[llvm] 594b92a - [RISCV] Add Tune to DontSinkSplatOperands (#79199)
via llvm-commits
llvm-commits at lists.llvm.org
Thu Jan 25 11:44:41 PST 2024
Author: Michael Maitland
Date: 2024-01-25T14:44:36-05:00
New Revision: 594b92a7b987b839af10bd1035a816f233033826
URL: https://github.com/llvm/llvm-project/commit/594b92a7b987b839af10bd1035a816f233033826
DIFF: https://github.com/llvm/llvm-project/commit/594b92a7b987b839af10bd1035a816f233033826.diff
LOG: [RISCV] Add Tune to DontSinkSplatOperands (#79199)
A CPU may prefer to not sink splat operands, one reason being that it
could require a S2V transfer buffer to move scalars into buffers.
Added:
llvm/test/CodeGen/RISCV/rvv/dont-sink-splat-operands.ll
Modified:
llvm/lib/Target/RISCV/RISCVFeatures.td
llvm/lib/Target/RISCV/RISCVISelLowering.cpp
Removed:
################################################################################
diff --git a/llvm/lib/Target/RISCV/RISCVFeatures.td b/llvm/lib/Target/RISCV/RISCVFeatures.td
index 045173bd63437a..c822b9c9c62400 100644
--- a/llvm/lib/Target/RISCV/RISCVFeatures.td
+++ b/llvm/lib/Target/RISCV/RISCVFeatures.td
@@ -1074,6 +1074,13 @@ def TuneShortForwardBranchOpt
def HasShortForwardBranchOpt : Predicate<"Subtarget->hasShortForwardBranchOpt()">;
def NoShortForwardBranchOpt : Predicate<"!Subtarget->hasShortForwardBranchOpt()">;
+// Some subtargets require a S2V transfer buffer to move scalars into vectors.
+// FIXME: Forming .vx/.vf/.wx/.wf can reduce register pressure.
+def TuneNoSinkSplatOperands
+ : SubtargetFeature<"no-sink-splat-operands", "SinkSplatOperands",
+ "false", "Disable sink splat operands to enable .vx, .vf,"
+ ".wx, and .wf instructions">;
+
def TuneConditionalCompressedMoveFusion
: SubtargetFeature<"conditional-cmv-fusion", "HasConditionalCompressedMoveFusion",
"true", "Enable branch+c.mv fusion">;
diff --git a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
index b883a9b6070ee5..9d49c22fdf2152 100644
--- a/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
+++ b/llvm/lib/Target/RISCV/RISCVISelLowering.cpp
@@ -2002,6 +2002,14 @@ bool RISCVTargetLowering::shouldSinkOperands(
if (!I->getType()->isVectorTy() || !Subtarget.hasVInstructions())
return false;
+ // Don't sink splat operands if the target prefers it. Some targets requires
+ // S2V transfer buffers and we can run out of them copying the same value
+ // repeatedly.
+ // FIXME: It could still be worth doing if it would improve vector register
+ // pressure and prevent a vector spill.
+ if (!Subtarget.sinkSplatOperands())
+ return false;
+
for (auto OpIdx : enumerate(I->operands())) {
if (!canSplatOperand(I, OpIdx.index()))
continue;
diff --git a/llvm/test/CodeGen/RISCV/rvv/dont-sink-splat-operands.ll b/llvm/test/CodeGen/RISCV/rvv/dont-sink-splat-operands.ll
new file mode 100644
index 00000000000000..d27bc236fb4d8d
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/rvv/dont-sink-splat-operands.ll
@@ -0,0 +1,654 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \
+; RUN: -mattr=+no-sink-splat-operands -riscv-v-vector-bits-min=128 \
+; RUN: | FileCheck -check-prefix=NO-SINK %s
+; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \
+; RUN: -mattr=-no-sink-splat-operands -riscv-v-vector-bits-min=128 \
+; RUN: | FileCheck -check-prefix=SINK %s
+; RUN: llc < %s -mtriple=riscv64 -mattr=+m,+v,+f -target-abi=lp64f \
+; RUN: -riscv-v-vector-bits-min=128 \
+; RUN: | FileCheck -check-prefix=DEFAULT %s
+
+; Test that we don't sink splat operands when compiling with no-sink-splat-operands.
