[PATCH] D149842: Scalarizer: limit scalarization for small element types
Nicolai Hähnle via Phabricator via llvm-commits
llvm-commits at lists.llvm.org
Thu May 4 04:42:18 PDT 2023
nhaehnle created this revision.
nhaehnle added reviewers: foad, fhahn, arsenm, nikic.
Herald added subscribers: nlopes, StephenFan, hiraditya.
Herald added a project: All.
nhaehnle requested review of this revision.
Herald added a subscriber: wdng.
Herald added a project: LLVM.
Scalarization can expose optimization opportunities for the individual
elements of a vector, and can therefore be beneficial on targets like
GPUs that tend to operate on scalars anyway.
However, notably with 16-bit operations it is often beneficial to keep
<2 x i16 / half> vectors around since there are packed instructions for
those.
Refactor the code to operate on "fragments" of split vectors. The
fragments are usually scalars, but may themselves be smaller vectors
when the scalarizer-min-bits option is used. If the split is uneven,
the last fragment is a shorter remainder.
This is almost NFC when the new option is unused, but it happens to
clean up some code in the fully scalarized case as well.
Repository:
rG LLVM Github Monorepo
https://reviews.llvm.org/D149842
Files:
llvm/include/llvm/Transforms/Scalar/Scalarizer.h
llvm/lib/Transforms/Scalar/Scalarizer.cpp
llvm/test/Transforms/Scalarizer/basic-inseltpoison.ll
llvm/test/Transforms/Scalarizer/basic.ll
llvm/test/Transforms/Scalarizer/constant-insertelement.ll
llvm/test/Transforms/Scalarizer/intrinsics.ll
llvm/test/Transforms/Scalarizer/min-bits.ll
llvm/test/Transforms/Scalarizer/opaque-ptr-bug.ll
llvm/test/Transforms/Scalarizer/order-bug-inseltpoison.ll
llvm/test/Transforms/Scalarizer/order-bug.ll
llvm/test/Transforms/Scalarizer/phi-order.ll
llvm/test/Transforms/Scalarizer/scatter-order.ll
llvm/test/Transforms/Scalarizer/variable-extractelement.ll
llvm/test/Transforms/Scalarizer/variable-insertelement.ll
llvm/test/Transforms/Scalarizer/vector-gep.ll
llvm/test/Transforms/Scalarizer/vector-of-pointer-to-vector.ll
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