[llvm] [DirectX][DXIL] Design document for TableGen Spec of DXIL Operations (PR #85170)

Justin Bogner via llvm-commits llvm-commits at lists.llvm.org
Wed May 29 10:45:28 PDT 2024


================
@@ -0,0 +1,182 @@
+==============================================================
+Specification of DXIL Operations using TableGen Representation
+==============================================================
+.. contents::
+   :local:
+
+.. toctree
+   :hidden
+
+Introduction
+============
+
+`DirectXShaderCompiler <https://github.com/microsoft/DirectXShaderCompiler>`_
+encapsulates, among other information, various DXIL Operations in
+`hctdb.py <https://github.com/microsoft/DirectXShaderCompiler/blob/main/utils/hct/hctdb.py>`_.
+DXIL Operations are represented in one of the following `two ways
+<https://github.com/microsoft/DirectXShaderCompiler/blob/130877392c263888ef06bab768856d3dab1f1c9a/docs/DXIL.rst#L1978>`_:
+
+#. Using LLVM instructions
+#. Using LLVM External functions. These are represented in LLVM IR as follows:
+
+  * "Standard" LLVM intrinsics (e.g., ``llvm.sin.*``) and
+  * HLSL intrinsics (defined as LLVM intrinsics in ``llvm/include/llvm/IR/IntrinsicsDirectX.td``, e.g., ``llvm.dx.*``)
+
+  These are  collectively referred to as `LLVM Intrinsics` in this note.
+
+Following is the complete list of properties of DXIL Ops with the corresponding field name
+as used in ``hctdb.py``, if one exists. A DXIL Op is represented by a set of associated properties
+
+1. Name of operation (``dxil_op``)
+2. The generic or HLSL-specific intrinsic that maps to the operation (``llvm_name``).
+3. Unique Integer ID (``dxil_opid``)
+4. Operation Class signifying the name and function signature of the operation (``dxil_class``).
+   This string is an integral part of the DXIL Op function name and is constructed in
+   the format ``dx.op.<class-name>.<overload-type>``. The DXIL validator checks for any
+   deviation from this for each of the DXIL Op call.
+
+5. List of valid overload types for the operation (``oload_types``).
+6. Required minimum Shader Model version with support for the operation. (``shader_model``).
+7. Required minimum DXIL version with support for the operation.
+8. Minimum shader model required with translation by linker (``shader_model_translated``)
+9. List of shader stages the operation is applicable to (``shader_stages``); empty if applicable to all stages.
+10. Memory access attributes of the operation (``fn_attr``).
+11. Boolean attributes of operation to indicate if it
+
+   * is some kind of a derivative (``is_derivative``)
+   * requires gradient calculation (``is_gradient``)
+   * is a sampler feedback (``is_feedback``)
+   * requires in-wave, cross-lane functionality (``is_wave``)
+   * requires that all of its inputs are uniform across the wave (``requires_uniform_inputs``).
+   * is a barrier operation (``is_barrier``).
+
+12. A string that documents the operation (``doc``)
+
+Motivation
+==========
+
+DXIL backend passes depend on the knowledge of various properties of DXIL Operations.
+For example, ``DXILLowering`` pass will need information such as the DXIL operation an
+LLVM intrinsic is to be lowered to, along with valid overload and parameter types etc.
+TableGen file - ``llvm/lib/Target/DirectX/DXIL.td`` - is used to represent DXIL Operations
+by specifying their properties listed above. ``DXIL.td`` is designed to be the single source
+of reference of DXIL Operations for DXIL backend implementation in ``llvm-project`` repo -
+analogous to ``hctdb.py`` for ``DirectXShadeCompiler`` repo. It needs to have a rich
+representation capabilities that TableGen backends (such as ``DXILEmitter``) can rely on.
+Additionally, the DXIL Op specification should be easy to read and comprehend.
+
+Design
+======
+
+1. Each DXIL Operation is represented as a TableGen record. The name of each of the records
+   signifies operation name.
+2. The LLVM Intrinsic that maps to the operation is represented using ``Intrinsic::*``.
+3. The unique operation id is represented by an integer.
+4. DXIL Operation Class is represented as follows
+
+   .. code-block::
+
+        // Abstraction of DXIL Operation class.
+        // It encapsulates an associated function signature viz.,
+        // returnTy(param1Ty, param2Ty, ...) represented as a list of LLVMTypes.
+        // DXIL Ops that belong to a DXILOpClass record the signature of that DXILOpClass
+
+        class DXILOpClass<list<LLVMType> OpSig> {
+          list<LLVMType> OpSignature = OpSig;
+        }
+
+   Concrete operation classes, such as ``unary`` are defined inheriting from ``DXILOpClass``.
+5. Valid overload types are represented as a list of ``LLVMType`` s.
+6. Concrete records of Shader Model version and DXIL versions and are defined
+   by inheriting from the class
+
+   .. code-block::
+
+        // Abstract class to represent major and minor version values
+        class Version<int major, int minor> {
+          int Major = major;
+          int Minor = minor;
+        }
+
+7. Shader stages for which the operation is applicable are represented as a list of
+   concrete records that inherit from the Class
+
+   .. code-block::
+
+      class ShaderStage;
+
+
+8. All remaining properties of the operation are represented as a list as of concrete records
+   that inherit from the class
+
+   .. code-block::
+
+      class OpAttributes;
+
+   - memory access - ``ReadNone``, ``ReadNone``
+   - ``IsDerivative``, ``IsGradient``, ``IsFeedback``, ``IsWave``, ``NeedsUniformInputs``, ``IsBarrier``
+
+9. A documentation string for the operation.
+
+
+A DXIL Operation is represented by the following TableGne class by encapsulating the various
----------------
bogner wrote:

```suggestion
A DXIL Operation is represented by the following TableGen class by encapsulating the various
```

https://github.com/llvm/llvm-project/pull/85170


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