[llvm] 14d8c45 - [RISCV] Add more intrinsics into canSplatOperand. (#83106)

via llvm-commits llvm-commits at lists.llvm.org
Wed Feb 28 20:57:38 PST 2024


Author: Yeting Kuo
Date: 2024-02-29T12:57:34+08:00
New Revision: 14d8c4563e045fc3da82cb7268b1066cfd1bb6f0

URL: https://github.com/llvm/llvm-project/commit/14d8c4563e045fc3da82cb7268b1066cfd1bb6f0
DIFF: https://github.com/llvm/llvm-project/commit/14d8c4563e045fc3da82cb7268b1066cfd1bb6f0.diff

LOG: [RISCV] Add more intrinsics into canSplatOperand. (#83106)

This patch adds smin/smax/umin/umax/sadd_sat/ssub_sat/uadd_sat/usub_sat
into canSplatOperand. It can help llvm fold vv instructions with one
splat operand to vx instructions.

Added: 
    

Modified: 
    llvm/lib/Target/RISCV/RISCVISelLowering.cpp
    llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
index dde1882f5eea83..e647f56416bfa6 100644
--- a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
@@ -1999,6 +1999,10 @@ bool RISCVTargetLowering::canSplatOperand(Instruction *I, int Operand) const {
   case Intrinsic::vp_sdiv:
   case Intrinsic::vp_urem:
   case Intrinsic::vp_srem:
+  case Intrinsic::ssub_sat:
+  case Intrinsic::vp_ssub_sat:
+  case Intrinsic::usub_sat:
+  case Intrinsic::vp_usub_sat:
     return Operand == 1;
     // These intrinsics are commutative.
   case Intrinsic::vp_add:
@@ -2010,6 +2014,18 @@ bool RISCVTargetLowering::canSplatOperand(Instruction *I, int Operand) const {
   case Intrinsic::vp_fmul:
   case Intrinsic::vp_icmp:
   case Intrinsic::vp_fcmp:
+  case Intrinsic::smin:
+  case Intrinsic::vp_smin:
+  case Intrinsic::umin:
+  case Intrinsic::vp_umin:
+  case Intrinsic::smax:
+  case Intrinsic::vp_smax:
+  case Intrinsic::umax:
+  case Intrinsic::vp_umax:
+  case Intrinsic::sadd_sat:
+  case Intrinsic::vp_sadd_sat:
+  case Intrinsic::uadd_sat:
+  case Intrinsic::vp_uadd_sat:
     // These intrinsics have 'vr' versions.
   case Intrinsic::vp_sub:
   case Intrinsic::vp_fsub:

diff  --git a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
index 191f047131fb16..5d09c39dfd6e68 100644
--- a/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/sink-splat-operands.ll
@@ -2849,23 +2849,21 @@ for.body:                                         ; preds = %for.body.preheader,
   br i1 %cmp.not, label %for.cond.cleanup, label %for.body
 }
 
-declare <4 x i32> @llvm.vp.mul.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+declare <4 x i32> @llvm.smin.v4i32(<4 x i32>, <4 x i32>)
 
-define void @sink_splat_vp_mul(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_mul:
+define void @sink_splat_min(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_min:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB46_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vmul.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmin.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB46_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB46_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -2877,9 +2875,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.mul.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.smin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -2887,23 +2885,19 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.add.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
-
-define void @sink_splat_vp_add(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_add:
+define void @sink_splat_min_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_min_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB47_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vadd.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmin.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB47_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB47_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -2915,9 +2909,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.smin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -2925,21 +2919,21 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_vp_add_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_add_commute:
+declare <4 x i32> @llvm.smax.v4i32(<4 x i32>, <4 x i32>)
+
+define void @sink_splat_max(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_max:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB48_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vadd.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmax.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB48_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB48_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -2951,9 +2945,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.smax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -2961,23 +2955,19 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.sub.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
-
-define void @sink_splat_vp_sub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_sub:
+define void @sink_splat_max_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_max_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB49_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vsub.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmax.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB49_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB49_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -2989,9 +2979,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.smax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -2999,21 +2989,21 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_vp_rsub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_rsub:
+declare <4 x i32> @llvm.umin.v4i32(<4 x i32>, <4 x i32>)
+
+define void @sink_splat_umin(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_umin:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB50_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vrsub.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vminu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB50_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB50_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -3025,9 +3015,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.umin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3035,23 +3025,19 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.shl.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
-
-define void @sink_splat_vp_shl(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_shl:
+define void @sink_splat_umin_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_umin_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB51_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vsll.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vminu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB51_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB51_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -3063,9 +3049,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.shl.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.umin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3073,23 +3059,21 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+declare <4 x i32> @llvm.umax.v4i32(<4 x i32>, <4 x i32>)
 
