[llvm] 01a8c49 - AMDGPU/GlobalISel: Add some end-to-end g_sext_inreg tests

Matt Arsenault via llvm-commits llvm-commits at lists.llvm.org
Fri Nov 18 16:24:29 PST 2022


Author: Matt Arsenault
Date: 2022-11-18T16:24:01-08:00
New Revision: 01a8c4958e2aac66a9376565377e0eb6b5a81de0

URL: https://github.com/llvm/llvm-project/commit/01a8c4958e2aac66a9376565377e0eb6b5a81de0
DIFF: https://github.com/llvm/llvm-project/commit/01a8c4958e2aac66a9376565377e0eb6b5a81de0.diff

LOG: AMDGPU/GlobalISel: Add some end-to-end g_sext_inreg tests

Added: 
    llvm/test/CodeGen/AMDGPU/GlobalISel/sext_inreg.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/AMDGPU/GlobalISel/sext_inreg.ll b/llvm/test/CodeGen/AMDGPU/GlobalISel/sext_inreg.ll
new file mode 100644
index 000000000000..193490d5c7bf
--- /dev/null
+++ b/llvm/test/CodeGen/AMDGPU/GlobalISel/sext_inreg.ll
@@ -0,0 +1,1817 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=tahiti < %s | FileCheck -check-prefixes=GCN,GFX6 %s
+; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji < %s | FileCheck -check-prefixes=GCN,GFX8 %s
+; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefixes=GCN,GFX9 %s
+; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 < %s | FileCheck -check-prefixes=GFX10PLUS,GFX10 %s
+; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1100 -amdgpu-enable-delay-alu=0 < %s | FileCheck -check-prefixes=GFX10PLUS,GFX11 %s
+
+define i8 @v_sext_inreg_i8_4(i8 %value) {
+; GCN-LABEL: v_sext_inreg_i8_4:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 4
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i8_4:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 4
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i8 %value, 4
+  %ashr = ashr i8 %shl, 4
+  ret i8 %ashr
+}
+
+define i8 @v_sext_inreg_i8_7(i8 %value) {
+; GCN-LABEL: v_sext_inreg_i8_7:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i8_7:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i8 %value, 7
+  %ashr = ashr i8 %shl, 7
+  ret i8 %ashr
+}
+
+define amdgpu_ps i8 @s_sext_inreg_i8(i8 inreg %value) {
+; GFX6-LABEL: s_sext_inreg_i8:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_bfe_i32 s0, s0, 0x50000
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_i8:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s1, 3, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX8-NEXT:    s_sext_i32_i8 s0, s0
+; GFX8-NEXT:    s_ashr_i32 s0, s0, 3
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_i8:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_bfe_u32 s1, 3, 0x100000
+; GFX9-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX9-NEXT:    s_sext_i32_i8 s0, s0
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 3
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i8:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_u32 s1, 3, 0x100000
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_sext_i32_i8 s0, s0
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 3
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i8 %value, 3
+  %ashr = ashr i8 %shl, 3
+  ret i8 %ashr
+}
+
+define amdgpu_ps i8 @s_sext_inreg_i8_6(i8 inreg %value) {
+; GFX6-LABEL: s_sext_inreg_i8_6:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_bfe_i32 s0, s0, 0x20000
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_i8_6:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s1, 6, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX8-NEXT:    s_sext_i32_i8 s0, s0
+; GFX8-NEXT:    s_ashr_i32 s0, s0, 6
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_i8_6:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_bfe_u32 s1, 6, 0x100000
+; GFX9-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX9-NEXT:    s_sext_i32_i8 s0, s0
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 6
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i8_6:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_u32 s1, 6, 0x100000
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_sext_i32_i8 s0, s0
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 6
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i8 %value, 6
+  %ashr = ashr i8 %shl, 6
+  ret i8 %ashr
+}
+
+define i24 @v_sext_inreg_i24_12(i24 %value) {
+; GCN-LABEL: v_sext_inreg_i24_12:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 24
+; GCN-NEXT:    v_ashrrev_i32_e32 v0, 12, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i24_12:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 24
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v0, 12, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i24 %value, 12
+  %ashr = ashr i24 %value, 12
+  ret i24 %ashr
+}
+
+define i24 @v_sext_inreg_i24_7(i24 %value) {
+; GCN-LABEL: v_sext_inreg_i24_7:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_lshlrev_b32_e32 v0, 14, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i24_7:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_lshlrev_b32_e32 v0, 14, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i24 %value, 7
+  %ashr = shl i24 %shl, 7
+  ret i24 %ashr
+}
+
+define amdgpu_ps i24 @s_sext_inreg_i24_8(i24 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i24_8:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_sext_i32_i16 s0, s0
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i24_8:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_sext_i32_i16 s0, s0
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i24 %value, 8
+  %ashr = ashr i24 %shl, 8
+  ret i24 %ashr
+}
+
+define amdgpu_ps i24 @s_sext_inreg_i24_7(i24 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i24_7:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i32 s0, s0, 0x110000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i24_7:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i32 s0, s0, 0x110000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i24 %value, 7
+  %ashr = ashr i24 %shl, 7
+  ret i24 %ashr
+}
+
+define i32 @v_sext_inreg_i32_3(i32 %value) {
+; GCN-LABEL: v_sext_inreg_i32_3:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 29
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i32_3:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 29
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i32 %value, 3
+  %ashr = ashr i32 %shl, 3
+  ret i32 %ashr
+}
+
+define i32 @v_sext_inreg_i32_31(i32 %value) {
+; GCN-LABEL: v_sext_inreg_i32_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_ashrrev_i32_e32 v0, 31, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i32_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v0, 31, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i32 %value, 31
+  %ashr = ashr i32 %value, 31
+  ret i32 %ashr
+}
+
+define amdgpu_ps i32 @s_sext_inreg_i32_2(i32 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i32_2:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_lshl_b32 s0, s0, 4
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i32_2:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 4
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i32 %value, 2
+  %ashr = shl i32 %shl, 2
+  ret i32 %ashr
+}
+
+define amdgpu_ps i32 @s_sext_inreg_i32_31(i32 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i32_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i32 s0, s0, 0x10000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i32_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i32 s0, s0, 0x10000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i32 %value, 31
+  %ashr = ashr i32 %shl, 31
+  ret i32 %ashr
+}
+
+define <2 x i32> @v_sext_inreg_v2i32_14(<2 x i32> %value) {
+; GCN-LABEL: v_sext_inreg_v2i32_14:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 18
+; GCN-NEXT:    v_bfe_i32 v1, v1, 0, 18