+; Each scalar register access requires a S2V transfer buffer entry. Using too many
+; limits performance.
+; FIXME: This is potentially bad for register pressure. Need a better heuristic.
+
+define void @sink_splat_add(i32* nocapture %a, i32 signext %x) {
+; NO-SINK-LABEL: sink_splat_add:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vmv.v.x v8, a1
+; NO-SINK-NEXT: lui a1, 1
+; NO-SINK-NEXT: add a1, a0, a1
+; NO-SINK-NEXT: .LBB0_1: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vle32.v v9, (a0)
+; NO-SINK-NEXT: vadd.vv v9, v9, v8
+; NO-SINK-NEXT: vse32.v v9, (a0)
+; NO-SINK-NEXT: addi a0, a0, 16
+; NO-SINK-NEXT: bne a0, a1, .LBB0_1
+; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_add:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: lui a2, 1
+; SINK-NEXT: add a2, a0, a2
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: .LBB0_1: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vle32.v v8, (a0)
+; SINK-NEXT: vadd.vx v8, v8, a1
+; SINK-NEXT: vse32.v v8, (a0)
+; SINK-NEXT: addi a0, a0, 16
+; SINK-NEXT: bne a0, a2, .LBB0_1
+; SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_add:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: lui a2, 1
+; DEFAULT-NEXT: add a2, a0, a2
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: .LBB0_1: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vle32.v v8, (a0)
+; DEFAULT-NEXT: vadd.vx v8, v8, a1
+; DEFAULT-NEXT: vse32.v v8, (a0)
+; DEFAULT-NEXT: addi a0, a0, 16
+; DEFAULT-NEXT: bne a0, a2, .LBB0_1
+; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = add <4 x i32> %wide.load, %broadcast.splat
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+declare i64 @llvm.vscale.i64()
+
+define void @sink_splat_add_scalable(i32* nocapture %a, i32 signext %x) {
+; NO-SINK-LABEL: sink_splat_add_scalable:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: csrr a5, vlenb
+; NO-SINK-NEXT: srli a2, a5, 1
+; NO-SINK-NEXT: li a3, 1024
+; NO-SINK-NEXT: bgeu a3, a2, .LBB1_2
+; NO-SINK-NEXT: # %bb.1:
+; NO-SINK-NEXT: li a3, 0
+; NO-SINK-NEXT: j .LBB1_5
+; NO-SINK-NEXT: .LBB1_2: # %vector.ph
+; NO-SINK-NEXT: addi a3, a2, -1
+; NO-SINK-NEXT: andi a4, a3, 1024
+; NO-SINK-NEXT: xori a3, a4, 1024
+; NO-SINK-NEXT: vsetvli a6, zero, e32, m2, ta, ma
+; NO-SINK-NEXT: vmv.v.x v8, a1
+; NO-SINK-NEXT: slli a5, a5, 1
+; NO-SINK-NEXT: mv a6, a0
+; NO-SINK-NEXT: mv a7, a3
+; NO-SINK-NEXT: .LBB1_3: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vl2re32.v v10, (a6)
+; NO-SINK-NEXT: vadd.vv v10, v10, v8
+; NO-SINK-NEXT: vs2r.v v10, (a6)
+; NO-SINK-NEXT: sub a7, a7, a2
+; NO-SINK-NEXT: add a6, a6, a5
+; NO-SINK-NEXT: bnez a7, .LBB1_3
+; NO-SINK-NEXT: # %bb.4: # %middle.block
+; NO-SINK-NEXT: beqz a4, .LBB1_7
+; NO-SINK-NEXT: .LBB1_5: # %for.body.preheader
+; NO-SINK-NEXT: slli a2, a3, 2
+; NO-SINK-NEXT: add a2, a0, a2
