[PATCH] D95803: Ensure that InstructionCost actually implements a total ordering

Christopher Tetreault via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Tue Feb 2 11:49:35 PST 2021


This revision was landed with ongoing or failed builds.
This revision was automatically updated to reflect the committed changes.
Closed by commit rGb481cd519e07: Ensure that InstructionCost actually implements a total ordering (authored by ctetreau).

Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D95803/new/

https://reviews.llvm.org/D95803

Files:
  llvm/include/llvm/Support/InstructionCost.h
  llvm/unittests/Support/InstructionCostTest.cpp


Index: llvm/unittests/Support/InstructionCostTest.cpp
===================================================================
--- llvm/unittests/Support/InstructionCostTest.cpp
+++ llvm/unittests/Support/InstructionCostTest.cpp
@@ -25,6 +25,7 @@
   InstructionCost VSix = 6;
   InstructionCost IThreeA = InstructionCost::getInvalid(3);
   InstructionCost IThreeB = InstructionCost::getInvalid(3);
+  InstructionCost ITwo = InstructionCost::getInvalid(2);
   InstructionCost TmpCost;
 
   EXPECT_NE(VThree, VNegTwo);
@@ -37,6 +38,9 @@
   EXPECT_EQ(VThree - VNegTwo, 5);
   EXPECT_EQ(VThree * VNegTwo, -6);
   EXPECT_EQ(VSix / VThree, 2);
+  EXPECT_NE(IThreeA, ITwo);
+  EXPECT_LT(ITwo, IThreeA);
+  EXPECT_GT(IThreeA, ITwo);
 
   EXPECT_FALSE(IThreeA.isValid());
   EXPECT_EQ(IThreeA.getState(), InstructionCost::Invalid);
Index: llvm/include/llvm/Support/InstructionCost.h
===================================================================
--- llvm/include/llvm/Support/InstructionCost.h
+++ llvm/include/llvm/Support/InstructionCost.h
@@ -146,31 +146,30 @@
     return Copy;
   }
 
+  /// For the comparison operators we have chosen to use lexicographical
+  /// ordering where valid costs are always considered to be less than invalid
+  /// costs. This avoids having to add asserts to the comparison operators that
+  /// the states are valid and users can test for validity of the cost
+  /// explicitly.
+  bool operator<(const InstructionCost &RHS) const {
+    return State < RHS.State || Value < RHS.Value;
+  }
+
+  // Implement in terms of operator< to ensure that the two comparisons stay in
+  // sync
   bool operator==(const InstructionCost &RHS) const {
-    return State == RHS.State && Value == RHS.Value;
+    return !(*this < RHS) && !(RHS < *this);
   }
 
   bool operator!=(const InstructionCost &RHS) const { return !(*this == RHS); }
 
   bool operator==(const CostType RHS) const {
-    return State == Valid && Value == RHS;
+    InstructionCost RHS2(RHS);
+    return *this == RHS2;
   }
 
   bool operator!=(const CostType RHS) const { return !(*this == RHS); }
 
-  /// For the comparison operators we have chosen to use total ordering with
-  /// the following rules:
-  ///  1. If either of the states != Valid then a lexicographical order is
-  ///     applied based upon the state.
-  ///  2. If both states are valid then order based upon value.
-  /// This avoids having to add asserts the comparison operators that the states
-  /// are valid and users can test for validity of the cost explicitly.
-  bool operator<(const InstructionCost &RHS) const {
-    if (State != Valid || RHS.State != Valid)
-      return State < RHS.State;
-    return Value < RHS.Value;
-  }
-
   bool operator>(const InstructionCost &RHS) const { return RHS < *this; }
 
   bool operator<=(const InstructionCost &RHS) const { return !(RHS < *this); }


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