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i32_14:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 18
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v1, 0, 18
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i32> %value, <i32 14, i32 14>
+  %ashr = ashr <2 x i32> %shl, <i32 14, i32 14>
+  ret <2 x i32> %ashr
+}
+
+define <2 x i32> @v_sext_inreg_v2i32_31(<2 x i32> %value) {
+; GCN-LABEL: v_sext_inreg_v2i32_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GCN-NEXT:    v_bfe_i32 v1, v1, 0, 1
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i32_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v1, 0, 1
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i32> %value, <i32 31, i32 31>
+  %shr = ashr <2 x i32> %shl, <i32 31, i32 31>
+  ret <2 x i32> %shr
+}
+
+define amdgpu_ps <2 x i32> @s_sext_inreg_v2i32_22(<2 x i32> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v2i32_22:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i32 s0, s0, 0xa0000
+; GCN-NEXT:    s_bfe_i32 s1, s1, 0xa0000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v2i32_22:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i32 s0, s0, 0xa0000
+; GFX10PLUS-NEXT:    s_bfe_i32 s1, s1, 0xa0000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <2 x i32> %value, <i32 22, i32 22>
+  %ashr = ashr <2 x i32> %shl, <i32 22, i32 22>
+  ret <2 x i32> %ashr
+}
+
+define <3 x i32> @v_sext_inreg_v3i32_16(<3 x i32> %value, <3 x i32> %amount) {
+; GCN-LABEL: v_sext_inreg_v3i32_16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 16
+; GCN-NEXT:    v_bfe_i32 v1, v1, 0, 16
+; GCN-NEXT:    v_bfe_i32 v2, v2, 0, 16
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v3i32_16:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 16
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v1, 0, 16
+; GFX10PLUS-NEXT:    v_bfe_i32 v2, v2, 0, 16
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <3 x i32> %value, <i32 16, i32 16, i32 16>
+  %ashr = ashr <3 x i32> %shl, <i32 16, i32 16, i32 16>
+  ret <3 x i32> %ashr
+}
+
+define amdgpu_ps <3 x i32> @s_sext_inreg_v3i32_22(<3 x i32> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v3i32_22:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_mov_b32 s0, 0
+; GCN-NEXT:    s_mov_b32 s1, 0
+; GCN-NEXT:    s_mov_b32 s2, 0
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v3i32_22:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_mov_b32 s0, 0
+; GFX10PLUS-NEXT:    s_mov_b32 s1, 0
+; GFX10PLUS-NEXT:    s_mov_b32 s2, 0
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <3 x i32> %value, <i32 22, i32 22, i32 22>
+  %ashr = shl <3 x i32> %shl, <i32 22, i32 22, i32 22>
+  ret <3 x i32> %ashr
+}
+
+define <4 x i32> @v_sext_inreg_v4i32_6(<4 x i32> %value) {
+; GCN-LABEL: v_sext_inreg_v4i32_6:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 26
+; GCN-NEXT:    v_bfe_i32 v1, v1, 0, 26
+; GCN-NEXT:    v_bfe_i32 v2, v2, 0, 26
+; GCN-NEXT:    v_bfe_i32 v3, v3, 0, 26
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v4i32_6:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 26
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v1, 0, 26
+; GFX10PLUS-NEXT:    v_bfe_i32 v2, v2, 0, 26
+; GFX10PLUS-NEXT:    v_bfe_i32 v3, v3, 0, 26
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <4 x i32> %value, <i32 6, i32 6, i32 6, i32 6>
+  %ashr = ashr <4 x i32> %shl, <i32 6, i32 6, i32 6, i32 6>
+  ret <4 x i32> %ashr
+}
+
+define amdgpu_ps <4 x i32> @s_sext_inreg_v4i32_13(<4 x i32> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v4i32_13:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i32 s0, s0, 0x130000
+; GCN-NEXT:    s_bfe_i32 s1, s1, 0x130000
+; GCN-NEXT:    s_bfe_i32 s2, s2, 0x130000
+; GCN-NEXT:    s_bfe_i32 s3, s3, 0x130000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v4i32_13:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i32 s0, s0, 0x130000
+; GFX10PLUS-NEXT:    s_bfe_i32 s1, s1, 0x130000
+; GFX10PLUS-NEXT:    s_bfe_i32 s2, s2, 0x130000
+; GFX10PLUS-NEXT:    s_bfe_i32 s3, s3, 0x130000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <4 x i32> %value, <i32 13, i32 13, i32 13, i32 13>
+  %ashr = ashr <4 x i32> %shl, <i32 13, i32 13, i32 13, i32 13>
+  ret <4 x i32> %ashr
+}
+
+define <5 x i32> @v_sext_inreg_v5i32_30(<5 x i32> %value) {
+; GCN-LABEL: v_sext_inreg_v5i32_30:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 2
+; GCN-NEXT:    v_bfe_i32 v1, v1, 0, 2
+; GCN-NEXT:    v_bfe_i32 v2, v2, 0, 2
+; GCN-NEXT:    v_bfe_i32 v3, v3, 0, 2
+; GCN-NEXT:    v_bfe_i32 v4, v4, 0, 2
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v5i32_30:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 2
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v1, 0, 2
+; GFX10PLUS-NEXT:    v_bfe_i32 v2, v2, 0, 2
+; GFX10PLUS-NEXT:    v_bfe_i32 v3, v3, 0, 2
+; GFX10PLUS-NEXT:    v_bfe_i32 v4, v4, 0, 2
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <5 x i32> %value, <i32 30, i32 30, i32 30, i32 30, i32 30>
+  %ashr = ashr <5 x i32> %shl, <i32 30, i32 30, i32 30, i32 30, i32 30>
+  ret <5 x i32> %ashr
+}
+
+define amdgpu_ps <5 x i32> @s_sext_inreg_v5i32_19(<5 x i32> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v5i32_19:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_ashr_i32 s0, s0, 19
+; GCN-NEXT:    s_ashr_i32 s1, s1, 19
+; GCN-NEXT:    s_ashr_i32 s2, s2, 19
+; GCN-NEXT:    s_ashr_i32 s3, s3, 19
+; GCN-NEXT:    s_ashr_i32 s4, s4, 19
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v5i32_19:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 19
+; GFX10PLUS-NEXT:    s_ashr_i32 s1, s1, 19
+; GFX10PLUS-NEXT:    s_ashr_i32 s2, s2, 19
+; GFX10PLUS-NEXT:    s_ashr_i32 s3, s3, 19
+; GFX10PLUS-NEXT:    s_ashr_i32 s4, s4, 19
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <5 x i32> %value, <i32 19, i32 19, i32 19, i32 19, i32 19>
+  %ashr = ashr <5 x i32> %value, <i32 19, i32 19, i32 19, i32 19, i32 19>
+  ret <5 x i32> %ashr
+}
+
+define <16 x i32> @v_sext_inreg_v16i32_27(<16 x i32> %value) {
+; GCN-LABEL: v_sext_inreg_v16i32_27:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_mov_b32_e32 v0, 0
+; GCN-NEXT:    v_mov_b32_e32 v1, 0
+; GCN-NEXT:    v_mov_b32_e32 v2, 0
+; GCN-NEXT:    v_mov_b32_e32 v3, 0
+; GCN-NEXT:    v_mov_b32_e32 v4, 0
+; GCN-NEXT:    v_mov_b32_e32 v5, 0
+; GCN-NEXT:    v_mov_b32_e32 v6, 0
+; GCN-NEXT:    v_mov_b32_e32 v7, 0
+; GCN-NEXT:    v_mov_b32_e32 v8, 0
+; GCN-NEXT:    v_mov_b32_e32 v9, 0
+; GCN-NEXT:    v_mov_b32_e32 v10, 0
+; GCN-NEXT:    v_mov_b32_e32 v11, 0
+; GCN-NEXT:    v_mov_b32_e32 v12, 0
+; GCN-NEXT:    v_mov_b32_e32 v13, 0
+; GCN-NEXT:    v_mov_b32_e32 v14, 0
+; GCN-NEXT:    v_mov_b32_e32 v15, 0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10-LABEL: v_sext_inreg_v16i32_27:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10-NEXT:    v_mov_b32_e32 v0, 0
+; GFX10-NEXT:    v_mov_b32_e32 v1, 0
+; GFX10-NEXT:    v_mov_b32_e32 v2, 0
+; GFX10-NEXT:    v_mov_b32_e32 v3, 0
+; GFX10-NEXT:    v_mov_b32_e32 v4, 0
+; GFX10-NEXT:    v_mov_b32_e32 v5, 0
+; GFX10-NEXT:    v_mov_b32_e32 v6, 0
+; GFX10-NEXT:    v_mov_b32_e32 v7, 0
+; GFX10-NEXT:    v_mov_b32_e32 v8, 0
+; GFX10-NEXT:    v_mov_b32_e32 v9, 0
+; GFX10-NEXT:    v_mov_b32_e32 v10, 0
+; GFX10-NEXT:    v_mov_b32_e32 v11, 0
+; GFX10-NEXT:    v_mov_b32_e32 v12, 0
+; GFX10-NEXT:    v_mov_b32_e32 v13, 0
+; GFX10-NEXT:    v_mov_b32_e32 v14, 0
+; GFX10-NEXT:    v_mov_b32_e32 v15, 0
+; GFX10-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX11-LABEL: v_sext_inreg_v16i32_27:
+; GFX11:       ; %bb.0:
+; GFX11-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX11-NEXT:    v_dual_mov_b32 v0, 0 :: v_dual_mov_b32 v1, 0
+; GFX11-NEXT:    v_dual_mov_b32 v2, 0 :: v_dual_mov_b32 v3, 0
+; GFX11-NEXT:    v_dual_mov_b32 v4, 0 :: v_dual_mov_b32 v5, 0
