[llvm] 2eb50ba - [SLP]Workaround for InsertSubVector cost.

Alexey Bataev via llvm-commits llvm-commits at lists.llvm.org
Wed Jul 14 08:09:17 PDT 2021


Author: Alexey Bataev
Date: 2021-07-14T07:54:24-07:00
New Revision: 2eb50baf059648214cb1c624b5269978a62e86a1

URL: https://github.com/llvm/llvm-project/commit/2eb50baf059648214cb1c624b5269978a62e86a1
DIFF: https://github.com/llvm/llvm-project/commit/2eb50baf059648214cb1c624b5269978a62e86a1.diff

LOG: [SLP]Workaround for InsertSubVector cost.

The cost of the InsertSubvector shuffle kind cost is not complete and
may end up with just extracts + inserts costs in many cases. Added
a workaround to represent it as a generic PermuteSingleSrc, which is
still pessimistic but better than InsertSubvector.

Differential Revision: https://reviews.llvm.org/D105827

Added: 
    

Modified: 
    llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
    llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
    llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/X86/alternate-calls.ll
    llvm/test/Transforms/SLPVectorizer/X86/alternate-int-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/X86/alternate-int.ll
    llvm/test/Transforms/SLPVectorizer/X86/cmp_commute-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/X86/cmp_commute.ll
    llvm/test/Transforms/SLPVectorizer/X86/pr47629-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/X86/pr47629.ll
    llvm/test/Transforms/SLPVectorizer/X86/resched.ll
    llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias-inseltpoison.ll
    llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias.ll

Removed: 
    


################################################################################
diff  --git a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
index 3dd3c1fb613be..58b5eee270cd7 100644
--- a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
+++ b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp
@@ -3885,14 +3885,16 @@ InstructionCost BoUpSLP::getEntryCost(const TreeEntry *E,
       Cost -= TTI->getScalarizationOverhead(SrcVecTy, DemandedElts,
                                             /*Insert*/ true, /*Extract*/ false);
 
-      if (IsIdentity && NumElts != NumScalars && Offset % NumScalars != 0)
+      if (IsIdentity && NumElts != NumScalars && Offset % NumScalars != 0) {
+        // FIXME: Replace with SK_InsertSubvector once it is properly supported.
+        unsigned Sz = PowerOf2Ceil(Offset + NumScalars);
         Cost += TTI->getShuffleCost(
-            TargetTransformInfo::SK_InsertSubvector, SrcVecTy, /*Mask*/ None,
-            Offset,
-            FixedVectorType::get(SrcVecTy->getElementType(), NumScalars));
-      else if (!IsIdentity)
+            TargetTransformInfo::SK_PermuteSingleSrc,
+            FixedVectorType::get(SrcVecTy->getElementType(), Sz));
+      } else if (!IsIdentity) {
         Cost += TTI->getShuffleCost(TTI::SK_PermuteSingleSrc, SrcVecTy,
                                     ShuffleMask);
+      }
 
       return Cost;
     }

diff  --git a/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions-inseltpoison.ll
index db72461204a65..f99f81b42fe8f 100644
--- a/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions-inseltpoison.ll
@@ -22,16 +22,16 @@ define <4 x float> @int_sin_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -218,16 +218,16 @@ define <4 x float> @exp_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -301,16 +301,16 @@ define <4 x float> @log_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -477,16 +477,16 @@ define <4 x float> @sin_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -519,16 +519,16 @@ define <4 x float> @cos_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -1010,16 +1010,16 @@ define <4 x float> @int_cos_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16

diff  --git a/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
index bf3f22d574e0a..454321423236f 100644
--- a/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
+++ b/llvm/test/Transforms/SLPVectorizer/AArch64/accelerate-vector-functions.ll
@@ -22,16 +22,16 @@ define <4 x float> @int_sin_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -218,16 +218,16 @@ define <4 x float> @exp_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -301,16 +301,16 @@ define <4 x float> @log_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -477,16 +477,16 @@ define <4 x float> @sin_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -519,16 +519,16 @@ define <4 x float> @cos_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16
@@ -1010,16 +1010,16 @@ define <4 x float> @int_cos_4x(<4 x float>* %a) {
 ; NOACCELERATE-NEXT:    [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
 ; NOACCELERATE-NEXT:    [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
 ; NOACCELERATE-NEXT:    [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
-; NOACCELERATE-NEXT:    [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
-; NOACCELERATE-NEXT:    [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
 ; NOACCELERATE-NEXT:    [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
+; NOACCELERATE-NEXT:    [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
+; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
+; NOACCELERATE-NEXT:    [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
+; NOACCELERATE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; NOACCELERATE-NEXT:    [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
 ; NOACCELERATE-NEXT:    [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
-; NOACCELERATE-NEXT:    [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
-; NOACCELERATE-NEXT:    [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
-; NOACCELERATE-NEXT:    [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
-; NOACCELERATE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; NOACCELERATE-NEXT:    [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
-; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_31]]
+; NOACCELERATE-NEXT:    [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
+; NOACCELERATE-NEXT:    [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
+; NOACCELERATE-NEXT:    ret <4 x float> [[VECINS_3]]
 ;
 entry:
   %0 = load <4 x float>, <4 x float>* %a, align 16

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll
index fe11a8c8266ca..0d3e8a1219aa7 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls-inseltpoison.ll
@@ -9,25 +9,23 @@
 define <8 x float> @ceil_floor(<8 x float> %a) {
 ; SSE-LABEL: @ceil_floor(
 ; SSE-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i32 0
-; SSE-NEXT:    [[A1:%.*]] = extractelement <8 x float> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <8 x float> [[A]], i32 2
 ; SSE-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i32 3
 ; SSE-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
-; SSE-NEXT:    [[AB1:%.*]] = call float @llvm.floor.f32(float [[A1]])
-; SSE-NEXT:    [[AB2:%.*]] = call float @llvm.floor.f32(float [[A2]])
+; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 1, i32 2>
+; SSE-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
 ; SSE-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
-; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
-; SSE-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP1]])
-; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
-; SSE-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP3]])
+; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
+; SSE-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
+; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT:    [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
 ; SSE-NEXT:    [[R0:%.*]] = insertelement <8 x float> poison, float [[AB0]], i32 0
-; SSE-NEXT:    [[R1:%.*]] = insertelement <8 x float> [[R0]], float [[AB1]], i32 1
-; SSE-NEXT:    [[R2:%.*]] = insertelement <8 x float> [[R1]], float [[AB2]], i32 2
-; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R2]], float [[AB3]], i32 3
-; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
-; SSE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i32 3
+; SSE-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
+; SSE-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
 ; SSE-NEXT:    ret <8 x float> [[R71]]
 ;
 ; SLM-LABEL: @ceil_floor(

