[llvm] eae0ac3 - [RISCV] Pre-commit vector shuffle test cases

Fraser Cormack via llvm-commits llvm-commits at lists.llvm.org
Thu Apr 15 02:38:29 PDT 2021


Author: Fraser Cormack
Date: 2021-04-15T10:31:13+01:00
New Revision: eae0ac3a1f4c63762577520b2a4ad6c6ed144323

URL: https://github.com/llvm/llvm-project/commit/eae0ac3a1f4c63762577520b2a4ad6c6ed144323
DIFF: https://github.com/llvm/llvm-project/commit/eae0ac3a1f4c63762577520b2a4ad6c6ed144323.diff

LOG: [RISCV] Pre-commit vector shuffle test cases

This codegen will be improved by future patches.

Added: 
    

Modified: 
    llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
    llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
index d0a8183d0cc9a..69c76a463716f 100644
--- a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
@@ -1,6 +1,6 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
-; RUN: llc -mtriple=riscv32 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK
-; RUN: llc -mtriple=riscv64 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK
+; RUN: llc -mtriple=riscv32 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32
+; RUN: llc -mtriple=riscv64 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64
 
 define <4 x half> @shuffle_v4f16(<4 x half> %x, <4 x half> %y) {
 ; CHECK-LABEL: shuffle_v4f16:
@@ -28,8 +28,8 @@ define <8 x float> @shuffle_v8f32(<8 x float> %x, <8 x float> %y) {
   ret <8 x float> %s
 }
 
-define <4 x double> @shuffle_fv_v4i16(<4 x double> %x) {
-; CHECK-LABEL: shuffle_fv_v4i16:
+define <4 x double> @shuffle_fv_v4f64(<4 x double> %x) {
+; CHECK-LABEL: shuffle_fv_v4f64:
 ; CHECK:       # %bb.0:
 ; CHECK-NEXT:    addi a0, zero, 9
 ; CHECK-NEXT:    lui a1, %hi(.LCPI2_0)
@@ -43,8 +43,8 @@ define <4 x double> @shuffle_fv_v4i16(<4 x double> %x) {
   ret <4 x double> %s
 }
 
