[llvm] On Windows, make the release script work with the local git checkout (PR #78273)
Alexandre Ganea via llvm-commits
llvm-commits at lists.llvm.org
Tue Jan 16 05:42:41 PST 2024
================
@@ -106,8 +108,8 @@ echo Using VS devcmd: %vsdevcmd%
:: start echoing what we do
@echo on
-set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310-32
-set python64_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python310
+set python32_dir=C:\Users\%USERNAME%\AppData\Local\Programs\Python\Python311-32
----------------
aganea wrote:
For how long do we want to keep releasing the x86 builds? At Ubisoft I removed Windows 32-bit support for our game years ago. Do you happen to have metrics in github to see if anybody actually downloads 32-bit LLVM packages?
https://github.com/llvm/llvm-project/pull/78273
More information about the llvm-commits
mailing list