[llvm] 308d381 - [WebAssembly] Generate checks for simd-load-store-alignment.ll

Thomas Lively via llvm-commits llvm-commits at lists.llvm.org
Tue Jul 13 11:25:38 PDT 2021


Author: Thomas Lively
Date: 2021-07-13T11:25:33-07:00
New Revision: 308d38128333af65455e8343a620b40a099e896a

URL: https://github.com/llvm/llvm-project/commit/308d38128333af65455e8343a620b40a099e896a
DIFF: https://github.com/llvm/llvm-project/commit/308d38128333af65455e8343a620b40a099e896a.diff

LOG: [WebAssembly] Generate checks for simd-load-store-alignment.ll

This will make it easier to update these tests as we add support for generating
more SIMD loads and stores with custom alignments.

Differential Revision: https://reviews.llvm.org/D105862

Added: 
    

Modified: 
    llvm/test/CodeGen/WebAssembly/simd-load-store-alignment.ll

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/WebAssembly/simd-load-store-alignment.ll b/llvm/test/CodeGen/WebAssembly/simd-load-store-alignment.ll
index 9e16392c396e7..ce3a46248a5a8 100644
--- a/llvm/test/CodeGen/WebAssembly/simd-load-store-alignment.ll
+++ b/llvm/test/CodeGen/WebAssembly/simd-load-store-alignment.ll
@@ -1,4 +1,5 @@
-; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-wasm-fallthrough-return-opt -wasm-disable-explicit-locals -wasm-keep-registers -mattr=+simd128 | FileCheck %s
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc < %s -verify-machineinstrs -mattr=+simd128 | FileCheck %s
 
 ; Test loads and stores with custom alignment values.
 
@@ -9,93 +10,110 @@ target triple = "wasm32-unknown-unknown"
 ; 16 x i8
 ; ==============================================================================
 
-; CHECK-LABEL: load_v16i8_a1:
-; CHECK-NEXT: .functype load_v16i8_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_v16i8_a1(<16 x i8> *%p) {
+; CHECK-LABEL: load_v16i8_a1:
+; CHECK:         .functype load_v16i8_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <16 x i8>, <16 x i8>* %p, align 1
   ret <16 x i8> %v
 }
 
-; CHECK-LABEL: load_v16i8_a4:
-; CHECK-NEXT: .functype load_v16i8_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_v16i8_a4(<16 x i8> *%p) {
+; CHECK-LABEL: load_v16i8_a4:
+; CHECK:         .functype load_v16i8_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <16 x i8>, <16 x i8>* %p, align 4
   ret <16 x i8> %v
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v16i8_a16:
-; CHECK-NEXT: .functype load_v16i8_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_v16i8_a16(<16 x i8> *%p) {
+; CHECK-LABEL: load_v16i8_a16:
+; CHECK:         .functype load_v16i8_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <16 x i8>, <16 x i8>* %p, align 16
   ret <16 x i8> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v16i8_a32:
-; CHECK-NEXT: .functype load_v16i8_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_v16i8_a32(<16 x i8> *%p) {
+; CHECK-LABEL: load_v16i8_a32:
+; CHECK:         .functype load_v16i8_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <16 x i8>, <16 x i8>* %p, align 32
   ret <16 x i8> %v
 }
 
-; CHECK-LABEL: store_v16i8_a1:
-; CHECK-NEXT: .functype store_v16i8_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v16i8_a1(<16 x i8> *%p, <16 x i8> %v) {
+; CHECK-LABEL: store_v16i8_a1:
+; CHECK:         .functype store_v16i8_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <16 x i8> %v, <16 x i8>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v16i8_a4:
-; CHECK-NEXT: .functype store_v16i8_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v16i8_a4(<16 x i8> *%p, <16 x i8> %v) {
+; CHECK-LABEL: store_v16i8_a4:
+; CHECK:         .functype store_v16i8_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <16 x i8> %v, <16 x i8>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v16i8_a16:
-; CHECK-NEXT: .functype store_v16i8_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v16i8_a16(<16 x i8> *%p, <16 x i8> %v) {
+; CHECK-LABEL: store_v16i8_a16:
+; CHECK:         .functype store_v16i8_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <16 x i8> %v, <16 x i8>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v16i8_a32:
-; CHECK-NEXT: .functype store_v16i8_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v16i8_a32(<16 x i8> *%p, <16 x i8> %v) {
+; CHECK-LABEL: store_v16i8_a32:
+; CHECK:         .functype store_v16i8_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <16 x i8> %v, <16 x i8>* %p, align 32
   ret void
 }
 