-define <4 x double> @shuffle_vf_v4i16(<4 x double> %x) {
-; CHECK-LABEL: shuffle_vf_v4i16:
+define <4 x double> @shuffle_vf_v4f64(<4 x double> %x) {
+; CHECK-LABEL: shuffle_vf_v4f64:
 ; CHECK:       # %bb.0:
 ; CHECK-NEXT:    addi a0, zero, 6
 ; CHECK-NEXT:    lui a1, %hi(.LCPI3_0)
@@ -57,3 +57,389 @@ define <4 x double> @shuffle_vf_v4i16(<4 x double> %x) {
   %s = shufflevector <4 x double> %x, <4 x double> <double 2.0, double 2.0, double 2.0, double 2.0>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
   ret <4 x double> %s
 }
+
+define <4 x double> @vrgather_permute_shuffle_vu_v4f64(<4 x double> %x) {
+; RV32-LABEL: vrgather_permute_shuffle_vu_v4f64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft1, v8
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft1
+; RV32-NEXT:    addi a0, sp, 16
+; RV32-NEXT:    vse64.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft1, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft1
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    vse64.v v25, (sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_permute_shuffle_vu_v4f64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft1, v8
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft1
+; RV64-NEXT:    addi a0, sp, 16
+; RV64-NEXT:    vse64.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft1, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft1
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    vse64.v v25, (sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> %x, <4 x double> undef, <4 x i32> <i32 1, i32 2, i32 0, i32 1>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vrgather_permute_shuffle_uv_v4f64(<4 x double> %x) {
+; RV32-LABEL: vrgather_permute_shuffle_uv_v4f64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft1, v8
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft1
+; RV32-NEXT:    addi a0, sp, 16
+; RV32-NEXT:    vse64.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft1, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft1
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    vse64.v v25, (sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_permute_shuffle_uv_v4f64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft1, v8
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft1
+; RV64-NEXT:    addi a0, sp, 16
+; RV64-NEXT:    vse64.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft1, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft1
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    vse64.v v25, (sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> undef, <4 x double> %x, <4 x i32> <i32 5, i32 6, i32 4, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vrgather_shuffle_vv_v4f64(<4 x double> %x, <4 x double> %y) {
+; RV32-LABEL: vrgather_shuffle_vv_v4f64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v10, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft0, v8
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    addi a0, sp, 16
+; RV32-NEXT:    vse64.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    vse64.v v25, (sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_vv_v4f64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v10, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft0, v8
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    addi a0, sp, 16
+; RV64-NEXT:    vse64.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    vse64.v v25, (sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> %x, <4 x double> %y, <4 x i32> <i32 1, i32 2, i32 0, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vrgather_shuffle_xv_v4f64(<4 x double> %x) {
+; RV32-LABEL: vrgather_shuffle_xv_v4f64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    lui a0, %hi(.LCPI7_0)
+; RV32-NEXT:    fld ft1, %lo(.LCPI7_0)(a0)
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    addi a0, sp, 16
+; RV32-NEXT:    vse64.v v25, (a0)
+; RV32-NEXT:    fsd ft1, 8(sp)
+; RV32-NEXT:    fsd ft1, 0(sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_xv_v4f64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    lui a0, %hi(.LCPI7_0)
+; RV64-NEXT:    fld ft1, %lo(.LCPI7_0)(a0)
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    addi a0, sp, 16
+; RV64-NEXT:    vse64.v v25, (a0)
+; RV64-NEXT:    fsd ft1, 8(sp)
+; RV64-NEXT:    fsd ft1, 0(sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> <double 2.0, double 2.0, double 2.0, double 2.0>, <4 x double> %x, <4 x i32> <i32 0, i32 3, i32 6, i32 5>
+  ret <4 x double> %s
+}
+
+define <4 x double> @vrgather_shuffle_vx_v4f64(<4 x double> %x) {
+; RV32-LABEL: vrgather_shuffle_vx_v4f64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 3
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft0, v8
+; RV32-NEXT:    lui a0, %hi(.LCPI8_0)
+; RV32-NEXT:    fld ft1, %lo(.LCPI8_0)(a0)
+; RV32-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    vse64.v v25, (sp)
+; RV32-NEXT:    fsd ft1, 24(sp)
+; RV32-NEXT:    fsd ft1, 16(sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_vx_v4f64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 3
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft0, v8
+; RV64-NEXT:    lui a0, %hi(.LCPI8_0)
+; RV64-NEXT:    fld ft1, %lo(.LCPI8_0)(a0)
+; RV64-NEXT:    vsetivli a0, 2, e64,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    vse64.v v25, (sp)
+; RV64-NEXT:    fsd ft1, 24(sp)
+; RV64-NEXT:    fsd ft1, 16(sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> %x, <4 x double> <double 2.0, double 2.0, double 2.0, double 2.0>, <4 x i32> <i32 0, i32 3, i32 6, i32 5>
+  ret <4 x double> %s
+}

diff  --git a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll
index 94bc6e9dc8fd1..ff64f94b6ef5e 100644
--- a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll
+++ b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll
@@ -1,6 +1,6 @@
 ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
-; RUN: llc -mtriple=riscv32 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefix=CHECK
-; RUN: llc -mtriple=riscv64 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefix=CHECK
+; RUN: llc -mtriple=riscv32 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32
+; RUN: llc -mtriple=riscv64 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64
 
