[llvm] 1e56e87 - [RISCV] Pre-commit shuffle test cases for D99270

Fraser Cormack via llvm-commits llvm-commits at lists.llvm.org
Thu Mar 25 03:50:23 PDT 2021


Author: Fraser Cormack
Date: 2021-03-25T10:41:40Z
New Revision: 1e56e8717f09cc287d2c1329d4009ae38acfa54c

URL: https://github.com/llvm/llvm-project/commit/1e56e8717f09cc287d2c1329d4009ae38acfa54c
DIFF: https://github.com/llvm/llvm-project/commit/1e56e8717f09cc287d2c1329d4009ae38acfa54c.diff

LOG: [RISCV] Pre-commit shuffle test cases for D99270

Added: 
    llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
    llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
new file mode 100644
index 0000000000000..7c26997af2760
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-fp-shuffles.ll
@@ -0,0 +1,300 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=riscv32 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32
+; RUN: llc -mtriple=riscv64 -mattr=+d,+experimental-zfh,+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64
+
+define <4 x half> @shuffle_v4f16(<4 x half> %x, <4 x half> %y) {
+; CHECK-LABEL: shuffle_v4f16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 3
+; CHECK-NEXT:    vfmv.f.s ft0, v25
+; CHECK-NEXT:    vsetivli a0, 2, e16,m1,ta,mu
+; CHECK-NEXT:    vfmv.v.f v25, ft0
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v26, v9, 2
+; CHECK-NEXT:    vfmv.f.s ft0, v26
+; CHECK-NEXT:    vsetivli a0, 2, e16,m1,ta,mu
+; CHECK-NEXT:    vfmv.s.f v25, ft0
+; CHECK-NEXT:    addi a0, sp, 12
+; CHECK-NEXT:    vse16.v v25, (a0)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vfmv.f.s ft0, v25
+; CHECK-NEXT:    vsetivli a0, 2, e16,m1,ta,mu
+; CHECK-NEXT:    vfmv.v.f v25, ft0
+; CHECK-NEXT:    vfmv.f.s ft0, v8
+; CHECK-NEXT:    vfmv.s.f v25, ft0
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vse16.v v25, (a0)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x half> %x, <4 x half> %y, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x half> %s
+}
+
+define <8 x float> @shuffle_v8f32(<8 x float> %x, <8 x float> %y) {
+; RV32-LABEL: shuffle_v8f32:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 7
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 6
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    addi a0, sp, 24
+; RV32-NEXT:    vse32.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 5
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v10, 4
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    addi a0, sp, 16
+; RV32-NEXT:    vse32.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 3
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    addi a0, sp, 8
+; RV32-NEXT:    vse32.v v25, (a0)
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v10, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.v.f v25, ft0
+; RV32-NEXT:    vsetvli zero, zero, e32,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft0, v10
+; RV32-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV32-NEXT:    vfmv.s.f v25, ft0
+; RV32-NEXT:    vse32.v v25, (sp)
+; RV32-NEXT:    vsetivli a0, 8, e32,m2,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: shuffle_v8f32:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 7
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 6
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    addi a0, sp, 24
+; RV64-NEXT:    vse32.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 5
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v10, 4
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    addi a0, sp, 16
+; RV64-NEXT:    vse32.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 3
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    addi a0, sp, 8
+; RV64-NEXT:    vse32.v v25, (a0)
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v10, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.v.f v25, ft0
+; RV64-NEXT:    vsetvli zero, zero, e32,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft0, v10
+; RV64-NEXT:    vsetivli a0, 2, e32,m1,ta,mu
+; RV64-NEXT:    vfmv.s.f v25, ft0
+; RV64-NEXT:    vse32.v v25, (sp)
+; RV64-NEXT:    vsetivli a0, 8, e32,m2,ta,mu
+; RV64-NEXT:    vle32.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x float> %x, <8 x float> %y, <8 x i32> <i32 8, i32 9, i32 2, i32 3, i32 12, i32 5, i32 6, i32 7>
+  ret <8 x float> %s
+}
+
+define <4 x double> @shuffle_fv_v4i16(<4 x double> %x) {
+; RV32-LABEL: shuffle_fv_v4i16:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    lui a0, %hi(.LCPI2_0)
+; RV32-NEXT:    fld ft0, %lo(.LCPI2_0)(a0)
+; RV32-NEXT:    fsd ft0, 24(sp)
+; RV32-NEXT:    fsd ft0, 0(sp)
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 2
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    fsd ft0, 16(sp)
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    fsd ft0, 8(sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: shuffle_fv_v4i16:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    lui a0, %hi(.LCPI2_0)
+; RV64-NEXT:    fld ft0, %lo(.LCPI2_0)(a0)
+; RV64-NEXT:    fsd ft0, 24(sp)
+; RV64-NEXT:    fsd ft0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 2
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    fsd ft0, 16(sp)
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    fsd ft0, 8(sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> <double 2.0, double 2.0, double 2.0, double 2.0>, <4 x double> %x, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+  ret <4 x double> %s
+}
+
+define <4 x double> @shuffle_vf_v4i16(<4 x double> %x) {
+; RV32-LABEL: shuffle_vf_v4i16:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    lui a0, %hi(.LCPI3_0)
+; RV32-NEXT:    fld ft0, %lo(.LCPI3_0)(a0)
+; RV32-NEXT:    fsd ft0, 16(sp)
+; RV32-NEXT:    fsd ft0, 8(sp)
+; RV32-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV32-NEXT:    vfmv.f.s ft0, v8
+; RV32-NEXT:    fsd ft0, 0(sp)
+; RV32-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 3
+; RV32-NEXT:    vfmv.f.s ft0, v26
+; RV32-NEXT:    fsd ft0, 24(sp)
+; RV32-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV32-NEXT:    vle64.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: shuffle_vf_v4i16:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    lui a0, %hi(.LCPI3_0)
+; RV64-NEXT:    fld ft0, %lo(.LCPI3_0)(a0)
+; RV64-NEXT:    fsd ft0, 16(sp)
+; RV64-NEXT:    fsd ft0, 8(sp)
+; RV64-NEXT:    vsetvli zero, zero, e64,m2,ta,mu
+; RV64-NEXT:    vfmv.f.s ft0, v8
+; RV64-NEXT:    fsd ft0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 1, e64,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 3
+; RV64-NEXT:    vfmv.f.s ft0, v26
+; RV64-NEXT:    fsd ft0, 24(sp)
+; RV64-NEXT:    vsetivli a0, 4, e64,m2,ta,mu
+; RV64-NEXT:    vle64.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <4 x double> %x, <4 x double> <double 2.0, double 2.0, double 2.0, double 2.0>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+  ret <4 x double> %s
+}