+; GFX11-NEXT:    v_dual_mov_b32 v6, 0 :: v_dual_mov_b32 v7, 0
+; GFX11-NEXT:    v_dual_mov_b32 v8, 0 :: v_dual_mov_b32 v9, 0
+; GFX11-NEXT:    v_dual_mov_b32 v10, 0 :: v_dual_mov_b32 v11, 0
+; GFX11-NEXT:    v_dual_mov_b32 v12, 0 :: v_dual_mov_b32 v13, 0
+; GFX11-NEXT:    v_dual_mov_b32 v14, 0 :: v_dual_mov_b32 v15, 0
+; GFX11-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <16 x i32> %value, <i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27>
+  %ashr = shl <16 x i32> %shl, <i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27, i32 27>
+  ret <16 x i32> %ashr
+}
+
+define amdgpu_ps <16 x i32> @s_sext_inreg_v16i32_3(<16 x i32> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v16i32_3:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_lshl_b32 s0, s0, 6
+; GCN-NEXT:    s_lshl_b32 s1, s1, 6
+; GCN-NEXT:    s_lshl_b32 s2, s2, 6
+; GCN-NEXT:    s_lshl_b32 s3, s3, 6
+; GCN-NEXT:    s_lshl_b32 s4, s4, 6
+; GCN-NEXT:    s_lshl_b32 s5, s5, 6
+; GCN-NEXT:    s_lshl_b32 s6, s6, 6
+; GCN-NEXT:    s_lshl_b32 s7, s7, 6
+; GCN-NEXT:    s_lshl_b32 s8, s8, 6
+; GCN-NEXT:    s_lshl_b32 s9, s9, 6
+; GCN-NEXT:    s_lshl_b32 s10, s10, 6
+; GCN-NEXT:    s_lshl_b32 s11, s11, 6
+; GCN-NEXT:    s_lshl_b32 s12, s12, 6
+; GCN-NEXT:    s_lshl_b32 s13, s13, 6
+; GCN-NEXT:    s_lshl_b32 s14, s14, 6
+; GCN-NEXT:    s_lshl_b32 s15, s15, 6
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v16i32_3:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s2, s2, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s3, s3, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s4, s4, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s5, s5, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s6, s6, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s7, s7, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s8, s8, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s9, s9, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s10, s10, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s11, s11, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s12, s12, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s13, s13, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s14, s14, 6
+; GFX10PLUS-NEXT:    s_lshl_b32 s15, s15, 6
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <16 x i32> %value, <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+  %ashr = shl <16 x i32> %shl, <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
+  ret <16 x i32> %ashr
+}
+
+define i16 @v_sext_inreg_i16_4(i16 %value) {
+; GFX6-LABEL: v_sext_inreg_i16_4:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 12
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_i16_4:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_lshlrev_b16_e32 v0, 4, v0
+; GFX8-NEXT:    v_ashrrev_i16_e32 v0, 4, v0
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_i16_4:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_bfe_i32 v0, v0, 0, 12
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i16_4:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 12
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i16 %value, 4
+  %ashr = ashr i16 %shl, 4
+  ret i16 %ashr
+}
+
+define i16 @v_sext_inreg_i16_15(i16 %value) {
+; GFX6-LABEL: v_sext_inreg_i16_15:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_i16_15:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_lshlrev_b16_e32 v0, 15, v0
+; GFX8-NEXT:    v_ashrrev_i16_e32 v0, 15, v0
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_i16_15:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i16_15:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i16 %value, 15
+  %ashr = ashr i16 %shl, 15
+  ret i16 %ashr
+}
+
+define amdgpu_ps i16 @s_sext_inreg_i16_9(i16 inreg %value) {
+; GFX6-LABEL: s_sext_inreg_i16_9:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_bfe_i32 s0, s0, 0x70000
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_i16_9:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s1, 9, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX8-NEXT:    s_sext_i32_i16 s0, s0
+; GFX8-NEXT:    s_ashr_i32 s0, s0, 9
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_i16_9:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_bfe_u32 s1, 9, 0x100000
+; GFX9-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX9-NEXT:    s_sext_i32_i16 s0, s0
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 9
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i16_9:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_u32 s1, 9, 0x100000
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_sext_i32_i16 s0, s0
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 9
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i16 %value, 9
+  %ashr = ashr i16 %shl, 9
+  ret i16 %ashr
+}
+
+define amdgpu_ps i16 @s_sext_inreg_i16_15(i16 inreg %value) {
+; GFX6-LABEL: s_sext_inreg_i16_15:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_bfe_i32 s0, s0, 0x10000
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_i16_15:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s1, 15, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX8-NEXT:    s_sext_i32_i16 s0, s0
+; GFX8-NEXT:    s_ashr_i32 s0, s0, 15
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_i16_15:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_bfe_u32 s1, 15, 0x100000
+; GFX9-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX9-NEXT:    s_sext_i32_i16 s0, s0
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 15
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i16_15:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_u32 s1, 15, 0x100000
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_sext_i32_i16 s0, s0
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 15
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i16 %value, 15
+  %ashr = ashr i16 %shl, 15
+  ret i16 %ashr
+}
+
+define <2 x i16> @v_sext_inreg_v2i16_8(<2 x i16> %value) {
+; GFX6-LABEL: v_sext_inreg_v2i16_8:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 8
+; GFX6-NEXT:    v_bfe_i32 v1, v1, 0, 8
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_v2i16_8:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_lshrrev_b32_e32 v1, 16, v0
+; GFX8-NEXT:    v_lshlrev_b16_e32 v1, 8, v1
+; GFX8-NEXT:    v_ashrrev_i16_e32 v1, 8, v1
+; GFX8-NEXT:    v_lshlrev_b16_e32 v0, 8, v0
+; GFX8-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX8-NEXT:    v_or_b32_sdwa v0, sext(v0), v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:BYTE_1 src1_sel:DWORD
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_v2i16_8:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_pk_lshlrev_b16 v0, 8, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_ashrrev_i16 v0, 8, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i16_8:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v0, 8, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_ashrrev_i16 v0, 8, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i16> %value, <i16 8, i16 8>
+  %ashr = ashr <2 x i16> %shl, <i16 8, i16 8>
+  ret <2 x i16> %ashr
+}
+
+define <2 x i16> @v_sext_inreg_v2i16_15(<2 x i16> %value) {
+; GFX6-LABEL: v_sext_inreg_v2i16_15:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX6-NEXT:    v_bfe_i32 v1, v1, 0, 1
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_v2i16_15:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_mov_b32_e32 v2, 15
+; GFX8-NEXT:    v_lshlrev_b16_e32 v1, 15, v0
+; GFX8-NEXT:    v_lshlrev_b16_sdwa v0, v2, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1
+; GFX8-NEXT:    v_ashrrev_i16_e32 v1, 15, v1
+; GFX8-NEXT:    v_ashrrev_i16_sdwa v0, v2, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:DWORD
