[llvm] 013235a - [RISCV][NFC] Add tests for SLP vectorization of math functions

Ben Shi via llvm-commits llvm-commits at lists.llvm.org
Thu Mar 9 15:34:34 PST 2023


Author: Ben Shi
Date: 2023-03-10T07:34:21+08:00
New Revision: 013235a2000d155dee8288a1665efcac152d4ea4

URL: https://github.com/llvm/llvm-project/commit/013235a2000d155dee8288a1665efcac152d4ea4
DIFF: https://github.com/llvm/llvm-project/commit/013235a2000d155dee8288a1665efcac152d4ea4.diff

LOG: [RISCV][NFC] Add tests for SLP vectorization of math functions

RISCV has "vfabs.v" and "vfsqrt.v" so math functions abs and sqrt
can be SLP vectorized. But others exp/log/sin/asin/sinh/asinh/...
can not.

Reviewed By: reames

Differential Revision: https://reviews.llvm.org/D145562

Added: 
    llvm/test/Transforms/SLPVectorizer/RISCV/math-function.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/Transforms/SLPVectorizer/RISCV/math-function.ll b/llvm/test/Transforms/SLPVectorizer/RISCV/math-function.ll
new file mode 100644
index 0000000000000..acf826ae69980
--- /dev/null
+++ b/llvm/test/Transforms/SLPVectorizer/RISCV/math-function.ll
@@ -0,0 +1,870 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 2
+; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=riscv64 -mattr=+v,+f \
+; RUN:     -riscv-v-vector-bits-min=-1 -riscv-v-slp-max-vf=0 \
+; RUN:     | FileCheck %s
+; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=riscv64 -mattr=+v,+f \
+; RUN:     | FileCheck %s --check-prefix=DEFAULT
+
+declare float @fabsf(float) readonly nounwind willreturn
+
+define <4 x float> @fabs_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @fabs_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1:[0-9]+]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
+; CHECK-NEXT:    ret <4 x float> [[TMP1]]
+;
+; DEFAULT-LABEL: define <4 x float> @fabs_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1:[0-9]+]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @fabsf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @fabsf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @fabsf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @fabsf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @fabsf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @fabsf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @fabsf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @fabsf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.fabs.f32(float)
+
+define <4 x float> @int_fabs_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_fabs_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @llvm.fabs.v4f32(<4 x float> [[TMP0]])
+; CHECK-NEXT:    ret <4 x float> [[TMP1]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_fabs_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.fabs.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.fabs.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.fabs.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.fabs.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.fabs.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @sqrtf(float) readonly nounwind willreturn
+
+define <4 x float> @sqrt_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @sqrt_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]])
+; CHECK-NEXT:    ret <4 x float> [[TMP1]]
+;
+; DEFAULT-LABEL: define <4 x float> @sqrt_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @sqrtf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @sqrtf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @sqrtf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @sqrtf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @sqrtf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @sqrtf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @sqrtf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @sqrtf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.sqrt.f32(float)
+
+define <4 x float> @int_sqrt_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_sqrt_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[TMP1:%.*]] = call fast <4 x float> @llvm.sqrt.v4f32(<4 x float> [[TMP0]])
+; CHECK-NEXT:    ret <4 x float> [[TMP1]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_sqrt_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sqrt.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.sqrt.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.sqrt.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.sqrt.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.sqrt.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @expf(float) readonly nounwind willreturn
+
+; We can not vectorized exp since RISCV has no such instruction.
+define <4 x float> @exp_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @exp_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @expf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @exp_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @expf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @expf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @expf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @expf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @expf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.exp.f32(float)
+
+; We can not vectorized exp since RISCV has no such instruction.
+define <4 x float> @int_exp_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_exp_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_exp_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.exp.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.exp.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.exp.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.exp.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.exp.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @logf(float) readonly nounwind willreturn
+
+; We can not vectorized log since RISCV has no such instruction.
+define <4 x float> @log_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @log_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @logf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @log_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @logf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @logf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @logf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @logf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @logf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.log.f32(float)
+
+; We can not vectorized log since RISCV has no such instruction.
+define <4 x float> @int_log_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_log_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_log_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.log.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.log.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.log.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.log.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.log.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @sinf(float) readonly nounwind willreturn
+
+; We can not vectorized sin since RISCV has no such instruction.
+define <4 x float> @sin_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @sin_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @sinf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @sin_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @sinf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @sinf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @sinf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @sinf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @sinf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.sin.f32(float)
+
+; We can not vectorized sin since RISCV has no such instruction.