+; NO-SINK-NEXT: lui a3, 1
+; NO-SINK-NEXT: add a0, a0, a3
+; NO-SINK-NEXT: .LBB1_6: # %for.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: lw a3, 0(a2)
+; NO-SINK-NEXT: add a3, a3, a1
+; NO-SINK-NEXT: sw a3, 0(a2)
+; NO-SINK-NEXT: addi a2, a2, 4
+; NO-SINK-NEXT: bne a2, a0, .LBB1_6
+; NO-SINK-NEXT: .LBB1_7: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_add_scalable:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: csrr a5, vlenb
+; SINK-NEXT: srli a2, a5, 1
+; SINK-NEXT: li a3, 1024
+; SINK-NEXT: bgeu a3, a2, .LBB1_2
+; SINK-NEXT: # %bb.1:
+; SINK-NEXT: li a3, 0
+; SINK-NEXT: j .LBB1_5
+; SINK-NEXT: .LBB1_2: # %vector.ph
+; SINK-NEXT: addi a3, a2, -1
+; SINK-NEXT: andi a4, a3, 1024
+; SINK-NEXT: xori a3, a4, 1024
+; SINK-NEXT: slli a5, a5, 1
+; SINK-NEXT: vsetvli a6, zero, e32, m2, ta, ma
+; SINK-NEXT: mv a6, a0
+; SINK-NEXT: mv a7, a3
+; SINK-NEXT: .LBB1_3: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vl2re32.v v8, (a6)
+; SINK-NEXT: vadd.vx v8, v8, a1
+; SINK-NEXT: vs2r.v v8, (a6)
+; SINK-NEXT: sub a7, a7, a2
+; SINK-NEXT: add a6, a6, a5
+; SINK-NEXT: bnez a7, .LBB1_3
+; SINK-NEXT: # %bb.4: # %middle.block
+; SINK-NEXT: beqz a4, .LBB1_7
+; SINK-NEXT: .LBB1_5: # %for.body.preheader
+; SINK-NEXT: slli a2, a3, 2
+; SINK-NEXT: add a2, a0, a2
+; SINK-NEXT: lui a3, 1
+; SINK-NEXT: add a0, a0, a3
+; SINK-NEXT: .LBB1_6: # %for.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: lw a3, 0(a2)
+; SINK-NEXT: add a3, a3, a1
+; SINK-NEXT: sw a3, 0(a2)
+; SINK-NEXT: addi a2, a2, 4
+; SINK-NEXT: bne a2, a0, .LBB1_6
+; SINK-NEXT: .LBB1_7: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_add_scalable:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: csrr a5, vlenb
+; DEFAULT-NEXT: srli a2, a5, 1
+; DEFAULT-NEXT: li a3, 1024
+; DEFAULT-NEXT: bgeu a3, a2, .LBB1_2
+; DEFAULT-NEXT: # %bb.1:
+; DEFAULT-NEXT: li a3, 0
+; DEFAULT-NEXT: j .LBB1_5
+; DEFAULT-NEXT: .LBB1_2: # %vector.ph
+; DEFAULT-NEXT: addi a3, a2, -1
+; DEFAULT-NEXT: andi a4, a3, 1024
+; DEFAULT-NEXT: xori a3, a4, 1024
+; DEFAULT-NEXT: slli a5, a5, 1
+; DEFAULT-NEXT: vsetvli a6, zero, e32, m2, ta, ma
+; DEFAULT-NEXT: mv a6, a0
+; DEFAULT-NEXT: mv a7, a3
+; DEFAULT-NEXT: .LBB1_3: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vl2re32.v v8, (a6)
+; DEFAULT-NEXT: vadd.vx v8, v8, a1
+; DEFAULT-NEXT: vs2r.v v8, (a6)
+; DEFAULT-NEXT: sub a7, a7, a2
+; DEFAULT-NEXT: add a6, a6, a5
+; DEFAULT-NEXT: bnez a7, .LBB1_3
+; DEFAULT-NEXT: # %bb.4: # %middle.block
+; DEFAULT-NEXT: beqz a4, .LBB1_7
+; DEFAULT-NEXT: .LBB1_5: # %for.body.preheader
+; DEFAULT-NEXT: slli a2, a3, 2
+; DEFAULT-NEXT: add a2, a0, a2
+; DEFAULT-NEXT: lui a3, 1
+; DEFAULT-NEXT: add a0, a0, a3
+; DEFAULT-NEXT: .LBB1_6: # %for.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: lw a3, 0(a2)
