[clang] [llvm] [DirectX][DXIL] Set DXIL Version in DXIL target triple based on shader model version (PR #90809)

Chris B via llvm-commits llvm-commits at lists.llvm.org
Fri May 3 14:10:39 PDT 2024


================
@@ -1200,6 +1224,27 @@ std::string Triple::normalize(StringRef Str) {
     }
   }
 
+  // Normalize DXIL triple if it does not include DXIL version number.
+  // Determine DXIL version number using the minor version number of Shader
+  // Model version specified in target triple, if any. Prior to decoupling DXIL
+  // version numbering from that of Shader Model DXIL version 1.Y corresponds to
+  // SM 6.Y. E.g., dxilv1.Y-unknown-shadermodelX.Y-hull
+  if (Components[0] == "dxil") {
+    std::string DXILVerStr{"dxilv1."};
+    if (Components.size() > 2) {
+      // OS component specified
+      if (Components[2].starts_with("shadermodel6.")) {
+        Components[0] = DXILVerStr.append(
+            Components[2].drop_front(strlen("shadermodel6.")));
+      } else if (Components[2].starts_with("shadermodel")) {
+        // If shader model specified is other than 6.x, set DXIL Version to 1.0
+        Components[0] = DXILVerStr.append("0");
+      }
+    }
+    // DXIL version is not set for a non-specified OS string or one that does
+    // not starts with shadermodel.
+  }
+
----------------
llvm-beanz wrote:

We should add unit tests to test the normalization.

https://github.com/llvm/llvm-project/pull/90809


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