[llvm] [RISCV] Support interleaved accesses for scalable vector. (PR #90583)
Mel Chen via llvm-commits
llvm-commits at lists.llvm.org
Tue Apr 30 03:04:16 PDT 2024
https://github.com/Mel-Chen created https://github.com/llvm/llvm-project/pull/90583
The support for interleaved accesses for scalable vector with a factor of 2 is enabled in vectorizer. Therefore, the patch removed the restriction for scalable vector with a factor of 2.
>From 96efe54b23a3938d6db7cd47213980c46247c288 Mon Sep 17 00:00:00 2001
From: Mel Chen <mel.chen at sifive.com>
Date: Tue, 30 Apr 2024 02:37:07 -0700
Subject: [PATCH] [RISCV] Support interleaved accesses for scalable vector.
---
.../Target/RISCV/RISCVTargetTransformInfo.cpp | 29 +-
.../RISCV/interleaved-accesses.ll | 1352 +++++++++++------
.../LoopVectorize/RISCV/strided-accesses.ll | 286 ++--
3 files changed, 1066 insertions(+), 601 deletions(-)
diff --git a/llvm/lib/Target/RISCV/RISCVTargetTransformInfo.cpp b/llvm/lib/Target/RISCV/RISCVTargetTransformInfo.cpp
index ce26e61880fd05..5f84175da703d6 100644
--- a/llvm/lib/Target/RISCV/RISCVTargetTransformInfo.cpp
+++ b/llvm/lib/Target/RISCV/RISCVTargetTransformInfo.cpp
@@ -599,12 +599,8 @@ InstructionCost RISCVTTIImpl::getInterleavedMemoryOpCost(
unsigned Opcode, Type *VecTy, unsigned Factor, ArrayRef<unsigned> Indices,
Align Alignment, unsigned AddressSpace, TTI::TargetCostKind CostKind,
bool UseMaskForCond, bool UseMaskForGaps) {
- if (isa<ScalableVectorType>(VecTy))
+ if (isa<ScalableVectorType>(VecTy) && Factor != 2)
return InstructionCost::getInvalid();
- auto *FVTy = cast<FixedVectorType>(VecTy);
- InstructionCost MemCost =
- getMemoryOpCost(Opcode, VecTy, Alignment, AddressSpace, CostKind);
- unsigned VF = FVTy->getNumElements() / Factor;
// The interleaved memory access pass will lower interleaved memory ops (i.e
// a load and store followed by a specific shuffle) to vlseg/vsseg
@@ -612,24 +608,35 @@ InstructionCost RISCVTTIImpl::getInterleavedMemoryOpCost(
// memory op
if (!UseMaskForCond && !UseMaskForGaps &&
Factor <= TLI->getMaxSupportedInterleaveFactor()) {
- std::pair<InstructionCost, MVT> LT = getTypeLegalizationCost(FVTy);
+ auto *VTy = cast<VectorType>(VecTy);
+ std::pair<InstructionCost, MVT> LT = getTypeLegalizationCost(VTy);
// Need to make sure type has't been scalarized
- if (LT.second.isFixedLengthVector()) {
- auto *LegalFVTy = FixedVectorType::get(FVTy->getElementType(),
- LT.second.getVectorNumElements());
+ if (LT.second.isVector()) {
+ auto *LegalVTy = VectorType::get(VTy->getElementType(),
+ LT.second.getVectorElementCount());
// FIXME: We use the memory op cost of the *legalized* type here, becuase
// it's getMemoryOpCost returns a really expensive cost for types like
// <6 x i8>, which show up when doing interleaves of Factor=3 etc.
// Should the memory op cost of these be cheaper?
- if (TLI->isLegalInterleavedAccessType(LegalFVTy, Factor, Alignment,
+ if (TLI->isLegalInterleavedAccessType(LegalVTy, Factor, Alignment,
AddressSpace, DL)) {
InstructionCost LegalMemCost = getMemoryOpCost(
- Opcode, LegalFVTy, Alignment, AddressSpace, CostKind);
+ Opcode, LegalVTy, Alignment, AddressSpace, CostKind);
return LT.first + LegalMemCost;
}
}
}
+ // TODO: Return the cost of interleaved accesses for scalable vector when
+ // unable to convert to segment accesses instructions.
+ if (isa<ScalableVectorType>(VecTy))
+ return InstructionCost::getInvalid();
+
+ auto *FVTy = cast<FixedVectorType>(VecTy);
+ InstructionCost MemCost =
+ getMemoryOpCost(Opcode, VecTy, Alignment, AddressSpace, CostKind);
+ unsigned VF = FVTy->getNumElements() / Factor;
+
// An interleaved load will look like this for Factor=3:
// %wide.vec = load <12 x i32>, ptr %3, align 4
// %strided.vec = shufflevector %wide.vec, poison, <4 x i32> <stride mask>
diff --git a/llvm/test/Transforms/LoopVectorize/RISCV/interleaved-accesses.ll b/llvm/test/Transforms/LoopVectorize/RISCV/interleaved-accesses.ll
index 6fa197591ab335..61a17e6857abfc 100644
--- a/llvm/test/Transforms/LoopVectorize/RISCV/interleaved-accesses.ll
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/interleaved-accesses.ll
@@ -1,54 +1,113 @@
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
-; RUN: opt < %s -passes=loop-vectorize -mtriple=riscv64 -mattr=+v -S | FileCheck %s
+; RUN: opt < %s -passes=loop-vectorize -scalable-vectorization=off -mtriple=riscv64 -mattr=+v -S | FileCheck %s --check-prefix=FIXED
+; RUN: opt < %s -passes=loop-vectorize -scalable-vectorization=on -mtriple=riscv64 -mattr=+v -S | FileCheck %s --check-prefix=SCALABLE
define void @load_store_factor2_i32(ptr %p) {
-; CHECK-LABEL: @load_store_factor2_i32(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
-; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
-; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
-; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP3]], align 4
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
-; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
-; CHECK-NEXT: [[TMP4:%.*]] = add <8 x i32> [[STRIDED_VEC]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
-; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
-; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP5]]
-; CHECK-NEXT: [[TMP7:%.*]] = add <8 x i32> [[STRIDED_VEC1]], <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
-; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[TMP6]], i32 -1
-; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> [[TMP7]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
-; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <16 x i32> [[TMP9]], <16 x i32> poison, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
-; CHECK-NEXT: store <16 x i32> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 4
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
-; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
-; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
-; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
-; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
-; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
-; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @load_store_factor2_i32(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; FIXED-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
+; FIXED-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
+; FIXED-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
+; FIXED-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP3]], align 4
+; FIXED-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+; FIXED-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+; FIXED-NEXT: [[TMP4:%.*]] = add <8 x i32> [[STRIDED_VEC]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+; FIXED-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
+; FIXED-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP5]]
+; FIXED-NEXT: [[TMP7:%.*]] = add <8 x i32> [[STRIDED_VEC1]], <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
+; FIXED-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[TMP6]], i32 -1
+; FIXED-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> [[TMP7]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; FIXED-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <16 x i32> [[TMP9]], <16 x i32> poison, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
+; FIXED-NEXT: store <16 x i32> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 4
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
+; FIXED-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; FIXED-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
+; FIXED-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; FIXED-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
+; FIXED-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @load_store_factor2_i32(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP6:%.*]] = add i64 [[INDEX]], 0
+; SCALABLE-NEXT: [[TMP7:%.*]] = shl i64 [[TMP6]], 1
+; SCALABLE-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP7]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = getelementptr i32, ptr [[TMP8]], i32 0
+; SCALABLE-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP9]], align 4
+; SCALABLE-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
+; SCALABLE-NEXT: [[TMP10:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; SCALABLE-NEXT: [[TMP11:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; SCALABLE-NEXT: [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP10]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP13:%.*]] = add i64 [[TMP7]], 1
+; SCALABLE-NEXT: [[TMP14:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP13]]
+; SCALABLE-NEXT: [[TMP15:%.*]] = add <vscale x 4 x i32> [[TMP11]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP16:%.*]] = getelementptr i32, ptr [[TMP14]], i32 -1
+; SCALABLE-NEXT: [[INTERLEAVED_VEC:%.*]] = call <vscale x 8 x i32> @llvm.vector.interleave2.nxv8i32(<vscale x 4 x i32> [[TMP12]], <vscale x 4 x i32> [[TMP15]])
+; SCALABLE-NEXT: store <vscale x 8 x i32> [[INTERLEAVED_VEC]], ptr [[TMP16]], align 4
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; SCALABLE-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
+; SCALABLE-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; SCALABLE-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
+; SCALABLE-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -75,53 +134,111 @@ exit:
}
define void @load_store_factor2_i64(ptr %p) {
-; CHECK-LABEL: @load_store_factor2_i64(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
-; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
-; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP1]]
-; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i64, ptr [[TMP2]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP3]], align 8
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
-; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
-; CHECK-NEXT: [[TMP4:%.*]] = add <4 x i64> [[STRIDED_VEC]], <i64 1, i64 1, i64 1, i64 1>
-; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
-; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP5]]
-; CHECK-NEXT: [[TMP7:%.*]] = add <4 x i64> [[STRIDED_VEC1]], <i64 2, i64 2, i64 2, i64 2>
-; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[TMP6]], i32 -1
-; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
-; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <8 x i64> [[TMP9]], <8 x i64> poison, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
-; CHECK-NEXT: store <8 x i64> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 8
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
-; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
-; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
-; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
-; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
-; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
-; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @load_store_factor2_i64(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; FIXED-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
+; FIXED-NEXT: [[TMP2:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP1]]
+; FIXED-NEXT: [[TMP3:%.*]] = getelementptr i64, ptr [[TMP2]], i32 0
+; FIXED-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP3]], align 8
+; FIXED-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+; FIXED-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+; FIXED-NEXT: [[TMP4:%.*]] = add <4 x i64> [[STRIDED_VEC]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
+; FIXED-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP5]]
+; FIXED-NEXT: [[TMP7:%.*]] = add <4 x i64> [[STRIDED_VEC1]], <i64 2, i64 2, i64 2, i64 2>
+; FIXED-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[TMP6]], i32 -1
+; FIXED-NEXT: [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
+; FIXED-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <8 x i64> [[TMP9]], <8 x i64> poison, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
+; FIXED-NEXT: store <8 x i64> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 8
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
+; FIXED-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; FIXED-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; FIXED-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; FIXED-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; FIXED-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @load_store_factor2_i64(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 2
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP6:%.*]] = add i64 [[INDEX]], 0
+; SCALABLE-NEXT: [[TMP7:%.*]] = shl i64 [[TMP6]], 1
+; SCALABLE-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP7]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = getelementptr i64, ptr [[TMP8]], i32 0
+; SCALABLE-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 4 x i64>, ptr [[TMP9]], align 8
+; SCALABLE-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 2 x i64>, <vscale x 2 x i64> } @llvm.vector.deinterleave2.nxv4i64(<vscale x 4 x i64> [[WIDE_VEC]])
+; SCALABLE-NEXT: [[TMP10:%.*]] = extractvalue { <vscale x 2 x i64>, <vscale x 2 x i64> } [[STRIDED_VEC]], 0
+; SCALABLE-NEXT: [[TMP11:%.*]] = extractvalue { <vscale x 2 x i64>, <vscale x 2 x i64> } [[STRIDED_VEC]], 1
+; SCALABLE-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP13:%.*]] = add i64 [[TMP7]], 1
+; SCALABLE-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP13]]
+; SCALABLE-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[TMP11]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP16:%.*]] = getelementptr i64, ptr [[TMP14]], i32 -1
+; SCALABLE-NEXT: [[INTERLEAVED_VEC:%.*]] = call <vscale x 4 x i64> @llvm.vector.interleave2.nxv4i64(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x i64> [[TMP15]])
+; SCALABLE-NEXT: store <vscale x 4 x i64> [[INTERLEAVED_VEC]], ptr [[TMP16]], align 8
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; SCALABLE-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; SCALABLE-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -148,63 +265,121 @@ exit:
}
define void @load_store_factor3_i32(ptr %p) {
-; CHECK-LABEL: @load_store_factor3_i32(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
-; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 3
-; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
-; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <6 x i32>, ptr [[TMP3]], align 4
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 0, i32 3>
-; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 1, i32 4>
-; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 2, i32 5>
-; CHECK-NEXT: [[TMP4:%.*]] = add <2 x i32> [[STRIDED_VEC]], <i32 1, i32 1>
-; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
-; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i32> [[STRIDED_VEC1]], <i32 2, i32 2>
-; CHECK-NEXT: [[TMP7:%.*]] = add i64 [[TMP5]], 1
-; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP7]]
-; CHECK-NEXT: [[TMP9:%.*]] = add <2 x i32> [[STRIDED_VEC2]], <i32 3, i32 3>
-; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP8]], i32 -2
-; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
-; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
-; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP11]], <4 x i32> [[TMP12]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
-; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <6 x i32> [[TMP13]], <6 x i32> poison, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
-; CHECK-NEXT: store <6 x i32> [[INTERLEAVED_VEC]], ptr [[TMP10]], align 4
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
-; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
-; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
-; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
-; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
-; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
-; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
-; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
-; CHECK-NEXT: [[Q2:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET2]]
-; CHECK-NEXT: [[X2:%.*]] = load i32, ptr [[Q2]], align 4
-; CHECK-NEXT: [[Y2:%.*]] = add i32 [[X2]], 3
-; CHECK-NEXT: store i32 [[Y2]], ptr [[Q2]], align 4
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP7:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @load_store_factor3_i32(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; FIXED-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 3
+; FIXED-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
+; FIXED-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
+; FIXED-NEXT: [[WIDE_VEC:%.*]] = load <6 x i32>, ptr [[TMP3]], align 4
+; FIXED-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 0, i32 3>
+; FIXED-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 1, i32 4>
+; FIXED-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 2, i32 5>
+; FIXED-NEXT: [[TMP4:%.*]] = add <2 x i32> [[STRIDED_VEC]], <i32 1, i32 1>
+; FIXED-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
+; FIXED-NEXT: [[TMP6:%.*]] = add <2 x i32> [[STRIDED_VEC1]], <i32 2, i32 2>
+; FIXED-NEXT: [[TMP7:%.*]] = add i64 [[TMP5]], 1
+; FIXED-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP7]]
+; FIXED-NEXT: [[TMP9:%.*]] = add <2 x i32> [[STRIDED_VEC2]], <i32 3, i32 3>
+; FIXED-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP8]], i32 -2
+; FIXED-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; FIXED-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
+; FIXED-NEXT: [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP11]], <4 x i32> [[TMP12]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; FIXED-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <6 x i32> [[TMP13]], <6 x i32> poison, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
+; FIXED-NEXT: store <6 x i32> [[INTERLEAVED_VEC]], ptr [[TMP10]], align 4
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
+; FIXED-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; FIXED-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
+; FIXED-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; FIXED-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
+; FIXED-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
+; FIXED-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; FIXED-NEXT: [[Q2:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET2]]
+; FIXED-NEXT: [[X2:%.*]] = load i32, ptr [[Q2]], align 4
+; FIXED-NEXT: [[Y2:%.*]] = add i32 [[X2]], 3
+; FIXED-NEXT: store i32 [[Y2]], ptr [[Q2]], align 4
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP7:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @load_store_factor3_i32(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 3
+; SCALABLE-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
+; SCALABLE-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
+; SCALABLE-NEXT: [[WIDE_VEC:%.*]] = load <6 x i32>, ptr [[TMP3]], align 4
+; SCALABLE-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 0, i32 3>
+; SCALABLE-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 1, i32 4>
+; SCALABLE-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 2, i32 5>
+; SCALABLE-NEXT: [[TMP4:%.*]] = add <2 x i32> [[STRIDED_VEC]], <i32 1, i32 1>
+; SCALABLE-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
+; SCALABLE-NEXT: [[TMP6:%.*]] = add <2 x i32> [[STRIDED_VEC1]], <i32 2, i32 2>
+; SCALABLE-NEXT: [[TMP7:%.*]] = add i64 [[TMP5]], 1
+; SCALABLE-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP7]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = add <2 x i32> [[STRIDED_VEC2]], <i32 3, i32 3>
+; SCALABLE-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP8]], i32 -2
+; SCALABLE-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+; SCALABLE-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
+; SCALABLE-NEXT: [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP11]], <4 x i32> [[TMP12]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
+; SCALABLE-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <6 x i32> [[TMP13]], <6 x i32> poison, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
+; SCALABLE-NEXT: store <6 x i32> [[INTERLEAVED_VEC]], ptr [[TMP10]], align 4
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
+; SCALABLE-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; SCALABLE-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; SCALABLE-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
+; SCALABLE-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; SCALABLE-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
+; SCALABLE-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
+; SCALABLE-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; SCALABLE-NEXT: [[Q2:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET2]]
+; SCALABLE-NEXT: [[X2:%.*]] = load i32, ptr [[Q2]], align 4
+; SCALABLE-NEXT: [[Y2:%.*]] = add i32 [[X2]], 3
+; SCALABLE-NEXT: store i32 [[Y2]], ptr [[Q2]], align 4
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP7:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -237,79 +412,134 @@ exit:
}
define void @load_store_factor3_i64(ptr %p) {
-; CHECK-LABEL: @load_store_factor3_i64(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
-; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
-; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
-; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
-; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
-; CHECK-NEXT: [[TMP19:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP20:%.*]] = mul i64 [[TMP19]], 2
-; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
-; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
-; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
-; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
-; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP10:%.*]] = mul <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP20]]
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
-; CHECK-NEXT: [[TMP21:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
-; CHECK-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
-; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
-; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
-; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
-; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
-; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
-; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
-; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
-; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
-; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
-; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP9:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @load_store_factor3_i64(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[VEC_IND:%.*]] = phi <4 x i64> [ <i64 0, i64 1, i64 2, i64 3>, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = mul <4 x i64> [[VEC_IND]], <i64 3, i64 3, i64 3, i64 3>
+; FIXED-NEXT: [[TMP1:%.*]] = getelementptr i64, ptr [[P:%.*]], <4 x i64> [[TMP0]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP1]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP2:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP2]], <4 x ptr> [[TMP1]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP3:%.*]] = add <4 x i64> [[TMP0]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP3]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP4]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP5:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER1]], <i64 2, i64 2, i64 2, i64 2>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP5]], <4 x ptr> [[TMP4]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP6:%.*]] = add <4 x i64> [[TMP3]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP6]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP7]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP8:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER2]], <i64 3, i64 3, i64 3, i64 3>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP8]], <4 x ptr> [[TMP7]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
+; FIXED-NEXT: [[VEC_IND_NEXT]] = add <4 x i64> [[VEC_IND]], <i64 4, i64 4, i64 4, i64 4>
+; FIXED-NEXT: [[TMP9:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP9]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; FIXED-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; FIXED-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; FIXED-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; FIXED-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; FIXED-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; FIXED-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
+; FIXED-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
+; FIXED-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
+; FIXED-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP9:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @load_store_factor3_i64(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 2
+; SCALABLE-NEXT: [[TMP6:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
+; SCALABLE-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[TMP6]], zeroinitializer
+; SCALABLE-NEXT: [[TMP8:%.*]] = mul <vscale x 2 x i64> [[TMP7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP8]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 2
+; SCALABLE-NEXT: [[TMP11:%.*]] = mul i64 1, [[TMP10]]
+; SCALABLE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP11]], i64 0
+; SCALABLE-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP12:%.*]] = mul <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP12]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP13]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP14:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP14]], <vscale x 2 x ptr> [[TMP13]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[TMP12]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP16:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP15]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP16]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP17]], <vscale x 2 x ptr> [[TMP16]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[TMP15]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP19:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP18]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP19]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP20:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP20]], <vscale x 2 x ptr> [[TMP19]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; SCALABLE-NEXT: [[TMP21:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; SCALABLE-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; SCALABLE-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; SCALABLE-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
+; SCALABLE-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
+; SCALABLE-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
+; SCALABLE-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP9:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -342,129 +572,234 @@ exit:
}
define void @load_store_factor8(ptr %p) {
-; CHECK-LABEL: @load_store_factor8(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
-; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
-; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
-; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
-; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
-; CHECK-NEXT: [[TMP34:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP35:%.*]] = mul i64 [[TMP34]], 2
-; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
-; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
-; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
-; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
-; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
-; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP19:%.*]] = add <vscale x 2 x i64> [[TMP16]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP20:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP19]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP21:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER3]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 4, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP21]], <vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP22:%.*]] = add <vscale x 2 x i64> [[TMP19]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP23:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP22]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP24:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER4]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 5, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP24]], <vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP25:%.*]] = add <vscale x 2 x i64> [[TMP22]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP26:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP25]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP27:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP27]], <vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP28:%.*]] = add <vscale x 2 x i64> [[TMP25]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP29:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP28]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER6:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP30:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER6]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 7, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP30]], <vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[TMP31:%.*]] = add <vscale x 2 x i64> [[TMP28]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP32:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP31]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
-; CHECK-NEXT: [[TMP33:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 8, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP33]], <vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP35]]
-; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
-; CHECK-NEXT: [[TMP36:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
-; CHECK-NEXT: br i1 [[TMP36]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
-; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 3
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
-; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
-; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
-; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
-; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
-; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
-; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
-; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
-; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
-; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
-; CHECK-NEXT: [[OFFSET3:%.*]] = add i64 [[OFFSET2]], 1
-; CHECK-NEXT: [[Q3:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET3]]
-; CHECK-NEXT: [[X3:%.*]] = load i64, ptr [[Q3]], align 8
-; CHECK-NEXT: [[Y3:%.*]] = add i64 [[X3]], 4
-; CHECK-NEXT: store i64 [[Y3]], ptr [[Q3]], align 8
-; CHECK-NEXT: [[OFFSET4:%.*]] = add i64 [[OFFSET3]], 1
-; CHECK-NEXT: [[Q4:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET4]]
-; CHECK-NEXT: [[X4:%.*]] = load i64, ptr [[Q4]], align 8
-; CHECK-NEXT: [[Y4:%.*]] = add i64 [[X4]], 5
-; CHECK-NEXT: store i64 [[Y4]], ptr [[Q4]], align 8
-; CHECK-NEXT: [[OFFSET5:%.*]] = add i64 [[OFFSET4]], 1
-; CHECK-NEXT: [[Q5:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET5]]
-; CHECK-NEXT: [[X5:%.*]] = load i64, ptr [[Q5]], align 8
-; CHECK-NEXT: [[Y5:%.*]] = add i64 [[X5]], 6
-; CHECK-NEXT: store i64 [[Y5]], ptr [[Q5]], align 8
-; CHECK-NEXT: [[OFFSET6:%.*]] = add i64 [[OFFSET5]], 1
-; CHECK-NEXT: [[Q6:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET6]]
-; CHECK-NEXT: [[X6:%.*]] = load i64, ptr [[Q6]], align 8
-; CHECK-NEXT: [[Y6:%.*]] = add i64 [[X6]], 7
-; CHECK-NEXT: store i64 [[Y6]], ptr [[Q6]], align 8
-; CHECK-NEXT: [[OFFSET7:%.*]] = add i64 [[OFFSET6]], 1
-; CHECK-NEXT: [[Q7:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET7]]
-; CHECK-NEXT: [[X7:%.*]] = load i64, ptr [[Q7]], align 8
-; CHECK-NEXT: [[Y7:%.*]] = add i64 [[X7]], 8
-; CHECK-NEXT: store i64 [[Y7]], ptr [[Q7]], align 8
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP11:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @load_store_factor8(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[VEC_IND:%.*]] = phi <4 x i64> [ <i64 0, i64 1, i64 2, i64 3>, [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = shl <4 x i64> [[VEC_IND]], <i64 3, i64 3, i64 3, i64 3>