+; DEFAULT-NEXT: add a3, a3, a1
+; DEFAULT-NEXT: sw a3, 0(a2)
+; DEFAULT-NEXT: addi a2, a2, 4
+; DEFAULT-NEXT: bne a2, a0, .LBB1_6
+; DEFAULT-NEXT: .LBB1_7: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 2
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 2
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 4 x i32> %broadcast.splatinsert, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 2
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds i32, i32* %a, i64 %index
+ %7 = bitcast i32* %6 to <vscale x 4 x i32>*
+ %wide.load = load <vscale x 4 x i32>, <vscale x 4 x i32>* %7, align 4
+ %8 = add <vscale x 4 x i32> %wide.load, %broadcast.splat
+ %9 = bitcast i32* %6 to <vscale x 4 x i32>*
+ store <vscale x 4 x i32> %8, <vscale x 4 x i32>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds i32, i32* %a, i64 %indvars.iv
+ %11 = load i32, i32* %arrayidx, align 4
+ %add = add i32 %11, %x
+ store i32 %add, i32* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}
+
+declare <4 x i32> @llvm.vp.add.v4i32(<4 x i32>, <4 x i32>, <4 x i1>, i32)
+
+define void @sink_splat_vp_add(i32* nocapture %a, i32 signext %x, <4 x i1> %m, i32 zeroext %vl) {
+; NO-SINK-LABEL: sink_splat_vp_add:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vmv.v.x v8, a1
+; NO-SINK-NEXT: lui a1, 1
+; NO-SINK-NEXT: add a1, a0, a1
+; NO-SINK-NEXT: .LBB2_1: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vle32.v v9, (a0)
+; NO-SINK-NEXT: vsetvli zero, a2, e32, m1, ta, ma
+; NO-SINK-NEXT: vadd.vv v9, v9, v8, v0.t
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vse32.v v9, (a0)
+; NO-SINK-NEXT: addi a0, a0, 16
+; NO-SINK-NEXT: bne a0, a1, .LBB2_1
+; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_vp_add:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: lui a3, 1
+; SINK-NEXT: add a3, a0, a3
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: .LBB2_1: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vle32.v v8, (a0)
+; SINK-NEXT: vsetvli zero, a2, e32, m1, ta, ma
+; SINK-NEXT: vadd.vx v8, v8, a1, v0.t
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: vse32.v v8, (a0)
+; SINK-NEXT: addi a0, a0, 16
+; SINK-NEXT: bne a0, a3, .LBB2_1
+; SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_vp_add:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: lui a3, 1
+; DEFAULT-NEXT: add a3, a0, a3
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: .LBB2_1: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vle32.v v8, (a0)
+; DEFAULT-NEXT: vsetvli zero, a2, e32, m1, ta, ma
+; DEFAULT-NEXT: vadd.vx v8, v8, a1, v0.t
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: vse32.v v8, (a0)
+; DEFAULT-NEXT: addi a0, a0, 16
+; DEFAULT-NEXT: bne a0, a3, .LBB2_1
+; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x i32> poison, i32 %x, i32 0