-define void @sink_splat_vp_lshr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_lshr:
+define void @sink_splat_umax(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_umax:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB52_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vsrl.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmaxu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB52_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB52_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -3101,9 +3085,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.umax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3111,23 +3095,19 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
-
-define void @sink_splat_vp_ashr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_ashr:
+define void @sink_splat_umax_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_umax_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB53_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vsra.vx v8, v8, a1, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmaxu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB53_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB53_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -3139,9 +3119,9 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.umax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
   store <4 x i32> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3149,10 +3129,10 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.fmul.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+declare <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32>, <4 x i32>)
 
-define void @sink_splat_vp_fmul(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fmul:
+define void @sink_splat_sadd_sat(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sadd_sat:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
@@ -3160,25 +3140,23 @@ define void @sink_splat_vp_fmul(ptr nocapture %a, float %x, <4 x i1> %m, i32 zer
 ; CHECK-NEXT:  .LBB54_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfmul.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vsadd.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB54_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fmul.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3187,10 +3165,8 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.fdiv.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
-
-define void @sink_splat_vp_fdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fdiv:
+define void @sink_splat_sadd_sat_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sadd_sat_commute:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
@@ -3198,25 +3174,23 @@ define void @sink_splat_vp_fdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zer
 ; CHECK-NEXT:  .LBB55_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfdiv.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vsadd.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB55_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.sadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3225,35 +3199,35 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_vp_frdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_frdiv:
+declare <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32>, <4 x i32>)
+
+define void @sink_splat_ssub_sat(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_ssub_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB56_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfrdiv.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vssub.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB56_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB56_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.ssub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3261,10 +3235,10 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.fadd.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+declare <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32>, <4 x i32>)
 
-define void @sink_splat_vp_fadd(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fadd:
+define void @sink_splat_uadd_sat(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_uadd_sat:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
@@ -3272,25 +3246,23 @@ define void @sink_splat_vp_fadd(ptr nocapture %a, float %x, <4 x i1> %m, i32 zer
 ; CHECK-NEXT:  .LBB57_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfadd.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vsaddu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB57_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fadd.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3299,10 +3271,8 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.fsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
-
-define void @sink_splat_vp_fsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fsub:
+define void @sink_splat_uadd_sat_commute(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_uadd_sat_commute:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
@@ -3310,25 +3280,23 @@ define void @sink_splat_vp_fsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zer
 ; CHECK-NEXT:  .LBB58_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfsub.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vsaddu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB58_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.uadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3337,37 +3305,35 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.frsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+declare <4 x i32> @llvm.usub.sat.v4i32(<4 x i32>, <4 x i32>)
 