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls.ll b/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls.ll
index 5ce2d967ec5e0..5a17bd9a6756b 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/alternate-calls.ll
@@ -9,25 +9,23 @@
 define <8 x float> @ceil_floor(<8 x float> %a) {
 ; SSE-LABEL: @ceil_floor(
 ; SSE-NEXT:    [[A0:%.*]] = extractelement <8 x float> [[A:%.*]], i32 0
-; SSE-NEXT:    [[A1:%.*]] = extractelement <8 x float> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <8 x float> [[A]], i32 2
 ; SSE-NEXT:    [[A3:%.*]] = extractelement <8 x float> [[A]], i32 3
 ; SSE-NEXT:    [[AB0:%.*]] = call float @llvm.ceil.f32(float [[A0]])
-; SSE-NEXT:    [[AB1:%.*]] = call float @llvm.floor.f32(float [[A1]])
-; SSE-NEXT:    [[AB2:%.*]] = call float @llvm.floor.f32(float [[A2]])
+; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 1, i32 2>
+; SSE-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP1]])
 ; SSE-NEXT:    [[AB3:%.*]] = call float @llvm.ceil.f32(float [[A3]])
-; SSE-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
-; SSE-NEXT:    [[TMP2:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP1]])
-; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
-; SSE-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP3]])
+; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 4, i32 5>
+; SSE-NEXT:    [[TMP4:%.*]] = call <2 x float> @llvm.ceil.v2f32(<2 x float> [[TMP3]])
+; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <8 x float> [[A]], <8 x float> undef, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT:    [[TMP6:%.*]] = call <2 x float> @llvm.floor.v2f32(<2 x float> [[TMP5]])
 ; SSE-NEXT:    [[R0:%.*]] = insertelement <8 x float> undef, float [[AB0]], i32 0
-; SSE-NEXT:    [[R1:%.*]] = insertelement <8 x float> [[R0]], float [[AB1]], i32 1
-; SSE-NEXT:    [[R2:%.*]] = insertelement <8 x float> [[R1]], float [[AB2]], i32 2
-; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R2]], float [[AB3]], i32 3
-; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
-; SSE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R23:%.*]] = shufflevector <8 x float> [[R0]], <8 x float> [[TMP7]], <8 x i32> <i32 0, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x float> [[R23]], float [[AB3]], i32 3
+; SSE-NEXT:    [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R52:%.*]] = shufflevector <8 x float> [[R3]], <8 x float> [[TMP8]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
+; SSE-NEXT:    [[TMP9:%.*]] = shufflevector <2 x float> [[TMP6]], <2 x float> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x float> [[R52]], <8 x float> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
 ; SSE-NEXT:    ret <8 x float> [[R71]]
 ;
 ; SLM-LABEL: @ceil_floor(

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/alternate-int-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/X86/alternate-int-inseltpoison.ll
index c52399b3ea676..706cca97238da 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/alternate-int-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/alternate-int-inseltpoison.ll
@@ -232,33 +232,21 @@ define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
 ; SSE-LABEL: @ashr_lshr_shl_v8i32(
 ; SSE-NEXT:    [[A0:%.*]] = extractelement <8 x i32> [[A:%.*]], i32 0
 ; SSE-NEXT:    [[A1:%.*]] = extractelement <8 x i32> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <8 x i32> [[A]], i32 2
-; SSE-NEXT:    [[A3:%.*]] = extractelement <8 x i32> [[A]], i32 3
-; SSE-NEXT:    [[A4:%.*]] = extractelement <8 x i32> [[A]], i32 4
-; SSE-NEXT:    [[A5:%.*]] = extractelement <8 x i32> [[A]], i32 5
 ; SSE-NEXT:    [[B0:%.*]] = extractelement <8 x i32> [[B:%.*]], i32 0
 ; SSE-NEXT:    [[B1:%.*]] = extractelement <8 x i32> [[B]], i32 1
-; SSE-NEXT:    [[B2:%.*]] = extractelement <8 x i32> [[B]], i32 2
-; SSE-NEXT:    [[B3:%.*]] = extractelement <8 x i32> [[B]], i32 3
-; SSE-NEXT:    [[B4:%.*]] = extractelement <8 x i32> [[B]], i32 4
-; SSE-NEXT:    [[B5:%.*]] = extractelement <8 x i32> [[B]], i32 5
 ; SSE-NEXT:    [[AB0:%.*]] = ashr i32 [[A0]], [[B0]]
 ; SSE-NEXT:    [[AB1:%.*]] = ashr i32 [[A1]], [[B1]]
-; SSE-NEXT:    [[AB2:%.*]] = lshr i32 [[A2]], [[B2]]
-; SSE-NEXT:    [[AB3:%.*]] = lshr i32 [[A3]], [[B3]]
-; SSE-NEXT:    [[AB4:%.*]] = lshr i32 [[A4]], [[B4]]
-; SSE-NEXT:    [[AB5:%.*]] = lshr i32 [[A5]], [[B5]]
-; SSE-NEXT:    [[TMP1:%.*]] = shl <8 x i32> [[A]], [[B]]
-; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> undef, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT:    [[TMP1:%.*]] = lshr <8 x i32> [[A]], [[B]]
+; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> undef, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+; SSE-NEXT:    [[TMP3:%.*]] = shl <8 x i32> [[A]], [[B]]
+; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <8 x i32> [[TMP3]], <8 x i32> undef, <2 x i32> <i32 6, i32 7>
 ; SSE-NEXT:    [[R0:%.*]] = insertelement <8 x i32> poison, i32 [[AB0]], i32 0
 ; SSE-NEXT:    [[R1:%.*]] = insertelement <8 x i32> [[R0]], i32 [[AB1]], i32 1
-; SSE-NEXT:    [[R2:%.*]] = insertelement <8 x i32> [[R1]], i32 [[AB2]], i32 2
-; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x i32> [[R2]], i32 [[AB3]], i32 3
-; SSE-NEXT:    [[R4:%.*]] = insertelement <8 x i32> [[R3]], i32 [[AB4]], i32 4
-; SSE-NEXT:    [[R5:%.*]] = insertelement <8 x i32> [[R4]], i32 [[AB5]], i32 5
-; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <2 x i32> [[TMP2]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x i32> [[R5]], <8 x i32> [[TMP3]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
-; SSE-NEXT:    ret <8 x i32> [[R71]]
+; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R51:%.*]] = shufflevector <8 x i32> [[R1]], <8 x i32> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef>
+; SSE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R72:%.*]] = shufflevector <8 x i32> [[R51]], <8 x i32> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT:    ret <8 x i32> [[R72]]
 ;
 ; SLM-LABEL: @ashr_lshr_shl_v8i32(
 ; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/alternate-int.ll b/llvm/test/Transforms/SLPVectorizer/X86/alternate-int.ll
index aead25051c42f..f9c4db64d165e 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/alternate-int.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/alternate-int.ll
@@ -232,33 +232,21 @@ define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
 ; SSE-LABEL: @ashr_lshr_shl_v8i32(
 ; SSE-NEXT:    [[A0:%.*]] = extractelement <8 x i32> [[A:%.*]], i32 0
 ; SSE-NEXT:    [[A1:%.*]] = extractelement <8 x i32> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <8 x i32> [[A]], i32 2
-; SSE-NEXT:    [[A3:%.*]] = extractelement <8 x i32> [[A]], i32 3
-; SSE-NEXT:    [[A4:%.*]] = extractelement <8 x i32> [[A]], i32 4
-; SSE-NEXT:    [[A5:%.*]] = extractelement <8 x i32> [[A]], i32 5
 ; SSE-NEXT:    [[B0:%.*]] = extractelement <8 x i32> [[B:%.*]], i32 0
 ; SSE-NEXT:    [[B1:%.*]] = extractelement <8 x i32> [[B]], i32 1
-; SSE-NEXT:    [[B2:%.*]] = extractelement <8 x i32> [[B]], i32 2
-; SSE-NEXT:    [[B3:%.*]] = extractelement <8 x i32> [[B]], i32 3
-; SSE-NEXT:    [[B4:%.*]] = extractelement <8 x i32> [[B]], i32 4
-; SSE-NEXT:    [[B5:%.*]] = extractelement <8 x i32> [[B]], i32 5
 ; SSE-NEXT:    [[AB0:%.*]] = ashr i32 [[A0]], [[B0]]
 ; SSE-NEXT:    [[AB1:%.*]] = ashr i32 [[A1]], [[B1]]
-; SSE-NEXT:    [[AB2:%.*]] = lshr i32 [[A2]], [[B2]]
-; SSE-NEXT:    [[AB3:%.*]] = lshr i32 [[A3]], [[B3]]
-; SSE-NEXT:    [[AB4:%.*]] = lshr i32 [[A4]], [[B4]]
-; SSE-NEXT:    [[AB5:%.*]] = lshr i32 [[A5]], [[B5]]
-; SSE-NEXT:    [[TMP1:%.*]] = shl <8 x i32> [[A]], [[B]]
-; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> undef, <2 x i32> <i32 6, i32 7>
+; SSE-NEXT:    [[TMP1:%.*]] = lshr <8 x i32> [[A]], [[B]]
+; SSE-NEXT:    [[TMP2:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> undef, <4 x i32> <i32 2, i32 3, i32 4, i32 5>
+; SSE-NEXT:    [[TMP3:%.*]] = shl <8 x i32> [[A]], [[B]]
+; SSE-NEXT:    [[TMP4:%.*]] = shufflevector <8 x i32> [[TMP3]], <8 x i32> undef, <2 x i32> <i32 6, i32 7>
 ; SSE-NEXT:    [[R0:%.*]] = insertelement <8 x i32> undef, i32 [[AB0]], i32 0
 ; SSE-NEXT:    [[R1:%.*]] = insertelement <8 x i32> [[R0]], i32 [[AB1]], i32 1
-; SSE-NEXT:    [[R2:%.*]] = insertelement <8 x i32> [[R1]], i32 [[AB2]], i32 2
-; SSE-NEXT:    [[R3:%.*]] = insertelement <8 x i32> [[R2]], i32 [[AB3]], i32 3
-; SSE-NEXT:    [[R4:%.*]] = insertelement <8 x i32> [[R3]], i32 [[AB4]], i32 4
-; SSE-NEXT:    [[R5:%.*]] = insertelement <8 x i32> [[R4]], i32 [[AB5]], i32 5
-; SSE-NEXT:    [[TMP3:%.*]] = shufflevector <2 x i32> [[TMP2]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; SSE-NEXT:    [[R71:%.*]] = shufflevector <8 x i32> [[R5]], <8 x i32> [[TMP3]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
-; SSE-NEXT:    ret <8 x i32> [[R71]]
+; SSE-NEXT:    [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R51:%.*]] = shufflevector <8 x i32> [[R1]], <8 x i32> [[TMP5]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef>
+; SSE-NEXT:    [[TMP6:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; SSE-NEXT:    [[R72:%.*]] = shufflevector <8 x i32> [[R51]], <8 x i32> [[TMP6]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
+; SSE-NEXT:    ret <8 x i32> [[R72]]
 ;
 ; SLM-LABEL: @ashr_lshr_shl_v8i32(
 ; SLM-NEXT:    [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute-inseltpoison.ll
index 7d3db8a160a6d..5cb0bf5b27d9a 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute-inseltpoison.ll
@@ -1,6 +1,6 @@
 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
-; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+sse2 | FileCheck %s --check-prefixes=CHECK,SSE
-; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+avx  | FileCheck %s --check-prefixes=CHECK,AVX
+; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+sse2 | FileCheck %s
+; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+avx  | FileCheck %s
 
