[llvm] 348da7e - [PhaseOrdering] add tests for x86 horizontal math ops (PR41813); NFC

Sanjay Patel via llvm-commits llvm-commits at lists.llvm.org
Tue May 19 11:55:58 PDT 2020


Author: Sanjay Patel
Date: 2020-05-19T14:54:19-04:00
New Revision: 348da7eec3ed70c3efd0b5cd7929d6cc2257f2a1

URL: https://github.com/llvm/llvm-project/commit/348da7eec3ed70c3efd0b5cd7929d6cc2257f2a1
DIFF: https://github.com/llvm/llvm-project/commit/348da7eec3ed70c3efd0b5cd7929d6cc2257f2a1.diff

LOG: [PhaseOrdering] add tests for x86 horizontal math ops (PR41813); NFC

Added: 
    llvm/test/Transforms/PhaseOrdering/X86/horiz-math.ll

Modified: 
    

Removed: 
    


################################################################################
diff  --git a/llvm/test/Transforms/PhaseOrdering/X86/horiz-math.ll b/llvm/test/Transforms/PhaseOrdering/X86/horiz-math.ll
new file mode 100644
index 000000000000..bd86e64343ab
--- /dev/null
+++ b/llvm/test/Transforms/PhaseOrdering/X86/horiz-math.ll
@@ -0,0 +1,169 @@
+; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
+; RUN: opt -O3                   -S < %s  | FileCheck %s
+; RUN: opt -passes='default<O3>' -S < %s  | FileCheck %s
+
+target triple = "x86_64--"
+target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
+
+; PR41813 - https://bugs.llvm.org/show_bug.cgi?id=41813
+
+define <4 x float> @hadd_reverse_v4f32(<4 x float> %a, <4 x float> %b) #0 {
+; CHECK-LABEL: @hadd_reverse_v4f32(
+; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[TMP1]], [[A]]
+; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP4:%.*]] = fadd <4 x float> [[TMP3]], [[A]]
+; CHECK-NEXT:    [[VECINIT6:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP4]], <4 x i32> <i32 2, i32 4, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT:    [[TMP6:%.*]] = fadd <4 x float> [[TMP5]], [[B]]
+; CHECK-NEXT:    [[VECINIT10:%.*]] = shufflevector <4 x float> [[VECINIT6]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 6, i32 undef>
+; CHECK-NEXT:    [[TMP7:%.*]] = shufflevector <4 x float> [[B]], <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], [[B]]
+; CHECK-NEXT:    [[VECINIT14:%.*]] = shufflevector <4 x float> [[VECINIT10]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 2, i32 4>
+; CHECK-NEXT:    ret <4 x float> [[VECINIT14]]
+;
+  %shuffle = shufflevector <4 x float> %a, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+  %shuffle1 = shufflevector <4 x float> %b, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+  %vecext = extractelement <4 x float> %shuffle, i32 0
+  %vecext2 = extractelement <4 x float> %shuffle, i32 1
+  %add = fadd float %vecext, %vecext2
+  %vecinit = insertelement <4 x float> undef, float %add, i32 0
+  %vecext3 = extractelement <4 x float> %shuffle, i32 2
+  %vecext4 = extractelement <4 x float> %shuffle, i32 3
+  %add5 = fadd float %vecext3, %vecext4
+  %vecinit6 = insertelement <4 x float> %vecinit, float %add5, i32 1
+  %vecext7 = extractelement <4 x float> %shuffle1, i32 0
+  %vecext8 = extractelement <4 x float> %shuffle1, i32 1
+  %add9 = fadd float %vecext7, %vecext8
+  %vecinit10 = insertelement <4 x float> %vecinit6, float %add9, i32 2
+  %vecext11 = extractelement <4 x float> %shuffle1, i32 2
+  %vecext12 = extractelement <4 x float> %shuffle1, i32 3
+  %add13 = fadd float %vecext11, %vecext12
+  %vecinit14 = insertelement <4 x float> %vecinit10, float %add13, i32 3