-define void @sink_splat_vp_frsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_frsub:
+define void @sink_splat_usub_sat(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_usub_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a2, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB59_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vfrsub.vf v8, v8, fa0, v0.t
-; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vssubu.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB59_1
+; CHECK-NEXT:    addi a2, a2, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a2, .LBB59_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl)
-  store <4 x float> %1, ptr %0, align 4
-  %index.next = add nuw i64 %index, 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.usub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -3375,10 +3341,10 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+declare <4 x i32> @llvm.vp.mul.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_vp_udiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_udiv:
+define void @sink_splat_vp_mul(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_mul:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
 ; CHECK-NEXT:    add a3, a0, a3
@@ -3387,7 +3353,7 @@ define void @sink_splat_vp_udiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vdivu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vmul.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
@@ -3403,7 +3369,7 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.vp.mul.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
   store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
@@ -3413,10 +3379,10 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+declare <4 x i32> @llvm.vp.add.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_vp_sdiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_sdiv:
+define void @sink_splat_vp_add(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_add:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
 ; CHECK-NEXT:    add a3, a0, a3
@@ -3425,7 +3391,7 @@ define void @sink_splat_vp_sdiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vdiv.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vadd.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
@@ -3441,7 +3407,7 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
   store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
@@ -3451,10 +3417,8 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.urem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
-
-define void @sink_splat_vp_urem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_urem:
+define void @sink_splat_vp_add_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_add_commute:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
 ; CHECK-NEXT:    add a3, a0, a3
@@ -3463,7 +3427,7 @@ define void @sink_splat_vp_urem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vremu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vadd.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
@@ -3479,7 +3443,7 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.urem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
   store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
@@ -3489,10 +3453,10 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i32> @llvm.vp.srem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+declare <4 x i32> @llvm.vp.sub.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_vp_srem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_srem:
+define void @sink_splat_vp_sub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_sub:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
 ; CHECK-NEXT:    add a3, a0, a3
@@ -3501,7 +3465,7 @@ define void @sink_splat_vp_srem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vrem.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsub.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
@@ -3517,7 +3481,7 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
   store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
@@ -3527,24 +3491,21 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-; Check that we don't sink a splat operand that has no chance of being folded.
-
-define void @sink_splat_vp_srem_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_srem_commute:
+define void @sink_splat_vp_rsub(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_rsub:
 ; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vmv.v.x v8, a1
-; CHECK-NEXT:    lui a1, 1
-; CHECK-NEXT:    add a1, a0, a1
 ; CHECK-NEXT:  .LBB64_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle32.v v9, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vrem.vv v9, v8, v9, v0.t
+; CHECK-NEXT:    vrsub.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vse32.v v9, (a0)
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a1, .LBB64_1
+; CHECK-NEXT:    bne a0, a3, .LBB64_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
@@ -3556,7 +3517,7 @@ vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  %1 = call <4 x i32> @llvm.vp.sub.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
   store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
@@ -3566,115 +3527,112 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x float> @llvm.vp.fma.v4f32(<4 x float>, <4 x float>, <4 x float>, <4 x i1>, i32)
+declare <4 x i32> @llvm.vp.shl.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_vp_fma(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fma:
+define void @sink_splat_vp_shl(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_shl:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a1, a3
+; CHECK-NEXT:    add a3, a0, a3
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB65_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vle32.v v9, (a1)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vfmadd.vf v8, fa0, v9, v0.t
+; CHECK-NEXT:    vsll.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a1, a1, 16
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a1, a3, .LBB65_1
+; CHECK-NEXT:    bne a0, a3, .LBB65_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = getelementptr inbounds float, ptr %b, i64 %index
-  %wide.load12 = load <4 x float>, ptr %1, align 4
-  %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl)
-  store <4 x float> %2, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.shl.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
-  %3 = icmp eq i64 %index.next, 1024
-  br i1 %3, label %for.cond.cleanup, label %vector.body
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
 
 for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_vp_fma_commute(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fma_commute:
+declare <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_lshr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_lshr:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a3, 1
-; CHECK-NEXT:    add a3, a1, a3
+; CHECK-NEXT:    add a3, a0, a3
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB66_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vle32.v v9, (a1)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vfmadd.vf v8, fa0, v9, v0.t
+; CHECK-NEXT:    vsrl.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a1, a1, 16
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a1, a3, .LBB66_1
+; CHECK-NEXT:    bne a0, a3, .LBB66_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %a, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = getelementptr inbounds float, ptr %b, i64 %index
-  %wide.load12 = load <4 x float>, ptr %1, align 4
-  %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl)
-  store <4 x float> %2, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.lshr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
-  %3 = icmp eq i64 %index.next, 1024
-  br i1 %3, label %for.cond.cleanup, label %vector.body
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
 