+; FIXED-NEXT: [[TMP1:%.*]] = getelementptr i64, ptr [[P:%.*]], <4 x i64> [[TMP0]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP1]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP2:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP2]], <4 x ptr> [[TMP1]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP3:%.*]] = add <4 x i64> [[TMP0]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP3]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP4]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP5:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER1]], <i64 2, i64 2, i64 2, i64 2>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP5]], <4 x ptr> [[TMP4]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP6:%.*]] = add <4 x i64> [[TMP3]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP6]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP7]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP8:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER2]], <i64 3, i64 3, i64 3, i64 3>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP8]], <4 x ptr> [[TMP7]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP9:%.*]] = add <4 x i64> [[TMP6]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP10:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP9]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP10]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP11:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER3]], <i64 4, i64 4, i64 4, i64 4>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP11]], <4 x ptr> [[TMP10]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP12:%.*]] = add <4 x i64> [[TMP9]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP12]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP13]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP14:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER4]], <i64 5, i64 5, i64 5, i64 5>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP14]], <4 x ptr> [[TMP13]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP15:%.*]] = add <4 x i64> [[TMP12]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP16:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP15]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP16]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP17:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER5]], <i64 6, i64 6, i64 6, i64 6>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP17]], <4 x ptr> [[TMP16]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP18:%.*]] = add <4 x i64> [[TMP15]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP19:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP18]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER6:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP19]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP20:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER6]], <i64 7, i64 7, i64 7, i64 7>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP20]], <4 x ptr> [[TMP19]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[TMP21:%.*]] = add <4 x i64> [[TMP18]], <i64 1, i64 1, i64 1, i64 1>
+; FIXED-NEXT: [[TMP22:%.*]] = getelementptr i64, ptr [[P]], <4 x i64> [[TMP21]]
+; FIXED-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <4 x i64> @llvm.masked.gather.v4i64.v4p0(<4 x ptr> [[TMP22]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>, <4 x i64> poison)
+; FIXED-NEXT: [[TMP23:%.*]] = add <4 x i64> [[WIDE_MASKED_GATHER7]], <i64 8, i64 8, i64 8, i64 8>
+; FIXED-NEXT: call void @llvm.masked.scatter.v4i64.v4p0(<4 x i64> [[TMP23]], <4 x ptr> [[TMP22]], i32 8, <4 x i1> <i1 true, i1 true, i1 true, i1 true>)
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
+; FIXED-NEXT: [[VEC_IND_NEXT]] = add <4 x i64> [[VEC_IND]], <i64 4, i64 4, i64 4, i64 4>
+; FIXED-NEXT: [[TMP24:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP24]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 3
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; FIXED-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; FIXED-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; FIXED-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; FIXED-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; FIXED-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; FIXED-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
+; FIXED-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
+; FIXED-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
+; FIXED-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
+; FIXED-NEXT: [[OFFSET3:%.*]] = add i64 [[OFFSET2]], 1
+; FIXED-NEXT: [[Q3:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET3]]
+; FIXED-NEXT: [[X3:%.*]] = load i64, ptr [[Q3]], align 8
+; FIXED-NEXT: [[Y3:%.*]] = add i64 [[X3]], 4
+; FIXED-NEXT: store i64 [[Y3]], ptr [[Q3]], align 8
+; FIXED-NEXT: [[OFFSET4:%.*]] = add i64 [[OFFSET3]], 1
+; FIXED-NEXT: [[Q4:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET4]]
+; FIXED-NEXT: [[X4:%.*]] = load i64, ptr [[Q4]], align 8
+; FIXED-NEXT: [[Y4:%.*]] = add i64 [[X4]], 5
+; FIXED-NEXT: store i64 [[Y4]], ptr [[Q4]], align 8
+; FIXED-NEXT: [[OFFSET5:%.*]] = add i64 [[OFFSET4]], 1
+; FIXED-NEXT: [[Q5:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET5]]
+; FIXED-NEXT: [[X5:%.*]] = load i64, ptr [[Q5]], align 8
+; FIXED-NEXT: [[Y5:%.*]] = add i64 [[X5]], 6
+; FIXED-NEXT: store i64 [[Y5]], ptr [[Q5]], align 8
+; FIXED-NEXT: [[OFFSET6:%.*]] = add i64 [[OFFSET5]], 1
+; FIXED-NEXT: [[Q6:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET6]]
+; FIXED-NEXT: [[X6:%.*]] = load i64, ptr [[Q6]], align 8
+; FIXED-NEXT: [[Y6:%.*]] = add i64 [[X6]], 7
+; FIXED-NEXT: store i64 [[Y6]], ptr [[Q6]], align 8
+; FIXED-NEXT: [[OFFSET7:%.*]] = add i64 [[OFFSET6]], 1
+; FIXED-NEXT: [[Q7:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET7]]
+; FIXED-NEXT: [[X7:%.*]] = load i64, ptr [[Q7]], align 8
+; FIXED-NEXT: [[Y7:%.*]] = add i64 [[X7]], 8
+; FIXED-NEXT: store i64 [[Y7]], ptr [[Q7]], align 8
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP11:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @load_store_factor8(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 2
+; SCALABLE-NEXT: [[TMP6:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
+; SCALABLE-NEXT: [[TMP7:%.*]] = add <vscale x 2 x i64> [[TMP6]], zeroinitializer
+; SCALABLE-NEXT: [[TMP8:%.*]] = mul <vscale x 2 x i64> [[TMP7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP8]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 2
+; SCALABLE-NEXT: [[TMP11:%.*]] = mul i64 1, [[TMP10]]
+; SCALABLE-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP11]], i64 0
+; SCALABLE-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP12:%.*]] = shl <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP12]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP13]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP14:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP14]], <vscale x 2 x ptr> [[TMP13]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[TMP12]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP16:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP15]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP16]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP17:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP17]], <vscale x 2 x ptr> [[TMP16]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[TMP15]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP19:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP18]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP19]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP20:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP20]], <vscale x 2 x ptr> [[TMP19]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP21:%.*]] = add <vscale x 2 x i64> [[TMP18]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP22:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP21]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP22]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP23:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER3]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 4, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP23]], <vscale x 2 x ptr> [[TMP22]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP24:%.*]] = add <vscale x 2 x i64> [[TMP21]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP25:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP24]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP25]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP26:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER4]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 5, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP26]], <vscale x 2 x ptr> [[TMP25]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP27:%.*]] = add <vscale x 2 x i64> [[TMP24]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP28:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP27]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP28]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP29:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP29]], <vscale x 2 x ptr> [[TMP28]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP30:%.*]] = add <vscale x 2 x i64> [[TMP27]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP31:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP30]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER6:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP31]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP32:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER6]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 7, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP32]], <vscale x 2 x ptr> [[TMP31]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[TMP33:%.*]] = add <vscale x 2 x i64> [[TMP30]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: [[TMP34:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP33]]
+; SCALABLE-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP34]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
+; SCALABLE-NEXT: [[TMP35:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 8, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
+; SCALABLE-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP35]], <vscale x 2 x ptr> [[TMP34]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
+; SCALABLE-NEXT: [[TMP36:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP36]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 3
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
+; SCALABLE-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
+; SCALABLE-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
+; SCALABLE-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