diff  --git a/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll
new file mode 100644
index 0000000000000..a983515e56963
--- /dev/null
+++ b/llvm/test/CodeGen/RISCV/rvv/fixed-vectors-int-shuffles.ll
@@ -0,0 +1,170 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=riscv32 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV32
+; RUN: llc -mtriple=riscv64 -mattr=+experimental-v -verify-machineinstrs -riscv-v-vector-bits-min=128 -verify-machineinstrs < %s | FileCheck %s --check-prefixes=CHECK,RV64
+
+define <4 x i16> @shuffle_v4i16(<4 x i16> %x, <4 x i16> %y) {
+; CHECK-LABEL: shuffle_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; CHECK-NEXT:    vmv.x.s a0, v8
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 3
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v9, 2
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 10(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> %x, <4 x i16> %y, <4 x i32> <i32 0, i32 1, i32 6, i32 3>
+  ret <4 x i16> %s
+}
+
+define <8 x i32> @shuffle_v8i32(<8 x i32> %x, <8 x i32> %y) {
+; RV32-LABEL: shuffle_v8i32:
+; RV32:       # %bb.0:
+; RV32-NEXT:    addi sp, sp, -64
+; RV32-NEXT:    .cfi_def_cfa_offset 64
+; RV32-NEXT:    sw ra, 60(sp) # 4-byte Folded Spill
+; RV32-NEXT:    sw s0, 56(sp) # 4-byte Folded Spill
+; RV32-NEXT:    .cfi_offset ra, -4
+; RV32-NEXT:    .cfi_offset s0, -8
+; RV32-NEXT:    addi s0, sp, 64
+; RV32-NEXT:    .cfi_def_cfa s0, 0
+; RV32-NEXT:    andi sp, sp, -32
+; RV32-NEXT:    vsetvli zero, zero, e32,m2,ta,mu
+; RV32-NEXT:    vmv.x.s a0, v8
+; RV32-NEXT:    sw a0, 0(sp)
+; RV32-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV32-NEXT:    vslidedown.vi v26, v8, 7
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 28(sp)
+; RV32-NEXT:    vslidedown.vi v26, v8, 6
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 24(sp)
+; RV32-NEXT:    vslidedown.vi v26, v10, 5
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 20(sp)
+; RV32-NEXT:    vslidedown.vi v26, v10, 4
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 16(sp)
+; RV32-NEXT:    vslidedown.vi v26, v8, 3
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 12(sp)
+; RV32-NEXT:    vslidedown.vi v26, v10, 2
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 8(sp)
+; RV32-NEXT:    vslidedown.vi v26, v8, 1
+; RV32-NEXT:    vmv.x.s a0, v26
+; RV32-NEXT:    sw a0, 4(sp)
+; RV32-NEXT:    vsetivli a0, 8, e32,m2,ta,mu
+; RV32-NEXT:    vle32.v v8, (sp)
+; RV32-NEXT:    addi sp, s0, -64
+; RV32-NEXT:    lw s0, 56(sp) # 4-byte Folded Reload
+; RV32-NEXT:    lw ra, 60(sp) # 4-byte Folded Reload
+; RV32-NEXT:    addi sp, sp, 64
+; RV32-NEXT:    ret
+;
+; RV64-LABEL: shuffle_v8i32:
+; RV64:       # %bb.0:
+; RV64-NEXT:    addi sp, sp, -64
+; RV64-NEXT:    .cfi_def_cfa_offset 64
+; RV64-NEXT:    sd ra, 56(sp) # 8-byte Folded Spill
+; RV64-NEXT:    sd s0, 48(sp) # 8-byte Folded Spill
+; RV64-NEXT:    .cfi_offset ra, -8
