[llvm] [DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. (PR #83217)
Xiang Li via llvm-commits
llvm-commits at lists.llvm.org
Thu Feb 29 06:17:51 PST 2024
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@@ -44,8 +44,11 @@ SHADER_FEATURE_FLAG(27, RESERVED, "<RESERVED>")
SHADER_FEATURE_FLAG(28, AtomicInt64OnHeapResource, "64-bit Atomics on Heap Resources")
SHADER_FEATURE_FLAG(29, AdvancedTextureOps, "Advanced Texture Ops")
SHADER_FEATURE_FLAG(30, WriteableMSAATextures, "Writeable MSAA Textures")
+SHADER_FEATURE_FLAG(31, WaveMMA, "Wave Matrix Multiply Accumulate")
+SHADER_FEATURE_FLAG(32, SampleCmpGradientOrBias, "SampleCmpGradient or SampleCmpLevelZeroBias")
+SHADER_FEATURE_FLAG(33, ExtendedCommandInfo, "StartVertexLocation and StartInstanceLocation")
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python3kgae wrote:
I'll remove these changes.
https://github.com/llvm/llvm-project/pull/83217
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