 ; 1 is the default alignment for v128.load8_splat so no attribute is needed.
-
-; CHECK-LABEL: load_splat_v16i8_a1:
-; CHECK-NEXT: .functype load_splat_v16i8_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load8_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_splat_v16i8_a1(i8* %p) {
+; CHECK-LABEL: load_splat_v16i8_a1:
+; CHECK:         .functype load_splat_v16i8_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load8_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i8, i8* %p, align 1
   %v1 = insertelement <16 x i8> undef, i8 %e, i32 0
   %v2 = shufflevector <16 x i8> %v1, <16 x i8> undef, <16 x i32> zeroinitializer
@@ -103,12 +121,13 @@ define <16 x i8> @load_splat_v16i8_a1(i8* %p) {
 }
 
 ; 2 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_splat_v16i8_a2:
-; CHECK-NEXT: .functype load_splat_v16i8_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load8_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <16 x i8> @load_splat_v16i8_a2(i8* %p) {
+; CHECK-LABEL: load_splat_v16i8_a2:
+; CHECK:         .functype load_splat_v16i8_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load8_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i8, i8* %p, align 2
   %v1 = insertelement <16 x i8> undef, i8 %e, i32 0
   %v2 = shufflevector <16 x i8> %v1, <16 x i8> undef, <16 x i32> zeroinitializer
@@ -119,194 +138,228 @@ define <16 x i8> @load_splat_v16i8_a2(i8* %p) {
 ; 8 x i16
 ; ==============================================================================
 
-; CHECK-LABEL: load_v8i16_a1:
-; CHECK-NEXT: .functype load_v8i16_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_v8i16_a1(<8 x i16> *%p) {
+; CHECK-LABEL: load_v8i16_a1:
+; CHECK:         .functype load_v8i16_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i16>, <8 x i16>* %p, align 1
   ret <8 x i16> %v
 }
 
-; CHECK-LABEL: load_v8i16_a4:
-; CHECK-NEXT: .functype load_v8i16_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_v8i16_a4(<8 x i16> *%p) {
+; CHECK-LABEL: load_v8i16_a4:
+; CHECK:         .functype load_v8i16_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i16>, <8 x i16>* %p, align 4
   ret <8 x i16> %v
 }
 
 ; 8 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v8i16_a16:
-; CHECK-NEXT: .functype load_v8i16_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_v8i16_a16(<8 x i16> *%p) {
+; CHECK-LABEL: load_v8i16_a16:
+; CHECK:         .functype load_v8i16_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i16>, <8 x i16>* %p, align 16
   ret <8 x i16> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v8i16_a32:
-; CHECK-NEXT: .functype load_v8i16_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_v8i16_a32(<8 x i16> *%p) {
+; CHECK-LABEL: load_v8i16_a32:
+; CHECK:         .functype load_v8i16_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i16>, <8 x i16>* %p, align 32
   ret <8 x i16> %v
 }
 
-; CHECK-LABEL: store_v8i16_a1:
-; CHECK-NEXT: .functype store_v8i16_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v8i16_a1(<8 x i16> *%p, <8 x i16> %v) {
+; CHECK-LABEL: store_v8i16_a1:
+; CHECK:         .functype store_v8i16_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <8 x i16> %v, <8 x i16>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v8i16_a4:
-; CHECK-NEXT: .functype store_v8i16_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v8i16_a4(<8 x i16> *%p, <8 x i16> %v) {
+; CHECK-LABEL: store_v8i16_a4:
+; CHECK:         .functype store_v8i16_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <8 x i16> %v, <8 x i16>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v8i16_a16:
-; CHECK-NEXT: .functype store_v8i16_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v8i16_a16(<8 x i16> *%p, <8 x i16> %v) {
+; CHECK-LABEL: store_v8i16_a16:
+; CHECK:         .functype store_v8i16_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <8 x i16> %v, <8 x i16>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v8i16_a32:
-; CHECK-NEXT: .functype store_v8i16_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v8i16_a32(<8 x i16> *%p, <8 x i16> %v) {
+; CHECK-LABEL: store_v8i16_a32:
+; CHECK:         .functype store_v8i16_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <8 x i16> %v, <8 x i16>* %p, align 32
   ret void
 }
 
-; CHECK-LABEL: load_ext_v8i16_a1:
-; CHECK-NEXT: .functype load_ext_v8i16_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_u $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i8> @load_ext_v8i16_a1(<8 x i8>* %p) {
+; CHECK-LABEL: load_ext_v8i16_a1:
+; CHECK:         .functype load_ext_v8i16_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_u 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 1
   ret <8 x i8> %v
 }
 
-; CHECK-LABEL: load_ext_v8i16_a2:
-; CHECK-NEXT: .functype load_ext_v8i16_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_u $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i8> @load_ext_v8i16_a2(<8 x i8>* %p) {
+; CHECK-LABEL: load_ext_v8i16_a2:
+; CHECK:         .functype load_ext_v8i16_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_u 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 2
   ret <8 x i8> %v
 }
 