 for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
+declare <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_mul_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_mul_lmul2:
+define void @sink_splat_vp_ashr(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_ashr:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB67_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vmul.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB67_1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vsra.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB67_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = mul <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.ashr.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3683,32 +3641,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_add_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_add_lmul2:
+declare <4 x float> @llvm.vp.fmul.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fmul(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fmul:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB68_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vadd.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfmul.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB68_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = add <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fmul.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3717,32 +3679,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_sub_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_sub_lmul2:
+declare <4 x float> @llvm.vp.fdiv.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fdiv:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB69_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vsub.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfdiv.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
 ; CHECK-NEXT:    bne a0, a2, .LBB69_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = sub <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3751,32 +3717,1007 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_rsub_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_rsub_lmul2:
+define void @sink_splat_vp_frdiv(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_frdiv:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:  .LBB70_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vrsub.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfrdiv.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB70_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fdiv.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x float> @llvm.vp.fadd.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fadd(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fadd:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB71_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfadd.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB71_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fadd.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x float> @llvm.vp.fsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fsub:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB72_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfsub.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB72_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x float> @llvm.vp.frsub.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_frsub(ptr nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_frsub:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB73_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vfrsub.vf v8, v8, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB73_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x float> @llvm.vp.fsub.v4i32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x float> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_udiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_udiv:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB74_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vdivu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB74_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.udiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_sdiv(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_sdiv:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB75_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vdiv.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB75_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.sdiv.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x i32> @llvm.vp.urem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_urem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_urem:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB76_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vremu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB76_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.urem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x i32> @llvm.vp.srem.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_srem(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_srem:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB77_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vrem.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB77_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+; Check that we don't sink a splat operand that has no chance of being folded.
+
+define void @sink_splat_vp_srem_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_srem_commute:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmv.v.x v8, a1
+; CHECK-NEXT:    lui a1, 1
+; CHECK-NEXT:    add a1, a0, a1
+; CHECK-NEXT:  .LBB78_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v9, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vrem.vv v9, v8, v9, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v9, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a1, .LBB78_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.srem.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+declare <4 x float> @llvm.vp.fma.v4f32(<4 x float>, <4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fma(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fma:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a1, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB79_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vle32.v v9, (a1)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vfmadd.vf v8, fa0, v9, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a1, a1, 16
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a1, a3, .LBB79_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = getelementptr inbounds float, ptr %b, i64 %index
+  %wide.load12 = load <4 x float>, ptr %1, align 4
+  %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl)
+  store <4 x float> %2, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %3 = icmp eq i64 %index.next, 1024
+  br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_vp_fma_commute(ptr noalias nocapture %a, ptr nocapture readonly %b, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fma_commute:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a1, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB80_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vle32.v v9, (a1)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vfmadd.vf v8, fa0, v9, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a1, a1, 16
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a1, a3, .LBB80_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds float, ptr %a, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = getelementptr inbounds float, ptr %b, i64 %index
+  %wide.load12 = load <4 x float>, ptr %1, align 4
+  %2 = call <4 x float> @llvm.vp.fma.v4f32(<4 x float> %broadcast.splat, <4 x float> %wide.load, <4 x float> %wide.load12, <4 x i1> %m, i32 %vl)
+  store <4 x float> %2, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %3 = icmp eq i64 %index.next, 1024
+  br i1 %3, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+
