[llvm] [DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (PR #83217)
Xiang Li via llvm-commits
llvm-commits at lists.llvm.org
Fri Mar 1 08:16:11 PST 2024
================
@@ -3,7 +3,7 @@
target triple = "dxil-pc-shadermodel6.7-library"
-; CHECK: ; Shader Flags Value: 0x00000021
+; CHECK: ; Shader Flags Value: 0x00000044
----------------
python3kgae wrote:
For double flag, which already supported.
The print check is in the following CHECK lines as
; CHECK-NEXT: ; Double-precision floating point
; CHECK-NEXT: ; Double-precision extensions for 11.1
We don't support other flags right now.
We don't have dxil intrinsic like waveOps.
https://github.com/llvm/llvm-project/pull/83217
More information about the llvm-commits
mailing list