-; CHECK-LABEL: load_ext_v8i16_a4:
-; CHECK-NEXT: .functype load_ext_v8i16_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_u $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i8> @load_ext_v8i16_a4(<8 x i8>* %p) {
+; CHECK-LABEL: load_ext_v8i16_a4:
+; CHECK:         .functype load_ext_v8i16_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_u 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 4
   ret <8 x i8> %v
 }
 
 ; 8 is the default alignment for v128 extending load so no attribute is needed.
-
-; CHECK-LABEL: load_ext_v8i16_a8:
-; CHECK-NEXT: .functype load_ext_v8i16_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_u $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i8> @load_ext_v8i16_a8(<8 x i8>* %p) {
+; CHECK-LABEL: load_ext_v8i16_a8:
+; CHECK:         .functype load_ext_v8i16_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_u 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 8
   ret <8 x i8> %v
 }
 
 ; 16 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_ext_v8i16_a16:
-; CHECK-NEXT: .functype load_ext_v8i16_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_u $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i8> @load_ext_v8i16_a16(<8 x i8>* %p) {
+; CHECK-LABEL: load_ext_v8i16_a16:
+; CHECK:         .functype load_ext_v8i16_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_u 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 16
   ret <8 x i8> %v
 }
 
-; CHECK-LABEL: load_sext_v8i16_a1:
-; CHECK-NEXT: .functype load_sext_v8i16_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_s $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_sext_v8i16_a1(<8 x i8>* %p) {
+; CHECK-LABEL: load_sext_v8i16_a1:
+; CHECK:         .functype load_sext_v8i16_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_s 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 1
   %v2 = sext <8 x i8> %v to <8 x i16>
   ret <8 x i16> %v2
 }
 
-; CHECK-LABEL: load_sext_v8i16_a2:
-; CHECK-NEXT: .functype load_sext_v8i16_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_s $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_sext_v8i16_a2(<8 x i8>* %p) {
+; CHECK-LABEL: load_sext_v8i16_a2:
+; CHECK:         .functype load_sext_v8i16_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_s 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 2
   %v2 = sext <8 x i8> %v to <8 x i16>
   ret <8 x i16> %v2
 }
 
-; CHECK-LABEL: load_sext_v8i16_a4:
-; CHECK-NEXT: .functype load_sext_v8i16_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_s $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_sext_v8i16_a4(<8 x i8>* %p) {
+; CHECK-LABEL: load_sext_v8i16_a4:
+; CHECK:         .functype load_sext_v8i16_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_s 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 4
   %v2 = sext <8 x i8> %v to <8 x i16>
   ret <8 x i16> %v2
 }
 
 ; 8 is the default alignment for v128 extending load so no attribute is needed.
-
-; CHECK-LABEL: load_sext_v8i16_a8:
-; CHECK-NEXT: .functype load_sext_v8i16_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_s $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_sext_v8i16_a8(<8 x i8>* %p) {
+; CHECK-LABEL: load_sext_v8i16_a8:
+; CHECK:         .functype load_sext_v8i16_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_s 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 8
   %v2 = sext <8 x i8> %v to <8 x i16>
   ret <8 x i16> %v2
 }
 
 ; 16 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_sext_v8i16_a16:
-; CHECK-NEXT: .functype load_sext_v8i16_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: i16x8.load8x8_s $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_sext_v8i16_a16(<8 x i8>* %p) {
+; CHECK-LABEL: load_sext_v8i16_a16:
+; CHECK:         .functype load_sext_v8i16_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i16x8.load8x8_s 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <8 x i8>, <8 x i8>* %p, align 16
   %v2 = sext <8 x i8> %v to <8 x i16>
   ret <8 x i16> %v2
 }
 
-; CHECK-LABEL: load_splat_v8i16_a1:
-; CHECK-NEXT: .functype load_splat_v8i16_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load16_splat $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_splat_v8i16_a1(i16* %p) {
+; CHECK-LABEL: load_splat_v8i16_a1:
+; CHECK:         .functype load_splat_v8i16_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load16_splat 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i16, i16* %p, align 1
   %v1 = insertelement <8 x i16> undef, i16 %e, i32 0
   %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer
@@ -314,12 +367,13 @@ define <8 x i16> @load_splat_v8i16_a1(i16* %p) {
 }
 
 ; 2 is the default alignment for v128.load16_splat so no attribute is needed.
-
-; CHECK-LABEL: load_splat_v8i16_a2:
-; CHECK-NEXT: .functype load_splat_v8i16_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load16_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_splat_v8i16_a2(i16* %p) {
+; CHECK-LABEL: load_splat_v8i16_a2:
+; CHECK:         .functype load_splat_v8i16_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load16_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i16, i16* %p, align 2
   %v1 = insertelement <8 x i16> undef, i16 %e, i32 0
   %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer
@@ -327,12 +381,13 @@ define <8 x i16> @load_splat_v8i16_a2(i16* %p) {
 }
 
