[PATCH] D88774: Add disassembly counter after disasembly line

Jiao Lu via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Tue Oct 13 01:54:23 PDT 2020


jiaolu added a comment.

In D88774#2325383 <https://reviews.llvm.org/D88774#2325383>, @nhaehnle wrote:

> I don't understand how this would help with shader replacement. Can you please explain how you plan to use this?

s_getpc_b64 s[10:11]                                ; 00000000: BE8A1F00
	s_mov_b32 s15, 0x21014fac                     ; 00000004: BE8F03FF 21014FAC
	s_mov_b64 s[0:1], s[10:11]                        ; 0000000C: BE80040A
	s_mov_b32 s0, s5                                      ; 00000010: BE800305
	s_mov_b32 s14, -1                                    ; 00000014: BE8E03C1

DisasmNumBytes seems to means summary values, this variable means to tell you where the disassembly line position is in the code body,
If you don't like DisasmCounter , maybe DisasmOffset is better name?


Repository:
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CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D88774/new/

https://reviews.llvm.org/D88774



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