigImpl<'l'> {
+  Type *getType(LLVMContext &Context) const override {
+    return Type::getX86_FP80Ty(Context);
+  }
+};
+
+// `fp128` (`q`) shadow type.
+class F128ShadowConfig : public ShadowTypeConfigImpl<'q'> {
+  Type *getType(LLVMContext &Context) const override {
+    return Type::getFP128Ty(Context);
+  }
+};
+
+// `ppc_fp128` (`e`) shadow type: IBM extended double with 106 bits of mantissa.
+class PPC128ShadowConfig : public ShadowTypeConfigImpl<'e'> {
+  Type *getType(LLVMContext &Context) const override {
+    return Type::getPPC_FP128Ty(Context);
+  }
+};
+
+// Creates a ShadowTypeConfig given its type id.
+std::unique_ptr<ShadowTypeConfig>
+ShadowTypeConfig::fromNsanTypeId(const char TypeId) {
+  switch (TypeId) {
+  case F64ShadowConfig::kNsanTypeId:
+    return std::make_unique<F64ShadowConfig>();
+  case F80ShadowConfig::kNsanTypeId:
+    return std::make_unique<F80ShadowConfig>();
+  case F128ShadowConfig::kNsanTypeId:
+    return std::make_unique<F128ShadowConfig>();
+  case PPC128ShadowConfig::kNsanTypeId:
+    return std::make_unique<PPC128ShadowConfig>();
+  }
+  report_fatal_error("nsan: invalid shadow type id '" + Twine(TypeId) + "'");
+}
+
+// An enum corresponding to shadow value types. Used as indices in arrays, so
+// not an `enum class`.
+enum FTValueType { kFloat, kDouble, kLongDouble, kNumValueTypes };
+
+// If `FT` corresponds to a primitive FTValueType, return it.
+static std::optional<FTValueType> ftValueTypeFromType(Type *FT) {
+  if (FT->isFloatTy())
+    return kFloat;
+  if (FT->isDoubleTy())
+    return kDouble;
+  if (FT->isX86_FP80Ty())
+    return kLongDouble;
+  return {};
+}
+
+// Returns the LLVM type for an FTValueType.
+static Type *typeFromFTValueType(FTValueType VT, LLVMContext &Context) {
+  switch (VT) {
+  case kFloat:
+    return Type::getFloatTy(Context);
+  case kDouble:
+    return Type::getDoubleTy(Context);
+  case kLongDouble:
+    return Type::getX86_FP80Ty(Context);
+  case kNumValueTypes:
+    return nullptr;
+  }
+}
+
+// Returns the type name for an FTValueType.
+static const char *typeNameFromFTValueType(FTValueType VT) {
+  switch (VT) {
+  case kFloat:
+    return "float";
+  case kDouble:
+    return "double";
+  case kLongDouble:
+    return "longdouble";
+  case kNumValueTypes:
+    return nullptr;
+  }
+}
+
+// A specific mapping configuration of application type to shadow type for nsan
+// (see -nsan-shadow-mapping flag).
+class MappingConfig {
+public:
+  explicit MappingConfig(LLVMContext &C) : Context(C) {
+    if (ClShadowMapping.size() != 3)
+      report_fatal_error("Invalid nsan mapping: " + Twine(ClShadowMapping));
+    unsigned ShadowTypeSizeBits[kNumValueTypes];
+    for (int VT = 0; VT < kNumValueTypes; ++VT) {
+      auto Config = ShadowTypeConfig::fromNsanTypeId(ClShadowMapping[VT]);
+      if (!Config)
+        report_fatal_error("Failed to get ShadowTypeConfig for " +
+                           Twine(ClShadowMapping[VT]));
+      const unsigned AppTypeSize =
+          typeFromFTValueType(static_cast<FTValueType>(VT), Context)
+              ->getScalarSizeInBits();
+      const unsigned ShadowTypeSize =
+          Config->getType(Context)->getScalarSizeInBits();
+      // Check that the shadow type size is at most kShadowScale times the
+      // application type size, so that shadow memory compoutations are valid.
+      if (ShadowTypeSize > kShadowScale * AppTypeSize)
+        report_fatal_error("Invalid nsan mapping f" + Twine(AppTypeSize) +
+                           "->f" + Twine(ShadowTypeSize) +
+                           ": The shadow type size should be at most " +
+                           Twine(kShadowScale) +
+                           " times the application type size");
+      ShadowTypeSizeBits[VT] = ShadowTypeSize;
+      Configs[VT] = std::move(Config);
+    }
+
+    // Check that the mapping is monotonous. This is required because if one
+    // does an fpextend of `float->long double` in application code, nsan is
+    // going to do an fpextend of `shadow(float) -> shadow(long double)` in
+    // shadow code. This will fail in `qql` mode, since nsan would be
+    // fpextending `f128->long`, which is invalid.
+    // TODO: Relax this.
+    if (ShadowTypeSizeBits[kFloat] > ShadowTypeSizeBits[kDouble] ||
+        ShadowTypeSizeBits[kDouble] > ShadowTypeSizeBits[kLongDouble])
+      report_fatal_error("Invalid nsan mapping: { float->f" +
+                         Twine(ShadowTypeSizeBits[kFloat]) + "; double->f" +
+                         Twine(ShadowTypeSizeBits[kDouble]) +
+                         "; long double->f" +
+                         Twine(ShadowTypeSizeBits[kLongDouble]) + " }");
+  }
+
+  const ShadowTypeConfig &byValueType(FTValueType VT) const {
+    assert(VT < FTValueType::kNumValueTypes && "invalid value type");
+    return *Configs[VT];
+  }
+
+  // Returns the extended shadow type for a given application type.
