[PATCH] D130717: [SCCIterator] Fix an issue in scc_member_iterator sorting

Hongtao Yu via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Thu Jul 28 10:49:30 PDT 2022


hoy created this revision.
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Members in an scc are supposed to be sorted in a top-down or topological order based on edge weights. Previously this is achived by building a MST out of the SCC and enforcing an BFS walk on the MST. A BFS on a tree does give a top-down topological order, however, the MST built here isn't really a tree. This is becuase of a trick done to avoid expansive detection of a cycle on a directed graph when an edge is added. When the MST is built, its edges are considered undirected. But in reality they are directed, thus a BST walk doesn't necessarily give a topological order. I'm tweaking the BFS walk slightly to yield a topological order.


Repository:
  rG LLVM Github Monorepo

https://reviews.llvm.org/D130717

Files:
  llvm/include/llvm/ADT/SCCIterator.h


Index: llvm/include/llvm/ADT/SCCIterator.h
===================================================================
--- llvm/include/llvm/ADT/SCCIterator.h
+++ llvm/include/llvm/ADT/SCCIterator.h
@@ -23,6 +23,7 @@
 #define LLVM_ADT_SCCITERATOR_H
 
 #include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/DenseSet.h"
 #include "llvm/ADT/GraphTraits.h"
 #include "llvm/ADT/iterator.h"
 #include <cassert>
@@ -258,7 +259,7 @@
   struct NodeInfo {
     NodeInfo *Group = this;
     uint32_t Rank = 0;
-    bool Visited = true;
+    DenseSet<const EdgeType *> IncomingMSTEdges;
   };
 
   // Find the root group of the node and compress the path from node to the
@@ -340,21 +341,20 @@
       MSTEdges.insert(Edge);
   }
 
-  // Do BFS on MST, starting from nodes that have no incoming edge. These nodes
-  // are "roots" of the MST forest. This ensures that nodes are visited before
-  // their decsendents are, thus ensures hot edges are processed before cold
-  // edges, based on how MST is computed.
+  // Run Kahn's algorithm on MST to compute a topological traversal order.
+  // Starting from nodes that have no incoming edge. These nodes are "roots" of
+  // the MST forest. This ensures that nodes are visited before their
+  // decsendents are, thus ensures hot edges are processed before cold edges,
+  // based on how MST is computed.
   for (const auto *Edge : MSTEdges)
-    NodeInfoMap[Edge->Target].Visited = false;
+    NodeInfoMap[Edge->Target].IncomingMSTEdges.insert(Edge);
 
   std::queue<NodeType *> Queue;
   // Initialze the queue with MST roots. Note that walking through SortedEdges
   // instead of NodeInfoMap ensures an ordered deterministic push.
   for (auto *Edge : SortedEdges) {
-    if (NodeInfoMap[Edge->Source].Visited) {
+    if (NodeInfoMap[Edge->Source].IncomingMSTEdges.empty())
       Queue.push(Edge->Source);
-      NodeInfoMap[Edge->Source].Visited = false;
-    }
   }
 
   while (!Queue.empty()) {
@@ -362,10 +362,10 @@
     Queue.pop();
     Nodes.push_back(Node);
     for (auto &Edge : Node->Edges) {
-      if (MSTEdges.count(&Edge) && !NodeInfoMap[Edge.Target].Visited) {
-        NodeInfoMap[Edge.Target].Visited = true;
+      NodeInfoMap[Edge.Target].IncomingMSTEdges.erase(&Edge);
+      if (MSTEdges.count(&Edge) &&
+          NodeInfoMap[Edge.Target].IncomingMSTEdges.empty())
         Queue.push(Edge.Target);
-      }
     }
   }
 


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