+define void @sink_splat_mul_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_mul_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB81_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vmul.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB81_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = mul <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_add_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_add_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB82_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vadd.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB82_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = add <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_sub_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_sub_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB83_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vsub.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB83_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = sub <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_rsub_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_rsub_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB84_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vrsub.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB84_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = sub <4 x i64> %broadcast.splat, %wide.load
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_and_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_and_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB85_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vand.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB85_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = and <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_or_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_or_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB86_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vor.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB86_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = or <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_xor_lmul2(ptr nocapture %a, i64 signext %x) {
+; CHECK-LABEL: sink_splat_xor_lmul2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
+; CHECK-NEXT:  .LBB87_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle64.v v8, (a0)
+; CHECK-NEXT:    vxor.vx v8, v8, a1
+; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB87_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
+  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <4 x i64>, ptr %0, align 8
+  %1 = xor <4 x i64> %wide.load, %broadcast.splat
+  store <4 x i64> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_mul_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_mul_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB88_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vmul.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB88_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = mul <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_add_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_add_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB89_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vadd.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB89_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = add <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_sub_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sub_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB90_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsub.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB90_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = sub <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_rsub_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_rsub_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB91_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vrsub.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB91_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = sub <32 x i32> %broadcast.splat, %wide.load
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_and_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_and_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB92_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vand.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB92_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = and <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_or_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_or_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB93_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vor.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB93_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = or <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_xor_lmul8(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_xor_lmul8:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 32
+; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
+; CHECK-NEXT:  .LBB94_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vxor.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a2, .LBB94_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <32 x i32>, ptr %0, align 4
+  %1 = xor <32 x i32> %wide.load, %broadcast.splat
+  store <32 x i32> %1, ptr %0, align 4
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_mul_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_mul_lmulmf2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB95_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vmul.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB95_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = mul <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_add_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_add_lmulmf2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB96_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vadd.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB96_1
+; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
+; CHECK-NEXT:    ret
+entry:
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %entry
+  %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = add <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
+  %index.next = add nuw i64 %index, 4
+  %2 = icmp eq i64 %index.next, 1024
+  br i1 %2, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup:                                 ; preds = %vector.body
+  ret void
+}
+
+define void @sink_splat_sub_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_sub_lmulmf2:
+; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    lui a2, 2
+; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB97_1: # %vector.body
+; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsub.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB70_1
+; CHECK-NEXT:    bne a0, a2, .LBB97_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = sub <4 x i64> %broadcast.splat, %wide.load
-  store <4 x i64> %1, ptr %0, align 8
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = sub <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3785,32 +4726,32 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_and_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_and_lmul2:
+define void @sink_splat_rsub_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_rsub_lmulmf2:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 2
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
-; CHECK-NEXT:  .LBB71_1: # %vector.body
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB98_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vand.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vrsub.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB71_1
+; CHECK-NEXT:    bne a0, a2, .LBB98_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = and <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = sub <2 x i32> %broadcast.splat, %wide.load
+  store <2 x i32> %1, ptr %0, align 8
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3819,32 +4760,32 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_or_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_or_lmul2:
+define void @sink_splat_and_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_and_lmulmf2:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 2
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
-; CHECK-NEXT:  .LBB72_1: # %vector.body
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB99_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vor.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vand.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB72_1
+; CHECK-NEXT:    bne a0, a2, .LBB99_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = or <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = and <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3853,32 +4794,32 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_xor_lmul2(ptr nocapture %a, i64 signext %x) {
-; CHECK-LABEL: sink_splat_xor_lmul2:
+define void @sink_splat_or_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_or_lmulmf2:
 ; CHECK:       # %bb.0: # %entry
 ; CHECK-NEXT:    lui a2, 2
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 4, e64, m2, ta, ma
-; CHECK-NEXT:  .LBB73_1: # %vector.body
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB100_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle64.v v8, (a0)
-; CHECK-NEXT:    vxor.vx v8, v8, a1
-; CHECK-NEXT:    vse64.v v8, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vor.vx v8, v8, a1
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB73_1
+; CHECK-NEXT:    bne a0, a2, .LBB100_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i64> poison, i64 %x, i64 0
-  %broadcast.splat = shufflevector <4 x i64> %broadcast.splatinsert, <4 x i64> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <4 x i64>, ptr %0, align 8
-  %1 = xor <4 x i64> %wide.load, %broadcast.splat
-  store <4 x i64> %1, ptr %0, align 8
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = or <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3887,33 +4828,32 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_mul_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_mul_lmul8:
+define void @sink_splat_xor_lmulmf2(ptr nocapture %a, i32 signext %x) {
+; CHECK-LABEL: sink_splat_xor_lmulmf2:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
+; CHECK-NEXT:    lui a2, 2
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB74_1: # %vector.body
+; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
+; CHECK-NEXT:  .LBB101_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vmul.vx v8, v8, a1
+; CHECK-NEXT:    vxor.vx v8, v8, a1
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB74_1
+; CHECK-NEXT:    addi a0, a0, 32
+; CHECK-NEXT:    bne a0, a2, .LBB101_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
+  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = mul <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i64, ptr %a, i64 %index
+  %wide.load = load <2 x i32>, ptr %0, align 8
+  %1 = xor <2 x i32> %wide.load, %broadcast.splat
+  store <2 x i32> %1, ptr %0, align 8
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3922,33 +4862,39 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_add_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_add_lmul8:
+declare <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32>, <4 x i32>, metadata, <4 x i1>, i32)
+
+define void @sink_splat_vp_icmp(ptr nocapture %x, i32 signext %y, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_icmp:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB75_1: # %vector.body
+; CHECK-NEXT:    vmv1r.v v8, v0
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmv.v.i v9, 0
+; CHECK-NEXT:  .LBB102_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vadd.vx v8, v8, a1
-; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    vle32.v v10, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmv1r.v v0, v8
+; CHECK-NEXT:    vmseq.vx v0, v10, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v9, (a0), v0.t
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB75_1
+; CHECK-NEXT:    bne a0, a3, .LBB102_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %y, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = add <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %0 = getelementptr inbounds i32, ptr %x, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, metadata !"eq", <4 x i1> %m, i32 %vl)
+  call void @llvm.masked.store.v4i32.p0(<4 x i32> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3957,33 +4903,39 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_sub_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_sub_lmul8:
+declare <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float>, <4 x float>, metadata, <4 x i1>, i32)
+
+define void @sink_splat_vp_fcmp(ptr nocapture %x, float %y, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_fcmp:
 ; CHECK:       # %bb.0: # %entry
+; CHECK-NEXT:    vmv1r.v v8, v0
 ; CHECK-NEXT:    lui a2, 1
 ; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB76_1: # %vector.body
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vmv.v.i v9, 0
+; CHECK-NEXT:  .LBB103_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsub.vx v8, v8, a1
-; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    vle32.v v10, (a0)
+; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
+; CHECK-NEXT:    vmv1r.v v0, v8
+; CHECK-NEXT:    vmfeq.vf v0, v10, fa0, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:    vse32.v v9, (a0), v0.t
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB76_1
+; CHECK-NEXT:    bne a0, a2, .LBB103_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x float> poison, float %y, i32 0
+  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = sub <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %0 = getelementptr inbounds float, ptr %x, i64 %index
+  %wide.load = load <4 x float>, ptr %0, align 4
+  %1 = call <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, metadata !"oeq", <4 x i1> %m, i32 %vl)
+  call void @llvm.masked.store.v4f32.p0(<4 x float> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -3992,33 +4944,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_rsub_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_rsub_lmul8:
+declare <4 x i32> @llvm.vp.smin.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_min(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_min:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB77_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB104_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vrsub.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmin.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB77_1
+; CHECK-NEXT:    bne a0, a3, .LBB104_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = sub <32 x i32> %broadcast.splat, %wide.load
-  store <32 x i32> %1, ptr %0, align 4
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.smin.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4027,33 +4982,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_and_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_and_lmul8:
+define void @sink_splat_vp_min_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_min_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB78_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB105_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vand.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmin.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB78_1
+; CHECK-NEXT:    bne a0, a3, .LBB105_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = and <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.smin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4062,33 +5018,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_or_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_or_lmul8:
+declare <4 x i32> @llvm.vp.smax.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_max(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_max:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB79_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB106_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vor.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmax.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB79_1
+; CHECK-NEXT:    bne a0, a3, .LBB106_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = or <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.smax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4097,33 +5056,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_xor_lmul8(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_xor_lmul8:
+define void @sink_splat_vp_max_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_max_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    li a3, 32
-; CHECK-NEXT:    vsetvli zero, a3, e32, m8, ta, ma
-; CHECK-NEXT:  .LBB80_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB107_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vxor.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmax.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB80_1
+; CHECK-NEXT:    bne a0, a3, .LBB107_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <32 x i32> poison, i32 %x, i32 0
-  %broadcast.splat = shufflevector <32 x i32> %broadcast.splatinsert, <32 x i32> poison, <32 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
   %0 = getelementptr inbounds i32, ptr %a, i64 %index
-  %wide.load = load <32 x i32>, ptr %0, align 4