 define <4 x i16> @shuffle_v4i16(<4 x i16> %x, <4 x i16> %y) {
 ; CHECK-LABEL: shuffle_v4i16:
@@ -53,3 +53,656 @@ define <4 x i16> @shuffle_vx_v4i16(<4 x i16> %x) {
   %s = shufflevector <4 x i16> %x, <4 x i16> <i16 5, i16 5, i16 5, i16 5>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
   ret <4 x i16> %s
 }
+
+define <4 x i16> @vrgather_permute_shuffle_vu_v4i16(<4 x i16> %x) {
+; CHECK-LABEL: vrgather_permute_shuffle_vu_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; CHECK-NEXT:    vmv.x.s a0, v8
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 2
+; CHECK-NEXT:    vmv.x.s a1, v25
+; CHECK-NEXT:    sh a1, 10(sp)
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> %x, <4 x i16> undef, <4 x i32> <i32 1, i32 2, i32 0, i32 1>
+  ret <4 x i16> %s
+}
+
+define <4 x i16> @vrgather_permute_shuffle_uv_v4i16(<4 x i16> %x) {
+; CHECK-LABEL: vrgather_permute_shuffle_uv_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; CHECK-NEXT:    vmv.x.s a0, v8
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 2
+; CHECK-NEXT:    vmv.x.s a1, v25
+; CHECK-NEXT:    sh a1, 10(sp)
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> undef, <4 x i16> %x, <4 x i32> <i32 5, i32 6, i32 4, i32 5>
+  ret <4 x i16> %s
+}
+
+define <4 x i16> @vrgather_shuffle_vv_v4i16(<4 x i16> %x, <4 x i16> %y) {
+; CHECK-LABEL: vrgather_shuffle_vv_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; CHECK-NEXT:    vmv.x.s a0, v8
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v9, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 2
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 10(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> %x, <4 x i16> %y, <4 x i32> <i32 1, i32 2, i32 0, i32 5>
+  ret <4 x i16> %s
+}
+
+define <4 x i16> @vrgather_shuffle_xv_v4i16(<4 x i16> %x) {
+; RV32-LABEL: vrgather_shuffle_xv_v4i16:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -16
+; RV32-NEXT:    .cfi_def_cfa_offset 16
+; RV32-NEXT:    lui a0, 80
+; RV32-NEXT:    addi a0, a0, 5
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; RV32-NEXT:    vslidedown.vi v25, v8, 1
+; RV32-NEXT:    vmv.x.s a0, v25
+; RV32-NEXT:    sh a0, 14(sp)
+; RV32-NEXT:    vslidedown.vi v25, v8, 2
+; RV32-NEXT:    vmv.x.s a0, v25
+; RV32-NEXT:    sh a0, 12(sp)
+; RV32-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; RV32-NEXT:    addi a0, sp, 8
+; RV32-NEXT:    vle16.v v8, (a0)
+; RV32-NEXT:    addi sp, sp, 16
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_xv_v4i16:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -16
+; RV64-NEXT:    .cfi_def_cfa_offset 16
+; RV64-NEXT:    lui a0, 80
+; RV64-NEXT:    addiw a0, a0, 5
+; RV64-NEXT:    sw a0, 8(sp)
+; RV64-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; RV64-NEXT:    vslidedown.vi v25, v8, 1
+; RV64-NEXT:    vmv.x.s a0, v25
+; RV64-NEXT:    sh a0, 14(sp)
+; RV64-NEXT:    vslidedown.vi v25, v8, 2
+; RV64-NEXT:    vmv.x.s a0, v25
+; RV64-NEXT:    sh a0, 12(sp)
+; RV64-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; RV64-NEXT:    addi a0, sp, 8
+; RV64-NEXT:    vle16.v v8, (a0)
+; RV64-NEXT:    addi sp, sp, 16
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x i16> <i16 5, i16 5, i16 5, i16 5>, <4 x i16> %x, <4 x i32> <i32 0, i32 3, i32 6, i32 5>
+  ret <4 x i16> %s
+}
+
+define <4 x i16> @vrgather_shuffle_vx_v4i16(<4 x i16> %x) {
+; RV32-LABEL: vrgather_shuffle_vx_v4i16:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -16
+; RV32-NEXT:    .cfi_def_cfa_offset 16
+; RV32-NEXT:    lui a0, 80
+; RV32-NEXT:    addi a0, a0, 5
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sh a0, 8(sp)
+; RV32-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; RV32-NEXT:    vslidedown.vi v25, v8, 3
+; RV32-NEXT:    vmv.x.s a0, v25
+; RV32-NEXT:    sh a0, 10(sp)
+; RV32-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; RV32-NEXT:    addi a0, sp, 8
+; RV32-NEXT:    vle16.v v8, (a0)
+; RV32-NEXT:    addi sp, sp, 16
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_vx_v4i16:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -16
+; RV64-NEXT:    .cfi_def_cfa_offset 16
+; RV64-NEXT:    lui a0, 80
+; RV64-NEXT:    addiw a0, a0, 5
+; RV64-NEXT:    sw a0, 12(sp)
+; RV64-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sh a0, 8(sp)
+; RV64-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; RV64-NEXT:    vslidedown.vi v25, v8, 3
+; RV64-NEXT:    vmv.x.s a0, v25
+; RV64-NEXT:    sh a0, 10(sp)