+ %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds i32, i32* %a, i64 %index
+ %1 = bitcast i32* %0 to <4 x i32>*
+ %wide.load = load <4 x i32>, <4 x i32>* %1, align 4
+ %2 = call <4 x i32> @llvm.vp.add.v4i32(<4 x i32> %wide.load, <4 x i32> %broadcast.splat, <4 x i1> %m, i32 %vl)
+ %3 = bitcast i32* %0 to <4 x i32>*
+ store <4 x i32> %2, <4 x i32>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_fadd(float* nocapture %a, float %x) {
+; NO-SINK-LABEL: sink_splat_fadd:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vfmv.v.f v8, fa0
+; NO-SINK-NEXT: lui a1, 1
+; NO-SINK-NEXT: add a1, a0, a1
+; NO-SINK-NEXT: .LBB3_1: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vle32.v v9, (a0)
+; NO-SINK-NEXT: vfadd.vv v9, v9, v8
+; NO-SINK-NEXT: vse32.v v9, (a0)
+; NO-SINK-NEXT: addi a0, a0, 16
+; NO-SINK-NEXT: bne a0, a1, .LBB3_1
+; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_fadd:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: lui a1, 1
+; SINK-NEXT: add a1, a0, a1
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: .LBB3_1: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vle32.v v8, (a0)
+; SINK-NEXT: vfadd.vf v8, v8, fa0
+; SINK-NEXT: vse32.v v8, (a0)
+; SINK-NEXT: addi a0, a0, 16
+; SINK-NEXT: bne a0, a1, .LBB3_1
+; SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_fadd:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: lui a1, 1
+; DEFAULT-NEXT: add a1, a0, a1
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: .LBB3_1: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vle32.v v8, (a0)
+; DEFAULT-NEXT: vfadd.vf v8, v8, fa0
+; DEFAULT-NEXT: vse32.v v8, (a0)
+; DEFAULT-NEXT: addi a0, a0, 16
+; DEFAULT-NEXT: bne a0, a1, .LBB3_1
+; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+ %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds float, float* %a, i64 %index
+ %1 = bitcast float* %0 to <4 x float>*
+ %wide.load = load <4 x float>, <4 x float>* %1, align 4
+ %2 = fadd <4 x float> %wide.load, %broadcast.splat
+ %3 = bitcast float* %0 to <4 x float>*
+ store <4 x float> %2, <4 x float>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
+
+define void @sink_splat_fadd_scalable(float* nocapture %a, float %x) {
+; NO-SINK-LABEL: sink_splat_fadd_scalable:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: csrr a1, vlenb
+; NO-SINK-NEXT: srli a2, a1, 2
+; NO-SINK-NEXT: li a3, 1024
+; NO-SINK-NEXT: bgeu a3, a2, .LBB4_2
+; NO-SINK-NEXT: # %bb.1:
+; NO-SINK-NEXT: li a3, 0
+; NO-SINK-NEXT: j .LBB4_5
+; NO-SINK-NEXT: .LBB4_2: # %vector.ph
+; NO-SINK-NEXT: addi a3, a2, -1
+; NO-SINK-NEXT: andi a4, a3, 1024
+; NO-SINK-NEXT: xori a3, a4, 1024
+; NO-SINK-NEXT: vsetvli a5, zero, e32, m1, ta, ma
+; NO-SINK-NEXT: vfmv.v.f v8, fa0
+; NO-SINK-NEXT: mv a5, a0
+; NO-SINK-NEXT: mv a6, a3
+; NO-SINK-NEXT: .LBB4_3: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vl1re32.v v9, (a5)