+; GFX8-NEXT:    v_or_b32_e32 v0, v1, v0
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_v2i16_15:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_pk_lshlrev_b16 v0, 15, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_ashrrev_i16 v0, 15, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i16_15:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v0, 15, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_ashrrev_i16 v0, 15, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i16> %value, <i16 15, i16 15>
+  %ashr = ashr <2 x i16> %shl, <i16 15, i16 15>
+  ret <2 x i16> %ashr
+}
+
+define amdgpu_ps i32 @s_sext_inreg_v2i16_11(<2 x i16> inreg %value) {
+; GFX6-LABEL: s_sext_inreg_v2i16_11:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_bfe_i32 s1, s1, 0x50000
+; GFX6-NEXT:    s_bfe_i32 s0, s0, 0x50000
+; GFX6-NEXT:    s_and_b32 s1, s1, 0xffff
+; GFX6-NEXT:    s_and_b32 s0, s0, 0xffff
+; GFX6-NEXT:    s_lshl_b32 s1, s1, 16
+; GFX6-NEXT:    s_or_b32 s0, s0, s1
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_v2i16_11:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_lshr_b32 s1, s0, 16
+; GFX8-NEXT:    s_bfe_u32 s2, 11, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s2
+; GFX8-NEXT:    s_lshl_b32 s1, s1, s2
+; GFX8-NEXT:    s_sext_i32_i16 s0, s0
+; GFX8-NEXT:    s_sext_i32_i16 s1, s1
+; GFX8-NEXT:    s_ashr_i32 s0, s0, 11
+; GFX8-NEXT:    s_ashr_i32 s1, s1, 11
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 16
+; GFX8-NEXT:    s_and_b32 s0, s0, 0xffff
+; GFX8-NEXT:    s_or_b32 s0, s1, s0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_v2i16_11:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_lshr_b32 s1, s0, 16
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 0xb000b
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 11
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s0, s1
+; GFX9-NEXT:    s_sext_i32_i16 s1, s0
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 16
+; GFX9-NEXT:    s_sext_i32_i16 s2, 0xb000b
+; GFX9-NEXT:    s_ashr_i32 s1, s1, s2
+; GFX9-NEXT:    s_ashr_i32 s0, s0, 11
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s1, s0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v2i16_11:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshr_b32 s1, s0, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 0xb000b
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 11
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s0, s1
+; GFX10PLUS-NEXT:    s_sext_i32_i16 s1, 0xb000b
+; GFX10PLUS-NEXT:    s_sext_i32_i16 s2, s0
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 16
+; GFX10PLUS-NEXT:    s_ashr_i32 s1, s2, s1
+; GFX10PLUS-NEXT:    s_ashr_i32 s0, s0, 11
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s1, s0
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <2 x i16> %value, <i16 11, i16 11>
+  %ashr = ashr <2 x i16> %shl, <i16 11, i16 11>
+  %cast = bitcast <2 x i16> %ashr to i32
+  ret i32 %cast
+}
+
+; FIXME
+; define <3 x i16> @v_sext_inreg_v3i16_4(<3 x i16> %value) {
+;   %shl = shl <3 x i16> %value, <i16 4, i16 4, i16 4>
+;   %ashr = ashr <3 x i16> %shl, <i16 4, i16 4, i16 4>
+;   ret <3 x i16> %ashr
+; }
+
+; define amdgpu_ps <3 x i16> @s_sext_inreg_v3i16_4(<3 x i16> inreg %value) {
+;   %shl = shl <3 x i16> %value, <i16 4, i16 4, i16 4>
+;   %ashr = ashr <3 x i16> %shl, <i16 4, i16 4, i16 4>
+;   ret <3 x i16> %ashr
+; }
+
+define <2 x float> @v_sext_inreg_v4i16_3(<4 x i16> %value) {
+; GFX6-LABEL: v_sext_inreg_v4i16_3:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_bfe_i32 v1, v1, 0, 13
+; GFX6-NEXT:    v_bfe_i32 v0, v0, 0, 13
+; GFX6-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX6-NEXT:    v_bfe_i32 v2, v2, 0, 13
+; GFX6-NEXT:    v_bfe_i32 v3, v3, 0, 13
+; GFX6-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX6-NEXT:    v_or_b32_e32 v0, v0, v1
+; GFX6-NEXT:    v_and_b32_e32 v1, 0xffff, v2
+; GFX6-NEXT:    v_and_b32_e32 v2, 0xffff, v3
+; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
+; GFX6-NEXT:    v_or_b32_e32 v1, v1, v2
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_v4i16_3:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_mov_b32_e32 v3, 3
+; GFX8-NEXT:    v_lshlrev_b16_e32 v2, 3, v0
+; GFX8-NEXT:    v_lshlrev_b16_sdwa v0, v3, v0 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1
+; GFX8-NEXT:    v_lshlrev_b16_e32 v4, 3, v1
+; GFX8-NEXT:    v_lshlrev_b16_sdwa v1, v3, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:WORD_1
+; GFX8-NEXT:    v_ashrrev_i16_e32 v2, 3, v2
+; GFX8-NEXT:    v_ashrrev_i16_sdwa v0, v3, v0 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:DWORD
+; GFX8-NEXT:    v_or_b32_e32 v0, v2, v0
+; GFX8-NEXT:    v_ashrrev_i16_e32 v2, 3, v4
+; GFX8-NEXT:    v_ashrrev_i16_sdwa v1, v3, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:DWORD src1_sel:DWORD
+; GFX8-NEXT:    v_or_b32_e32 v1, v2, v1
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_v4i16_3:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_pk_lshlrev_b16 v0, 3, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v1, 3, v1 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_ashrrev_i16 v0, 3, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_ashrrev_i16 v1, 3, v1 op_sel_hi:[0,1]
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v4i16_3:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v0, 3, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v1, 3, v1 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_ashrrev_i16 v0, 3, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_ashrrev_i16 v1, 3, v1 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <4 x i16> %value, <i16 3, i16 3, i16 3, i16 3>
+  %ashr = ashr <4 x i16> %shl, <i16 3, i16 3, i16 3, i16 3>
+  %cast = bitcast <4 x i16> %ashr to <2 x float>
+  ret <2 x float> %cast
+}
+
+define amdgpu_ps <2 x i32> @s_sext_inreg_v4i16_14(<4 x i16> inreg %value) {
+; GFX6-LABEL: s_sext_inreg_v4i16_14:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_lshl_b32 s0, s0, 28
+; GFX6-NEXT:    s_lshl_b32 s1, s2, 28
+; GFX6-NEXT:    s_and_b32 s0, s0, 0xffff
+; GFX6-NEXT:    s_and_b32 s1, s1, 0xffff
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_v4i16_14:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s0, 0, 0x100000
+; GFX8-NEXT:    s_mov_b32 s1, s0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_v4i16_14:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_lshr_b32 s2, s0, 16
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 0xe000e
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s0, s2
+; GFX9-NEXT:    s_lshr_b32 s2, s1, 16
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 0xe000e
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX9-NEXT:    s_pack_ll_b32_b16 s1, s1, s2
+; GFX9-NEXT:    s_lshr_b32 s2, s0, 16
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 0xe000e
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s0, s2
+; GFX9-NEXT:    s_lshr_b32 s2, s1, 16
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 0xe000e
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX9-NEXT:    s_pack_ll_b32_b16 s1, s1, s2
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v4i16_14:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshr_b32 s2, s0, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s3, s1, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 0xe000e
+; GFX10PLUS-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 0xe000e
+; GFX10PLUS-NEXT:    s_lshl_b32 s3, s3, 14
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s0, s2
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s1, s1, s3
+; GFX10PLUS-NEXT:    s_lshr_b32 s2, s0, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s3, s1, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 0xe000e