 ; 4 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_splat_v8i16_a4:
-; CHECK-NEXT: .functype load_splat_v8i16_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load16_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <8 x i16> @load_splat_v8i16_a4(i16* %p) {
+; CHECK-LABEL: load_splat_v8i16_a4:
+; CHECK:         .functype load_splat_v8i16_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load16_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i16, i16* %p, align 4
   %v1 = insertelement <8 x i16> undef, i16 %e, i32 0
   %v2 = shufflevector <8 x i16> %v1, <8 x i16> undef, <8 x i32> zeroinitializer
@@ -343,205 +398,241 @@ define <8 x i16> @load_splat_v8i16_a4(i16* %p) {
 ; 4 x i32
 ; ==============================================================================
 
-; CHECK-LABEL: load_v4i32_a1:
-; CHECK-NEXT: .functype load_v4i32_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_v4i32_a1(<4 x i32> *%p) {
+; CHECK-LABEL: load_v4i32_a1:
+; CHECK:         .functype load_v4i32_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i32>, <4 x i32>* %p, align 1
   ret <4 x i32> %v
 }
 
-; CHECK-LABEL: load_v4i32_a4:
-; CHECK-NEXT: .functype load_v4i32_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_v4i32_a4(<4 x i32> *%p) {
+; CHECK-LABEL: load_v4i32_a4:
+; CHECK:         .functype load_v4i32_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i32>, <4 x i32>* %p, align 4
   ret <4 x i32> %v
 }
 
 ; 4 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v4i32_a16:
-; CHECK-NEXT: .functype load_v4i32_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_v4i32_a16(<4 x i32> *%p) {
+; CHECK-LABEL: load_v4i32_a16:
+; CHECK:         .functype load_v4i32_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i32>, <4 x i32>* %p, align 16
   ret <4 x i32> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v4i32_a32:
-; CHECK-NEXT: .functype load_v4i32_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_v4i32_a32(<4 x i32> *%p) {
+; CHECK-LABEL: load_v4i32_a32:
+; CHECK:         .functype load_v4i32_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i32>, <4 x i32>* %p, align 32
   ret <4 x i32> %v
 }
 
-; CHECK-LABEL: store_v4i32_a1:
-; CHECK-NEXT: .functype store_v4i32_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4i32_a1(<4 x i32> *%p, <4 x i32> %v) {
+; CHECK-LABEL: store_v4i32_a1:
+; CHECK:         .functype store_v4i32_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x i32> %v, <4 x i32>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v4i32_a4:
-; CHECK-NEXT: .functype store_v4i32_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4i32_a4(<4 x i32> *%p, <4 x i32> %v) {
+; CHECK-LABEL: store_v4i32_a4:
+; CHECK:         .functype store_v4i32_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <4 x i32> %v, <4 x i32>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v4i32_a16:
-; CHECK-NEXT: .functype store_v4i32_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4i32_a16(<4 x i32> *%p, <4 x i32> %v) {
+; CHECK-LABEL: store_v4i32_a16:
+; CHECK:         .functype store_v4i32_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x i32> %v, <4 x i32>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v4i32_a32:
-; CHECK-NEXT: .functype store_v4i32_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4i32_a32(<4 x i32> *%p, <4 x i32> %v) {
+; CHECK-LABEL: store_v4i32_a32:
+; CHECK:         .functype store_v4i32_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x i32> %v, <4 x i32>* %p, align 32
   ret void
 }
 
-; CHECK-LABEL: load_ext_v4i32_a1:
-; CHECK-NEXT: .functype load_ext_v4i32_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_u $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i16> @load_ext_v4i32_a1(<4 x i16>* %p) {
+; CHECK-LABEL: load_ext_v4i32_a1:
+; CHECK:         .functype load_ext_v4i32_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_u 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 1
   ret <4 x i16> %v
 }
 
-; CHECK-LABEL: load_ext_v4i32_a2:
-; CHECK-NEXT: .functype load_ext_v4i32_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_u $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i16> @load_ext_v4i32_a2(<4 x i16>* %p) {
+; CHECK-LABEL: load_ext_v4i32_a2:
+; CHECK:         .functype load_ext_v4i32_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_u 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 2
   ret <4 x i16> %v
 }
 
-; CHECK-LABEL: load_ext_v4i32_a4:
-; CHECK-NEXT: .functype load_ext_v4i32_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_u $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i16> @load_ext_v4i32_a4(<4 x i16>* %p) {
+; CHECK-LABEL: load_ext_v4i32_a4:
+; CHECK:         .functype load_ext_v4i32_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_u 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 4
   ret <4 x i16> %v
 }
 
