[llvm] [DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (PR #83217)

Xiang Li via llvm-commits llvm-commits at lists.llvm.org
Fri Mar 1 08:16:11 PST 2024


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@@ -3,7 +3,7 @@
 
 target triple = "dxil-pc-shadermodel6.7-library"
 
-; CHECK: ; Shader Flags Value: 0x00000021
+; CHECK: ; Shader Flags Value: 0x00000044
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python3kgae wrote:

For double flag, which already supported.
The print check is in the following CHECK lines as
; CHECK-NEXT: ;       Double-precision floating point
; CHECK-NEXT: ;       Double-precision extensions for 11.1

We don't support other flags right now.
We don't have dxil intrinsic like waveOps.

https://github.com/llvm/llvm-project/pull/83217


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