[llvm] 0fda758 - [GISEL][NFC] Refactor OperandPredicateMatcher::isHigherPriorityThan (#86837)
via llvm-commits
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Wed Mar 27 17:19:13 PDT 2024
Author: Marc Auberer
Date: 2024-03-28T01:19:09+01:00
New Revision: 0fda758f26c1ec06809fdc067cd65dc146f867d0
URL: https://github.com/llvm/llvm-project/commit/0fda758f26c1ec06809fdc067cd65dc146f867d0
DIFF: https://github.com/llvm/llvm-project/commit/0fda758f26c1ec06809fdc067cd65dc146f867d0.diff
LOG: [GISEL][NFC] Refactor OperandPredicateMatcher::isHigherPriorityThan (#86837)
Fixes #86827
This will simplify code, de-duplicate some logic and fix the faulty bool
compare.
cc @dcb314
Added:
Modified:
llvm/utils/TableGen/Common/GlobalISel/GlobalISelMatchTable.cpp
Removed:
################################################################################
diff --git a/llvm/utils/TableGen/Common/GlobalISel/GlobalISelMatchTable.cpp b/llvm/utils/TableGen/Common/GlobalISel/GlobalISelMatchTable.cpp
index 193f95443b16ef..19d42b7688dac8 100644
--- a/llvm/utils/TableGen/Common/GlobalISel/GlobalISelMatchTable.cpp
+++ b/llvm/utils/TableGen/Common/GlobalISel/GlobalISelMatchTable.cpp
@@ -1077,30 +1077,25 @@ OperandPredicateMatcher::~OperandPredicateMatcher() {}
bool OperandPredicateMatcher::isHigherPriorityThan(
const OperandPredicateMatcher &B) const {
// Generally speaking, an instruction is more important than an Int or a
- // LiteralInt because it can cover more nodes but theres an exception to
+ // LiteralInt because it can cover more nodes but there's an exception to
// this. G_CONSTANT's are less important than either of those two because they
// are more permissive.
- const InstructionOperandMatcher *AOM =
- dyn_cast<InstructionOperandMatcher>(this);
- const InstructionOperandMatcher *BOM =
- dyn_cast<InstructionOperandMatcher>(&B);
+ const auto *AOM = dyn_cast<InstructionOperandMatcher>(this);
+ const auto *BOM = dyn_cast<InstructionOperandMatcher>(&B);
bool AIsConstantInsn = AOM && AOM->getInsnMatcher().isConstantInstruction();
bool BIsConstantInsn = BOM && BOM->getInsnMatcher().isConstantInstruction();
- if (AOM && BOM) {
- // The relative priorities between a G_CONSTANT and any other instruction
- // don't actually matter but this code is needed to ensure a strict weak
- // ordering. This is particularly important on Windows where the rules will
- // be incorrectly sorted without it.
- if (AIsConstantInsn != BIsConstantInsn)
- return AIsConstantInsn < BIsConstantInsn;
- return false;
- }
+ // The relative priorities between a G_CONSTANT and any other instruction
+ // don't actually matter but this code is needed to ensure a strict weak
+ // ordering. This is particularly important on Windows where the rules will
+ // be incorrectly sorted without it.
+ if (AOM && BOM)
+ return !AIsConstantInsn && BIsConstantInsn;
- if (AOM && AIsConstantInsn && (B.Kind == OPM_Int || B.Kind == OPM_LiteralInt))
+ if (AIsConstantInsn && (B.Kind == OPM_Int || B.Kind == OPM_LiteralInt))
return false;
- if (BOM && BIsConstantInsn && (Kind == OPM_Int || Kind == OPM_LiteralInt))
+ if (BIsConstantInsn && (Kind == OPM_Int || Kind == OPM_LiteralInt))
return true;
return Kind < B.Kind;
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