+; NO-SINK-NEXT: vfadd.vv v9, v9, v8
+; NO-SINK-NEXT: vs1r.v v9, (a5)
+; NO-SINK-NEXT: sub a6, a6, a2
+; NO-SINK-NEXT: add a5, a5, a1
+; NO-SINK-NEXT: bnez a6, .LBB4_3
+; NO-SINK-NEXT: # %bb.4: # %middle.block
+; NO-SINK-NEXT: beqz a4, .LBB4_7
+; NO-SINK-NEXT: .LBB4_5: # %for.body.preheader
+; NO-SINK-NEXT: slli a1, a3, 2
+; NO-SINK-NEXT: add a1, a0, a1
+; NO-SINK-NEXT: lui a2, 1
+; NO-SINK-NEXT: add a0, a0, a2
+; NO-SINK-NEXT: .LBB4_6: # %for.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: flw fa5, 0(a1)
+; NO-SINK-NEXT: fadd.s fa5, fa5, fa0
+; NO-SINK-NEXT: fsw fa5, 0(a1)
+; NO-SINK-NEXT: addi a1, a1, 4
+; NO-SINK-NEXT: bne a1, a0, .LBB4_6
+; NO-SINK-NEXT: .LBB4_7: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_fadd_scalable:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: csrr a1, vlenb
+; SINK-NEXT: srli a2, a1, 2
+; SINK-NEXT: li a3, 1024
+; SINK-NEXT: bgeu a3, a2, .LBB4_2
+; SINK-NEXT: # %bb.1:
+; SINK-NEXT: li a3, 0
+; SINK-NEXT: j .LBB4_5
+; SINK-NEXT: .LBB4_2: # %vector.ph
+; SINK-NEXT: addi a3, a2, -1
+; SINK-NEXT: andi a4, a3, 1024
+; SINK-NEXT: xori a3, a4, 1024
+; SINK-NEXT: vsetvli a5, zero, e32, m1, ta, ma
+; SINK-NEXT: mv a5, a0
+; SINK-NEXT: mv a6, a3
+; SINK-NEXT: .LBB4_3: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vl1re32.v v8, (a5)
+; SINK-NEXT: vfadd.vf v8, v8, fa0
+; SINK-NEXT: vs1r.v v8, (a5)
+; SINK-NEXT: sub a6, a6, a2
+; SINK-NEXT: add a5, a5, a1
+; SINK-NEXT: bnez a6, .LBB4_3
+; SINK-NEXT: # %bb.4: # %middle.block
+; SINK-NEXT: beqz a4, .LBB4_7
+; SINK-NEXT: .LBB4_5: # %for.body.preheader
+; SINK-NEXT: slli a1, a3, 2
+; SINK-NEXT: add a1, a0, a1
+; SINK-NEXT: lui a2, 1
+; SINK-NEXT: add a0, a0, a2
+; SINK-NEXT: .LBB4_6: # %for.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: flw fa5, 0(a1)
+; SINK-NEXT: fadd.s fa5, fa5, fa0
+; SINK-NEXT: fsw fa5, 0(a1)
+; SINK-NEXT: addi a1, a1, 4
+; SINK-NEXT: bne a1, a0, .LBB4_6
+; SINK-NEXT: .LBB4_7: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_fadd_scalable:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: csrr a1, vlenb
+; DEFAULT-NEXT: srli a2, a1, 2
+; DEFAULT-NEXT: li a3, 1024
+; DEFAULT-NEXT: bgeu a3, a2, .LBB4_2
+; DEFAULT-NEXT: # %bb.1:
+; DEFAULT-NEXT: li a3, 0
+; DEFAULT-NEXT: j .LBB4_5
+; DEFAULT-NEXT: .LBB4_2: # %vector.ph
+; DEFAULT-NEXT: addi a3, a2, -1
+; DEFAULT-NEXT: andi a4, a3, 1024
+; DEFAULT-NEXT: xori a3, a4, 1024
+; DEFAULT-NEXT: vsetvli a5, zero, e32, m1, ta, ma
+; DEFAULT-NEXT: mv a5, a0
+; DEFAULT-NEXT: mv a6, a3
+; DEFAULT-NEXT: .LBB4_3: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vl1re32.v v8, (a5)
+; DEFAULT-NEXT: vfadd.vf v8, v8, fa0
+; DEFAULT-NEXT: vs1r.v v8, (a5)
+; DEFAULT-NEXT: sub a6, a6, a2
+; DEFAULT-NEXT: add a5, a5, a1
+; DEFAULT-NEXT: bnez a6, .LBB4_3
+; DEFAULT-NEXT: # %bb.4: # %middle.block