+; RV64-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; RV64-NEXT:    addi a0, sp, 8
+; RV64-NEXT:    vle16.v v8, (a0)
+; RV64-NEXT:    addi sp, sp, 16
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x i16> %x, <4 x i16> <i16 5, i16 5, i16 5, i16 5>, <4 x i32> <i32 0, i32 3, i32 6, i32 5>
+  ret <4 x i16> %s
+}
+
+define <8 x i64> @vrgather_permute_shuffle_vu_v8i64(<8 x i64> %x) {
+; RV32-LABEL: vrgather_permute_shuffle_vu_v8i64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -128
+; RV32-NEXT:    .cfi_def_cfa_offset 128
+; RV32-NEXT:    sw ra, 124(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 120(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 128
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -64
+; RV32-NEXT:    vsetvli zero, zero, e32,m4,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sw a0, 48(sp)
+; RV32-NEXT:    sw a0, 16(sp)
+; RV32-NEXT:    vsetivli a0, 1, e32,m4,ta,mu
+; RV32-NEXT:    vslidedown.vi v28, v8, 3
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 60(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 2
+; RV32-NEXT:    vmv.x.s a1, v28
+; RV32-NEXT:    sw a1, 56(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 1
+; RV32-NEXT:    vmv.x.s a2, v28
+; RV32-NEXT:    sw a2, 52(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 13
+; RV32-NEXT:    vmv.x.s a3, v28
+; RV32-NEXT:    sw a3, 44(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 12
+; RV32-NEXT:    vmv.x.s a3, v28
+; RV32-NEXT:    sw a3, 40(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 15
+; RV32-NEXT:    vmv.x.s a3, v28
+; RV32-NEXT:    sw a3, 36(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 14
+; RV32-NEXT:    vmv.x.s a3, v28
+; RV32-NEXT:    sw a3, 32(sp)
+; RV32-NEXT:    sw a0, 28(sp)
+; RV32-NEXT:    sw a1, 24(sp)
+; RV32-NEXT:    sw a2, 20(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 5
+; RV32-NEXT:    vmv.x.s a2, v28
+; RV32-NEXT:    sw a2, 12(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 4
+; RV32-NEXT:    vmv.x.s a2, v28
+; RV32-NEXT:    sw a2, 8(sp)
+; RV32-NEXT:    sw a0, 4(sp)
+; RV32-NEXT:    sw a1, 0(sp)
+; RV32-NEXT:    vsetivli a0, 16, e32,m4,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -128
+; RV32-NEXT:    lw s0, 120(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 124(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 128
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_permute_shuffle_vu_v8i64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -128
+; RV64-NEXT:    .cfi_def_cfa_offset 128
+; RV64-NEXT:    sd ra, 120(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 112(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 128
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -64
+; RV64-NEXT:    vsetvli zero, zero, e64,m4,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sd a0, 48(sp)
+; RV64-NEXT:    sd a0, 16(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m4,ta,mu
+; RV64-NEXT:    vslidedown.vi v28, v8, 1
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 56(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 6
+; RV64-NEXT:    vmv.x.s a1, v28
+; RV64-NEXT:    sd a1, 40(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 7
+; RV64-NEXT:    vmv.x.s a1, v28
+; RV64-NEXT:    sd a1, 32(sp)
+; RV64-NEXT:    sd a0, 24(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 2
+; RV64-NEXT:    vmv.x.s a1, v28
+; RV64-NEXT:    sd a1, 8(sp)
+; RV64-NEXT:    sd a0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 8, e64,m4,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -128
+; RV64-NEXT:    ld s0, 112(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 120(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 128
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i64> %x, <8 x i64> undef, <8 x i32> <i32 1, i32 2, i32 0, i32 1, i32 7, i32 6, i32 0, i32 1>
+  ret <8 x i64> %s
+}
+
+define <8 x i64> @vrgather_permute_shuffle_uv_v8i64(<8 x i64> %x) {
+; RV32-LABEL: vrgather_permute_shuffle_uv_v8i64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -128
+; RV32-NEXT:    .cfi_def_cfa_offset 128
+; RV32-NEXT:    sw ra, 124(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 120(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 128
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -64
+; RV32-NEXT:    vsetvli zero, zero, e32,m4,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sw a0, 48(sp)