+define <4 x float> @int_sin_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_sin_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_sin_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.sin.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.sin.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.sin.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.sin.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @asinf(float) readonly nounwind willreturn
+
+; We can not vectorized asin since RISCV has no such instruction.
+define <4 x float> @asin_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @asin_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @asinf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @asinf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @asinf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @asinf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @asin_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @asinf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @asinf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @asinf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @asinf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @asinf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @asinf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @asinf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @asinf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.asin.f32(float)
+
+; We can not vectorized asin since RISCV has no such instruction.
+define <4 x float> @int_asin_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_asin_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_asin_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.asin.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.asin.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.asin.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.asin.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.asin.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @coshf(float) readonly nounwind willreturn
+
+; We can not vectorized cosh since RISCV has no such instruction.
+define <4 x float> @cosh_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @cosh_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @coshf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @coshf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @coshf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @coshf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @cosh_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @coshf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @coshf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @coshf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @coshf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @coshf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @coshf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @coshf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @coshf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.cosh.f32(float)
+
+; We can not vectorized cosh since RISCV has no such instruction.
+define <4 x float> @int_cosh_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_cosh_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_cosh_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.cosh.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.cosh.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.cosh.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.cosh.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.cosh.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @atanhf(float) readonly nounwind willreturn
+
+; We can not vectorized atanh since RISCV has no such instruction.
+define <4 x float> @atanh_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @atanh_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @atanhf(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @atanhf(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @atanhf(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @atanhf(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @atanh_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @atanhf(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @atanhf(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @atanhf(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @atanhf(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @atanhf(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @atanhf(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @atanhf(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @atanhf(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}
+
+declare float @llvm.atanh.f32(float)
+
+; We can not vectorized atanh since RISCV has no such instruction.
+define <4 x float> @int_atanh_4x(ptr %a) {
+; CHECK-LABEL: define <4 x float> @int_atanh_4x
+; CHECK-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; CHECK-NEXT:  entry:
+; CHECK-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; CHECK-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; CHECK-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT]])
+; CHECK-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; CHECK-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; CHECK-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_1]])
+; CHECK-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; CHECK-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; CHECK-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_2]])
+; CHECK-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; CHECK-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; CHECK-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_3]])
+; CHECK-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; CHECK-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+; DEFAULT-LABEL: define <4 x float> @int_atanh_4x
+; DEFAULT-SAME: (ptr [[A:%.*]]) #[[ATTR1]] {
+; DEFAULT-NEXT:  entry:
+; DEFAULT-NEXT:    [[TMP0:%.*]] = load <4 x float>, ptr [[A]], align 16
+; DEFAULT-NEXT:    [[VECEXT:%.*]] = extractelement <4 x float> [[TMP0]], i32 0
+; DEFAULT-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT]])
+; DEFAULT-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
+; DEFAULT-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
+; DEFAULT-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_1]])
+; DEFAULT-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
+; DEFAULT-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; DEFAULT-NEXT:    [[TMP3:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_2]])
+; DEFAULT-NEXT:    [[VECINS_2:%.*]] = insertelement <4 x float> [[VECINS_1]], float [[TMP3]], i32 2
+; DEFAULT-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
+; DEFAULT-NEXT:    [[TMP4:%.*]] = tail call fast float @llvm.atanh.f32(float [[VECEXT_3]])
+; DEFAULT-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_2]], float [[TMP4]], i32 3
+; DEFAULT-NEXT:    ret <4 x float> [[VECINS_3]]
+;
+entry:
+  %0 = load <4 x float>, ptr %a, align 16
+  %vecext = extractelement <4 x float> %0, i32 0
+  %1 = tail call fast float @llvm.atanh.f32(float %vecext)
+  %vecins = insertelement <4 x float> undef, float %1, i32 0
+  %vecext.1 = extractelement <4 x float> %0, i32 1
+  %2 = tail call fast float @llvm.atanh.f32(float %vecext.1)
+  %vecins.1 = insertelement <4 x float> %vecins, float %2, i32 1
+  %vecext.2 = extractelement <4 x float> %0, i32 2
+  %3 = tail call fast float @llvm.atanh.f32(float %vecext.2)
+  %vecins.2 = insertelement <4 x float> %vecins.1, float %3, i32 2
+  %vecext.3 = extractelement <4 x float> %0, i32 3
+  %4 = tail call fast float @llvm.atanh.f32(float %vecext.3)
+  %vecins.3 = insertelement <4 x float> %vecins.2, float %4, i32 3
+  ret <4 x float> %vecins.3
+}


        


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