+; SCALABLE-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
+; SCALABLE-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
+; SCALABLE-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
+; SCALABLE-NEXT: [[OFFSET3:%.*]] = add i64 [[OFFSET2]], 1
+; SCALABLE-NEXT: [[Q3:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET3]]
+; SCALABLE-NEXT: [[X3:%.*]] = load i64, ptr [[Q3]], align 8
+; SCALABLE-NEXT: [[Y3:%.*]] = add i64 [[X3]], 4
+; SCALABLE-NEXT: store i64 [[Y3]], ptr [[Q3]], align 8
+; SCALABLE-NEXT: [[OFFSET4:%.*]] = add i64 [[OFFSET3]], 1
+; SCALABLE-NEXT: [[Q4:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET4]]
+; SCALABLE-NEXT: [[X4:%.*]] = load i64, ptr [[Q4]], align 8
+; SCALABLE-NEXT: [[Y4:%.*]] = add i64 [[X4]], 5
+; SCALABLE-NEXT: store i64 [[Y4]], ptr [[Q4]], align 8
+; SCALABLE-NEXT: [[OFFSET5:%.*]] = add i64 [[OFFSET4]], 1
+; SCALABLE-NEXT: [[Q5:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET5]]
+; SCALABLE-NEXT: [[X5:%.*]] = load i64, ptr [[Q5]], align 8
+; SCALABLE-NEXT: [[Y5:%.*]] = add i64 [[X5]], 6
+; SCALABLE-NEXT: store i64 [[Y5]], ptr [[Q5]], align 8
+; SCALABLE-NEXT: [[OFFSET6:%.*]] = add i64 [[OFFSET5]], 1
+; SCALABLE-NEXT: [[Q6:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET6]]
+; SCALABLE-NEXT: [[X6:%.*]] = load i64, ptr [[Q6]], align 8
+; SCALABLE-NEXT: [[Y6:%.*]] = add i64 [[X6]], 7
+; SCALABLE-NEXT: store i64 [[Y6]], ptr [[Q6]], align 8
+; SCALABLE-NEXT: [[OFFSET7:%.*]] = add i64 [[OFFSET6]], 1
+; SCALABLE-NEXT: [[Q7:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET7]]
+; SCALABLE-NEXT: [[X7:%.*]] = load i64, ptr [[Q7]], align 8
+; SCALABLE-NEXT: [[Y7:%.*]] = add i64 [[X7]], 8
+; SCALABLE-NEXT: store i64 [[Y7]], ptr [[Q7]], align 8
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP11:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -527,59 +862,113 @@ exit:
}
define void @combine_load_factor2_i32(ptr noalias %p, ptr noalias %q) {
-; CHECK-LABEL: @combine_load_factor2_i32(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
-; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 8
-; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
-; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP2]]
-; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP3]]
-; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[TMP4]], i32 0
-; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP5]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP6]], align 4
-; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <16 x i32>, ptr [[TMP7]], align 4
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
-; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
-; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
-; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
-; CHECK-NEXT: [[TMP8:%.*]] = add <8 x i32> [[STRIDED_VEC]], [[STRIDED_VEC3]]
-; CHECK-NEXT: [[TMP9:%.*]] = add <8 x i32> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
-; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[Q:%.*]], i64 [[TMP0]]
-; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[Q]], i64 [[TMP1]]
-; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
-; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP10]], i32 8
-; CHECK-NEXT: store <8 x i32> [[TMP8]], ptr [[TMP12]], align 4
-; CHECK-NEXT: store <8 x i32> [[TMP9]], ptr [[TMP13]], align 4
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
-; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
-; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
-; CHECK-NEXT: [[RES:%.*]] = add i32 [[X0]], [[X1]]
-; CHECK-NEXT: [[DST:%.*]] = getelementptr i32, ptr [[Q]], i64 [[I]]
-; CHECK-NEXT: store i32 [[RES]], ptr [[DST]], align 4
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP13:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @combine_load_factor2_i32(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; FIXED-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 8
+; FIXED-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
+; FIXED-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
+; FIXED-NEXT: [[TMP4:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP2]]
+; FIXED-NEXT: [[TMP5:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP3]]
+; FIXED-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[TMP4]], i32 0
+; FIXED-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP5]], i32 0
+; FIXED-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP6]], align 4
+; FIXED-NEXT: [[WIDE_VEC1:%.*]] = load <16 x i32>, ptr [[TMP7]], align 4
+; FIXED-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+; FIXED-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
+; FIXED-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+; FIXED-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
+; FIXED-NEXT: [[TMP8:%.*]] = add <8 x i32> [[STRIDED_VEC]], [[STRIDED_VEC3]]
+; FIXED-NEXT: [[TMP9:%.*]] = add <8 x i32> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
+; FIXED-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[Q:%.*]], i64 [[TMP0]]
+; FIXED-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[Q]], i64 [[TMP1]]
+; FIXED-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
+; FIXED-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP10]], i32 8
+; FIXED-NEXT: store <8 x i32> [[TMP8]], ptr [[TMP12]], align 4
+; FIXED-NEXT: store <8 x i32> [[TMP9]], ptr [[TMP13]], align 4
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
+; FIXED-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; FIXED-NEXT: [[RES:%.*]] = add i32 [[X0]], [[X1]]
+; FIXED-NEXT: [[DST:%.*]] = getelementptr i32, ptr [[Q]], i64 [[I]]
+; FIXED-NEXT: store i32 [[RES]], ptr [[DST]], align 4
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP13:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @combine_load_factor2_i32(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP6:%.*]] = add i64 [[INDEX]], 0
+; SCALABLE-NEXT: [[TMP7:%.*]] = shl i64 [[TMP6]], 1
+; SCALABLE-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP7]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = getelementptr i32, ptr [[TMP8]], i32 0
+; SCALABLE-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP9]], align 4
+; SCALABLE-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
+; SCALABLE-NEXT: [[TMP10:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; SCALABLE-NEXT: [[TMP11:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 1
+; SCALABLE-NEXT: [[TMP12:%.*]] = add <vscale x 4 x i32> [[TMP10]], [[TMP11]]
+; SCALABLE-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[Q:%.*]], i64 [[TMP6]]
+; SCALABLE-NEXT: [[TMP14:%.*]] = getelementptr i32, ptr [[TMP13]], i32 0
+; SCALABLE-NEXT: store <vscale x 4 x i32> [[TMP12]], ptr [[TMP14]], align 4
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[TMP15:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP15]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
+; SCALABLE-NEXT: [[RES:%.*]] = add i32 [[X0]], [[X1]]
+; SCALABLE-NEXT: [[DST:%.*]] = getelementptr i32, ptr [[Q]], i64 [[I]]
+; SCALABLE-NEXT: store i32 [[RES]], ptr [[DST]], align 4
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP13:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -607,59 +996,113 @@ exit:
}
define void @combine_load_factor2_i64(ptr noalias %p, ptr noalias %q) {
-; CHECK-LABEL: @combine_load_factor2_i64(
-; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
-; CHECK: vector.ph:
-; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
-; CHECK: vector.body:
-; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
-; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 4
-; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
-; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
-; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP2]]
-; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP3]]
-; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[TMP4]], i32 0
-; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[TMP5]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP6]], align 8
-; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <8 x i64>, ptr [[TMP7]], align 8
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
-; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
-; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
-; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
-; CHECK-NEXT: [[TMP8:%.*]] = add <4 x i64> [[STRIDED_VEC]], [[STRIDED_VEC3]]
-; CHECK-NEXT: [[TMP9:%.*]] = add <4 x i64> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
-; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i64, ptr [[Q:%.*]], i64 [[TMP0]]
-; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[Q]], i64 [[TMP1]]
-; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i64, ptr [[TMP10]], i32 0
-; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[TMP10]], i32 4
-; CHECK-NEXT: store <4 x i64> [[TMP8]], ptr [[TMP12]], align 8
-; CHECK-NEXT: store <4 x i64> [[TMP9]], ptr [[TMP13]], align 8
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
-; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
-; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
-; CHECK: middle.block:
-; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
-; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
-; CHECK-NEXT: br label [[LOOP:%.*]]
-; CHECK: loop:
-; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
-; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
-; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
-; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
-; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
-; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
-; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
-; CHECK-NEXT: [[RES:%.*]] = add i64 [[X0]], [[X1]]
-; CHECK-NEXT: [[DST:%.*]] = getelementptr i64, ptr [[Q]], i64 [[I]]
-; CHECK-NEXT: store i64 [[RES]], ptr [[DST]], align 8
-; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
-; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
-; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP15:![0-9]+]]
-; CHECK: exit:
-; CHECK-NEXT: ret void
+; FIXED-LABEL: @combine_load_factor2_i64(
+; FIXED-NEXT: entry:
+; FIXED-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; FIXED: vector.ph:
+; FIXED-NEXT: br label [[VECTOR_BODY:%.*]]
+; FIXED: vector.body:
+; FIXED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; FIXED-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
+; FIXED-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 4
+; FIXED-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
+; FIXED-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
+; FIXED-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP2]]
+; FIXED-NEXT: [[TMP5:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP3]]
+; FIXED-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[TMP4]], i32 0
