[llvm] On Windows, make the release script work with the local git checkout (PR #78273)
Martin Storsjö via llvm-commits
llvm-commits at lists.llvm.org
Tue Jan 16 13:44:11 PST 2024
================
@@ -106,8 +108,8 @@ echo Using VS devcmd: %vsdevcmd%
:: start echoing what we do
@echo on
-set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310-32
-set python64_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310
+set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python311-32
----------------
mstorsjo wrote:
> For how long do we want to keep releasing x86 builds? At Ubisoft I removed Windows 32-bit support for our games years ago. Do you happen to have metrics in github to see if anybody actually downloads 32-bit LLVM packages?
If you look at https://api.github.com/repos/llvm/llvm-project/releases, anyone can see the download numbers for each asset. For the latest release, the numbers are as follows:
- `LLVM-17.0.6-win32.exe`, 1657 downloads
- `LLVM-17.0.6-win64.exe"`, 63491 downloads
So clearly much less downloads, but still a somewhat nonzero number. Whether it makes sense and is relevant to keep doing, I don't know though. (For my own releases of llvm-mingw, I won't discontinue x86 builds for a long time.)
https://github.com/llvm/llvm-project/pull/78273
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