-  %1 = xor <32 x i32> %wide.load, %broadcast.splat
-  store <32 x i32> %1, ptr %0, align 4
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.smax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4132,32 +5092,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_mul_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_mul_lmulmf2:
+define void @sink_splat_vp_umin_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_umin_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB81_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB108_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vmul.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vminu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB81_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB108_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = mul <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.umin.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4166,32 +5128,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_add_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_add_lmulmf2:
+declare <4 x i32> @llvm.vp.umax.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_umax(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_umax:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB82_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB109_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vadd.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmaxu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB82_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB109_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = add <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.umax.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4200,32 +5166,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_sub_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_sub_lmulmf2:
+define void @sink_splat_vp_umax_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_umax_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB83_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB110_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vsub.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vmaxu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB83_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB110_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = sub <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.umax.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4234,32 +5202,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_rsub_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_rsub_lmulmf2:
+declare <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_sadd_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_sadd_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB84_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB111_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vrsub.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vsadd.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB84_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB111_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = sub <2 x i32> %broadcast.splat, %wide.load
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4268,32 +5240,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_and_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_and_lmulmf2:
+define void @sink_splat_vp_sadd_sat_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_sadd_sat_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB85_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB112_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vand.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vsadd.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB85_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB112_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = and <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.sadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4302,33 +5276,37 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_or_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_or_lmulmf2:
+declare <4 x i32> @llvm.vp.ssub.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_ssub_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_ssub_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB86_1: # %vector.body
+; CHECK-NEXT:    li a3, 1024
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB113_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vor.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vssub.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB86_1
+; CHECK-NEXT:    addi a3, a3, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a3, .LBB113_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = or <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
-  %index.next = add nuw i64 %index, 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.ssub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 
@@ -4336,32 +5314,36 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-define void @sink_splat_xor_lmulmf2(ptr nocapture %a, i32 signext %x) {
-; CHECK-LABEL: sink_splat_xor_lmulmf2:
+declare <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_uadd_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_uadd_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    lui a2, 2
-; CHECK-NEXT:    add a2, a0, a2
-; CHECK-NEXT:    vsetivli zero, 2, e32, mf2, ta, ma
-; CHECK-NEXT:  .LBB87_1: # %vector.body
+; CHECK-NEXT:    lui a3, 1
+; CHECK-NEXT:    add a3, a0, a3
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
+; CHECK-NEXT:  .LBB114_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
 ; CHECK-NEXT:    vle32.v v8, (a0)
-; CHECK-NEXT:    vxor.vx v8, v8, a1
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vsaddu.vx v8, v8, a1, v0.t
+; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
 ; CHECK-NEXT:    vse32.v v8, (a0)
-; CHECK-NEXT:    addi a0, a0, 32
-; CHECK-NEXT:    bne a0, a2, .LBB87_1
+; CHECK-NEXT:    addi a0, a0, 16
+; CHECK-NEXT:    bne a0, a3, .LBB114_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <2 x i32> poison, i32 %x, i64 0
-  %broadcast.splat = shufflevector <2 x i32> %broadcast.splatinsert, <2 x i32> poison, <2 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i64, ptr %a, i64 %index
-  %wide.load = load <2 x i32>, ptr %0, align 8
-  %1 = xor <2 x i32> %wide.load, %broadcast.splat
-  store <2 x i32> %1, ptr %0, align 8
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4370,39 +5352,34 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32>, <4 x i32>, metadata, <4 x i1>, i32)
-
-define void @sink_splat_vp_icmp(ptr nocapture %x, i32 signext %y, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_icmp:
+define void @sink_splat_vp_uadd_sat_commute(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_uadd_sat_commute:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    vmv1r.v v8, v0
 ; CHECK-NEXT:    lui a3, 1
 ; CHECK-NEXT:    add a3, a0, a3
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vmv.v.i v9, 0
-; CHECK-NEXT:  .LBB88_1: # %vector.body
+; CHECK-NEXT:  .LBB115_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle32.v v10, (a0)
+; CHECK-NEXT:    vle32.v v8, (a0)
 ; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
-; CHECK-NEXT:    vmv1r.v v0, v8
-; CHECK-NEXT:    vmseq.vx v0, v10, a1, v0.t
+; CHECK-NEXT:    vsaddu.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vse32.v v9, (a0), v0.t
+; CHECK-NEXT:    vse32.v v8, (a0)
 ; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a3, .LBB88_1
+; CHECK-NEXT:    bne a0, a3, .LBB115_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %y, i32 0
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
   %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds i32, ptr %x, i64 %index
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
   %wide.load = load <4 x i32>, ptr %0, align 4
-  %1 = call <4 x i1> @llvm.vp.icmp.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, metadata !"eq", <4 x i1> %m, i32 %vl)
-  call void @llvm.masked.store.v4i32.p0(<4 x i32> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
+  %1 = call <4 x i32> @llvm.vp.uadd.sat.v4i32(<4 x i32> %broadcast.splat, <4 x i32> %wide.load, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
   %index.next = add nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
@@ -4411,40 +5388,37 @@ for.cond.cleanup:                                 ; preds = %vector.body
   ret void
 }
 