+; FIXED-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[TMP5]], i32 0
+; FIXED-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP6]], align 8
+; FIXED-NEXT: [[WIDE_VEC1:%.*]] = load <8 x i64>, ptr [[TMP7]], align 8
+; FIXED-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+; FIXED-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
+; FIXED-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+; FIXED-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
+; FIXED-NEXT: [[TMP8:%.*]] = add <4 x i64> [[STRIDED_VEC]], [[STRIDED_VEC3]]
+; FIXED-NEXT: [[TMP9:%.*]] = add <4 x i64> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
+; FIXED-NEXT: [[TMP10:%.*]] = getelementptr i64, ptr [[Q:%.*]], i64 [[TMP0]]
+; FIXED-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[Q]], i64 [[TMP1]]
+; FIXED-NEXT: [[TMP12:%.*]] = getelementptr i64, ptr [[TMP10]], i32 0
+; FIXED-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[TMP10]], i32 4
+; FIXED-NEXT: store <4 x i64> [[TMP8]], ptr [[TMP12]], align 8
+; FIXED-NEXT: store <4 x i64> [[TMP9]], ptr [[TMP13]], align 8
+; FIXED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
+; FIXED-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
+; FIXED-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
+; FIXED: middle.block:
+; FIXED-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
+; FIXED: scalar.ph:
+; FIXED-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; FIXED-NEXT: br label [[LOOP:%.*]]
+; FIXED: loop:
+; FIXED-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; FIXED-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; FIXED-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; FIXED-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; FIXED-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; FIXED-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; FIXED-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; FIXED-NEXT: [[RES:%.*]] = add i64 [[X0]], [[X1]]
+; FIXED-NEXT: [[DST:%.*]] = getelementptr i64, ptr [[Q]], i64 [[I]]
+; FIXED-NEXT: store i64 [[RES]], ptr [[DST]], align 8
+; FIXED-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; FIXED-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; FIXED-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP15:![0-9]+]]
+; FIXED: exit:
+; FIXED-NEXT: ret void
+;
+; SCALABLE-LABEL: @combine_load_factor2_i64(
+; SCALABLE-NEXT: entry:
+; SCALABLE-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
+; SCALABLE-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
+; SCALABLE-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; SCALABLE: vector.ph:
+; SCALABLE-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
+; SCALABLE-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; SCALABLE-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
+; SCALABLE-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; SCALABLE-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 2
+; SCALABLE-NEXT: br label [[VECTOR_BODY:%.*]]
+; SCALABLE: vector.body:
+; SCALABLE-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
+; SCALABLE-NEXT: [[TMP6:%.*]] = add i64 [[INDEX]], 0
+; SCALABLE-NEXT: [[TMP7:%.*]] = shl i64 [[TMP6]], 1
+; SCALABLE-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP7]]
+; SCALABLE-NEXT: [[TMP9:%.*]] = getelementptr i64, ptr [[TMP8]], i32 0
+; SCALABLE-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 4 x i64>, ptr [[TMP9]], align 8
+; SCALABLE-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 2 x i64>, <vscale x 2 x i64> } @llvm.vector.deinterleave2.nxv4i64(<vscale x 4 x i64> [[WIDE_VEC]])
+; SCALABLE-NEXT: [[TMP10:%.*]] = extractvalue { <vscale x 2 x i64>, <vscale x 2 x i64> } [[STRIDED_VEC]], 0
+; SCALABLE-NEXT: [[TMP11:%.*]] = extractvalue { <vscale x 2 x i64>, <vscale x 2 x i64> } [[STRIDED_VEC]], 1
+; SCALABLE-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[TMP10]], [[TMP11]]
+; SCALABLE-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[Q:%.*]], i64 [[TMP6]]
+; SCALABLE-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[TMP13]], i32 0
+; SCALABLE-NEXT: store <vscale x 2 x i64> [[TMP12]], ptr [[TMP14]], align 8
+; SCALABLE-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
+; SCALABLE-NEXT: [[TMP15:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[TMP15]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
+; SCALABLE: middle.block:
+; SCALABLE-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
+; SCALABLE-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
+; SCALABLE: scalar.ph:
+; SCALABLE-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; SCALABLE-NEXT: br label [[LOOP:%.*]]
+; SCALABLE: loop:
+; SCALABLE-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
+; SCALABLE-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
+; SCALABLE-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
+; SCALABLE-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
+; SCALABLE-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
+; SCALABLE-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
+; SCALABLE-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
+; SCALABLE-NEXT: [[RES:%.*]] = add i64 [[X0]], [[X1]]
+; SCALABLE-NEXT: [[DST:%.*]] = getelementptr i64, ptr [[Q]], i64 [[I]]
+; SCALABLE-NEXT: store i64 [[RES]], ptr [[DST]], align 8
+; SCALABLE-NEXT: [[NEXTI]] = add i64 [[I]], 1
+; SCALABLE-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
+; SCALABLE-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP15:![0-9]+]]
+; SCALABLE: exit:
+; SCALABLE-NEXT: ret void
;
entry:
br label %loop
@@ -685,4 +1128,3 @@ loop:
exit:
ret void
}
-
diff --git a/llvm/test/Transforms/LoopVectorize/RISCV/strided-accesses.ll b/llvm/test/Transforms/LoopVectorize/RISCV/strided-accesses.ll
index 12fdf2149daf47..6936887cd166c3 100644
--- a/llvm/test/Transforms/LoopVectorize/RISCV/strided-accesses.ll
+++ b/llvm/test/Transforms/LoopVectorize/RISCV/strided-accesses.ll
@@ -17,27 +17,27 @@ define void @single_constant_stride_int_scaled(ptr %p) {
; CHECK-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
; CHECK-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[TMP5]]
-; CHECK-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4
-; CHECK-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
-; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 4 x i64> [[TMP6]], zeroinitializer
-; CHECK-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i64> [[TMP7]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
-; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP8]]
-; CHECK-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
-; CHECK-NEXT: [[TMP11:%.*]] = mul i64 1, [[TMP10]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP11]], i64 0
+; CHECK-NEXT: [[TMP6:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP7:%.*]] = mul i64 [[TMP6]], 4
+; CHECK-NEXT: [[TMP8:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; CHECK-NEXT: [[TMP9:%.*]] = add <vscale x 4 x i64> [[TMP8]], zeroinitializer
+; CHECK-NEXT: [[TMP10:%.*]] = mul <vscale x 4 x i64> [[TMP9]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP10]]
+; CHECK-NEXT: [[TMP11:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP12:%.*]] = mul i64 [[TMP11]], 4
+; CHECK-NEXT: [[TMP13:%.*]] = mul i64 1, [[TMP12]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP13]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP12:%.*]] = mul nuw nsw <vscale x 4 x i64> [[VEC_IND]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 8, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
-; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[P:%.*]], <vscale x 4 x i64> [[TMP12]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
-; CHECK-NEXT: [[TMP14:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP14]], <vscale x 4 x ptr> [[TMP13]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP16]]
+; CHECK-NEXT: [[TMP14:%.*]] = mul nuw nsw <vscale x 4 x i64> [[VEC_IND]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 8, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: [[TMP15:%.*]] = getelementptr i32, ptr [[P:%.*]], <vscale x 4 x i64> [[TMP14]]
+; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP15]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
+; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP16]], <vscale x 4 x ptr> [[TMP15]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
+; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP7]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
@@ -90,26 +90,26 @@ define void @single_constant_stride_int_iv(ptr %p) {
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[IND_END:%.*]] = mul i64 [[N_VEC]], 64
-; CHECK-NEXT: [[TMP12:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP13:%.*]] = mul i64 [[TMP12]], 4
-; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
-; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 4 x i64> [[TMP4]], zeroinitializer
-; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 4 x i64> [[TMP5]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 64, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
-; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP6]]
-; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
-; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4
-; CHECK-NEXT: [[TMP9:%.*]] = mul i64 64, [[TMP8]]
-; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP9]], i64 0
+; CHECK-NEXT: [[TMP4:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP5:%.*]] = mul i64 [[TMP4]], 4
+; CHECK-NEXT: [[TMP6:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; CHECK-NEXT: [[TMP7:%.*]] = add <vscale x 4 x i64> [[TMP6]], zeroinitializer
+; CHECK-NEXT: [[TMP8:%.*]] = mul <vscale x 4 x i64> [[TMP7]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 64, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP8]]
+; CHECK-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
+; CHECK-NEXT: [[TMP11:%.*]] = mul i64 64, [[TMP10]]
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP11]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[P:%.*]], <vscale x 4 x i64> [[VEC_IND]]
-; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
-; CHECK-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP11]], <vscale x 4 x ptr> [[TMP10]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP13]]
+; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[P:%.*]], <vscale x 4 x i64> [[VEC_IND]]
+; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison)
+; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP13]], <vscale x 4 x ptr> [[TMP12]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
+; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP5]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
@@ -157,35 +157,51 @@ exit:
define void @single_constant_stride_ptr_iv(ptr %p) {
; CHECK-LABEL: @single_constant_stride_ptr_iv(
; CHECK-NEXT: entry:
-; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
+; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 4
+; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ule i64 1024, [[TMP1]]
+; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
-; CHECK-NEXT: [[IND_END:%.*]] = getelementptr i8, ptr [[P:%.*]], i64 8064
+; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 4
+; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
+; CHECK-NEXT: [[TMP4:%.*]] = icmp eq i64 [[N_MOD_VF]], 0
+; CHECK-NEXT: [[TMP5:%.*]] = select i1 [[TMP4]], i64 [[TMP3]], i64 [[N_MOD_VF]]
+; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[TMP5]]
+; CHECK-NEXT: [[TMP6:%.*]] = mul i64 [[N_VEC]], 8
+; CHECK-NEXT: [[IND_END:%.*]] = getelementptr i8, ptr [[P:%.*]], i64 [[TMP6]]
+; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[POINTER_PHI:%.*]] = phi ptr [ [[P]], [[VECTOR_PH]] ], [ [[PTR_IND:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; CHECK-NEXT: [[TMP0:%.*]] = getelementptr i8, ptr [[POINTER_PHI]], <8 x i64> <i64 0, i64 8, i64 16, i64 24, i64 32, i64 40, i64 48, i64 56>
-; CHECK-NEXT: [[TMP1:%.*]] = getelementptr i8, ptr [[POINTER_PHI]], <8 x i64> <i64 64, i64 72, i64 80, i64 88, i64 96, i64 104, i64 112, i64 120>
-; CHECK-NEXT: [[TMP2:%.*]] = extractelement <8 x ptr> [[TMP0]], i32 0
-; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
-; CHECK-NEXT: [[TMP4:%.*]] = extractelement <8 x ptr> [[TMP1]], i32 0
-; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i32, ptr [[TMP4]], i32 0
-; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP3]], align 4
-; CHECK-NEXT: [[WIDE_VEC2:%.*]] = load <16 x i32>, ptr [[TMP5]], align 4
-; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
-; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <16 x i32> [[WIDE_VEC2]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
-; CHECK-NEXT: [[TMP6:%.*]] = add <8 x i32> [[STRIDED_VEC]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
-; CHECK-NEXT: [[TMP7:%.*]] = add <8 x i32> [[STRIDED_VEC3]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
-; CHECK-NEXT: call void @llvm.masked.scatter.v8i32.v8p0(<8 x i32> [[TMP6]], <8 x ptr> [[TMP0]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
-; CHECK-NEXT: call void @llvm.masked.scatter.v8i32.v8p0(<8 x i32> [[TMP7]], <8 x ptr> [[TMP1]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>)
-; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
-; CHECK-NEXT: [[PTR_IND]] = getelementptr i8, ptr [[POINTER_PHI]], i64 128
-; CHECK-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1008
-; CHECK-NEXT: br i1 [[TMP8]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
+; CHECK-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
+; CHECK-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
+; CHECK-NEXT: [[TMP11:%.*]] = mul i64 [[TMP10]], 1
+; CHECK-NEXT: [[TMP12:%.*]] = mul i64 8, [[TMP11]]
+; CHECK-NEXT: [[TMP13:%.*]] = mul i64 [[TMP10]], 0
+; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP13]], i64 0
+; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
+; CHECK-NEXT: [[TMP14:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 4 x i64> [[DOTSPLAT]], [[TMP14]]
+; CHECK-NEXT: [[VECTOR_GEP:%.*]] = mul <vscale x 4 x i64> [[TMP15]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 8, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: [[TMP16:%.*]] = getelementptr i8, ptr [[POINTER_PHI]], <vscale x 4 x i64> [[VECTOR_GEP]]
+; CHECK-NEXT: [[TMP17:%.*]] = extractelement <vscale x 4 x ptr> [[TMP16]], i32 0
+; CHECK-NEXT: [[TMP18:%.*]] = getelementptr i32, ptr [[TMP17]], i32 0
+; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <vscale x 8 x i32>, ptr [[TMP18]], align 4
+; CHECK-NEXT: [[STRIDED_VEC:%.*]] = call { <vscale x 4 x i32>, <vscale x 4 x i32> } @llvm.vector.deinterleave2.nxv8i32(<vscale x 8 x i32> [[WIDE_VEC]])
+; CHECK-NEXT: [[TMP19:%.*]] = extractvalue { <vscale x 4 x i32>, <vscale x 4 x i32> } [[STRIDED_VEC]], 0
+; CHECK-NEXT: [[TMP20:%.*]] = add <vscale x 4 x i32> [[TMP19]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; CHECK-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP20]], <vscale x 4 x ptr> [[TMP16]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer))
+; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP8]]
+; CHECK-NEXT: [[PTR_IND]] = getelementptr i8, ptr [[POINTER_PHI]], i64 [[TMP12]]
+; CHECK-NEXT: [[TMP21:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
+; CHECK-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br label [[SCALAR_PH]]
; CHECK: scalar.ph:
-; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1008, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
+; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[BC_RESUME_VAL1:%.*]] = phi ptr [ [[IND_END]], [[MIDDLE_BLOCK]] ], [ [[P]], [[ENTRY]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
@@ -236,18 +252,18 @@ define void @single_stride_int_scaled(ptr %p, i64 %stride) {
; NOSTRIDED-NEXT: [[TMP4:%.*]] = mul i64 [[TMP3]], 4
; NOSTRIDED-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP4]]
; NOSTRIDED-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
-; NOSTRIDED-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
-; NOSTRIDED-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
+; NOSTRIDED-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; NOSTRIDED-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 4
; NOSTRIDED-NEXT: br label [[VECTOR_BODY:%.*]]
; NOSTRIDED: vector.body:
; NOSTRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NOSTRIDED-NEXT: [[TMP5:%.*]] = add i64 [[INDEX]], 0
-; NOSTRIDED-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP5]]
-; NOSTRIDED-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP6]], i32 0
-; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP10]]
+; NOSTRIDED-NEXT: [[TMP7:%.*]] = add i64 [[INDEX]], 0
+; NOSTRIDED-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP7]]
+; NOSTRIDED-NEXT: [[TMP9:%.*]] = getelementptr i32, ptr [[TMP8]], i32 0
+; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP10]], ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; NOSTRIDED-NEXT: [[TMP11:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NOSTRIDED-NEXT: br i1 [[TMP11]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; NOSTRIDED: middle.block:
@@ -320,18 +336,18 @@ define void @single_stride_int_iv(ptr %p, i64 %stride) {
; NOSTRIDED-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP4]]
; NOSTRIDED-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; NOSTRIDED-NEXT: [[IND_END:%.*]] = mul i64 [[N_VEC]], [[STRIDE]]
-; NOSTRIDED-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
-; NOSTRIDED-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
+; NOSTRIDED-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; NOSTRIDED-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 4
; NOSTRIDED-NEXT: br label [[VECTOR_BODY:%.*]]
; NOSTRIDED: vector.body:
; NOSTRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NOSTRIDED-NEXT: [[TMP5:%.*]] = add i64 [[INDEX]], 0
-; NOSTRIDED-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP5]]
-; NOSTRIDED-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP6]], i32 0
-; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP10]]
+; NOSTRIDED-NEXT: [[TMP7:%.*]] = add i64 [[INDEX]], 0
+; NOSTRIDED-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP7]]
+; NOSTRIDED-NEXT: [[TMP9:%.*]] = getelementptr i32, ptr [[TMP8]], i32 0
+; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP10]], ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; NOSTRIDED-NEXT: [[TMP11:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NOSTRIDED-NEXT: br i1 [[TMP11]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; NOSTRIDED: middle.block:
@@ -452,20 +468,20 @@ define void @double_stride_int_scaled(ptr %p, ptr %p2, i64 %stride) {
; NOSTRIDED-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 4
; NOSTRIDED-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP8]]
; NOSTRIDED-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
-; NOSTRIDED-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64()
-; NOSTRIDED-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4
+; NOSTRIDED-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
+; NOSTRIDED-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
; NOSTRIDED-NEXT: br label [[VECTOR_BODY:%.*]]
; NOSTRIDED: vector.body:
; NOSTRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NOSTRIDED-NEXT: [[TMP9:%.*]] = add i64 [[INDEX]], 0
-; NOSTRIDED-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP9]]
-; NOSTRIDED-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
-; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP11]], align 4
-; NOSTRIDED-NEXT: [[TMP12:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; NOSTRIDED-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[P2]], i64 [[TMP9]]
-; NOSTRIDED-NEXT: [[TMP14:%.*]] = getelementptr i32, ptr [[TMP13]], i32 0
-; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP12]], ptr [[TMP14]], align 4
-; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP16]]
+; NOSTRIDED-NEXT: [[TMP11:%.*]] = add i64 [[INDEX]], 0
+; NOSTRIDED-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP11]]
+; NOSTRIDED-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP12]], i32 0
+; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP13]], align 4
+; NOSTRIDED-NEXT: [[TMP14:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; NOSTRIDED-NEXT: [[TMP15:%.*]] = getelementptr i32, ptr [[P2]], i64 [[TMP11]]
+; NOSTRIDED-NEXT: [[TMP16:%.*]] = getelementptr i32, ptr [[TMP15]], i32 0
+; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP14]], ptr [[TMP16]], align 4
+; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP10]]
; NOSTRIDED-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NOSTRIDED-NEXT: br i1 [[TMP17]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; NOSTRIDED: middle.block:
@@ -518,16 +534,16 @@ define void @double_stride_int_scaled(ptr %p, ptr %p2, i64 %stride) {
; STRIDED-NEXT: [[TMP9:%.*]] = mul i64 [[TMP8]], 4
; STRIDED-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP9]]
; STRIDED-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
-; STRIDED-NEXT: [[TMP20:%.*]] = call i64 @llvm.vscale.i64()
-; STRIDED-NEXT: [[TMP21:%.*]] = mul i64 [[TMP20]], 4
-; STRIDED-NEXT: [[TMP10:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
-; STRIDED-NEXT: [[TMP11:%.*]] = add <vscale x 4 x i64> [[TMP10]], zeroinitializer
-; STRIDED-NEXT: [[TMP12:%.*]] = mul <vscale x 4 x i64> [[TMP11]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
-; STRIDED-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP12]]
-; STRIDED-NEXT: [[TMP13:%.*]] = call i64 @llvm.vscale.i64()
-; STRIDED-NEXT: [[TMP14:%.*]] = mul i64 [[TMP13]], 4
-; STRIDED-NEXT: [[TMP15:%.*]] = mul i64 1, [[TMP14]]
-; STRIDED-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP15]], i64 0
+; STRIDED-NEXT: [[TMP10:%.*]] = call i64 @llvm.vscale.i64()