+; RV64-NEXT:    .cfi_offset s0, -16
+; RV64-NEXT:    addi s0, sp, 64
+; RV64-NEXT:    .cfi_def_cfa s0, 0
+; RV64-NEXT:    andi sp, sp, -32
+; RV64-NEXT:    vsetvli zero, zero, e32,m2,ta,mu
+; RV64-NEXT:    vmv.x.s a0, v8
+; RV64-NEXT:    sw a0, 0(sp)
+; RV64-NEXT:    vsetivli a0, 1, e32,m2,ta,mu
+; RV64-NEXT:    vslidedown.vi v26, v8, 7
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 28(sp)
+; RV64-NEXT:    vslidedown.vi v26, v8, 6
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 24(sp)
+; RV64-NEXT:    vslidedown.vi v26, v10, 5
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 20(sp)
+; RV64-NEXT:    vslidedown.vi v26, v10, 4
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 16(sp)
+; RV64-NEXT:    vslidedown.vi v26, v8, 3
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 12(sp)
+; RV64-NEXT:    vslidedown.vi v26, v10, 2
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 8(sp)
+; RV64-NEXT:    vslidedown.vi v26, v8, 1
+; RV64-NEXT:    vmv.x.s a0, v26
+; RV64-NEXT:    sw a0, 4(sp)
+; RV64-NEXT:    vsetivli a0, 8, e32,m2,ta,mu
+; RV64-NEXT:    vle32.v v8, (sp)
+; RV64-NEXT:    addi sp, s0, -64
+; RV64-NEXT:    ld s0, 48(sp) # 8-byte Folded Reload
+; RV64-NEXT:    ld ra, 56(sp) # 8-byte Folded Reload
+; RV64-NEXT:    addi sp, sp, 64
+; RV64-NEXT:    ret
+  %s = shufflevector <8 x i32> %x, <8 x i32> %y, <8 x i32> <i32 0, i32 1, i32 10, i32 3, i32 12, i32 13, i32 6, i32 7>
+  ret <8 x i32> %s
+}
+
+define <4 x i16> @shuffle_xv_v4i16(<4 x i16> %x) {
+; CHECK-LABEL: shuffle_xv_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    addi a0, zero, 5
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 2
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    vslidedown.vi v25, v8, 1
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 10(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> <i16 5, i16 5, i16 5, i16 5>, <4 x i16> %x, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+  ret <4 x i16> %s
+}
+
+define <4 x i16> @shuffle_vx_v4i16(<4 x i16> %x) {
+; CHECK-LABEL: shuffle_vx_v4i16:
+; CHECK:       # %bb.0:
+; CHECK-NEXT:    addi sp, sp, -16
+; CHECK-NEXT:    .cfi_def_cfa_offset 16
+; CHECK-NEXT:    addi a0, zero, 5
+; CHECK-NEXT:    sh a0, 12(sp)
+; CHECK-NEXT:    sh a0, 10(sp)
+; CHECK-NEXT:    vsetvli zero, zero, e16,m1,ta,mu
+; CHECK-NEXT:    vmv.x.s a0, v8
+; CHECK-NEXT:    sh a0, 8(sp)
+; CHECK-NEXT:    vsetivli a0, 1, e16,m1,ta,mu
+; CHECK-NEXT:    vslidedown.vi v25, v8, 3
+; CHECK-NEXT:    vmv.x.s a0, v25
+; CHECK-NEXT:    sh a0, 14(sp)
+; CHECK-NEXT:    vsetivli a0, 4, e16,m1,ta,mu
+; CHECK-NEXT:    addi a0, sp, 8
+; CHECK-NEXT:    vle16.v v8, (a0)
+; CHECK-NEXT:    addi sp, sp, 16
+; CHECK-NEXT:    ret
+  %s = shufflevector <4 x i16> %x, <4 x i16> <i16 5, i16 5, i16 5, i16 5>, <4 x i32> <i32 0, i32 5, i32 6, i32 3>
+  ret <4 x i16> %s
+}


        


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