+; RV32-NEXT:    sw a0, 40(sp)
+; RV32-NEXT:    sw a0, 16(sp)
+; RV32-NEXT:    vsetivli a0, 1, e32,m4,ta,mu
+; RV32-NEXT:    vslidedown.vi v28, v8, 7
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 60(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 6
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 56(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 1
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 52(sp)
+; RV32-NEXT:    sw a0, 44(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 15
+; RV32-NEXT:    vmv.x.s a1, v28
+; RV32-NEXT:    sw a1, 36(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 14
+; RV32-NEXT:    vmv.x.s a1, v28
+; RV32-NEXT:    sw a1, 32(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 3
+; RV32-NEXT:    vmv.x.s a1, v28
+; RV32-NEXT:    sw a1, 28(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 2
+; RV32-NEXT:    vmv.x.s a2, v28
+; RV32-NEXT:    sw a2, 24(sp)
+; RV32-NEXT:    sw a0, 20(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 5
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 4
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    sw a1, 4(sp)
+; RV32-NEXT:    sw a2, 0(sp)
+; RV32-NEXT:    vsetivli a0, 16, e32,m4,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -128
+; RV32-NEXT:    lw s0, 120(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 124(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 128
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_permute_shuffle_uv_v8i64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -128
+; RV64-NEXT:    .cfi_def_cfa_offset 128
+; RV64-NEXT:    sd ra, 120(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 112(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 128
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -64
+; RV64-NEXT:    vsetvli zero, zero, e64,m4,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sd a0, 48(sp)
+; RV64-NEXT:    sd a0, 40(sp)
+; RV64-NEXT:    sd a0, 16(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m4,ta,mu
+; RV64-NEXT:    vslidedown.vi v28, v8, 3
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 56(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 7
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 32(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 1
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 24(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 2
+; RV64-NEXT:    vmv.x.s a1, v28
+; RV64-NEXT:    sd a1, 8(sp)
+; RV64-NEXT:    sd a0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 8, e64,m4,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -128
+; RV64-NEXT:    ld s0, 112(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 120(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 128
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i64> undef, <8 x i64> %x, <8 x i32> <i32 9, i32 10, i32 8, i32 9, i32 15, i32 8, i32 8, i32 11>
+  ret <8 x i64> %s
+}
+
+define <8 x i64> @vrgather_shuffle_vv_v8i64(<8 x i64> %x, <8 x i64> %y) {
+; RV32-LABEL: vrgather_shuffle_vv_v8i64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -128
+; RV32-NEXT:    .cfi_def_cfa_offset 128
+; RV32-NEXT:    sw ra, 124(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 120(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 128
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -64
+; RV32-NEXT:    vsetivli a0, 1, e32,m4,ta,mu
+; RV32-NEXT:    vslidedown.vi v28, v12, 11
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 60(sp)
+; RV32-NEXT:    vslidedown.vi v28, v12, 10
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 56(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 7
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 52(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 6
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 48(sp)
+; RV32-NEXT:    vslidedown.vi v28, v12, 5
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 44(sp)
+; RV32-NEXT:    vslidedown.vi v28, v12, 4
+; RV32-NEXT:    vmv.x.s a1, v28
+; RV32-NEXT:    sw a1, 40(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 3
+; RV32-NEXT:    vmv.x.s a2, v28
+; RV32-NEXT:    sw a2, 36(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 2
+; RV32-NEXT:    vmv.x.s a3, v28
+; RV32-NEXT:    sw a3, 32(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 11
+; RV32-NEXT:    vmv.x.s a4, v28
+; RV32-NEXT:    sw a4, 28(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 10