 ;
 ; Check that we can commute operands based on the predicate.
@@ -235,48 +235,25 @@ define <4 x i32> @fcmp_ogt_olt_v4i32(<4 x float> %a, float* %b) {
 }
 
 define <4 x i32> @fcmp_ord_uno_v4i32(<4 x float> %a, float* %b) {
-; SSE-LABEL: @fcmp_ord_uno_v4i32(
-; SSE-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; SSE-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2
-; SSE-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
-; SSE-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
-; SSE-NEXT:    [[P2:%.*]] = getelementptr inbounds float, float* [[B]], i64 2
-; SSE-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
-; SSE-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
-; SSE-NEXT:    [[B1:%.*]] = load float, float* [[P1]], align 4
-; SSE-NEXT:    [[B2:%.*]] = load float, float* [[P2]], align 4
-; SSE-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
-; SSE-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
-; SSE-NEXT:    [[C1:%.*]] = fcmp uno float [[B1]], [[A1]]
-; SSE-NEXT:    [[C2:%.*]] = fcmp uno float [[B2]], [[A2]]
-; SSE-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
-; SSE-NEXT:    [[D0:%.*]] = insertelement <4 x i1> poison, i1 [[C0]], i32 0
-; SSE-NEXT:    [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
-; SSE-NEXT:    [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
-; SSE-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
-; SSE-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
-; SSE-NEXT:    ret <4 x i32> [[R]]
-;
-; AVX-LABEL: @fcmp_ord_uno_v4i32(
-; AVX-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; AVX-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
-; AVX-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
-; AVX-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
-; AVX-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
-; AVX-NEXT:    [[TMP1:%.*]] = bitcast float* [[P1]] to <2 x float>*
-; AVX-NEXT:    [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
-; AVX-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
-; AVX-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
-; AVX-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <2 x i32> <i32 1, i32 2>
-; AVX-NEXT:    [[TMP4:%.*]] = fcmp uno <2 x float> [[TMP2]], [[TMP3]]
-; AVX-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
-; AVX-NEXT:    [[D0:%.*]] = insertelement <4 x i1> poison, i1 [[C0]], i32 0
-; AVX-NEXT:    [[TMP5:%.*]] = shufflevector <2 x i1> [[TMP4]], <2 x i1> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; AVX-NEXT:    [[D21:%.*]] = shufflevector <4 x i1> [[D0]], <4 x i1> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
-; AVX-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D21]], i1 [[C3]], i32 3
-; AVX-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
-; AVX-NEXT:    ret <4 x i32> [[R]]
+; CHECK-LABEL: @fcmp_ord_uno_v4i32(
+; CHECK-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; CHECK-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
+; CHECK-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
+; CHECK-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
+; CHECK-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
+; CHECK-NEXT:    [[TMP1:%.*]] = bitcast float* [[P1]] to <2 x float>*
+; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
+; CHECK-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
+; CHECK-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
+; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <2 x i32> <i32 1, i32 2>
+; CHECK-NEXT:    [[TMP4:%.*]] = fcmp uno <2 x float> [[TMP2]], [[TMP3]]
+; CHECK-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
+; CHECK-NEXT:    [[D0:%.*]] = insertelement <4 x i1> poison, i1 [[C0]], i32 0
+; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <2 x i1> [[TMP4]], <2 x i1> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT:    [[D21:%.*]] = shufflevector <4 x i1> [[D0]], <4 x i1> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
+; CHECK-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D21]], i1 [[C3]], i32 3
+; CHECK-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT:    ret <4 x i32> [[R]]
 ;
   %a0 = extractelement <4 x float> %a, i32 0
   %a1 = extractelement <4 x float> %a, i32 1

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute.ll b/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute.ll
index 6fbdf52b3c40e..6a80c41fb5ddb 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/cmp_commute.ll
@@ -1,6 +1,6 @@
 ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
-; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+sse2 | FileCheck %s --check-prefixes=CHECK,SSE
-; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+avx  | FileCheck %s --check-prefixes=CHECK,AVX
+; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+sse2 | FileCheck %s
+; RUN: opt < %s -slp-vectorizer -instcombine -S -mtriple=x86_64--- -mattr=+avx  | FileCheck %s
 