+  ret <4 x float> %vecinit14
+}
+
+define <4 x float> @reverse_hadd_v4f32(<4 x float> %a, <4 x float> %b) #0 {
+; CHECK-LABEL: @reverse_hadd_v4f32(
+; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <4 x float> [[A:%.*]], <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP2:%.*]] = fadd <4 x float> [[TMP1]], [[A]]
+; CHECK-NEXT:    [[TMP3:%.*]] = shufflevector <4 x float> [[A]], <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT:    [[TMP4:%.*]] = fadd <4 x float> [[TMP3]], [[A]]
+; CHECK-NEXT:    [[TMP5:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP4]], <4 x i32> <i32 undef, i32 undef, i32 6, i32 0>
+; CHECK-NEXT:    [[TMP6:%.*]] = shufflevector <4 x float> [[B:%.*]], <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+; CHECK-NEXT:    [[TMP7:%.*]] = fadd <4 x float> [[TMP6]], [[B]]
+; CHECK-NEXT:    [[TMP8:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP7]], <4 x i32> <i32 undef, i32 4, i32 2, i32 3>
+; CHECK-NEXT:    [[TMP9:%.*]] = shufflevector <4 x float> [[B]], <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 3, i32 undef>
+; CHECK-NEXT:    [[TMP10:%.*]] = fadd <4 x float> [[TMP9]], [[B]]
+; CHECK-NEXT:    [[TMP11:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> [[TMP10]], <4 x i32> <i32 6, i32 1, i32 2, i32 3>
+; CHECK-NEXT:    ret <4 x float> [[TMP11]]
+;
+  %vecext = extractelement <4 x float> %a, i32 0
+  %vecext1 = extractelement <4 x float> %a, i32 1
+  %add = fadd float %vecext, %vecext1
+  %vecinit = insertelement <4 x float> undef, float %add, i32 0
+  %vecext2 = extractelement <4 x float> %a, i32 2
+  %vecext3 = extractelement <4 x float> %a, i32 3
+  %add4 = fadd float %vecext2, %vecext3
+  %vecinit5 = insertelement <4 x float> %vecinit, float %add4, i32 1
+  %vecext6 = extractelement <4 x float> %b, i32 0
+  %vecext7 = extractelement <4 x float> %b, i32 1
+  %add8 = fadd float %vecext6, %vecext7
+  %vecinit9 = insertelement <4 x float> %vecinit5, float %add8, i32 2
+  %vecext10 = extractelement <4 x float> %b, i32 2
+  %vecext11 = extractelement <4 x float> %b, i32 3
+  %add12 = fadd float %vecext10, %vecext11
+  %vecinit13 = insertelement <4 x float> %vecinit9, float %add12, i32 3
+  %shuffle = shufflevector <4 x float> %vecinit13, <4 x float> %a, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
+  ret <4 x float> %shuffle
+}
+
+define <8 x float> @hadd_reverse_v8f32(<8 x float> %a, <8 x float> %b) #0 {
+; CHECK-LABEL: @hadd_reverse_v8f32(
+; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 7, i32 5, i32 15, i32 13, i32 3, i32 1, i32 11, i32 9>
+; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 6, i32 4, i32 14, i32 12, i32 2, i32 0, i32 10, i32 8>
+; CHECK-NEXT:    [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]]
+; CHECK-NEXT:    ret <8 x float> [[TMP3]]
+;
+  %shuffle = shufflevector <8 x float> %a, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+  %shuffle1 = shufflevector <8 x float> %b, <8 x float> %b, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+  %vecext = extractelement <8 x float> %shuffle, i32 0
+  %vecext2 = extractelement <8 x float> %shuffle, i32 1
+  %add = fadd float %vecext, %vecext2
+  %vecinit = insertelement <8 x float> undef, float %add, i32 0
+  %vecext3 = extractelement <8 x float> %shuffle, i32 2
+  %vecext4 = extractelement <8 x float> %shuffle, i32 3
+  %add5 = fadd float %vecext3, %vecext4
+  %vecinit6 = insertelement <8 x float> %vecinit, float %add5, i32 1