+; RV32-NEXT:    vmv.x.s a4, v28
+; RV32-NEXT:    sw a4, 24(sp)
+; RV32-NEXT:    sw a0, 20(sp)
+; RV32-NEXT:    sw a1, 16(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 5
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 4
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    sw a2, 4(sp)
+; RV32-NEXT:    sw a3, 0(sp)
+; RV32-NEXT:    vsetivli a0, 16, e32,m4,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -128
+; RV32-NEXT:    lw s0, 120(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 124(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 128
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_vv_v8i64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -128
+; RV64-NEXT:    .cfi_def_cfa_offset 128
+; RV64-NEXT:    sd ra, 120(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 112(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 128
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -64
+; RV64-NEXT:    vsetivli a0, 1, e64,m4,ta,mu
+; RV64-NEXT:    vslidedown.vi v28, v12, 5
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 56(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 3
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 48(sp)
+; RV64-NEXT:    vslidedown.vi v28, v12, 2
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 40(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 1
+; RV64-NEXT:    vmv.x.s a1, v28
+; RV64-NEXT:    sd a1, 32(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 5
+; RV64-NEXT:    vmv.x.s a2, v28
+; RV64-NEXT:    sd a2, 24(sp)
+; RV64-NEXT:    sd a0, 16(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 2
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 8(sp)
+; RV64-NEXT:    sd a1, 0(sp)
+; RV64-NEXT:    vsetivli a0, 8, e64,m4,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -128
+; RV64-NEXT:    ld s0, 112(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 120(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 128
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i64> %x, <8 x i64> %y, <8 x i32> <i32 1, i32 2, i32 10, i32 5, i32 1, i32 10, i32 3, i32 13>
+  ret <8 x i64> %s
+}
+
+define <8 x i64> @vrgather_shuffle_xv_v8i64(<8 x i64> %x) {
+; RV32-LABEL: vrgather_shuffle_xv_v8i64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -128
+; RV32-NEXT:    .cfi_def_cfa_offset 128
+; RV32-NEXT:    sw ra, 124(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 120(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 128
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -64
+; RV32-NEXT:    addi a0, zero, -1
+; RV32-NEXT:    sw a0, 60(sp)
+; RV32-NEXT:    sw a0, 56(sp)
+; RV32-NEXT:    sw a0, 28(sp)
+; RV32-NEXT:    sw a0, 24(sp)
+; RV32-NEXT:    sw a0, 20(sp)
+; RV32-NEXT:    sw a0, 16(sp)
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    vsetvli zero, zero, e32,m4,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sw a0, 32(sp)
+; RV32-NEXT:    sw a0, 0(sp)
+; RV32-NEXT:    vsetivli a0, 1, e32,m4,ta,mu
+; RV32-NEXT:    vslidedown.vi v28, v8, 13
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 52(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 12
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 48(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 9
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 44(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 8
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 40(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 1
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 36(sp)
+; RV32-NEXT:    sw a0, 4(sp)
+; RV32-NEXT:    vsetivli a0, 16, e32,m4,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -128
+; RV32-NEXT:    lw s0, 120(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 124(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 128
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_xv_v8i64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -128
+; RV64-NEXT:    .cfi_def_cfa_offset 128
+; RV64-NEXT:    sd ra, 120(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 112(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 128
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -64
+; RV64-NEXT:    addi a0, zero, -1
+; RV64-NEXT:    sd a0, 56(sp)
+; RV64-NEXT:    sd a0, 24(sp)
+; RV64-NEXT:    sd a0, 16(sp)
+; RV64-NEXT:    sd a0, 8(sp)
+; RV64-NEXT:    vsetvli zero, zero, e64,m4,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sd a0, 32(sp)