+; GFX10PLUS-NEXT:    s_lshl_b32 s2, s2, 14
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 0xe000e
+; GFX10PLUS-NEXT:    s_lshl_b32 s3, s3, 14
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s0, s2
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s1, s1, s3
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <4 x i16> %value, <i16 14, i16 14, i16 14, i16 14>
+  %ashr = shl <4 x i16> %shl, <i16 14, i16 14, i16 14, i16 14>
+  %cast = bitcast <4 x i16> %ashr to <2 x i32>
+  ret <2 x i32> %cast
+}
+
+; FIXME
+; define <5 x i16> @v_sext_inreg_v5i16(<5 x i16> %value) {
+;   %shl = shl <5 x i16> %value, %amount
+;   ret <5 x i16> %result
+; }
+
+; define amdgpu_ps <5 x i16> @s_sext_inreg_v5i16(<5 x i16> inreg %value) {
+;   %shl = shl <5 x i16> %value, %amount
+;   ret <5 x i16> %result
+; }
+
+; define <3 x float> @v_sext_inreg_v6i16(<6 x i16> %value) {
+;   %shl = shl <6 x i16> %value, %amount
+;   %cast = bitcast <6 x i16> %result to <3 x float>
+;   ret <3 x float> %cast
+; }
+
+; define amdgpu_ps <3 x i32> @s_sext_inreg_v6i16(<6 x i16> inreg %value) {
+;   %shl = shl <6 x i16> %value, %amount
+;   %cast = bitcast <6 x i16> %result to <3 x i32>
+;   ret <3 x i32> %cast
+; }
+
+define <4 x float> @v_sext_inreg_v8i16_11(<8 x i16> %value) {
+; GFX6-LABEL: v_sext_inreg_v8i16_11:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_lshlrev_b32_e32 v0, 22, v0
+; GFX6-NEXT:    v_lshlrev_b32_e32 v1, 22, v2
+; GFX6-NEXT:    v_lshlrev_b32_e32 v2, 22, v4
+; GFX6-NEXT:    v_lshlrev_b32_e32 v3, 22, v6
+; GFX6-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX6-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX6-NEXT:    v_and_b32_e32 v2, 0xffff, v2
+; GFX6-NEXT:    v_and_b32_e32 v3, 0xffff, v3
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_v8i16_11:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    s_bfe_u32 s4, 0, 0x100000
+; GFX8-NEXT:    v_mov_b32_e32 v0, s4
+; GFX8-NEXT:    v_mov_b32_e32 v1, s4
+; GFX8-NEXT:    v_mov_b32_e32 v2, s4
+; GFX8-NEXT:    v_mov_b32_e32 v3, s4
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_v8i16_11:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_pk_lshlrev_b16 v0, 11, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v1, 11, v1 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v2, 11, v2 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v3, 11, v3 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v0, 11, v0 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v1, 11, v1 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v2, 11, v2 op_sel_hi:[0,1]
+; GFX9-NEXT:    v_pk_lshlrev_b16 v3, 11, v3 op_sel_hi:[0,1]
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v8i16_11:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v0, 11, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v1, 11, v1 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v2, 11, v2 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v3, 11, v3 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v0, 11, v0 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v1, 11, v1 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v2, 11, v2 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    v_pk_lshlrev_b16 v3, 11, v3 op_sel_hi:[0,1]
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <8 x i16> %value, <i16 11, i16 11, i16 11, i16 11, i16 11, i16 11, i16 11, i16 11>
+  %ashr = shl <8 x i16> %shl, <i16 11, i16 11, i16 11, i16 11, i16 11, i16 11, i16 11, i16 11>
+  %cast = bitcast <8 x i16> %ashr to <4 x float>
+  ret <4 x float> %cast
+}
+
+define amdgpu_ps <4 x i32> @s_sext_inreg_v8i16_5(<8 x i16> inreg %value) {
+; GFX6-LABEL: s_sext_inreg_v8i16_5:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_lshl_b32 s0, s0, 10
+; GFX6-NEXT:    s_lshl_b32 s2, s2, 10
+; GFX6-NEXT:    s_and_b32 s0, s0, 0xffff
+; GFX6-NEXT:    s_lshl_b32 s1, s1, 26
+; GFX6-NEXT:    s_lshl_b32 s4, s4, 10
+; GFX6-NEXT:    s_or_b32 s0, s0, s1
+; GFX6-NEXT:    s_and_b32 s1, s2, 0xffff
+; GFX6-NEXT:    s_lshl_b32 s2, s3, 26
+; GFX6-NEXT:    s_lshl_b32 s6, s6, 10
+; GFX6-NEXT:    s_or_b32 s1, s1, s2
+; GFX6-NEXT:    s_and_b32 s2, s4, 0xffff
+; GFX6-NEXT:    s_lshl_b32 s3, s5, 26
+; GFX6-NEXT:    s_or_b32 s2, s2, s3
+; GFX6-NEXT:    s_and_b32 s3, s6, 0xffff
+; GFX6-NEXT:    s_lshl_b32 s4, s7, 26
+; GFX6-NEXT:    s_or_b32 s3, s3, s4
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_v8i16_5:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_lshr_b32 s4, s0, 16
+; GFX8-NEXT:    s_bfe_u32 s8, 10, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s4, s4, s8
+; GFX8-NEXT:    s_lshr_b32 s5, s1, 16
+; GFX8-NEXT:    s_lshl_b32 s0, s0, s8
+; GFX8-NEXT:    s_bfe_u32 s4, s4, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s5, s5, s8
+; GFX8-NEXT:    s_bfe_u32 s0, s0, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s4, s4, 16
+; GFX8-NEXT:    s_lshr_b32 s6, s2, 16
+; GFX8-NEXT:    s_lshl_b32 s1, s1, s8
+; GFX8-NEXT:    s_or_b32 s0, s0, s4
+; GFX8-NEXT:    s_bfe_u32 s4, s5, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s6, s6, s8
+; GFX8-NEXT:    s_bfe_u32 s1, s1, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s4, s4, 16
+; GFX8-NEXT:    s_lshr_b32 s7, s3, 16
+; GFX8-NEXT:    s_lshl_b32 s2, s2, s8
+; GFX8-NEXT:    s_or_b32 s1, s1, s4
+; GFX8-NEXT:    s_bfe_u32 s4, s6, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s7, s7, s8
+; GFX8-NEXT:    s_bfe_u32 s2, s2, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s4, s4, 16
+; GFX8-NEXT:    s_lshl_b32 s3, s3, s8
+; GFX8-NEXT:    s_or_b32 s2, s2, s4
+; GFX8-NEXT:    s_bfe_u32 s4, s7, 0x100000
+; GFX8-NEXT:    s_bfe_u32 s3, s3, 0x100000
+; GFX8-NEXT:    s_lshl_b32 s4, s4, 16
+; GFX8-NEXT:    s_or_b32 s3, s3, s4
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_v8i16_5:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_lshr_b32 s4, s0, 16
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s0, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s1, 16
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s1, s1, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s2, 16
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s2, s2, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s3, 16
+; GFX9-NEXT:    s_lshl_b32 s3, s3, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s3, s3, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s0, 16
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s0, s0, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s1, 16
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s1, s1, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s2, 16
+; GFX9-NEXT:    s_lshl_b32 s2, s2, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s2, s2, s4
+; GFX9-NEXT:    s_lshr_b32 s4, s3, 16
+; GFX9-NEXT:    s_lshl_b32 s3, s3, 0x50005
+; GFX9-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX9-NEXT:    s_pack_ll_b32_b16 s3, s3, s4
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v8i16_5:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, s0, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s5, s1, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s5, s5, 5
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s0, s4
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s1, s1, s5
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, s2, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s5, s3, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s2, s2, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX10PLUS-NEXT:    s_lshl_b32 s3, s3, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s5, s5, 5
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s2, s2, s4
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s3, s3, s5