 ;
 ; Check that we can commute operands based on the predicate.
@@ -235,48 +235,25 @@ define <4 x i32> @fcmp_ogt_olt_v4i32(<4 x float> %a, float* %b) {
 }
 
 define <4 x i32> @fcmp_ord_uno_v4i32(<4 x float> %a, float* %b) {
-; SSE-LABEL: @fcmp_ord_uno_v4i32(
-; SSE-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; SSE-NEXT:    [[A1:%.*]] = extractelement <4 x float> [[A]], i32 1
-; SSE-NEXT:    [[A2:%.*]] = extractelement <4 x float> [[A]], i32 2
-; SSE-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
-; SSE-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
-; SSE-NEXT:    [[P2:%.*]] = getelementptr inbounds float, float* [[B]], i64 2
-; SSE-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
-; SSE-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
-; SSE-NEXT:    [[B1:%.*]] = load float, float* [[P1]], align 4
-; SSE-NEXT:    [[B2:%.*]] = load float, float* [[P2]], align 4
-; SSE-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
-; SSE-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
-; SSE-NEXT:    [[C1:%.*]] = fcmp uno float [[B1]], [[A1]]
-; SSE-NEXT:    [[C2:%.*]] = fcmp uno float [[B2]], [[A2]]
-; SSE-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
-; SSE-NEXT:    [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
-; SSE-NEXT:    [[D1:%.*]] = insertelement <4 x i1> [[D0]], i1 [[C1]], i32 1
-; SSE-NEXT:    [[D2:%.*]] = insertelement <4 x i1> [[D1]], i1 [[C2]], i32 2
-; SSE-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D2]], i1 [[C3]], i32 3
-; SSE-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
-; SSE-NEXT:    ret <4 x i32> [[R]]
-;
-; AVX-LABEL: @fcmp_ord_uno_v4i32(
-; AVX-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
-; AVX-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
-; AVX-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
-; AVX-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
-; AVX-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
-; AVX-NEXT:    [[TMP1:%.*]] = bitcast float* [[P1]] to <2 x float>*
-; AVX-NEXT:    [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
-; AVX-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
-; AVX-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
-; AVX-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <2 x i32> <i32 1, i32 2>
-; AVX-NEXT:    [[TMP4:%.*]] = fcmp uno <2 x float> [[TMP2]], [[TMP3]]
-; AVX-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
-; AVX-NEXT:    [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
-; AVX-NEXT:    [[TMP5:%.*]] = shufflevector <2 x i1> [[TMP4]], <2 x i1> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
-; AVX-NEXT:    [[D21:%.*]] = shufflevector <4 x i1> [[D0]], <4 x i1> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
-; AVX-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D21]], i1 [[C3]], i32 3
-; AVX-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
-; AVX-NEXT:    ret <4 x i32> [[R]]
+; CHECK-LABEL: @fcmp_ord_uno_v4i32(
+; CHECK-NEXT:    [[A0:%.*]] = extractelement <4 x float> [[A:%.*]], i32 0
+; CHECK-NEXT:    [[A3:%.*]] = extractelement <4 x float> [[A]], i32 3
+; CHECK-NEXT:    [[P1:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 1
+; CHECK-NEXT:    [[P3:%.*]] = getelementptr inbounds float, float* [[B]], i64 3
+; CHECK-NEXT:    [[B0:%.*]] = load float, float* [[B]], align 4
+; CHECK-NEXT:    [[TMP1:%.*]] = bitcast float* [[P1]] to <2 x float>*
+; CHECK-NEXT:    [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
+; CHECK-NEXT:    [[B3:%.*]] = load float, float* [[P3]], align 4
+; CHECK-NEXT:    [[C0:%.*]] = fcmp ord float [[A0]], [[B0]]
+; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <2 x i32> <i32 1, i32 2>
+; CHECK-NEXT:    [[TMP4:%.*]] = fcmp uno <2 x float> [[TMP2]], [[TMP3]]
+; CHECK-NEXT:    [[C3:%.*]] = fcmp ord float [[A3]], [[B3]]
+; CHECK-NEXT:    [[D0:%.*]] = insertelement <4 x i1> undef, i1 [[C0]], i32 0
+; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <2 x i1> [[TMP4]], <2 x i1> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
+; CHECK-NEXT:    [[D21:%.*]] = shufflevector <4 x i1> [[D0]], <4 x i1> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 undef>
+; CHECK-NEXT:    [[D3:%.*]] = insertelement <4 x i1> [[D21]], i1 [[C3]], i32 3
+; CHECK-NEXT:    [[R:%.*]] = sext <4 x i1> [[D3]] to <4 x i32>
+; CHECK-NEXT:    ret <4 x i32> [[R]]
 ;
   %a0 = extractelement <4 x float> %a, i32 0
   %a1 = extractelement <4 x float> %a, i32 1