+; DEFAULT-NEXT: beqz a4, .LBB4_7
+; DEFAULT-NEXT: .LBB4_5: # %for.body.preheader
+; DEFAULT-NEXT: slli a1, a3, 2
+; DEFAULT-NEXT: add a1, a0, a1
+; DEFAULT-NEXT: lui a2, 1
+; DEFAULT-NEXT: add a0, a0, a2
+; DEFAULT-NEXT: .LBB4_6: # %for.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: flw fa5, 0(a1)
+; DEFAULT-NEXT: fadd.s fa5, fa5, fa0
+; DEFAULT-NEXT: fsw fa5, 0(a1)
+; DEFAULT-NEXT: addi a1, a1, 4
+; DEFAULT-NEXT: bne a1, a0, .LBB4_6
+; DEFAULT-NEXT: .LBB4_7: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %0 = call i64 @llvm.vscale.i64()
+ %1 = shl i64 %0, 1
+ %min.iters.check = icmp ugt i64 %1, 1024
+ br i1 %min.iters.check, label %for.body.preheader, label %vector.ph
+
+vector.ph: ; preds = %entry
+ %2 = call i64 @llvm.vscale.i64()
+ %3 = shl i64 %2, 1
+ %n.mod.vf = urem i64 1024, %3
+ %n.vec = sub nsw i64 1024, %n.mod.vf
+ %broadcast.splatinsert = insertelement <vscale x 2 x float> poison, float %x, i32 0
+ %broadcast.splat = shufflevector <vscale x 2 x float> %broadcast.splatinsert, <vscale x 2 x float> poison, <vscale x 2 x i32> zeroinitializer
+ %4 = call i64 @llvm.vscale.i64()
+ %5 = shl i64 %4, 1
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %vector.ph
+ %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+ %6 = getelementptr inbounds float, float* %a, i64 %index
+ %7 = bitcast float* %6 to <vscale x 2 x float>*
+ %wide.load = load <vscale x 2 x float>, <vscale x 2 x float>* %7, align 4
+ %8 = fadd <vscale x 2 x float> %wide.load, %broadcast.splat
+ %9 = bitcast float* %6 to <vscale x 2 x float>*
+ store <vscale x 2 x float> %8, <vscale x 2 x float>* %9, align 4
+ %index.next = add nuw i64 %index, %5
+ %10 = icmp eq i64 %index.next, %n.vec
+ br i1 %10, label %middle.block, label %vector.body
+
+middle.block: ; preds = %vector.body
+ %cmp.n = icmp eq i64 %n.mod.vf, 0
+ br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader
+
+for.body.preheader: ; preds = %entry, %middle.block
+ %indvars.iv.ph = phi i64 [ 0, %entry ], [ %n.vec, %middle.block ]
+ br label %for.body
+
+for.cond.cleanup: ; preds = %for.body, %middle.block
+ ret void
+
+for.body: ; preds = %for.body.preheader, %for.body
+ %indvars.iv = phi i64 [ %indvars.iv.next, %for.body ], [ %indvars.iv.ph, %for.body.preheader ]
+ %arrayidx = getelementptr inbounds float, float* %a, i64 %indvars.iv
+ %11 = load float, float* %arrayidx, align 4
+ %mul = fadd float %11, %x
+ store float %mul, float* %arrayidx, align 4
+ %indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
+ %cmp.not = icmp eq i64 %indvars.iv.next, 1024
+ br i1 %cmp.not, label %for.cond.cleanup, label %for.body
+}
+
+declare <4 x float> @llvm.vp.fadd.v4i32(<4 x float>, <4 x float>, <4 x i1>, i32)
+
+define void @sink_splat_vp_fadd(float* nocapture %a, float %x, <4 x i1> %m, i32 zeroext %vl) {