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, s0, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s5, s1, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s5, s5, 5
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s0, s0, s4
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s1, s1, s5
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, s2, 16
+; GFX10PLUS-NEXT:    s_lshr_b32 s5, s3, 16
+; GFX10PLUS-NEXT:    s_lshl_b32 s2, s2, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s4, s4, 5
+; GFX10PLUS-NEXT:    s_lshl_b32 s3, s3, 0x50005
+; GFX10PLUS-NEXT:    s_lshl_b32 s5, s5, 5
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s2, s2, s4
+; GFX10PLUS-NEXT:    s_pack_ll_b32_b16 s3, s3, s5
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <8 x i16> %value, <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
+  %ashr = shl <8 x i16> %shl, <i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5, i16 5>
+  %cast = bitcast <8 x i16> %ashr to <4 x i32>
+  ret <4 x i32> %cast
+}
+
+define i64 @v_sext_inreg_i64_23(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_23:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v1, v0, 0, 9
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_23:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v0, 0, 9
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 23
+  %ashr = ashr i64 %shl, 23
+  ret i64 %ashr
+}
+
+define i64 @v_sext_inreg_i64_40(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_40:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 24
+; GCN-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_40:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 24
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 40
+  %ashr = ashr i64 %shl, 40
+  ret i64 %ashr
+}
+
+define i64 @v_sext_inreg_i64_63(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_63:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GCN-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_63:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 1
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 63
+  %ashr = ashr i64 %shl, 63
+  ret i64 %ashr
+}
+
+define i64 @v_sext_inreg_i64_33(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_33:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v0, v0, 0, 31
+; GCN-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_33:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v0, v0, 0, 31
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 33
+  %ashr = ashr i64 %shl, 33
+  ret i64 %ashr
+}
+
+define i64 @v_sext_inreg_i64_32(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_32:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_mov_b32_e32 v0, v1
+; GCN-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_32:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_mov_b32_e32 v0, v1
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v1, 31, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 32
+  %ashr = ashr i64 %value, 32
+  ret i64 %ashr
+}
+
+define i64 @v_sext_inreg_i64_31(i64 %value) {
+; GCN-LABEL: v_sext_inreg_i64_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v1, v0, 0, 1
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i64_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v0, 0, 1
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i64 %value, 31
+  %ashr = ashr i64 %shl, 31
+  ret i64 %ashr
+}
+
+define amdgpu_ps i64 @s_sext_inreg_i64_3(i64 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i64_3:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x3d0000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i64_3:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x3d0000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i64 %value, 3
+  %ashr = ashr i64 %shl, 3
+  ret i64 %ashr
+}
+
+define amdgpu_ps i64 @s_sext_inreg_i64_63(i64 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i64_63:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_mov_b32 s0, 0
+; GCN-NEXT:    s_mov_b32 s1, 0
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i64_63:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_mov_b32 s0, 0
+; GFX10PLUS-NEXT:    s_mov_b32 s1, 0
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i64 %value, 63
+  %ashr = shl i64 %shl, 63
+  ret i64 %ashr
+}
+
+define amdgpu_ps i64 @s_sext_inreg_i64_33(i64 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i64_33:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x1f0000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i64_33:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x1f0000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i64 %value, 33
+  %ashr = ashr i64 %shl, 33
+  ret i64 %ashr
+}
+
+define amdgpu_ps i64 @s_sext_inreg_i64_32(i64 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i64_32:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_ashr_i32 s1, s0, 31
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i64_32:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_ashr_i32 s1, s0, 31
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i64 %value, 32
+  %ashr = ashr i64 %shl, 32
+  ret i64 %ashr
+}
+
+define amdgpu_ps i64 @s_sext_inreg_i64_31(i64 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i64_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x210000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i64_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x210000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i64 %value, 31
+  %ashr = ashr i64 %shl, 31
+  ret i64 %ashr
+}
+
+define <2 x i64> @v_sext_inreg_v2i64_16(<2 x i64> %value) {
+; GCN-LABEL: v_sext_inreg_v2i64_16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v1, v0, 0, 16
+; GCN-NEXT:    v_bfe_i32 v3, v2, 0, 16
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i64_16:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v0, 0, 16
+; GFX10PLUS-NEXT:    v_bfe_i32 v3, v2, 0, 16
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i64> %value, <i64 16, i64 16>
+  %ashr = ashr <2 x i64> %shl, <i64 16, i64 16>
+  ret <2 x i64> %ashr
+}
+
+define <2 x i64> @v_sext_inreg_v2i64_31(<2 x i64> %value) {
+; GCN-LABEL: v_sext_inreg_v2i64_31:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT:    v_bfe_i32 v1, v0, 0, 1
+; GCN-NEXT:    v_bfe_i32 v3, v2, 0, 1
+; GCN-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_v2i64_31:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v0, 0, 1
+; GFX10PLUS-NEXT:    v_bfe_i32 v3, v2, 0, 1
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl <2 x i64> %value, <i64 31, i64 31>
+  %ashr = ashr <2 x i64> %shl, <i64 31, i64 31>
+  ret <2 x i64> %ashr
+}
+
+define amdgpu_ps <2 x i64> @s_sext_inreg_v2i64_30(<2 x i64> inreg %value) {
+; GCN-LABEL: s_sext_inreg_v2i64_30:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x220000
+; GCN-NEXT:    s_bfe_i64 s[2:3], s[2:3], 0x220000
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_v2i64_30:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_i64 s[0:1], s[0:1], 0x220000
+; GFX10PLUS-NEXT:    s_bfe_i64 s[2:3], s[2:3], 0x220000
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl <2 x i64> %value, <i64 30, i64 30>
+  %ashr = ashr <2 x i64> %shl, <i64 30, i64 30>
+  ret <2 x i64> %ashr
+}
+
+define i65 @v_sext_inreg_i65_22(i65 %value) {
+; GFX6-LABEL: v_sext_inreg_i65_22:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_lshl_b64 v[2:3], v[2:3], 22
+; GFX6-NEXT:    v_lshrrev_b32_e32 v3, 10, v1
+; GFX6-NEXT:    v_or_b32_e32 v2, v2, v3
+; GFX6-NEXT:    v_bfe_i32 v2, v2, 0, 1
+; GFX6-NEXT:    v_lshr_b64 v[0:1], v[0:1], 0
+; GFX6-NEXT:    v_ashrrev_i32_e32 v3, 31, v2
+; GFX6-NEXT:    v_bfe_u32 v1, v1, 0, 10
+; GFX6-NEXT:    v_lshlrev_b32_e32 v4, 10, v2
+; GFX6-NEXT:    v_ashr_i64 v[2:3], v[2:3], 22
