[llvm] InstSimplify: increase shufflevector test coverage (PR #92407)
Ramkumar Ramachandra via llvm-commits
llvm-commits at lists.llvm.org
Thu May 16 08:44:56 PDT 2024
https://github.com/artagnon updated https://github.com/llvm/llvm-project/pull/92407
>From 1ffc5fed15bc0f3232f94b4c6321c6025d450388 Mon Sep 17 00:00:00 2001
From: Ramkumar Ramachandra <r at artagnon.com>
Date: Thu, 16 May 2024 15:01:34 +0100
Subject: [PATCH 1/2] InstSimplify: increase shufflevector test coverage
Add examples of patterns that can be simplified, but are currently not.
This patch serves as a pre-commit test for #48960.
---
.../Transforms/InstSimplify/shufflevector.ll | 108 +++++++++++++++++-
1 file changed, 102 insertions(+), 6 deletions(-)
diff --git a/llvm/test/Transforms/InstSimplify/shufflevector.ll b/llvm/test/Transforms/InstSimplify/shufflevector.ll
index 460e90aa31d91..4ebd012c36653 100644
--- a/llvm/test/Transforms/InstSimplify/shufflevector.ll
+++ b/llvm/test/Transforms/InstSimplify/shufflevector.ll
@@ -249,13 +249,13 @@ define <8 x i64> @PR30630(<8 x i64> %x) {
; ret <2 x float> zeroinitializer
define <2 x float> @PR32872(<2 x float> %x) {
; CHECK-LABEL: @PR32872(
-; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[X:%.*]], <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
-; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> zeroinitializer, <4 x float> [[TMP1]], <2 x i32> <i32 4, i32 5>
-; CHECK-NEXT: ret <2 x float> [[TMP4]]
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <2 x float> [[X:%.*]], <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
+; CHECK-NEXT: [[SHUF2:%.*]] = shufflevector <4 x float> zeroinitializer, <4 x float> [[SHUF]], <2 x i32> <i32 4, i32 5>
+; CHECK-NEXT: ret <2 x float> [[SHUF2]]
;
- %tmp1 = shufflevector <2 x float> %x, <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
- %tmp4 = shufflevector <4 x float> zeroinitializer, <4 x float> %tmp1, <2 x i32> <i32 4, i32 5>
- ret <2 x float> %tmp4
+ %shuf = shufflevector <2 x float> %x, <2 x float> zeroinitializer, <4 x i32> <i32 2, i32 2, i32 0, i32 1>
+ %shuf2 = shufflevector <4 x float> zeroinitializer, <4 x float> %shuf, <2 x i32> <i32 4, i32 5>
+ ret <2 x float> %shuf2
}
define <5 x i8> @splat_inserted_constant(<4 x i8> %x) {
@@ -284,3 +284,99 @@ define <2 x i8> @splat_inserted_constant_not_canonical(<3 x i8> %x, <3 x i8> %y)
%splat2 = shufflevector <3 x i8> %y, <3 x i8> %ins2, <2 x i32> <i32 undef, i32 5>
ret <2 x i8> %splat2
}
+
+define <4 x i32> @fold_identity(<4 x i32> %x) {
+; CHECK-LABEL: @fold_identity(
+; CHECK-NEXT: ret <4 x i32> [[X:%.*]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i32> @not_fold_identity(<4 x i32> %x) {
+; CHECK-LABEL: @not_fold_identity(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
+; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i32> @not_fold_identity2(<4 x i32> %x) {
+; CHECK-LABEL: @not_fold_identity2(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i64> @fold_lookthrough_cast(<4 x i32> %x) {
+; CHECK-LABEL: @fold_lookthrough_cast(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[SHUF]] to <4 x i64>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ZEXT]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %zext = zext <4 x i32> %shuf to <4 x i64>
+ %revshuf = shufflevector <4 x i64> %zext, <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i64> %revshuf
+}
+
+define <4 x i32> @fold_lookthrough_binop_same_operands(<4 x i32> %x) {
+; CHECK-LABEL: @fold_lookthrough_binop_same_operands(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[SHUF]]
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %add = add <4 x i32> %shuf, %shuf
+ %revshuf = shufflevector <4 x i32> %add, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i32> @fold_lookthrough_binop_commutative(<4 x i32> %x, <4 x i32> %y) {
+; CHECK-LABEL: @fold_lookthrough_binop_commutative(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[Y:%.*]]
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %add = add <4 x i32> %shuf, %y
+ %revshuf = shufflevector <4 x i32> %add, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i32> @fold_lookthrough_binop_shift(<4 x i32> %x, <4 x i32> %y) {
+; CHECK-LABEL: @fold_lookthrough_binop_shift(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHL:%.*]] = shl <4 x i32> [[SHUF]], [[Y:%.*]]
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHL]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shl = shl <4 x i32> %shuf, %y
+ %revshuf = shufflevector <4 x i32> %shl, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i32> %revshuf
+}
+
+define <4 x i1> @fold_lookthrough_binop_i1(<4 x i1> %x, <4 x i1> %y) {
+; CHECK-LABEL: @fold_lookthrough_binop_i1(
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i1> [[X:%.*]], <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHL:%.*]] = xor <4 x i1> [[SHUF]], [[Y:%.*]]
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i1> [[SHL]], <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: ret <4 x i1> [[REVSHUF]]
+;
+ %shuf = shufflevector <4 x i1> %x, <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shl = xor <4 x i1> %shuf, %y
+ %revshuf = shufflevector <4 x i1> %shl, <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ ret <4 x i1> %revshuf
+}