+; RV64-NEXT:    sd a0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m4,ta,mu
+; RV64-NEXT:    vslidedown.vi v28, v8, 6
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 48(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 4
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 40(sp)
+; RV64-NEXT:    vsetivli a0, 8, e64,m4,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -128
+; RV64-NEXT:    ld s0, 112(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 120(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 128
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i64> <i64 -1, i64 -1, i64 -1, i64 -1, i64 -1, i64 -1, i64 -1, i64 -1>, <8 x i64> %x, <8 x i32> <i32 8, i32 3, i32 6, i32 5, i32 8, i32 12, i32 14, i32 3>
+  ret <8 x i64> %s
+}
+
+define <8 x i64> @vrgather_shuffle_vx_v8i64(<8 x i64> %x) {
+; RV32-LABEL: vrgather_shuffle_vx_v8i64:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -128
+; RV32-NEXT:    .cfi_def_cfa_offset 128
+; RV32-NEXT:    sw ra, 124(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 120(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 128
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -64
+; RV32-NEXT:    sw zero, 60(sp)
+; RV32-NEXT:    addi a0, zero, 5
+; RV32-NEXT:    sw a0, 56(sp)
+; RV32-NEXT:    sw zero, 28(sp)
+; RV32-NEXT:    sw a0, 24(sp)
+; RV32-NEXT:    sw zero, 20(sp)
+; RV32-NEXT:    sw a0, 16(sp)
+; RV32-NEXT:    vsetvli zero, zero, e32,m4,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sw a0, 0(sp)
+; RV32-NEXT:    vsetivli a0, 1, e32,m4,ta,mu
+; RV32-NEXT:    vslidedown.vi v28, v8, 15
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 52(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 14
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 48(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 3
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 44(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 2
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 40(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 9
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 36(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 8
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 32(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 7
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 6
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    vslidedown.vi v28, v8, 1
+; RV32-NEXT:    vmv.x.s a0, v28
+; RV32-NEXT:    sw a0, 4(sp)
+; RV32-NEXT:    vsetivli a0, 16, e32,m4,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -128
+; RV32-NEXT:    lw s0, 120(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 124(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 128
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: vrgather_shuffle_vx_v8i64:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -128
+; RV64-NEXT:    .cfi_def_cfa_offset 128
+; RV64-NEXT:    sd ra, 120(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 112(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 128
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -64
+; RV64-NEXT:    addi a0, zero, 5
+; RV64-NEXT:    sd a0, 56(sp)
+; RV64-NEXT:    sd a0, 24(sp)
+; RV64-NEXT:    sd a0, 16(sp)
+; RV64-NEXT:    vsetvli zero, zero, e64,m4,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sd a0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m4,ta,mu
+; RV64-NEXT:    vslidedown.vi v28, v8, 7
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 48(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 1
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 40(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 4
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 32(sp)
+; RV64-NEXT:    vslidedown.vi v28, v8, 3
+; RV64-NEXT:    vmv.x.s a0, v28
+; RV64-NEXT:    sd a0, 8(sp)
+; RV64-NEXT:    vsetivli a0, 8, e64,m4,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -128
+; RV64-NEXT:    ld s0, 112(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 120(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 128
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i64> %x, <8 x i64> <i64 5, i64 5, i64 5, i64 5, i64 5, i64 5, i64 5, i64 5>, <8 x i32> <i32 0, i32 3, i32 10, i32 9, i32 4, i32 1, i32 7, i32 14>
+  ret <8 x i64> %s
+}


        


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