[PATCH] D123803: [WIP][llvm] A Unified LTO Bitcode Frontend

Teresa Johnson via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Fri Apr 15 11:41:38 PDT 2022


tejohnson added inline comments.


================
Comment at: llvm/lib/Passes/PassBuilder.cpp:1144
+      if (!PTO.UnifiedLTO)
+        MPM.addPass(buildThinLTODefaultPipeline(L, nullptr));
+      else
----------------
mehdi_amini wrote:
> tejohnson wrote:
> > mehdi_amini wrote:
> > > It is concerning to me that we add one mode different code path / behavior to maintain instead of unifying everything.
> > > 
> > > If UnifiedLTO is able to use the LTO pipeline effectively, what would be the reason for ThinLTO to not align?
> > > If UnifiedLTO is able to use the LTO pipeline effectively, what would be the reason for ThinLTO to not align?
> > 
> > Perhaps it can eventually, but I would not want to make a major change to the ThinLTO pipelines without a lot of experimentation. I don't personally have the bandwidth to do that right now, but if this was in as an alternative mode under an option, it could be done more easily at some point on a wider range of applications. I'd be concerned for example of side effects on importing behavior which is based on instruction count thresholds.
> Right, but your objection is exactly the root of my concerned with this new mode in the first place right now.
Yeah, it isn't ideal to have added complexity, but I do understand the different constraints. The new mode seems to work well enough for Sony's needs, but for users such as mine at Google that want to maximize performance from ThinLTO, it may not be the best approach (or may be ok, but needs to be carefully evaluated). Unfortunately, I don't have a good immediate solution to balancing those two sets of needs at the moment, other than supporting different modes.

I wonder if we can get partly to a more common approach but just have a flag to switch between the different pass managers in the pre and post LTO optimization pipelines. I haven't had a chance to look closely at the patches yet, but my sense is that the other major change is enabling "split" LTO bitcode files always, for which I don't yet have a good understanding of the implications. I'll try to spend some time looking at the patches in more detail in the next few days.


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