[llvm] c9e8a51 - [NFC] Pre-commit case for PowerPC perfect shuffle

Qiu Chaofan via llvm-commits llvm-commits at lists.llvm.org
Fri Jan 7 02:07:59 PST 2022


Author: Qiu Chaofan
Date: 2022-01-07T18:07:26+08:00
New Revision: c9e8a516df2d806736cbb1fb4ef586d8fc75a98e

URL: https://github.com/llvm/llvm-project/commit/c9e8a516df2d806736cbb1fb4ef586d8fc75a98e
DIFF: https://github.com/llvm/llvm-project/commit/c9e8a516df2d806736cbb1fb4ef586d8fc75a98e.diff

LOG: [NFC] Pre-commit case for PowerPC perfect shuffle

Added: 
    llvm/test/CodeGen/PowerPC/perfect-shuffle.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/PowerPC/perfect-shuffle.ll b/llvm/test/CodeGen/PowerPC/perfect-shuffle.ll
new file mode 100644
index 0000000000000..ee7d823d5e9aa
--- /dev/null
+++ b/llvm/test/CodeGen/PowerPC/perfect-shuffle.ll
@@ -0,0 +1,139 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple powerpc64 -mcpu=pwr10 < %s | FileCheck %s --check-prefix=BE
+; RUN: llc -mtriple powerpc64le -mcpu=pwr10 < %s | FileCheck %s --check-prefix=LE
+
+define <4 x float> @shuffle1(<16 x i8> %v1, <16 x i8> %v2) {
+; BE-LABEL: shuffle1:
+; BE:       # %bb.0:
+; BE-NEXT:    vmrglw 4, 2, 3
+; BE-NEXT:    vmrghw 2, 2, 3
+; BE-NEXT:    vmrghw 2, 2, 4
+; BE-NEXT:    blr
+;
+; LE-LABEL: shuffle1:
+; LE:       # %bb.0:
+; LE-NEXT:    vpkudum 2, 3, 2
+; LE-NEXT:    blr
+  %shuf = shufflevector <16 x i8> %v1, <16 x i8> %v2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+  %cast = bitcast <16 x i8> %shuf to <4 x float>
+  ret <4 x float> %cast
+}
+
+define <4 x float> @shuffle2(<16 x i8> %v1, <16 x i8> %v2) {
+; BE-LABEL: shuffle2:
+; BE:       # %bb.0:
+; BE-NEXT:    vpkudum 2, 2, 3
+; BE-NEXT:    blr
+;
+; LE-LABEL: shuffle2:
+; LE:       # %bb.0:
+; LE-NEXT:    plxv 36, .LCPI1_0 at PCREL(0), 1
+; LE-NEXT:    vperm 2, 3, 2, 4
+; LE-NEXT:    blr
+  %shuf = shufflevector <16 x i8> %v1, <16 x i8> %v2, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 20, i32 21, i32 22, i32 23, i32 28, i32 29, i32 30, i32 31>
+  %cast = bitcast <16 x i8> %shuf to <4 x float>
+  ret <4 x float> %cast
+}
+
+define <4 x float> @shuffle3(<16 x i8> %v1, <16 x i8> %v2, <16 x i8> %v3, <16 x i8> %v4) {
+; BE-LABEL: shuffle3:
+; BE:       # %bb.0:
+; BE-NEXT:    vmrglw 0, 2, 3
+; BE-NEXT:    vmrghw 2, 2, 3
+; BE-NEXT:    vmrglw 3, 4, 5
+; BE-NEXT:    vmrghw 4, 4, 5
+; BE-NEXT:    vmrghw 2, 2, 0
+; BE-NEXT:    vmrghw 3, 4, 3
+; BE-NEXT:    xvaddsp 34, 34, 35
+; BE-NEXT:    blr
+;
+; LE-LABEL: shuffle3:
+; LE:       # %bb.0:
+; LE-NEXT:    vpkudum 2, 3, 2
+; LE-NEXT:    vpkudum 3, 5, 4
+; LE-NEXT:    xvaddsp 34, 34, 35
+; LE-NEXT:    blr
+  %shuf1 = shufflevector <16 x i8> %v1, <16 x i8> %v2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+  %shuf2 = shufflevector <16 x i8> %v3, <16 x i8> %v4, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+  %cast1 = bitcast <16 x i8> %shuf1 to <4 x float>