 ; 8 is the default alignment for v128 extending load so no attribute is needed.
-
-; CHECK-LABEL: load_ext_v4i32_a8:
-; CHECK-NEXT: .functype load_ext_v4i32_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_u $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i16> @load_ext_v4i32_a8(<4 x i16>* %p) {
+; CHECK-LABEL: load_ext_v4i32_a8:
+; CHECK:         .functype load_ext_v4i32_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_u 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 8
   ret <4 x i16> %v
 }
 
 ; 16 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_ext_v4i32_a16:
-; CHECK-NEXT: .functype load_ext_v4i32_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_u $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i16> @load_ext_v4i32_a16(<4 x i16>* %p) {
+; CHECK-LABEL: load_ext_v4i32_a16:
+; CHECK:         .functype load_ext_v4i32_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_u 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 16
   ret <4 x i16> %v
 }
 
-; CHECK-LABEL: load_sext_v4i32_a1:
-; CHECK-NEXT: .functype load_sext_v4i32_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_s $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_sext_v4i32_a1(<4 x i16>* %p) {
+; CHECK-LABEL: load_sext_v4i32_a1:
+; CHECK:         .functype load_sext_v4i32_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_s 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 1
   %v2 = sext <4 x i16> %v to <4 x i32>
   ret <4 x i32> %v2
 }
 
-; CHECK-LABEL: load_sext_v4i32_a2:
-; CHECK-NEXT: .functype load_sext_v4i32_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_s $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_sext_v4i32_a2(<4 x i16>* %p) {
+; CHECK-LABEL: load_sext_v4i32_a2:
+; CHECK:         .functype load_sext_v4i32_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_s 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 2
   %v2 = sext <4 x i16> %v to <4 x i32>
   ret <4 x i32> %v2
 }
 
-; CHECK-LABEL: load_sext_v4i32_a4:
-; CHECK-NEXT: .functype load_sext_v4i32_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_s $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_sext_v4i32_a4(<4 x i16>* %p) {
+; CHECK-LABEL: load_sext_v4i32_a4:
+; CHECK:         .functype load_sext_v4i32_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_s 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 4
   %v2 = sext <4 x i16> %v to <4 x i32>
   ret <4 x i32> %v2
 }
 
 ; 8 is the default alignment for v128 extending load so no attribute is needed.
-
-; CHECK-LABEL: load_sext_v4i32_a8:
-; CHECK-NEXT: .functype load_sext_v4i32_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_s $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_sext_v4i32_a8(<4 x i16>* %p) {
+; CHECK-LABEL: load_sext_v4i32_a8:
+; CHECK:         .functype load_sext_v4i32_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_s 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 8
   %v2 = sext <4 x i16> %v to <4 x i32>
   ret <4 x i32> %v2
 }
 
 ; 16 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_sext_v4i32_a16:
-; CHECK-NEXT: .functype load_sext_v4i32_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: i32x4.load16x4_s $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_sext_v4i32_a16(<4 x i16>* %p) {
+; CHECK-LABEL: load_sext_v4i32_a16:
+; CHECK:         .functype load_sext_v4i32_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    i32x4.load16x4_s 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x i16>, <4 x i16>* %p, align 16
   %v2 = sext <4 x i16> %v to <4 x i32>
   ret <4 x i32> %v2
 }
 
-; CHECK-LABEL: load_splat_v4i32_a1:
-; CHECK-NEXT: .functype load_splat_v4i32_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load32_splat $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_splat_v4i32_a1(i32* %addr) {
+; CHECK-LABEL: load_splat_v4i32_a1:
+; CHECK:         .functype load_splat_v4i32_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load32_splat 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i32, i32* %addr, align 1
   %v1 = insertelement <4 x i32> undef, i32 %e, i32 0
   %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer
   ret <4 x i32> %v2
 }
 
-; CHECK-LABEL: load_splat_v4i32_a2:
-; CHECK-NEXT: .functype load_splat_v4i32_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load32_splat $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_splat_v4i32_a2(i32* %addr) {
+; CHECK-LABEL: load_splat_v4i32_a2:
+; CHECK:         .functype load_splat_v4i32_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load32_splat 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %e = load i32, i32* %addr, align 2
   %v1 = insertelement <4 x i32> undef, i32 %e, i32 0
   %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer
@@ -549,12 +640,13 @@ define <4 x i32> @load_splat_v4i32_a2(i32* %addr) {
 }
 