+; GFX6-NEXT:    v_or_b32_e32 v1, v1, v4
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_i65_22:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_lshlrev_b64 v[2:3], 22, v[2:3]
+; GFX8-NEXT:    v_lshrrev_b32_e32 v3, 10, v1
+; GFX8-NEXT:    v_or_b32_e32 v2, v2, v3
+; GFX8-NEXT:    v_bfe_i32 v2, v2, 0, 1
+; GFX8-NEXT:    v_lshrrev_b64 v[0:1], 0, v[0:1]
+; GFX8-NEXT:    v_ashrrev_i32_e32 v3, 31, v2
+; GFX8-NEXT:    v_bfe_u32 v1, v1, 0, 10
+; GFX8-NEXT:    v_lshlrev_b32_e32 v4, 10, v2
+; GFX8-NEXT:    v_ashrrev_i64 v[2:3], 22, v[2:3]
+; GFX8-NEXT:    v_or_b32_e32 v1, v1, v4
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_i65_22:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_lshlrev_b64 v[2:3], 22, v[2:3]
+; GFX9-NEXT:    v_lshrrev_b32_e32 v3, 10, v1
+; GFX9-NEXT:    v_or_b32_e32 v2, v2, v3
+; GFX9-NEXT:    v_bfe_i32 v2, v2, 0, 1
+; GFX9-NEXT:    v_lshrrev_b64 v[0:1], 0, v[0:1]
+; GFX9-NEXT:    v_ashrrev_i32_e32 v3, 31, v2
+; GFX9-NEXT:    v_bfe_u32 v1, v1, 0, 10
+; GFX9-NEXT:    v_lshlrev_b32_e32 v4, 10, v2
+; GFX9-NEXT:    v_ashrrev_i64 v[2:3], 22, v[2:3]
+; GFX9-NEXT:    v_or_b32_e32 v1, v1, v4
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i65_22:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_lshlrev_b64 v[2:3], 22, v[2:3]
+; GFX10PLUS-NEXT:    v_lshrrev_b32_e32 v3, 10, v1
+; GFX10PLUS-NEXT:    v_lshrrev_b64 v[0:1], 0, v[0:1]
+; GFX10PLUS-NEXT:    v_or_b32_e32 v2, v2, v3
+; GFX10PLUS-NEXT:    v_bfe_u32 v1, v1, 0, 10
+; GFX10PLUS-NEXT:    v_bfe_i32 v2, v2, 0, 1
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v3, 31, v2
+; GFX10PLUS-NEXT:    v_lshlrev_b32_e32 v4, 10, v2
+; GFX10PLUS-NEXT:    v_ashrrev_i64 v[2:3], 22, v[2:3]
+; GFX10PLUS-NEXT:    v_or_b32_e32 v1, v1, v4
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i65 %value, 22
+  %ashr = ashr i65 %shl, 22
+  ret i65 %ashr
+}
+
+define i65 @v_sext_inreg_i65_33(i65 %value) {
+; GFX6-LABEL: v_sext_inreg_i65_33:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX6-NEXT:    v_mov_b32_e32 v3, v1
+; GFX6-NEXT:    v_bfe_i32 v1, v2, 0, 1
+; GFX6-NEXT:    v_ashrrev_i32_e32 v2, 31, v1
+; GFX6-NEXT:    v_lshl_b64 v[0:1], v[1:2], 31
+; GFX6-NEXT:    v_lshrrev_b32_e32 v3, 1, v3
+; GFX6-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX6-NEXT:    v_ashrrev_i32_e32 v2, 1, v2
+; GFX6-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_sext_inreg_i65_33:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT:    v_mov_b32_e32 v3, v1
+; GFX8-NEXT:    v_bfe_i32 v1, v2, 0, 1
+; GFX8-NEXT:    v_ashrrev_i32_e32 v2, 31, v1
+; GFX8-NEXT:    v_lshlrev_b64 v[0:1], 31, v[1:2]
+; GFX8-NEXT:    v_lshrrev_b32_e32 v3, 1, v3
+; GFX8-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX8-NEXT:    v_ashrrev_i32_e32 v2, 1, v2
+; GFX8-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_sext_inreg_i65_33:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT:    v_mov_b32_e32 v3, v1
+; GFX9-NEXT:    v_bfe_i32 v1, v2, 0, 1
+; GFX9-NEXT:    v_ashrrev_i32_e32 v2, 31, v1
+; GFX9-NEXT:    v_lshlrev_b64 v[0:1], 31, v[1:2]
+; GFX9-NEXT:    v_lshrrev_b32_e32 v3, 1, v3
+; GFX9-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX9-NEXT:    v_ashrrev_i32_e32 v2, 1, v2
+; GFX9-NEXT:    s_setpc_b64 s[30:31]
+;
+; GFX10PLUS-LABEL: v_sext_inreg_i65_33:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10PLUS-NEXT:    s_waitcnt_vscnt null, 0x0
+; GFX10PLUS-NEXT:    v_mov_b32_e32 v3, v1
+; GFX10PLUS-NEXT:    v_bfe_i32 v1, v2, 0, 1
+; GFX10PLUS-NEXT:    v_lshrrev_b32_e32 v3, 1, v3
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v2, 31, v1
+; GFX10PLUS-NEXT:    v_lshlrev_b64 v[0:1], 31, v[1:2]
+; GFX10PLUS-NEXT:    v_ashrrev_i32_e32 v2, 1, v2
+; GFX10PLUS-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX10PLUS-NEXT:    s_setpc_b64 s[30:31]
+  %shl = shl i65 %value, 33
+  %ashr = ashr i65 %value, 33
+  ret i65 %ashr
+}
+
+define amdgpu_ps i65 @s_sext_inreg_i65_18(i65 inreg %value) {
+; GCN-LABEL: s_sext_inreg_i65_18:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    s_lshl_b64 s[2:3], s[2:3], 18
+; GCN-NEXT:    s_lshr_b32 s4, s1, 14
+; GCN-NEXT:    s_mov_b32 s5, 0
+; GCN-NEXT:    s_or_b64 s[2:3], s[2:3], s[4:5]
+; GCN-NEXT:    s_bfe_i64 s[2:3], s[2:3], 0x10000
+; GCN-NEXT:    s_bfe_u64 s[0:1], s[0:1], 0x2e0000
+; GCN-NEXT:    s_lshl_b32 s7, s2, 14
+; GCN-NEXT:    s_mov_b32 s6, s5
+; GCN-NEXT:    s_or_b64 s[0:1], s[0:1], s[6:7]
+; GCN-NEXT:    s_ashr_i64 s[2:3], s[2:3], 18
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i65_18:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_lshl_b64 s[2:3], s[2:3], 18
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, s1, 14
+; GFX10PLUS-NEXT:    s_mov_b32 s5, 0
+; GFX10PLUS-NEXT:    s_bfe_u64 s[0:1], s[0:1], 0x2e0000
+; GFX10PLUS-NEXT:    s_or_b64 s[2:3], s[2:3], s[4:5]
+; GFX10PLUS-NEXT:    s_mov_b32 s6, s5
+; GFX10PLUS-NEXT:    s_bfe_i64 s[2:3], s[2:3], 0x10000
+; GFX10PLUS-NEXT:    s_lshl_b32 s7, s2, 14
+; GFX10PLUS-NEXT:    s_ashr_i64 s[2:3], s[2:3], 18
+; GFX10PLUS-NEXT:    s_or_b64 s[0:1], s[0:1], s[6:7]
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i65 %value, 18
+  %ashr = ashr i65 %shl, 18
+  ret i65 %ashr
+}
+
+define amdgpu_ps i65 @s_sext_inreg_i65_33(i65 inreg %value) {
+; GFX6-LABEL: s_sext_inreg_i65_33:
+; GFX6:       ; %bb.0:
+; GFX6-NEXT:    s_mov_b32 s0, 0
+; GFX6-NEXT:    s_mov_b32 s1, 0
+; GFX6-NEXT:    s_mov_b32 s2, 0
+; GFX6-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_sext_inreg_i65_33:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_bfe_u32 s0, 1, 0x100000
+; GFX8-NEXT:    s_bfe_u32 s1, 2, 0x100000
+; GFX8-NEXT:    s_lshr_b32 s0, 0, s0
+; GFX8-NEXT:    s_lshr_b32 s1, 0, s1
+; GFX8-NEXT:    s_bfe_u32 s2, 3, 0x100000
+; GFX8-NEXT:    s_and_b32 s0, s0, 1
+; GFX8-NEXT:    s_and_b32 s1, s1, 1
+; GFX8-NEXT:    s_lshr_b32 s2, 0, s2
+; GFX8-NEXT:    s_lshl_b32 s0, s0, 17
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 18
+; GFX8-NEXT:    s_bfe_u32 s3, 4, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s2, 1
+; GFX8-NEXT:    s_lshr_b32 s3, 0, s3
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 19
+; GFX8-NEXT:    s_bfe_u32 s4, 5, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s3, 1
+; GFX8-NEXT:    s_lshr_b32 s4, 0, s4
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 20
+; GFX8-NEXT:    s_bfe_u32 s5, 6, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s4, 1
+; GFX8-NEXT:    s_lshr_b32 s5, 0, s5
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 21
+; GFX8-NEXT:    s_bfe_u32 s6, 7, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s5, 1
+; GFX8-NEXT:    s_lshr_b32 s6, 0, s6
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 22
+; GFX8-NEXT:    s_bfe_u32 s7, 8, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s6, 1
+; GFX8-NEXT:    s_lshr_b32 s7, 0, s7
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 23
+; GFX8-NEXT:    s_bfe_u32 s8, 9, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s7, 1
+; GFX8-NEXT:    s_lshr_b32 s8, 0, s8
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 24
+; GFX8-NEXT:    s_bfe_u32 s9, 10, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s8, 1
+; GFX8-NEXT:    s_lshr_b32 s9, 0, s9
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 25
+; GFX8-NEXT:    s_bfe_u32 s10, 11, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s9, 1
+; GFX8-NEXT:    s_lshr_b32 s10, 0, s10
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 26
+; GFX8-NEXT:    s_bfe_u32 s11, 12, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s10, 1
+; GFX8-NEXT:    s_lshr_b32 s11, 0, s11
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 27
+; GFX8-NEXT:    s_bfe_u32 s12, 13, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s11, 1
