[llvm] On Windows, make the release script work with the local git checkout (PR #78273)

Martin Storsjö via llvm-commits llvm-commits at lists.llvm.org
Tue Jan 16 13:44:11 PST 2024


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@@ -106,8 +108,8 @@ echo Using VS devcmd: %vsdevcmd%
 :: start echoing what we do
 @echo on
 
-set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310-32
-set python64_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310
+set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python311-32
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mstorsjo wrote:

> For how long do we want to keep releasing x86 builds? At Ubisoft I removed Windows 32-bit support for our games years ago. Do you happen to have metrics in github to see if anybody actually downloads 32-bit LLVM packages?

If you look at https://api.github.com/repos/llvm/llvm-project/releases, anyone can see the download numbers for each asset. For the latest release, the numbers are as follows:
- `LLVM-17.0.6-win32.exe`, 1657 downloads
- `LLVM-17.0.6-win64.exe"`, 63491 downloads

So clearly much less downloads, but still a somewhat nonzero number. Whether it makes sense and is relevant to keep doing, I don't know though. (For my own releases of llvm-mingw, I won't discontinue x86 builds for a long time.)

https://github.com/llvm/llvm-project/pull/78273


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