 ; 4 is the default alignment for v128.load32_splat so no attribute is needed.
-
-; CHECK-LABEL: load_splat_v4i32_a4:
-; CHECK-NEXT: .functype load_splat_v4i32_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load32_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_splat_v4i32_a4(i32* %addr) {
+; CHECK-LABEL: load_splat_v4i32_a4:
+; CHECK:         .functype load_splat_v4i32_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load32_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i32, i32* %addr, align 4
   %v1 = insertelement <4 x i32> undef, i32 %e, i32 0
   %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer
@@ -562,12 +654,13 @@ define <4 x i32> @load_splat_v4i32_a4(i32* %addr) {
 }
 
 ; 8 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_splat_v4i32_a8:
-; CHECK-NEXT: .functype load_splat_v4i32_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load32_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x i32> @load_splat_v4i32_a8(i32* %addr) {
+; CHECK-LABEL: load_splat_v4i32_a8:
+; CHECK:         .functype load_splat_v4i32_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load32_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i32, i32* %addr, align 8
   %v1 = insertelement <4 x i32> undef, i32 %e, i32 0
   %v2 = shufflevector <4 x i32> %v1, <4 x i32> undef, <4 x i32> zeroinitializer
@@ -578,113 +671,135 @@ define <4 x i32> @load_splat_v4i32_a8(i32* %addr) {
 ; 2 x i64
 ; ==============================================================================
 
-; CHECK-LABEL: load_v2i64_a1:
-; CHECK-NEXT: .functype load_v2i64_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_v2i64_a1(<2 x i64> *%p) {
+; CHECK-LABEL: load_v2i64_a1:
+; CHECK:         .functype load_v2i64_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x i64>, <2 x i64>* %p, align 1
   ret <2 x i64> %v
 }
 
-; CHECK-LABEL: load_v2i64_a4:
-; CHECK-NEXT: .functype load_v2i64_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_v2i64_a4(<2 x i64> *%p) {
+; CHECK-LABEL: load_v2i64_a4:
+; CHECK:         .functype load_v2i64_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x i64>, <2 x i64>* %p, align 4
   ret <2 x i64> %v
 }
 
 ; 2 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v2i64_a16:
-; CHECK-NEXT: .functype load_v2i64_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_v2i64_a16(<2 x i64> *%p) {
+; CHECK-LABEL: load_v2i64_a16:
+; CHECK:         .functype load_v2i64_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x i64>, <2 x i64>* %p, align 16
   ret <2 x i64> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v2i64_a32:
-; CHECK-NEXT: .functype load_v2i64_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_v2i64_a32(<2 x i64> *%p) {
+; CHECK-LABEL: load_v2i64_a32:
+; CHECK:         .functype load_v2i64_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x i64>, <2 x i64>* %p, align 32
   ret <2 x i64> %v
 }
 
-; CHECK-LABEL: store_v2i64_a1:
-; CHECK-NEXT: .functype store_v2i64_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2i64_a1(<2 x i64> *%p, <2 x i64> %v) {
+; CHECK-LABEL: store_v2i64_a1:
+; CHECK:         .functype store_v2i64_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x i64> %v, <2 x i64>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v2i64_a4:
-; CHECK-NEXT: .functype store_v2i64_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2i64_a4(<2 x i64> *%p, <2 x i64> %v) {
+; CHECK-LABEL: store_v2i64_a4:
+; CHECK:         .functype store_v2i64_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <2 x i64> %v, <2 x i64>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v2i64_a16:
-; CHECK-NEXT: .functype store_v2i64_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2i64_a16(<2 x i64> *%p, <2 x i64> %v) {
+; CHECK-LABEL: store_v2i64_a16:
+; CHECK:         .functype store_v2i64_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x i64> %v, <2 x i64>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v2i64_a32:
-; CHECK-NEXT: .functype store_v2i64_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2i64_a32(<2 x i64> *%p, <2 x i64> %v) {
+; CHECK-LABEL: store_v2i64_a32:
+; CHECK:         .functype store_v2i64_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x i64> %v, <2 x i64>* %p, align 32
   ret void
 }
 
-; CHECK-LABEL: load_splat_v2i64_a1:
-; CHECK-NEXT: .functype load_splat_v2i64_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load64_splat $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_splat_v2i64_a1(i64* %p) {
+; CHECK-LABEL: load_splat_v2i64_a1:
+; CHECK:         .functype load_splat_v2i64_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load64_splat 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i64, i64* %p, align 1
   %v1 = insertelement <2 x i64> undef, i64 %e, i32 0
   %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer
   ret <2 x i64> %v2
 }
 