+; NO-SINK-LABEL: sink_splat_vp_fadd:
+; NO-SINK: # %bb.0: # %entry
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vfmv.v.f v8, fa0
+; NO-SINK-NEXT: lui a2, 1
+; NO-SINK-NEXT: add a2, a0, a2
+; NO-SINK-NEXT: .LBB5_1: # %vector.body
+; NO-SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; NO-SINK-NEXT: vle32.v v9, (a0)
+; NO-SINK-NEXT: vsetvli zero, a1, e32, m1, ta, ma
+; NO-SINK-NEXT: vfadd.vv v9, v9, v8, v0.t
+; NO-SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; NO-SINK-NEXT: vse32.v v9, (a0)
+; NO-SINK-NEXT: addi a0, a0, 16
+; NO-SINK-NEXT: bne a0, a2, .LBB5_1
+; NO-SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; NO-SINK-NEXT: ret
+;
+; SINK-LABEL: sink_splat_vp_fadd:
+; SINK: # %bb.0: # %entry
+; SINK-NEXT: lui a2, 1
+; SINK-NEXT: add a2, a0, a2
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: .LBB5_1: # %vector.body
+; SINK-NEXT: # =>This Inner Loop Header: Depth=1
+; SINK-NEXT: vle32.v v8, (a0)
+; SINK-NEXT: vsetvli zero, a1, e32, m1, ta, ma
+; SINK-NEXT: vfadd.vf v8, v8, fa0, v0.t
+; SINK-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; SINK-NEXT: vse32.v v8, (a0)
+; SINK-NEXT: addi a0, a0, 16
+; SINK-NEXT: bne a0, a2, .LBB5_1
+; SINK-NEXT: # %bb.2: # %for.cond.cleanup
+; SINK-NEXT: ret
+;
+; DEFAULT-LABEL: sink_splat_vp_fadd:
+; DEFAULT: # %bb.0: # %entry
+; DEFAULT-NEXT: lui a2, 1
+; DEFAULT-NEXT: add a2, a0, a2
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: .LBB5_1: # %vector.body
+; DEFAULT-NEXT: # =>This Inner Loop Header: Depth=1
+; DEFAULT-NEXT: vle32.v v8, (a0)
+; DEFAULT-NEXT: vsetvli zero, a1, e32, m1, ta, ma
+; DEFAULT-NEXT: vfadd.vf v8, v8, fa0, v0.t
+; DEFAULT-NEXT: vsetivli zero, 4, e32, m1, ta, ma
+; DEFAULT-NEXT: vse32.v v8, (a0)
+; DEFAULT-NEXT: addi a0, a0, 16
+; DEFAULT-NEXT: bne a0, a2, .LBB5_1
+; DEFAULT-NEXT: # %bb.2: # %for.cond.cleanup
+; DEFAULT-NEXT: ret
+entry:
+ %broadcast.splatinsert = insertelement <4 x float> poison, float %x, i32 0
+ %broadcast.splat = shufflevector <4 x float> %broadcast.splatinsert, <4 x float> poison, <4 x i32> zeroinitializer
+ br label %vector.body
+
+vector.body: ; preds = %vector.body, %entry
+ %index = phi i64 [ 0, %entry ], [ %index.next, %vector.body ]
+ %0 = getelementptr inbounds float, float* %a, i64 %index
+ %1 = bitcast float* %0 to <4 x float>*
+ %wide.load = load <4 x float>, <4 x float>* %1, align 4
+ %2 = call <4 x float> @llvm.vp.fadd.v4i32(<4 x float> %wide.load, <4 x float> %broadcast.splat, <4 x i1> %m, i32 %vl)
+ %3 = bitcast float* %0 to <4 x float>*
+ store <4 x float> %2, <4 x float>* %3, align 4
+ %index.next = add nuw i64 %index, 4
+ %4 = icmp eq i64 %index.next, 1024
+ br i1 %4, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup: ; preds = %vector.body
+ ret void
+}
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