-declare <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float>, <4 x float>, metadata, <4 x i1>, i32)
+declare <4 x i32> @llvm.vp.usub.sat.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
 
-define void @sink_splat_vp_fcmp(ptr nocapture %x, float %y, <4 x i1> %m, i32 zeroext %vl) {
-; CHECK-LABEL: sink_splat_vp_fcmp:
+define void @sink_splat_vp_usub_sat(ptr nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; CHECK-LABEL: sink_splat_vp_usub_sat:
 ; CHECK:       # %bb.0: # %entry
-; CHECK-NEXT:    vmv1r.v v8, v0
-; CHECK-NEXT:    lui a2, 1
-; CHECK-NEXT:    add a2, a0, a2
+; CHECK-NEXT:    li a3, 1024
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vmv.v.i v9, 0
-; CHECK-NEXT:  .LBB89_1: # %vector.body
+; CHECK-NEXT:  .LBB116_1: # %vector.body
 ; CHECK-NEXT:    # =>This Inner Loop Header: Depth=1
-; CHECK-NEXT:    vle32.v v10, (a0)
-; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
-; CHECK-NEXT:    vmv1r.v v0, v8
-; CHECK-NEXT:    vmfeq.vf v0, v10, fa0, v0.t
+; CHECK-NEXT:    vle32.v v8, (a0)
+; CHECK-NEXT:    vsetvli zero, a2, e32, m1, ta, ma
+; CHECK-NEXT:    vssubu.vx v8, v8, a1, v0.t
 ; CHECK-NEXT:    vsetivli zero, 4, e32, m1, ta, ma
-; CHECK-NEXT:    vse32.v v9, (a0), v0.t
-; CHECK-NEXT:    addi a0, a0, 16
-; CHECK-NEXT:    bne a0, a2, .LBB89_1
+; CHECK-NEXT:    vse32.v v8, (a0)
+; CHECK-NEXT:    addi a3, a3, 4
+; CHECK-NEXT:    addi a0, a0, -16
+; CHECK-NEXT:    bnez a3, .LBB116_1
 ; CHECK-NEXT:  # %bb.2: # %for.cond.cleanup
 ; CHECK-NEXT:    ret
 entry:
-  %broadcast.splatinsert = insertelement <4 x float> poison, float %y, i32 0
-  %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+  %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
   br label %vector.body
 
 vector.body:                                      ; preds = %vector.body, %entry
   %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
-  %0 = getelementptr inbounds float, ptr %x, i64 %index
-  %wide.load = load <4 x float>, ptr %0, align 4
-  %1 = call <4 x i1> @llvm.vp.fcmp.v4f32(<4 x float> %wide.load, <4 x float> %broadcast.splat, metadata !"oeq", <4 x i1> %m, i32 %vl)
-  call void @llvm.masked.store.v4f32.p0(<4 x float> zeroinitializer, ptr %0, i32 4, <4 x i1> %1)
-  %index.next = add nuw i64 %index, 4
+  %0 = getelementptr inbounds i32, ptr %a, i64 %index
+  %wide.load = load <4 x i32>, ptr %0, align 4
+  %1 = call <4 x i32> @llvm.vp.usub.sat.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+  store <4 x i32> %1, ptr %0, align 4
+  %index.next = sub nuw i64 %index, 4
   %2 = icmp eq i64 %index.next, 1024
   br i1 %2, label %for.cond.cleanup, label %vector.body
 


        


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