+; GFX8-NEXT:    s_lshr_b32 s12, 0, s12
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 28
+; GFX8-NEXT:    s_bfe_u32 s13, 14, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s12, 1
+; GFX8-NEXT:    s_lshr_b32 s13, 0, s13
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 29
+; GFX8-NEXT:    s_bfe_u32 s14, 15, 0x100000
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s13, 1
+; GFX8-NEXT:    s_lshr_b32 s14, 0, s14
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 30
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_and_b32 s1, s14, 1
+; GFX8-NEXT:    s_lshl_b32 s1, s1, 31
+; GFX8-NEXT:    s_or_b32 s0, s0, s1
+; GFX8-NEXT:    s_mov_b32 s1, s0
+; GFX8-NEXT:    s_mov_b32 s2, 0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_sext_inreg_i65_33:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_bfe_u32 s0, 1, 0x100000
+; GFX9-NEXT:    s_bfe_u32 s1, 2, 0x100000
+; GFX9-NEXT:    s_lshr_b32 s0, 0, s0
+; GFX9-NEXT:    s_lshr_b32 s1, 0, s1
+; GFX9-NEXT:    s_bfe_u32 s2, 3, 0x100000
+; GFX9-NEXT:    s_and_b32 s0, s0, 1
+; GFX9-NEXT:    s_and_b32 s1, s1, 1
+; GFX9-NEXT:    s_lshr_b32 s2, 0, s2
+; GFX9-NEXT:    s_lshl_b32 s0, s0, 17
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 18
+; GFX9-NEXT:    s_bfe_u32 s3, 4, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s2, 1
+; GFX9-NEXT:    s_lshr_b32 s3, 0, s3
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 19
+; GFX9-NEXT:    s_bfe_u32 s4, 5, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s3, 1
+; GFX9-NEXT:    s_lshr_b32 s4, 0, s4
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 20
+; GFX9-NEXT:    s_bfe_u32 s5, 6, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s4, 1
+; GFX9-NEXT:    s_lshr_b32 s5, 0, s5
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 21
+; GFX9-NEXT:    s_bfe_u32 s6, 7, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s5, 1
+; GFX9-NEXT:    s_lshr_b32 s6, 0, s6
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 22
+; GFX9-NEXT:    s_bfe_u32 s7, 8, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s6, 1
+; GFX9-NEXT:    s_lshr_b32 s7, 0, s7
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 23
+; GFX9-NEXT:    s_bfe_u32 s8, 9, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s7, 1
+; GFX9-NEXT:    s_lshr_b32 s8, 0, s8
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 24
+; GFX9-NEXT:    s_bfe_u32 s9, 10, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s8, 1
+; GFX9-NEXT:    s_lshr_b32 s9, 0, s9
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 25
+; GFX9-NEXT:    s_bfe_u32 s10, 11, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s9, 1
+; GFX9-NEXT:    s_lshr_b32 s10, 0, s10
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 26
+; GFX9-NEXT:    s_bfe_u32 s11, 12, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s10, 1
+; GFX9-NEXT:    s_lshr_b32 s11, 0, s11
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 27
+; GFX9-NEXT:    s_bfe_u32 s12, 13, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s11, 1
+; GFX9-NEXT:    s_lshr_b32 s12, 0, s12
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 28
+; GFX9-NEXT:    s_bfe_u32 s13, 14, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s12, 1
+; GFX9-NEXT:    s_lshr_b32 s13, 0, s13
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 29
+; GFX9-NEXT:    s_bfe_u32 s14, 15, 0x100000
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s13, 1
+; GFX9-NEXT:    s_lshr_b32 s14, 0, s14
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 30
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_and_b32 s1, s14, 1
+; GFX9-NEXT:    s_lshl_b32 s1, s1, 31
+; GFX9-NEXT:    s_or_b32 s0, s0, s1
+; GFX9-NEXT:    s_mov_b32 s1, s0
+; GFX9-NEXT:    s_mov_b32 s2, 0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10PLUS-LABEL: s_sext_inreg_i65_33:
+; GFX10PLUS:       ; %bb.0:
+; GFX10PLUS-NEXT:    s_bfe_u32 s0, 1, 0x100000
+; GFX10PLUS-NEXT:    s_bfe_u32 s1, 2, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s0, 0, s0
+; GFX10PLUS-NEXT:    s_bfe_u32 s2, 3, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s1, 0, s1
+; GFX10PLUS-NEXT:    s_lshr_b32 s2, 0, s2
+; GFX10PLUS-NEXT:    s_bfe_u32 s3, 4, 0x100000
+; GFX10PLUS-NEXT:    s_and_b32 s0, s0, 1
+; GFX10PLUS-NEXT:    s_and_b32 s1, s1, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s4, 5, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s3, 0, s3
+; GFX10PLUS-NEXT:    s_lshl_b32 s0, s0, 17
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s1, 18
+; GFX10PLUS-NEXT:    s_and_b32 s2, s2, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s4, 0, s4
+; GFX10PLUS-NEXT:    s_bfe_u32 s5, 6, 0x100000
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 19
+; GFX10PLUS-NEXT:    s_and_b32 s2, s3, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s6, 7, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s5, 0, s5
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 20
+; GFX10PLUS-NEXT:    s_and_b32 s2, s4, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s6, 0, s6
+; GFX10PLUS-NEXT:    s_bfe_u32 s7, 8, 0x100000
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 21
+; GFX10PLUS-NEXT:    s_and_b32 s2, s5, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s8, 9, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s7, 0, s7
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 22
+; GFX10PLUS-NEXT:    s_and_b32 s2, s6, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s8, 0, s8
+; GFX10PLUS-NEXT:    s_bfe_u32 s9, 10, 0x100000
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 23
+; GFX10PLUS-NEXT:    s_and_b32 s2, s7, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s10, 11, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s9, 0, s9
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 24
+; GFX10PLUS-NEXT:    s_and_b32 s2, s8, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s10, 0, s10
+; GFX10PLUS-NEXT:    s_bfe_u32 s11, 12, 0x100000
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 25
+; GFX10PLUS-NEXT:    s_and_b32 s2, s9, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s12, 13, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s11, 0, s11
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 26
+; GFX10PLUS-NEXT:    s_and_b32 s2, s10, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s12, 0, s12
+; GFX10PLUS-NEXT:    s_bfe_u32 s13, 14, 0x100000
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 27
+; GFX10PLUS-NEXT:    s_and_b32 s2, s11, 1
+; GFX10PLUS-NEXT:    s_bfe_u32 s14, 15, 0x100000
+; GFX10PLUS-NEXT:    s_lshr_b32 s13, 0, s13
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 28
+; GFX10PLUS-NEXT:    s_and_b32 s2, s12, 1
+; GFX10PLUS-NEXT:    s_lshr_b32 s14, 0, s14
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 29
+; GFX10PLUS-NEXT:    s_and_b32 s2, s13, 1
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 30
+; GFX10PLUS-NEXT:    s_and_b32 s2, s14, 1
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_lshl_b32 s1, s2, 31
+; GFX10PLUS-NEXT:    s_mov_b32 s2, 0
+; GFX10PLUS-NEXT:    s_or_b32 s0, s0, s1
+; GFX10PLUS-NEXT:    s_mov_b32 s1, s0
+; GFX10PLUS-NEXT:    ; return to shader part epilog
+  %shl = shl i65 %value, 33
+  %ashr = shl i65 %shl, 33
+  ret i65 %ashr
+}
+
+; FIXME: Argument lowering asserts
+; define <2 x i65> @v_sext_inreg_v2i65_36(<2 x i65> %value) {
+;   %shl = shl <2 x i65> %value, <i65 36, i65 36>
+;   %ashr = ashr <2 x i65> %shl, <i65 36, i65 36>
+;   ret <2 x i65> %ashr
+; }
+
+; define amdgpu_ps <2 x i65> @s_sext_inreg_v2i65_36(<2 x i65> inreg %valuex) {
+;   %shl = shl <2 x i65> %value, <i65 36, i65 36>
+;   %ashr = ashrshl <2 x i65> %shl, <i65 36, i65 36>
+;   ret <2 x i65> %ashr
+; }


        


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