+  %cast2 = bitcast <16 x i8> %shuf2 to <4 x float>
+  %add = fadd <4 x float> %cast1, %cast2
+  ret <4 x float> %add
+}
+
+define <4 x float> @shuffle4(<16 x i8> %v1, <16 x i8> %v2, <16 x i8> %v3, <16 x i8> %v4) {
+; BE-LABEL: shuffle4:
+; BE:       # %bb.0:
+; BE-NEXT:    vpkudum 2, 2, 3
+; BE-NEXT:    vpkudum 3, 4, 5
+; BE-NEXT:    xvaddsp 34, 34, 35
+; BE-NEXT:    blr
+;
+; LE-LABEL: shuffle4:
+; LE:       # %bb.0:
+; LE-NEXT:    plxv 32, .LCPI3_0 at PCREL(0), 1
+; LE-NEXT:    vperm 2, 3, 2, 0
+; LE-NEXT:    vperm 3, 5, 4, 0
+; LE-NEXT:    xvaddsp 34, 34, 35
+; LE-NEXT:    blr
+  %shuf1 = shufflevector <16 x i8> %v1, <16 x i8> %v2, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 20, i32 21, i32 22, i32 23, i32 28, i32 29, i32 30, i32 31>
+  %shuf2 = shufflevector <16 x i8> %v3, <16 x i8> %v4, <16 x i32> <i32 4, i32 5, i32 6, i32 7, i32 12, i32 13, i32 14, i32 15, i32 20, i32 21, i32 22, i32 23, i32 28, i32 29, i32 30, i32 31>
+  %cast1 = bitcast <16 x i8> %shuf1 to <4 x float>
+  %cast2 = bitcast <16 x i8> %shuf2 to <4 x float>
+  %add = fadd <4 x float> %cast1, %cast2
+  ret <4 x float> %add
+}
+
+define <4 x float> @shuffle5(<16 x i8> %v1, <16 x i8> %v2, <16 x i8> %v3, <16 x i8> %v4) {
+; BE-LABEL: shuffle5:
+; BE:       # %bb.0: # %entry
+; BE-NEXT:    vmrglw 0, 2, 3
+; BE-NEXT:    vmrghw 3, 2, 3
+; BE-NEXT:    li 3, 8
+; BE-NEXT:    vextublx 3, 3, 2
+; BE-NEXT:    vmrghw 3, 3, 0
+; BE-NEXT:    andi. 3, 3, 255
+; BE-NEXT:    vmr 2, 3
+; BE-NEXT:    beq 0, .LBB4_2
+; BE-NEXT:  # %bb.1: # %exit
+; BE-NEXT:    xvaddsp 34, 35, 34
+; BE-NEXT:    blr
+; BE-NEXT:  .LBB4_2: # %second
+; BE-NEXT:    vmrglw 2, 4, 5
+; BE-NEXT:    vmrghw 4, 4, 5
+; BE-NEXT:    vmrghw 2, 4, 2
+; BE-NEXT:    xvaddsp 34, 35, 34
+; BE-NEXT:    blr
+;
+; LE-LABEL: shuffle5:
+; LE:       # %bb.0: # %entry
+; LE-NEXT:    vpkudum 3, 3, 2
+; LE-NEXT:    li 3, 8
+; LE-NEXT:    vextubrx 3, 3, 2
+; LE-NEXT:    vmr 2, 3
+; LE-NEXT:    andi. 3, 3, 255
+; LE-NEXT:    beq 0, .LBB4_2
+; LE-NEXT:  # %bb.1: # %exit
+; LE-NEXT:    xvaddsp 34, 35, 34
+; LE-NEXT:    blr
+; LE-NEXT:  .LBB4_2: # %second
+; LE-NEXT:    vpkudum 2, 5, 4
+; LE-NEXT:    xvaddsp 34, 35, 34
+; LE-NEXT:    blr
+entry:
+  %shuf1 = shufflevector <16 x i8> %v1, <16 x i8> %v2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+  %fetch = extractelement <16 x i8> %shuf1, i32 4
+  %icmp = icmp eq i8 %fetch, 0
+  br i1 %icmp, label %second, label %exit
+
+second:
+  %shufs = shufflevector <16 x i8> %v3, <16 x i8> %v4, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
+  br label %exit
+
+exit:
+  %shuf2 = phi <16 x i8> [%shuf1, %entry], [%shufs, %second]
+  %cast1 = bitcast <16 x i8> %shuf1 to <4 x float>
+  %cast2 = bitcast <16 x i8> %shuf2 to <4 x float>
+  %add = fadd <4 x float> %cast1, %cast2
+  ret <4 x float> %add
+}


        


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