-; CHECK-LABEL: load_splat_v2i64_a2:
-; CHECK-NEXT: .functype load_splat_v2i64_a2 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load64_splat $push[[R:[0-9]+]]=, 0($0):p2align=1{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_splat_v2i64_a2(i64* %p) {
+; CHECK-LABEL: load_splat_v2i64_a2:
+; CHECK:         .functype load_splat_v2i64_a2 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load64_splat 0:p2align=1
+; CHECK-NEXT:    # fallthrough-return
   %e = load i64, i64* %p, align 2
   %v1 = insertelement <2 x i64> undef, i64 %e, i32 0
   %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer
   ret <2 x i64> %v2
 }
 
-; CHECK-LABEL: load_splat_v2i64_a4:
-; CHECK-NEXT: .functype load_splat_v2i64_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load64_splat $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_splat_v2i64_a4(i64* %p) {
+; CHECK-LABEL: load_splat_v2i64_a4:
+; CHECK:         .functype load_splat_v2i64_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load64_splat 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %e = load i64, i64* %p, align 4
   %v1 = insertelement <2 x i64> undef, i64 %e, i32 0
   %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer
@@ -692,12 +807,13 @@ define <2 x i64> @load_splat_v2i64_a4(i64* %p) {
 }
 
 ; 8 is the default alignment for v128.load64_splat so no attribute is needed.
-
-; CHECK-LABEL: load_splat_v2i64_a8:
-; CHECK-NEXT: .functype load_splat_v2i64_a8 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load64_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_splat_v2i64_a8(i64* %p) {
+; CHECK-LABEL: load_splat_v2i64_a8:
+; CHECK:         .functype load_splat_v2i64_a8 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load64_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i64, i64* %p, align 8
   %v1 = insertelement <2 x i64> undef, i64 %e, i32 0
   %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer
@@ -705,12 +821,13 @@ define <2 x i64> @load_splat_v2i64_a8(i64* %p) {
 }
 
 ; 16 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_splat_v2i64_a16:
-; CHECK-NEXT: .functype load_splat_v2i64_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load64_splat $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x i64> @load_splat_v2i64_a16(i64* %p) {
+; CHECK-LABEL: load_splat_v2i64_a16:
+; CHECK:         .functype load_splat_v2i64_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load64_splat 0
+; CHECK-NEXT:    # fallthrough-return
   %e = load i64, i64* %p, align 16
   %v1 = insertelement <2 x i64> undef, i64 %e, i32 0
   %v2 = shufflevector <2 x i64> %v1, <2 x i64> undef, <2 x i32> zeroinitializer
@@ -721,82 +838,98 @@ define <2 x i64> @load_splat_v2i64_a16(i64* %p) {
 ; 4 x float
 ; ==============================================================================
 
-; CHECK-LABEL: load_v4f32_a1:
-; CHECK-NEXT: .functype load_v4f32_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x float> @load_v4f32_a1(<4 x float> *%p) {
+; CHECK-LABEL: load_v4f32_a1:
+; CHECK:         .functype load_v4f32_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x float>, <4 x float>* %p, align 1
   ret <4 x float> %v
 }
 
-; CHECK-LABEL: load_v4f32_a4:
-; CHECK-NEXT: .functype load_v4f32_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x float> @load_v4f32_a4(<4 x float> *%p) {
+; CHECK-LABEL: load_v4f32_a4:
+; CHECK:         .functype load_v4f32_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x float>, <4 x float>* %p, align 4
   ret <4 x float> %v
 }
 
 ; 4 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v4f32_a16:
-; CHECK-NEXT: .functype load_v4f32_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x float> @load_v4f32_a16(<4 x float> *%p) {
+; CHECK-LABEL: load_v4f32_a16:
+; CHECK:         .functype load_v4f32_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x float>, <4 x float>* %p, align 16
   ret <4 x float> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v4f32_a32:
-; CHECK-NEXT: .functype load_v4f32_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <4 x float> @load_v4f32_a32(<4 x float> *%p) {
+; CHECK-LABEL: load_v4f32_a32:
+; CHECK:         .functype load_v4f32_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <4 x float>, <4 x float>* %p, align 32
   ret <4 x float> %v
 }
 
-; CHECK-LABEL: store_v4f32_a1:
-; CHECK-NEXT: .functype store_v4f32_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4f32_a1(<4 x float> *%p, <4 x float> %v) {
+; CHECK-LABEL: store_v4f32_a1:
+; CHECK:         .functype store_v4f32_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x float> %v, <4 x float>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v4f32_a4:
-; CHECK-NEXT: .functype store_v4f32_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4f32_a4(<4 x float> *%p, <4 x float> %v) {
+; CHECK-LABEL: store_v4f32_a4:
+; CHECK:         .functype store_v4f32_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <4 x float> %v, <4 x float>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v4f32_a16:
-; CHECK-NEXT: .functype store_v4f32_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4f32_a16(<4 x float> *%p, <4 x float> %v) {
+; CHECK-LABEL: store_v4f32_a16:
+; CHECK:         .functype store_v4f32_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x float> %v, <4 x float>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v4f32_a32:
-; CHECK-NEXT: .functype store_v4f32_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v4f32_a32(<4 x float> *%p, <4 x float> %v) {
+; CHECK-LABEL: store_v4f32_a32:
+; CHECK:         .functype store_v4f32_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <4 x float> %v, <4 x float>* %p, align 32
   ret void
 }
@@ -805,82 +938,98 @@ define void @store_v4f32_a32(<4 x float> *%p, <4 x float> %v) {
 ; 2 x double
 ; ==============================================================================
 