>From 21e90c0785a2cbfd188716b2d938a0e800c7e8f8 Mon Sep 17 00:00:00 2001
From: Ramkumar Ramachandra <r at artagnon.com>
Date: Thu, 16 May 2024 16:43:35 +0100
Subject: [PATCH 2/2] InstSimplify/test: use poison instead of undef
---
.../Transforms/InstSimplify/shufflevector.ll | 60 +++++++++----------
1 file changed, 30 insertions(+), 30 deletions(-)
diff --git a/llvm/test/Transforms/InstSimplify/shufflevector.ll b/llvm/test/Transforms/InstSimplify/shufflevector.ll
index 4ebd012c36653..bb02e2b688d1b 100644
--- a/llvm/test/Transforms/InstSimplify/shufflevector.ll
+++ b/llvm/test/Transforms/InstSimplify/shufflevector.ll
@@ -289,94 +289,94 @@ define <4 x i32> @fold_identity(<4 x i32> %x) {
; CHECK-LABEL: @fold_identity(
; CHECK-NEXT: ret <4 x i32> [[X:%.*]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
- %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}
define <4 x i32> @not_fold_identity(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_identity(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> poison, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
- %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 0, i32 1>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 1, i32 0, i32 3, i32 2>
ret <4 x i32> %revshuf
}
define <4 x i32> @not_fold_identity2(<4 x i32> %x) {
; CHECK-LABEL: @not_fold_identity2(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHUF]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
- %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 2, i32 3, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %shuf, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}
define <4 x i64> @fold_lookthrough_cast(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_cast(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ZEXT:%.*]] = zext <4 x i32> [[SHUF]] to <4 x i64>
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ZEXT]], <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i64> [[ZEXT]], <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i64> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%zext = zext <4 x i32> %shuf to <4 x i64>
- %revshuf = shufflevector <4 x i64> %zext, <4 x i64> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i64> %zext, <4 x i64> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i64> %revshuf
}
define <4 x i32> @fold_lookthrough_binop_same_operands(<4 x i32> %x) {
; CHECK-LABEL: @fold_lookthrough_binop_same_operands(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[SHUF]]
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %shuf
- %revshuf = shufflevector <4 x i32> %add, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %add, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}
define <4 x i32> @fold_lookthrough_binop_commutative(<4 x i32> %x, <4 x i32> %y) {
; CHECK-LABEL: @fold_lookthrough_binop_commutative(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[ADD:%.*]] = add <4 x i32> [[SHUF]], [[Y:%.*]]
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[ADD]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%add = add <4 x i32> %shuf, %y
- %revshuf = shufflevector <4 x i32> %add, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %add, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}
define <4 x i32> @fold_lookthrough_binop_shift(<4 x i32> %x, <4 x i32> %y) {
; CHECK-LABEL: @fold_lookthrough_binop_shift(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i32> [[X:%.*]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[SHL:%.*]] = shl <4 x i32> [[SHUF]], [[Y:%.*]]
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHL]], <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i32> [[SHL]], <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i32> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i32> %x, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i32> %x, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%shl = shl <4 x i32> %shuf, %y
- %revshuf = shufflevector <4 x i32> %shl, <4 x i32> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i32> %shl, <4 x i32> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i32> %revshuf
}
define <4 x i1> @fold_lookthrough_binop_i1(<4 x i1> %x, <4 x i1> %y) {
; CHECK-LABEL: @fold_lookthrough_binop_i1(
-; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i1> [[X:%.*]], <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[SHUF:%.*]] = shufflevector <4 x i1> [[X:%.*]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: [[SHL:%.*]] = xor <4 x i1> [[SHUF]], [[Y:%.*]]
-; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i1> [[SHL]], <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT: [[REVSHUF:%.*]] = shufflevector <4 x i1> [[SHL]], <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
; CHECK-NEXT: ret <4 x i1> [[REVSHUF]]
;
- %shuf = shufflevector <4 x i1> %x, <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %shuf = shufflevector <4 x i1> %x, <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
%shl = xor <4 x i1> %shuf, %y
- %revshuf = shufflevector <4 x i1> %shl, <4 x i1> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+ %revshuf = shufflevector <4 x i1> %shl, <4 x i1> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
ret <4 x i1> %revshuf
}
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