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/pr47629-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/X86/pr47629-inseltpoison.ll
index be910ba44ffea..6aac6e0f79696 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/pr47629-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/pr47629-inseltpoison.ll
@@ -729,19 +729,19 @@ define void @gather_load_div(float* noalias nocapture %0, float* noalias nocaptu
 ; AVX2-NEXT:    ret void
 ;
 ; AVX512F-LABEL: @gather_load_div(
-; AVX512F-NEXT:    [[TMP3:%.*]] = getelementptr inbounds float, float* [[TMP1:%.*]], i64 10
-; AVX512F-NEXT:    [[TMP4:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float*> [[TMP4]], <2 x float*> poison, <2 x i32> zeroinitializer
-; AVX512F-NEXT:    [[TMP6:%.*]] = getelementptr float, <2 x float*> [[TMP5]], <2 x i64> <i64 3, i64 14>
-; AVX512F-NEXT:    [[TMP7:%.*]] = insertelement <4 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float*> [[TMP7]], <4 x float*> poison, <4 x i32> zeroinitializer
-; AVX512F-NEXT:    [[TMP9:%.*]] = getelementptr float, <4 x float*> [[TMP8]], <4 x i64> <i64 17, i64 8, i64 5, i64 20>
+; AVX512F-NEXT:    [[TMP3:%.*]] = insertelement <4 x float*> poison, float* [[TMP1:%.*]], i32 0
+; AVX512F-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float*> [[TMP3]], <4 x float*> poison, <4 x i32> zeroinitializer
+; AVX512F-NEXT:    [[TMP5:%.*]] = getelementptr float, <4 x float*> [[TMP4]], <4 x i64> <i64 10, i64 3, i64 14, i64 17>
+; AVX512F-NEXT:    [[TMP6:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
+; AVX512F-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <2 x i32> zeroinitializer
+; AVX512F-NEXT:    [[TMP8:%.*]] = getelementptr float, <2 x float*> [[TMP7]], <2 x i64> <i64 8, i64 5>
+; AVX512F-NEXT:    [[TMP9:%.*]] = getelementptr inbounds float, float* [[TMP1]], i64 20
 ; AVX512F-NEXT:    [[TMP10:%.*]] = insertelement <8 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP11:%.*]] = insertelement <8 x float*> [[TMP10]], float* [[TMP3]], i32 1
-; AVX512F-NEXT:    [[TMP12:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP13:%.*]] = shufflevector <8 x float*> [[TMP11]], <8 x float*> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP14:%.*]] = shufflevector <4 x float*> [[TMP9]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP15:%.*]] = shufflevector <8 x float*> [[TMP13]], <8 x float*> [[TMP14]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
+; AVX512F-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float*> [[TMP5]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP12:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> [[TMP11]], <8 x i32> <i32 0, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP13:%.*]] = shufflevector <2 x float*> [[TMP8]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP14:%.*]] = shufflevector <8 x float*> [[TMP12]], <8 x float*> [[TMP13]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 8, i32 9, i32 undef>
+; AVX512F-NEXT:    [[TMP15:%.*]] = insertelement <8 x float*> [[TMP14]], float* [[TMP9]], i32 7
 ; AVX512F-NEXT:    [[TMP16:%.*]] = call <8 x float> @llvm.masked.gather.v8f32.v8p0f32(<8 x float*> [[TMP15]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>, <8 x float> undef), !tbaa [[TBAA0]]
 ; AVX512F-NEXT:    [[TMP17:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> poison, <8 x i32> zeroinitializer
 ; AVX512F-NEXT:    [[TMP18:%.*]] = getelementptr float, <8 x float*> [[TMP17]], <8 x i64> <i64 4, i64 13, i64 11, i64 44, i64 33, i64 30, i64 27, i64 23>
@@ -752,19 +752,19 @@ define void @gather_load_div(float* noalias nocapture %0, float* noalias nocaptu
 ; AVX512F-NEXT:    ret void
 ;
 ; AVX512VL-LABEL: @gather_load_div(
-; AVX512VL-NEXT:    [[TMP3:%.*]] = getelementptr inbounds float, float* [[TMP1:%.*]], i64 10
-; AVX512VL-NEXT:    [[TMP4:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float*> [[TMP4]], <2 x float*> poison, <2 x i32> zeroinitializer
-; AVX512VL-NEXT:    [[TMP6:%.*]] = getelementptr float, <2 x float*> [[TMP5]], <2 x i64> <i64 3, i64 14>
-; AVX512VL-NEXT:    [[TMP7:%.*]] = insertelement <4 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float*> [[TMP7]], <4 x float*> poison, <4 x i32> zeroinitializer
-; AVX512VL-NEXT:    [[TMP9:%.*]] = getelementptr float, <4 x float*> [[TMP8]], <4 x i64> <i64 17, i64 8, i64 5, i64 20>
+; AVX512VL-NEXT:    [[TMP3:%.*]] = insertelement <4 x float*> poison, float* [[TMP1:%.*]], i32 0
+; AVX512VL-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float*> [[TMP3]], <4 x float*> poison, <4 x i32> zeroinitializer
+; AVX512VL-NEXT:    [[TMP5:%.*]] = getelementptr float, <4 x float*> [[TMP4]], <4 x i64> <i64 10, i64 3, i64 14, i64 17>
+; AVX512VL-NEXT:    [[TMP6:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
+; AVX512VL-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <2 x i32> zeroinitializer
+; AVX512VL-NEXT:    [[TMP8:%.*]] = getelementptr float, <2 x float*> [[TMP7]], <2 x i64> <i64 8, i64 5>
+; AVX512VL-NEXT:    [[TMP9:%.*]] = getelementptr inbounds float, float* [[TMP1]], i64 20
 ; AVX512VL-NEXT:    [[TMP10:%.*]] = insertelement <8 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP11:%.*]] = insertelement <8 x float*> [[TMP10]], float* [[TMP3]], i32 1
-; AVX512VL-NEXT:    [[TMP12:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP13:%.*]] = shufflevector <8 x float*> [[TMP11]], <8 x float*> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP14:%.*]] = shufflevector <4 x float*> [[TMP9]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP15:%.*]] = shufflevector <8 x float*> [[TMP13]], <8 x float*> [[TMP14]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
+; AVX512VL-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float*> [[TMP5]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP12:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> [[TMP11]], <8 x i32> <i32 0, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP13:%.*]] = shufflevector <2 x float*> [[TMP8]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP14:%.*]] = shufflevector <8 x float*> [[TMP12]], <8 x float*> [[TMP13]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 8, i32 9, i32 undef>
+; AVX512VL-NEXT:    [[TMP15:%.*]] = insertelement <8 x float*> [[TMP14]], float* [[TMP9]], i32 7
 ; AVX512VL-NEXT:    [[TMP16:%.*]] = call <8 x float> @llvm.masked.gather.v8f32.v8p0f32(<8 x float*> [[TMP15]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>, <8 x float> undef), !tbaa [[TBAA0]]
 ; AVX512VL-NEXT:    [[TMP17:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> poison, <8 x i32> zeroinitializer
 ; AVX512VL-NEXT:    [[TMP18:%.*]] = getelementptr float, <8 x float*> [[TMP17]], <8 x i64> <i64 4, i64 13, i64 11, i64 44, i64 33, i64 30, i64 27, i64 23>