+  Type *getExtendedFPType(Type *FT) const {
+    if (const auto VT = ftValueTypeFromType(FT))
+      return Configs[*VT]->getType(Context);
+    if (FT->isVectorTy()) {
+      auto *VecTy = cast<VectorType>(FT);
+      // TODO: add support for scalable vector types.
+      if (VecTy->isScalableTy())
+        return nullptr;
+      Type *ExtendedScalar = getExtendedFPType(VecTy->getElementType());
+      return ExtendedScalar
+                 ? VectorType::get(ExtendedScalar, VecTy->getElementCount())
+                 : nullptr;
+    }
+    return nullptr;
+  }
+
+private:
+  LLVMContext &Context;
+  std::unique_ptr<ShadowTypeConfig> Configs[FTValueType::kNumValueTypes];
+};
+
+// The memory extents of a type specifies how many elements of a given
+// FTValueType needs to be stored when storing this type.
+struct MemoryExtents {
+  FTValueType ValueType;
+  uint64_t NumElts;
+};
+static MemoryExtents getMemoryExtentsOrDie(Type *FT) {
+  if (const auto VT = ftValueTypeFromType(FT))
+    return {*VT, 1};
+  if (auto *VecTy = dyn_cast<VectorType>(FT)) {
+    const auto ScalarExtents = getMemoryExtentsOrDie(VecTy->getElementType());
+    return {ScalarExtents.ValueType,
+            ScalarExtents.NumElts * VecTy->getElementCount().getFixedValue()};
+  }
+  llvm_unreachable("invalid value type");
+}
+
+// The location of a check. Passed as parameters to runtime checking functions.
+class CheckLoc {
+public:
+  // Creates a location that references an application memory location.
+  static CheckLoc makeStore(Value *Address) {
+    CheckLoc Result(kStore);
+    Result.Address = Address;
+    return Result;
+  }
+  static CheckLoc makeLoad(Value *Address) {
+    CheckLoc Result(kLoad);
+    Result.Address = Address;
+    return Result;
+  }
+
+  // Creates a location that references an argument, given by id.
+  static CheckLoc makeArg(int ArgId) {
+    CheckLoc Result(kArg);
+    Result.ArgId = ArgId;
+    return Result;
+  }
+
+  // Creates a location that references the return value of a function.
+  static CheckLoc makeRet() { return CheckLoc(kRet); }
+
+  // Creates a location that references a vector insert.
+  static CheckLoc makeInsert() { return CheckLoc(kInsert); }
+
+  // Returns the CheckType of location this refers to, as an integer-typed LLVM
+  // IR value.
+  Value *getType(LLVMContext &C) const {
+    return ConstantInt::get(Type::getInt32Ty(C), static_cast<int>(CheckTy));
+  }
+
+  // Returns a CheckType-specific value representing details of the location
+  // (e.g. application address for loads or stores), as an `IntptrTy`-typed LLVM
+  // IR value.
+  Value *getValue(Type *IntptrTy, IRBuilder<> &Builder) const {
+    switch (CheckTy) {
+    case kUnknown:
+      llvm_unreachable("unknown type");
+    case kRet:
+    case kInsert:
+      return ConstantInt::get(IntptrTy, 0);
+    case kArg:
+      return ConstantInt::get(IntptrTy, ArgId);
+    case kLoad:
+    case kStore:
+      return Builder.CreatePtrToInt(Address, IntptrTy);
+    }
+  }
+
+private:
+  // Must be kept in sync with the runtime,
+  // see compiler-rt/lib/nsan/nsan_stats.h
+  enum CheckType {
+    kUnknown = 0,
+    kRet,
+    kArg,
+    kLoad,
+    kStore,
+    kInsert,
+  };
+  explicit CheckLoc(CheckType CheckTy) : CheckTy(CheckTy) {}
+
+  Value *Address = nullptr;
+  const CheckType CheckTy;
+  int ArgId = -1;
+};
+
+// A map of LLVM IR values to shadow LLVM IR values.
+class ValueToShadowMap {
+public:
+  explicit ValueToShadowMap(const MappingConfig &Config) : Config(Config) {}
+
+  ValueToShadowMap(const ValueToShadowMap &) = delete;
+  ValueToShadowMap &operator=(const ValueToShadowMap &) = delete;
+
+  // Sets the shadow value for a value. Asserts that the value does not already
+  // have a value.
+  void setShadow(Value &V, Value &Shadow) {
+    [[maybe_unused]] const bool Inserted = Map.try_emplace(&V, &Shadow).second;
+    LLVM_DEBUG({
+      if (!Inserted) {
+        if (auto *I = dyn_cast<Instruction>(&V))
+          errs() << I->getFunction()->getName() << ": ";
+        errs() << "duplicate shadow (" << &V << "): ";
+        V.dump();
+      }
+    });
+    assert(Inserted && "duplicate shadow");
+  }
+
+  // Returns true if the value already has a shadow (including if the value is a
+  // constant). If true, calling getShadow() is valid.
+  bool hasShadow(Value *V) const {
+    return isa<Constant>(V) || (Map.find(V) != Map.end());
+  }
+
+  // Returns the shadow value for a given value. Asserts that the value has
+  // a shadow value. Lazily creates shadows for constant values.
+  Value *getShadow(Value *V) const {
+    if (Constant *C = dyn_cast<Constant>(V))
+      return getShadowConstant(C);
+    const auto ShadowValIt = Map.find(V);
----------------
MaskRay wrote:

`Map.find(V)->second`

The dereference makes assert redundant.

https://github.com/llvm/llvm-project/pull/85916


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