+; STRIDED-NEXT: [[TMP11:%.*]] = mul i64 [[TMP10]], 4
+; STRIDED-NEXT: [[TMP12:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; STRIDED-NEXT: [[TMP13:%.*]] = add <vscale x 4 x i64> [[TMP12]], zeroinitializer
+; STRIDED-NEXT: [[TMP14:%.*]] = mul <vscale x 4 x i64> [[TMP13]], shufflevector (<vscale x 4 x i64> insertelement (<vscale x 4 x i64> poison, i64 1, i64 0), <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer)
+; STRIDED-NEXT: [[INDUCTION:%.*]] = add <vscale x 4 x i64> zeroinitializer, [[TMP14]]
+; STRIDED-NEXT: [[TMP15:%.*]] = call i64 @llvm.vscale.i64()
+; STRIDED-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 4
+; STRIDED-NEXT: [[TMP17:%.*]] = mul i64 1, [[TMP16]]
+; STRIDED-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP17]], i64 0
; STRIDED-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
; STRIDED-NEXT: [[BROADCAST_SPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[STRIDE]], i64 0
; STRIDED-NEXT: [[BROADCAST_SPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[BROADCAST_SPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
@@ -535,13 +551,13 @@ define void @double_stride_int_scaled(ptr %p, ptr %p2, i64 %stride) {
; STRIDED: vector.body:
; STRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; STRIDED-NEXT: [[VEC_IND:%.*]] = phi <vscale x 4 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
-; STRIDED-NEXT: [[TMP16:%.*]] = mul nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
-; STRIDED-NEXT: [[TMP17:%.*]] = getelementptr i32, ptr [[P]], <vscale x 4 x i64> [[TMP16]]
-; STRIDED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP17]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison), !alias.scope !8
-; STRIDED-NEXT: [[TMP18:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; STRIDED-NEXT: [[TMP19:%.*]] = getelementptr i32, ptr [[P2]], <vscale x 4 x i64> [[TMP16]]
-; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP18]], <vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope !11, !noalias !8
-; STRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP21]]
+; STRIDED-NEXT: [[TMP18:%.*]] = mul nuw nsw <vscale x 4 x i64> [[VEC_IND]], [[BROADCAST_SPLAT]]
+; STRIDED-NEXT: [[TMP19:%.*]] = getelementptr i32, ptr [[P]], <vscale x 4 x i64> [[TMP18]]
+; STRIDED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison), !alias.scope [[META8:![0-9]+]]
+; STRIDED-NEXT: [[TMP20:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; STRIDED-NEXT: [[TMP21:%.*]] = getelementptr i32, ptr [[P2]], <vscale x 4 x i64> [[TMP18]]
+; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP20]], <vscale x 4 x ptr> [[TMP21]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope [[META11:![0-9]+]], !noalias [[META8]]
+; STRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP11]]
; STRIDED-NEXT: [[VEC_IND_NEXT]] = add <vscale x 4 x i64> [[VEC_IND]], [[DOTSPLAT]]
; STRIDED-NEXT: [[TMP22:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; STRIDED-NEXT: br i1 [[TMP22]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP13:![0-9]+]]
@@ -601,18 +617,18 @@ define void @double_stride_int_iv(ptr %p, ptr %p2, i64 %stride) {
; NOSTRIDED-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP4]]
; NOSTRIDED-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; NOSTRIDED-NEXT: [[IND_END:%.*]] = mul i64 [[N_VEC]], [[STRIDE]]
-; NOSTRIDED-NEXT: [[TMP9:%.*]] = call i64 @llvm.vscale.i64()
-; NOSTRIDED-NEXT: [[TMP10:%.*]] = mul i64 [[TMP9]], 4
+; NOSTRIDED-NEXT: [[TMP5:%.*]] = call i64 @llvm.vscale.i64()
+; NOSTRIDED-NEXT: [[TMP6:%.*]] = mul i64 [[TMP5]], 4
; NOSTRIDED-NEXT: br label [[VECTOR_BODY:%.*]]
; NOSTRIDED: vector.body:
; NOSTRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; NOSTRIDED-NEXT: [[TMP5:%.*]] = add i64 [[INDEX]], 0
-; NOSTRIDED-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP5]]
-; NOSTRIDED-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP6]], i32 0
-; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[TMP8:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP8]], ptr [[TMP7]], align 4
-; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP10]]
+; NOSTRIDED-NEXT: [[TMP7:%.*]] = add i64 [[INDEX]], 0
+; NOSTRIDED-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP7]]
+; NOSTRIDED-NEXT: [[TMP9:%.*]] = getelementptr i32, ptr [[TMP8]], i32 0
+; NOSTRIDED-NEXT: [[WIDE_LOAD:%.*]] = load <vscale x 4 x i32>, ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[TMP10:%.*]] = add <vscale x 4 x i32> [[WIDE_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; NOSTRIDED-NEXT: store <vscale x 4 x i32> [[TMP10]], ptr [[TMP9]], align 4
+; NOSTRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP6]]
; NOSTRIDED-NEXT: [[TMP11:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; NOSTRIDED-NEXT: br i1 [[TMP11]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
; NOSTRIDED: middle.block:
@@ -729,43 +745,43 @@ define void @double_stride_ptr_iv(ptr %p, ptr %p2, i64 %stride) {
; STRIDED-NEXT: [[IND_END:%.*]] = getelementptr i8, ptr [[P]], i64 [[TMP10]]
; STRIDED-NEXT: [[TMP11:%.*]] = mul i64 [[N_VEC]], [[STRIDE]]
; STRIDED-NEXT: [[IND_END7:%.*]] = getelementptr i8, ptr [[P2]], i64 [[TMP11]]
-; STRIDED-NEXT: [[TMP29:%.*]] = call i64 @llvm.vscale.i64()
-; STRIDED-NEXT: [[TMP30:%.*]] = mul i64 [[TMP29]], 4
+; STRIDED-NEXT: [[TMP12:%.*]] = call i64 @llvm.vscale.i64()
+; STRIDED-NEXT: [[TMP13:%.*]] = mul i64 [[TMP12]], 4
; STRIDED-NEXT: br label [[VECTOR_BODY:%.*]]
; STRIDED: vector.body:
; STRIDED-NEXT: [[POINTER_PHI:%.*]] = phi ptr [ [[P]], [[VECTOR_PH]] ], [ [[PTR_IND:%.*]], [[VECTOR_BODY]] ]
; STRIDED-NEXT: [[POINTER_PHI11:%.*]] = phi ptr [ [[P2]], [[VECTOR_PH]] ], [ [[PTR_IND12:%.*]], [[VECTOR_BODY]] ]
; STRIDED-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
-; STRIDED-NEXT: [[TMP12:%.*]] = call i64 @llvm.vscale.i64()
-; STRIDED-NEXT: [[TMP13:%.*]] = mul i64 [[TMP12]], 4
-; STRIDED-NEXT: [[TMP14:%.*]] = mul i64 [[TMP13]], 1
-; STRIDED-NEXT: [[TMP15:%.*]] = mul i64 [[STRIDE]], [[TMP14]]
-; STRIDED-NEXT: [[TMP16:%.*]] = mul i64 [[TMP13]], 0
-; STRIDED-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP16]], i64 0
+; STRIDED-NEXT: [[TMP14:%.*]] = call i64 @llvm.vscale.i64()
+; STRIDED-NEXT: [[TMP15:%.*]] = mul i64 [[TMP14]], 4
+; STRIDED-NEXT: [[TMP16:%.*]] = mul i64 [[TMP15]], 1
+; STRIDED-NEXT: [[TMP17:%.*]] = mul i64 [[STRIDE]], [[TMP16]]
+; STRIDED-NEXT: [[TMP18:%.*]] = mul i64 [[TMP15]], 0
+; STRIDED-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP18]], i64 0
; STRIDED-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
-; STRIDED-NEXT: [[TMP17:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
-; STRIDED-NEXT: [[TMP18:%.*]] = add <vscale x 4 x i64> [[DOTSPLAT]], [[TMP17]]
+; STRIDED-NEXT: [[TMP19:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; STRIDED-NEXT: [[TMP20:%.*]] = add <vscale x 4 x i64> [[DOTSPLAT]], [[TMP19]]
; STRIDED-NEXT: [[DOTSPLATINSERT9:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[STRIDE]], i64 0
; STRIDED-NEXT: [[DOTSPLAT10:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT9]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
-; STRIDED-NEXT: [[VECTOR_GEP:%.*]] = mul <vscale x 4 x i64> [[TMP18]], [[DOTSPLAT10]]
-; STRIDED-NEXT: [[TMP19:%.*]] = getelementptr i8, ptr [[POINTER_PHI]], <vscale x 4 x i64> [[VECTOR_GEP]]
-; STRIDED-NEXT: [[TMP20:%.*]] = call i64 @llvm.vscale.i64()
-; STRIDED-NEXT: [[TMP21:%.*]] = mul i64 [[TMP20]], 4
-; STRIDED-NEXT: [[TMP22:%.*]] = mul i64 [[TMP21]], 1
-; STRIDED-NEXT: [[TMP23:%.*]] = mul i64 [[STRIDE]], [[TMP22]]
-; STRIDED-NEXT: [[TMP24:%.*]] = mul i64 [[TMP21]], 0
-; STRIDED-NEXT: [[DOTSPLATINSERT13:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP24]], i64 0
+; STRIDED-NEXT: [[VECTOR_GEP:%.*]] = mul <vscale x 4 x i64> [[TMP20]], [[DOTSPLAT10]]
+; STRIDED-NEXT: [[TMP21:%.*]] = getelementptr i8, ptr [[POINTER_PHI]], <vscale x 4 x i64> [[VECTOR_GEP]]
+; STRIDED-NEXT: [[TMP22:%.*]] = call i64 @llvm.vscale.i64()
+; STRIDED-NEXT: [[TMP23:%.*]] = mul i64 [[TMP22]], 4
+; STRIDED-NEXT: [[TMP24:%.*]] = mul i64 [[TMP23]], 1
+; STRIDED-NEXT: [[TMP25:%.*]] = mul i64 [[STRIDE]], [[TMP24]]
+; STRIDED-NEXT: [[TMP26:%.*]] = mul i64 [[TMP23]], 0
+; STRIDED-NEXT: [[DOTSPLATINSERT13:%.*]] = insertelement <vscale x 4 x i64> poison, i64 [[TMP26]], i64 0
; STRIDED-NEXT: [[DOTSPLAT14:%.*]] = shufflevector <vscale x 4 x i64> [[DOTSPLATINSERT13]], <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
-; STRIDED-NEXT: [[TMP25:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
-; STRIDED-NEXT: [[TMP26:%.*]] = add <vscale x 4 x i64> [[DOTSPLAT14]], [[TMP25]]
-; STRIDED-NEXT: [[VECTOR_GEP17:%.*]] = mul <vscale x 4 x i64> [[TMP26]], [[DOTSPLAT10]]
-; STRIDED-NEXT: [[TMP27:%.*]] = getelementptr i8, ptr [[POINTER_PHI11]], <vscale x 4 x i64> [[VECTOR_GEP17]]
-; STRIDED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP19]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison), !alias.scope !15
-; STRIDED-NEXT: [[TMP28:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
-; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP28]], <vscale x 4 x ptr> [[TMP27]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope !18, !noalias !15
-; STRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP30]]
-; STRIDED-NEXT: [[PTR_IND]] = getelementptr i8, ptr [[POINTER_PHI]], i64 [[TMP15]]
-; STRIDED-NEXT: [[PTR_IND12]] = getelementptr i8, ptr [[POINTER_PHI11]], i64 [[TMP23]]
+; STRIDED-NEXT: [[TMP27:%.*]] = call <vscale x 4 x i64> @llvm.experimental.stepvector.nxv4i64()
+; STRIDED-NEXT: [[TMP28:%.*]] = add <vscale x 4 x i64> [[DOTSPLAT14]], [[TMP27]]
+; STRIDED-NEXT: [[VECTOR_GEP17:%.*]] = mul <vscale x 4 x i64> [[TMP28]], [[DOTSPLAT10]]
+; STRIDED-NEXT: [[TMP29:%.*]] = getelementptr i8, ptr [[POINTER_PHI11]], <vscale x 4 x i64> [[VECTOR_GEP17]]
+; STRIDED-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 4 x i32> @llvm.masked.gather.nxv4i32.nxv4p0(<vscale x 4 x ptr> [[TMP21]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer), <vscale x 4 x i32> poison), !alias.scope [[META15:![0-9]+]]
+; STRIDED-NEXT: [[TMP30:%.*]] = add <vscale x 4 x i32> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 1, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
+; STRIDED-NEXT: call void @llvm.masked.scatter.nxv4i32.nxv4p0(<vscale x 4 x i32> [[TMP30]], <vscale x 4 x ptr> [[TMP29]], i32 4, <vscale x 4 x i1> shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)), !alias.scope [[META18:![0-9]+]], !noalias [[META15]]
+; STRIDED-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP13]]
+; STRIDED-NEXT: [[PTR_IND]] = getelementptr i8, ptr [[POINTER_PHI]], i64 [[TMP17]]
+; STRIDED-NEXT: [[PTR_IND12]] = getelementptr i8, ptr [[POINTER_PHI11]], i64 [[TMP25]]
; STRIDED-NEXT: [[TMP31:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; STRIDED-NEXT: br i1 [[TMP31]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP20:![0-9]+]]
; STRIDED: middle.block:
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