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/pr47629.ll b/llvm/test/Transforms/SLPVectorizer/X86/pr47629.ll
index ae2268afc4e40..ae00048bd37e4 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/pr47629.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/pr47629.ll
@@ -729,19 +729,19 @@ define void @gather_load_div(float* noalias nocapture %0, float* noalias nocaptu
 ; AVX2-NEXT:    ret void
 ;
 ; AVX512F-LABEL: @gather_load_div(
-; AVX512F-NEXT:    [[TMP3:%.*]] = getelementptr inbounds float, float* [[TMP1:%.*]], i64 10
-; AVX512F-NEXT:    [[TMP4:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float*> [[TMP4]], <2 x float*> poison, <2 x i32> zeroinitializer
-; AVX512F-NEXT:    [[TMP6:%.*]] = getelementptr float, <2 x float*> [[TMP5]], <2 x i64> <i64 3, i64 14>
-; AVX512F-NEXT:    [[TMP7:%.*]] = insertelement <4 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float*> [[TMP7]], <4 x float*> poison, <4 x i32> zeroinitializer
-; AVX512F-NEXT:    [[TMP9:%.*]] = getelementptr float, <4 x float*> [[TMP8]], <4 x i64> <i64 17, i64 8, i64 5, i64 20>
+; AVX512F-NEXT:    [[TMP3:%.*]] = insertelement <4 x float*> poison, float* [[TMP1:%.*]], i32 0
+; AVX512F-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float*> [[TMP3]], <4 x float*> poison, <4 x i32> zeroinitializer
+; AVX512F-NEXT:    [[TMP5:%.*]] = getelementptr float, <4 x float*> [[TMP4]], <4 x i64> <i64 10, i64 3, i64 14, i64 17>
+; AVX512F-NEXT:    [[TMP6:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
+; AVX512F-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <2 x i32> zeroinitializer
+; AVX512F-NEXT:    [[TMP8:%.*]] = getelementptr float, <2 x float*> [[TMP7]], <2 x i64> <i64 8, i64 5>
+; AVX512F-NEXT:    [[TMP9:%.*]] = getelementptr inbounds float, float* [[TMP1]], i64 20
 ; AVX512F-NEXT:    [[TMP10:%.*]] = insertelement <8 x float*> poison, float* [[TMP1]], i32 0
-; AVX512F-NEXT:    [[TMP11:%.*]] = insertelement <8 x float*> [[TMP10]], float* [[TMP3]], i32 1
-; AVX512F-NEXT:    [[TMP12:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP13:%.*]] = shufflevector <8 x float*> [[TMP11]], <8 x float*> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP14:%.*]] = shufflevector <4 x float*> [[TMP9]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512F-NEXT:    [[TMP15:%.*]] = shufflevector <8 x float*> [[TMP13]], <8 x float*> [[TMP14]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
+; AVX512F-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float*> [[TMP5]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP12:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> [[TMP11]], <8 x i32> <i32 0, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP13:%.*]] = shufflevector <2 x float*> [[TMP8]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512F-NEXT:    [[TMP14:%.*]] = shufflevector <8 x float*> [[TMP12]], <8 x float*> [[TMP13]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 8, i32 9, i32 undef>
+; AVX512F-NEXT:    [[TMP15:%.*]] = insertelement <8 x float*> [[TMP14]], float* [[TMP9]], i32 7
 ; AVX512F-NEXT:    [[TMP16:%.*]] = call <8 x float> @llvm.masked.gather.v8f32.v8p0f32(<8 x float*> [[TMP15]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>, <8 x float> undef), !tbaa [[TBAA0]]
 ; AVX512F-NEXT:    [[TMP17:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> poison, <8 x i32> zeroinitializer
 ; AVX512F-NEXT:    [[TMP18:%.*]] = getelementptr float, <8 x float*> [[TMP17]], <8 x i64> <i64 4, i64 13, i64 11, i64 44, i64 33, i64 30, i64 27, i64 23>
@@ -752,19 +752,19 @@ define void @gather_load_div(float* noalias nocapture %0, float* noalias nocaptu
 ; AVX512F-NEXT:    ret void
 ;
 ; AVX512VL-LABEL: @gather_load_div(
-; AVX512VL-NEXT:    [[TMP3:%.*]] = getelementptr inbounds float, float* [[TMP1:%.*]], i64 10
-; AVX512VL-NEXT:    [[TMP4:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP5:%.*]] = shufflevector <2 x float*> [[TMP4]], <2 x float*> poison, <2 x i32> zeroinitializer
-; AVX512VL-NEXT:    [[TMP6:%.*]] = getelementptr float, <2 x float*> [[TMP5]], <2 x i64> <i64 3, i64 14>
-; AVX512VL-NEXT:    [[TMP7:%.*]] = insertelement <4 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float*> [[TMP7]], <4 x float*> poison, <4 x i32> zeroinitializer
-; AVX512VL-NEXT:    [[TMP9:%.*]] = getelementptr float, <4 x float*> [[TMP8]], <4 x i64> <i64 17, i64 8, i64 5, i64 20>
+; AVX512VL-NEXT:    [[TMP3:%.*]] = insertelement <4 x float*> poison, float* [[TMP1:%.*]], i32 0
+; AVX512VL-NEXT:    [[TMP4:%.*]] = shufflevector <4 x float*> [[TMP3]], <4 x float*> poison, <4 x i32> zeroinitializer
+; AVX512VL-NEXT:    [[TMP5:%.*]] = getelementptr float, <4 x float*> [[TMP4]], <4 x i64> <i64 10, i64 3, i64 14, i64 17>
+; AVX512VL-NEXT:    [[TMP6:%.*]] = insertelement <2 x float*> poison, float* [[TMP1]], i32 0
+; AVX512VL-NEXT:    [[TMP7:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <2 x i32> zeroinitializer
+; AVX512VL-NEXT:    [[TMP8:%.*]] = getelementptr float, <2 x float*> [[TMP7]], <2 x i64> <i64 8, i64 5>
+; AVX512VL-NEXT:    [[TMP9:%.*]] = getelementptr inbounds float, float* [[TMP1]], i64 20
 ; AVX512VL-NEXT:    [[TMP10:%.*]] = insertelement <8 x float*> poison, float* [[TMP1]], i32 0
-; AVX512VL-NEXT:    [[TMP11:%.*]] = insertelement <8 x float*> [[TMP10]], float* [[TMP3]], i32 1
-; AVX512VL-NEXT:    [[TMP12:%.*]] = shufflevector <2 x float*> [[TMP6]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP13:%.*]] = shufflevector <8 x float*> [[TMP11]], <8 x float*> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP14:%.*]] = shufflevector <4 x float*> [[TMP9]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
-; AVX512VL-NEXT:    [[TMP15:%.*]] = shufflevector <8 x float*> [[TMP13]], <8 x float*> [[TMP14]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11>
+; AVX512VL-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float*> [[TMP5]], <4 x float*> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP12:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> [[TMP11]], <8 x i32> <i32 0, i32 8, i32 9, i32 10, i32 11, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP13:%.*]] = shufflevector <2 x float*> [[TMP8]], <2 x float*> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; AVX512VL-NEXT:    [[TMP14:%.*]] = shufflevector <8 x float*> [[TMP12]], <8 x float*> [[TMP13]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 8, i32 9, i32 undef>
+; AVX512VL-NEXT:    [[TMP15:%.*]] = insertelement <8 x float*> [[TMP14]], float* [[TMP9]], i32 7
 ; AVX512VL-NEXT:    [[TMP16:%.*]] = call <8 x float> @llvm.masked.gather.v8f32.v8p0f32(<8 x float*> [[TMP15]], i32 4, <8 x i1> <i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true, i1 true>, <8 x float> undef), !tbaa [[TBAA0]]
 ; AVX512VL-NEXT:    [[TMP17:%.*]] = shufflevector <8 x float*> [[TMP10]], <8 x float*> poison, <8 x i32> zeroinitializer
 ; AVX512VL-NEXT:    [[TMP18:%.*]] = getelementptr float, <8 x float*> [[TMP17]], <8 x i64> <i64 4, i64 13, i64 11, i64 44, i64 33, i64 30, i64 27, i64 23>