-; CHECK-LABEL: load_v2f64_a1:
-; CHECK-NEXT: .functype load_v2f64_a1 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=0{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x double> @load_v2f64_a1(<2 x double> *%p) {
+; CHECK-LABEL: load_v2f64_a1:
+; CHECK:         .functype load_v2f64_a1 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x double>, <2 x double>* %p, align 1
   ret <2 x double> %v
 }
 
-; CHECK-LABEL: load_v2f64_a4:
-; CHECK-NEXT: .functype load_v2f64_a4 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0):p2align=2{{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x double> @load_v2f64_a4(<2 x double> *%p) {
+; CHECK-LABEL: load_v2f64_a4:
+; CHECK:         .functype load_v2f64_a4 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x double>, <2 x double>* %p, align 4
   ret <2 x double> %v
 }
 
 ; 2 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: load_v2f64_a16:
-; CHECK-NEXT: .functype load_v2f64_a16 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x double> @load_v2f64_a16(<2 x double> *%p) {
+; CHECK-LABEL: load_v2f64_a16:
+; CHECK:         .functype load_v2f64_a16 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x double>, <2 x double>* %p, align 16
   ret <2 x double> %v
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: load_v2f64_a32:
-; CHECK-NEXT: .functype load_v2f64_a32 (i32) -> (v128){{$}}
-; CHECK-NEXT: v128.load $push[[R:[0-9]+]]=, 0($0){{$}}
-; CHECK-NEXT: return $pop[[R]]{{$}}
 define <2 x double> @load_v2f64_a32(<2 x double> *%p) {
+; CHECK-LABEL: load_v2f64_a32:
+; CHECK:         .functype load_v2f64_a32 (i32) -> (v128)
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    v128.load 0
+; CHECK-NEXT:    # fallthrough-return
   %v = load <2 x double>, <2 x double>* %p, align 32
   ret <2 x double> %v
 }
 
-; CHECK-LABEL: store_v2f64_a1:
-; CHECK-NEXT: .functype store_v2f64_a1 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=0, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2f64_a1(<2 x double> *%p, <2 x double> %v) {
+; CHECK-LABEL: store_v2f64_a1:
+; CHECK:         .functype store_v2f64_a1 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x double> %v, <2 x double>* %p, align 1
   ret void
 }
 
-; CHECK-LABEL: store_v2f64_a4:
-; CHECK-NEXT: .functype store_v2f64_a4 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0):p2align=2, $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2f64_a4(<2 x double> *%p, <2 x double> %v) {
+; CHECK-LABEL: store_v2f64_a4:
+; CHECK:         .functype store_v2f64_a4 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0:p2align=2
+; CHECK-NEXT:    # fallthrough-return
   store <2 x double> %v, <2 x double>* %p, align 4
   ret void
 }
 
 ; 16 is the default alignment for v128 so no attribute is needed.
-
-; CHECK-LABEL: store_v2f64_a16:
-; CHECK-NEXT: .functype store_v2f64_a16 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2f64_a16(<2 x double> *%p, <2 x double> %v) {
+; CHECK-LABEL: store_v2f64_a16:
+; CHECK:         .functype store_v2f64_a16 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x double> %v, <2 x double>* %p, align 16
   ret void
 }
 
 ; 32 is greater than the default alignment so it is ignored.
-
-; CHECK-LABEL: store_v2f64_a32:
-; CHECK-NEXT: .functype store_v2f64_a32 (i32, v128) -> (){{$}}
-; CHECK-NEXT: v128.store 0($0), $1{{$}}
-; CHECK-NEXT: return{{$}}
 define void @store_v2f64_a32(<2 x double> *%p, <2 x double> %v) {
+; CHECK-LABEL: store_v2f64_a32:
+; CHECK:         .functype store_v2f64_a32 (i32, v128) -> ()
+; CHECK-NEXT:  # %bb.0:
+; CHECK-NEXT:    local.get 0
+; CHECK-NEXT:    local.get 1
+; CHECK-NEXT:    v128.store 0
+; CHECK-NEXT:    # fallthrough-return
   store <2 x double> %v, <2 x double>* %p, align 32
   ret void
 }


        


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