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/resched.ll b/llvm/test/Transforms/SLPVectorizer/X86/resched.ll
index 4e9963d17eb40..d4a03929b2afa 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/resched.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/resched.ll
@@ -12,38 +12,38 @@ define fastcc void @_ZN12_GLOBAL__N_127PolynomialMultiplyRecognize9recognizeEv()
 ; CHECK-NEXT:    [[SUB_I:%.*]] = add nsw i32 undef, -1
 ; CHECK-NEXT:    [[CONV31_I:%.*]] = and i32 undef, [[SUB_I]]
 ; CHECK-NEXT:    [[TMP0:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 0
-; CHECK-NEXT:    [[SHR_I_I:%.*]] = lshr i32 [[CONV31_I]], 1
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_1_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 1
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_2_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 2
-; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[CONV31_I]], i32 0
-; CHECK-NEXT:    [[TMP2:%.*]] = insertelement <2 x i32> [[TMP1]], i32 [[CONV31_I]], i32 1
-; CHECK-NEXT:    [[TMP3:%.*]] = lshr <2 x i32> [[TMP2]], <i32 2, i32 3>
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_3_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 3
+; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <4 x i32> poison, i32 [[CONV31_I]], i32 0
+; CHECK-NEXT:    [[TMP2:%.*]] = insertelement <4 x i32> [[TMP1]], i32 [[CONV31_I]], i32 1
+; CHECK-NEXT:    [[TMP3:%.*]] = insertelement <4 x i32> [[TMP2]], i32 [[CONV31_I]], i32 2
+; CHECK-NEXT:    [[TMP4:%.*]] = insertelement <4 x i32> [[TMP3]], i32 [[CONV31_I]], i32 3
+; CHECK-NEXT:    [[TMP5:%.*]] = lshr <4 x i32> [[TMP4]], <i32 1, i32 2, i32 3, i32 4>
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_4_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 4
+; CHECK-NEXT:    [[SHR_4_I_I:%.*]] = lshr i32 [[CONV31_I]], 5
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_5_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 5
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_6_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 6
-; CHECK-NEXT:    [[TMP4:%.*]] = insertelement <4 x i32> poison, i32 [[CONV31_I]], i32 0
-; CHECK-NEXT:    [[TMP5:%.*]] = insertelement <4 x i32> [[TMP4]], i32 [[CONV31_I]], i32 1
-; CHECK-NEXT:    [[TMP6:%.*]] = insertelement <4 x i32> [[TMP5]], i32 [[CONV31_I]], i32 2
-; CHECK-NEXT:    [[TMP7:%.*]] = insertelement <4 x i32> [[TMP6]], i32 [[CONV31_I]], i32 3
-; CHECK-NEXT:    [[TMP8:%.*]] = lshr <4 x i32> [[TMP7]], <i32 4, i32 5, i32 6, i32 7>
+; CHECK-NEXT:    [[TMP6:%.*]] = insertelement <2 x i32> poison, i32 [[CONV31_I]], i32 0
+; CHECK-NEXT:    [[TMP7:%.*]] = insertelement <2 x i32> [[TMP6]], i32 [[CONV31_I]], i32 1
+; CHECK-NEXT:    [[TMP8:%.*]] = lshr <2 x i32> [[TMP7]], <i32 6, i32 7>
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_7_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 7
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_8_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 8
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_9_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 9
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_10_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 10
-; CHECK-NEXT:    [[TMP9:%.*]] = lshr <4 x i32> [[TMP7]], <i32 8, i32 9, i32 10, i32 11>
+; CHECK-NEXT:    [[TMP9:%.*]] = lshr <4 x i32> [[TMP4]], <i32 8, i32 9, i32 10, i32 11>
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_11_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 11
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_12_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 12
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_13_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 13
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_14_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 14
-; CHECK-NEXT:    [[TMP10:%.*]] = lshr <4 x i32> [[TMP7]], <i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT:    [[TMP10:%.*]] = lshr <4 x i32> [[TMP4]], <i32 12, i32 13, i32 14, i32 15>
 ; CHECK-NEXT:    [[TMP11:%.*]] = extractelement <4 x i32> [[TMP10]], i32 3
 ; CHECK-NEXT:    [[TMP12:%.*]] = insertelement <16 x i32> poison, i32 [[SUB_I]], i32 0
-; CHECK-NEXT:    [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[SHR_I_I]], i32 1
-; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <16 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; CHECK-NEXT:    [[TMP15:%.*]] = shufflevector <16 x i32> [[TMP13]], <16 x i32> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 16, i32 17, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
-; CHECK-NEXT:    [[TMP16:%.*]] = shufflevector <4 x i32> [[TMP8]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
-; CHECK-NEXT:    [[TMP17:%.*]] = shufflevector <16 x i32> [[TMP15]], <16 x i32> [[TMP16]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 16, i32 17, i32 18, i32 19, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT:    [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP14:%.*]] = shufflevector <16 x i32> [[TMP12]], <16 x i32> [[TMP13]], <16 x i32> <i32 0, i32 16, i32 17, i32 18, i32 19, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
+; CHECK-NEXT:    [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[SHR_4_I_I]], i32 5
+; CHECK-NEXT:    [[TMP16:%.*]] = shufflevector <2 x i32> [[TMP8]], <2 x i32> poison, <16 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP17:%.*]] = shufflevector <16 x i32> [[TMP15]], <16 x i32> [[TMP16]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 16, i32 17, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
 ; CHECK-NEXT:    [[TMP18:%.*]] = shufflevector <4 x i32> [[TMP9]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
 ; CHECK-NEXT:    [[TMP19:%.*]] = shufflevector <16 x i32> [[TMP17]], <16 x i32> [[TMP18]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 12, i32 13, i32 14, i32 15>
 ; CHECK-NEXT:    [[TMP20:%.*]] = shufflevector <4 x i32> [[TMP10]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
@@ -56,12 +56,12 @@ define fastcc void @_ZN12_GLOBAL__N_127PolynomialMultiplyRecognize9recognizeEv()
 ; CHECK-NEXT:    [[TMP27:%.*]] = extractelement <4 x i32> [[TMP9]], i32 2
 ; CHECK-NEXT:    [[TMP28:%.*]] = extractelement <4 x i32> [[TMP9]], i32 1
 ; CHECK-NEXT:    [[TMP29:%.*]] = extractelement <4 x i32> [[TMP9]], i32 0
-; CHECK-NEXT:    [[TMP30:%.*]] = extractelement <4 x i32> [[TMP8]], i32 3
-; CHECK-NEXT:    [[TMP31:%.*]] = extractelement <4 x i32> [[TMP8]], i32 2
-; CHECK-NEXT:    [[TMP32:%.*]] = extractelement <4 x i32> [[TMP8]], i32 1
-; CHECK-NEXT:    [[TMP33:%.*]] = extractelement <4 x i32> [[TMP8]], i32 0
-; CHECK-NEXT:    [[TMP34:%.*]] = extractelement <2 x i32> [[TMP3]], i32 1
-; CHECK-NEXT:    [[TMP35:%.*]] = extractelement <2 x i32> [[TMP3]], i32 0
+; CHECK-NEXT:    [[TMP30:%.*]] = extractelement <2 x i32> [[TMP8]], i32 1
+; CHECK-NEXT:    [[TMP31:%.*]] = extractelement <2 x i32> [[TMP8]], i32 0
+; CHECK-NEXT:    [[TMP32:%.*]] = extractelement <4 x i32> [[TMP5]], i32 3
+; CHECK-NEXT:    [[TMP33:%.*]] = extractelement <4 x i32> [[TMP5]], i32 2
+; CHECK-NEXT:    [[TMP34:%.*]] = extractelement <4 x i32> [[TMP5]], i32 1
+; CHECK-NEXT:    [[TMP35:%.*]] = extractelement <4 x i32> [[TMP5]], i32 0
 ; CHECK-NEXT:    [[TMP36:%.*]] = and <16 x i8> [[TMP22]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
 ; CHECK-NEXT:    [[ARRAYIDX_I_I7_15_I_I:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 15
 ; CHECK-NEXT:    [[TMP37:%.*]] = bitcast i8* [[TMP0]] to <16 x i8>*

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias-inseltpoison.ll b/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias-inseltpoison.ll
index 7f2243e8d6c3f..70c42b87c2293 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias-inseltpoison.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias-inseltpoison.ll
@@ -27,7 +27,6 @@ define void @test(i32* nocapture %t2) {
 ; CHECK-NEXT:    [[T24:%.*]] = add nsw i32 [[T23]], [[T21]]
 ; CHECK-NEXT:    [[T25:%.*]] = sub nsw i32 [[T21]], [[T23]]
 ; CHECK-NEXT:    [[T27:%.*]] = sub nsw i32 [[T3]], [[T24]]
-; CHECK-NEXT:    [[T28:%.*]] = add nsw i32 [[T15]], [[T9]]
 ; CHECK-NEXT:    [[T29:%.*]] = sub nsw i32 [[T9]], [[T15]]
 ; CHECK-NEXT:    [[T30:%.*]] = add nsw i32 [[T27]], [[T29]]
 ; CHECK-NEXT:    [[T31:%.*]] = mul nsw i32 [[T30]], 4433
@@ -41,16 +40,22 @@ define void @test(i32* nocapture %t2) {
 ; CHECK-NEXT:    [[T42:%.*]] = mul nsw i32 [[T17]], 16819
 ; CHECK-NEXT:    [[T47:%.*]] = mul nsw i32 [[T37]], -16069
 ; CHECK-NEXT:    [[T48:%.*]] = mul nsw i32 [[T38]], -3196
-; CHECK-NEXT:    [[T49:%.*]] = add nsw i32 [[T40]], [[T47]]
+; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[T40]], i32 0
+; CHECK-NEXT:    [[TMP2:%.*]] = insertelement <2 x i32> [[TMP1]], i32 [[T15]], i32 1
+; CHECK-NEXT:    [[TMP3:%.*]] = insertelement <2 x i32> poison, i32 [[T47]], i32 0
+; CHECK-NEXT:    [[TMP4:%.*]] = insertelement <2 x i32> [[TMP3]], i32 [[T9]], i32 1
+; CHECK-NEXT:    [[TMP5:%.*]] = add nsw <2 x i32> [[TMP2]], [[TMP4]]
 ; CHECK-NEXT:    [[T50:%.*]] = add nsw i32 [[T40]], [[T48]]
-; CHECK-NEXT:    [[T65:%.*]] = insertelement <8 x i32> poison, i32 [[T28]], i32 0
+; CHECK-NEXT:    [[TMP6:%.*]] = extractelement <2 x i32> [[TMP5]], i32 1
+; CHECK-NEXT:    [[T65:%.*]] = insertelement <8 x i32> poison, i32 [[TMP6]], i32 0
 ; CHECK-NEXT:    [[T66:%.*]] = insertelement <8 x i32> [[T65]], i32 [[T50]], i32 1
 ; CHECK-NEXT:    [[T67:%.*]] = insertelement <8 x i32> [[T66]], i32 [[T32]], i32 2
-; CHECK-NEXT:    [[T68:%.*]] = insertelement <8 x i32> [[T67]], i32 [[T49]], i32 3
-; CHECK-NEXT:    [[T69:%.*]] = insertelement <8 x i32> [[T68]], i32 [[T28]], i32 4
-; CHECK-NEXT:    [[T70:%.*]] = insertelement <8 x i32> [[T69]], i32 [[T50]], i32 5
+; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <2 x i32> [[TMP5]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[T691:%.*]] = shufflevector <8 x i32> [[T67]], <8 x i32> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 8, i32 9, i32 5, i32 6, i32 7>
+; CHECK-NEXT:    [[T70:%.*]] = insertelement <8 x i32> [[T691]], i32 [[T50]], i32 5
 ; CHECK-NEXT:    [[T71:%.*]] = insertelement <8 x i32> [[T70]], i32 [[T34]], i32 6
-; CHECK-NEXT:    [[T72:%.*]] = insertelement <8 x i32> [[T71]], i32 [[T49]], i32 7
+; CHECK-NEXT:    [[TMP8:%.*]] = extractelement <2 x i32> [[TMP5]], i32 0
+; CHECK-NEXT:    [[T72:%.*]] = insertelement <8 x i32> [[T71]], i32 [[TMP8]], i32 7
 ; CHECK-NEXT:    [[T76:%.*]] = shl <8 x i32> [[T72]], <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
 ; CHECK-NEXT:    [[T79:%.*]] = bitcast i32* [[T2]] to <8 x i32>*
 ; CHECK-NEXT:    store <8 x i32> [[T76]], <8 x i32>* [[T79]], align 4

diff  --git a/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias.ll b/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias.ll
index 532bf693c6316..34f38e86bf406 100644
--- a/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias.ll
+++ b/llvm/test/Transforms/SLPVectorizer/X86/vec_list_bias.ll
@@ -27,7 +27,6 @@ define void @test(i32* nocapture %t2) {
 ; CHECK-NEXT:    [[T24:%.*]] = add nsw i32 [[T23]], [[T21]]
 ; CHECK-NEXT:    [[T25:%.*]] = sub nsw i32 [[T21]], [[T23]]
 ; CHECK-NEXT:    [[T27:%.*]] = sub nsw i32 [[T3]], [[T24]]
-; CHECK-NEXT:    [[T28:%.*]] = add nsw i32 [[T15]], [[T9]]
 ; CHECK-NEXT:    [[T29:%.*]] = sub nsw i32 [[T9]], [[T15]]
 ; CHECK-NEXT:    [[T30:%.*]] = add nsw i32 [[T27]], [[T29]]
 ; CHECK-NEXT:    [[T31:%.*]] = mul nsw i32 [[T30]], 4433
@@ -41,16 +40,22 @@ define void @test(i32* nocapture %t2) {
 ; CHECK-NEXT:    [[T42:%.*]] = mul nsw i32 [[T17]], 16819
 ; CHECK-NEXT:    [[T47:%.*]] = mul nsw i32 [[T37]], -16069
 ; CHECK-NEXT:    [[T48:%.*]] = mul nsw i32 [[T38]], -3196
-; CHECK-NEXT:    [[T49:%.*]] = add nsw i32 [[T40]], [[T47]]
+; CHECK-NEXT:    [[TMP1:%.*]] = insertelement <2 x i32> poison, i32 [[T40]], i32 0
+; CHECK-NEXT:    [[TMP2:%.*]] = insertelement <2 x i32> [[TMP1]], i32 [[T15]], i32 1
+; CHECK-NEXT:    [[TMP3:%.*]] = insertelement <2 x i32> poison, i32 [[T47]], i32 0
+; CHECK-NEXT:    [[TMP4:%.*]] = insertelement <2 x i32> [[TMP3]], i32 [[T9]], i32 1
+; CHECK-NEXT:    [[TMP5:%.*]] = add nsw <2 x i32> [[TMP2]], [[TMP4]]
 ; CHECK-NEXT:    [[T50:%.*]] = add nsw i32 [[T40]], [[T48]]
-; CHECK-NEXT:    [[T65:%.*]] = insertelement <8 x i32> undef, i32 [[T28]], i32 0
+; CHECK-NEXT:    [[TMP6:%.*]] = extractelement <2 x i32> [[TMP5]], i32 1
+; CHECK-NEXT:    [[T65:%.*]] = insertelement <8 x i32> undef, i32 [[TMP6]], i32 0
 ; CHECK-NEXT:    [[T66:%.*]] = insertelement <8 x i32> [[T65]], i32 [[T50]], i32 1
 ; CHECK-NEXT:    [[T67:%.*]] = insertelement <8 x i32> [[T66]], i32 [[T32]], i32 2
-; CHECK-NEXT:    [[T68:%.*]] = insertelement <8 x i32> [[T67]], i32 [[T49]], i32 3
-; CHECK-NEXT:    [[T69:%.*]] = insertelement <8 x i32> [[T68]], i32 [[T28]], i32 4
-; CHECK-NEXT:    [[T70:%.*]] = insertelement <8 x i32> [[T69]], i32 [[T50]], i32 5
+; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <2 x i32> [[TMP5]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[T691:%.*]] = shufflevector <8 x i32> [[T67]], <8 x i32> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 8, i32 9, i32 5, i32 6, i32 7>
+; CHECK-NEXT:    [[T70:%.*]] = insertelement <8 x i32> [[T691]], i32 [[T50]], i32 5
 ; CHECK-NEXT:    [[T71:%.*]] = insertelement <8 x i32> [[T70]], i32 [[T34]], i32 6
-; CHECK-NEXT:    [[T72:%.*]] = insertelement <8 x i32> [[T71]], i32 [[T49]], i32 7
+; CHECK-NEXT:    [[TMP8:%.*]] = extractelement <2 x i32> [[TMP5]], i32 0
+; CHECK-NEXT:    [[T72:%.*]] = insertelement <8 x i32> [[T71]], i32 [[TMP8]], i32 7
 ; CHECK-NEXT:    [[T76:%.*]] = shl <8 x i32> [[T72]], <i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3, i32 3>
 ; CHECK-NEXT:    [[T79:%.*]] = bitcast i32* [[T2]] to <8 x i32>*
 ; CHECK-NEXT:    store <8 x i32> [[T76]], <8 x i32>* [[T79]], align 4


        


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