+  %vecext7 = extractelement <8 x float> %shuffle1, i32 0
+  %vecext8 = extractelement <8 x float> %shuffle1, i32 1
+  %add9 = fadd float %vecext7, %vecext8
+  %vecinit10 = insertelement <8 x float> %vecinit6, float %add9, i32 2
+  %vecext11 = extractelement <8 x float> %shuffle1, i32 2
+  %vecext12 = extractelement <8 x float> %shuffle1, i32 3
+  %add13 = fadd float %vecext11, %vecext12
+  %vecinit14 = insertelement <8 x float> %vecinit10, float %add13, i32 3
+  %vecext15 = extractelement <8 x float> %shuffle, i32 4
+  %vecext16 = extractelement <8 x float> %shuffle, i32 5
+  %add17 = fadd float %vecext15, %vecext16
+  %vecinit18 = insertelement <8 x float> %vecinit14, float %add17, i32 4
+  %vecext19 = extractelement <8 x float> %shuffle, i32 6
+  %vecext20 = extractelement <8 x float> %shuffle, i32 7
+  %add21 = fadd float %vecext19, %vecext20
+  %vecinit22 = insertelement <8 x float> %vecinit18, float %add21, i32 5
+  %vecext23 = extractelement <8 x float> %shuffle1, i32 4
+  %vecext24 = extractelement <8 x float> %shuffle1, i32 5
+  %add25 = fadd float %vecext23, %vecext24
+  %vecinit26 = insertelement <8 x float> %vecinit22, float %add25, i32 6
+  %vecext27 = extractelement <8 x float> %shuffle1, i32 6
+  %vecext28 = extractelement <8 x float> %shuffle1, i32 7
+  %add29 = fadd float %vecext27, %vecext28
+  %vecinit30 = insertelement <8 x float> %vecinit26, float %add29, i32 7
+  ret <8 x float> %vecinit30
+}
+
+define <8 x float> @reverse_hadd_v8f32(<8 x float> %a, <8 x float> %b) #0 {
+; CHECK-LABEL: @reverse_hadd_v8f32(
+; CHECK-NEXT:    [[TMP1:%.*]] = shufflevector <8 x float> [[A:%.*]], <8 x float> [[B:%.*]], <8 x i32> <i32 0, i32 2, i32 8, i32 10, i32 4, i32 6, i32 12, i32 14>
+; CHECK-NEXT:    [[TMP2:%.*]] = shufflevector <8 x float> [[A]], <8 x float> [[B]], <8 x i32> <i32 1, i32 3, i32 9, i32 11, i32 5, i32 7, i32 13, i32 15>
+; CHECK-NEXT:    [[TMP3:%.*]] = fadd <8 x float> [[TMP1]], [[TMP2]]
+; CHECK-NEXT:    [[SHUFFLE:%.*]] = shufflevector <8 x float> [[TMP3]], <8 x float> undef, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+; CHECK-NEXT:    ret <8 x float> [[SHUFFLE]]
+;
+  %vecext = extractelement <8 x float> %a, i32 0
+  %vecext1 = extractelement <8 x float> %a, i32 1
+  %add = fadd float %vecext, %vecext1
+  %vecinit = insertelement <8 x float> undef, float %add, i32 0
+  %vecext2 = extractelement <8 x float> %a, i32 2
+  %vecext3 = extractelement <8 x float> %a, i32 3
+  %add4 = fadd float %vecext2, %vecext3
+  %vecinit5 = insertelement <8 x float> %vecinit, float %add4, i32 1
+  %vecext6 = extractelement <8 x float> %b, i32 0
+  %vecext7 = extractelement <8 x float> %b, i32 1
+  %add8 = fadd float %vecext6, %vecext7
+  %vecinit9 = insertelement <8 x float> %vecinit5, float %add8, i32 2
+  %vecext10 = extractelement <8 x float> %b, i32 2
+  %vecext11 = extractelement <8 x float> %b, i32 3
+  %add12 = fadd float %vecext10, %vecext11
+  %vecinit13 = insertelement <8 x float> %vecinit9, float %add12, i32 3
+  %vecext14 = extractelement <8 x float> %a, i32 4
+  %vecext15 = extractelement <8 x float> %a, i32 5
+  %add16 = fadd float %vecext14, %vecext15
+  %vecinit17 = insertelement <8 x float> %vecinit13, float %add16, i32 4
+  %vecext18 = extractelement <8 x float> %a, i32 6
+  %vecext19 = extractelement <8 x float> %a, i32 7
+  %add20 = fadd float %vecext18, %vecext19
+  %vecinit21 = insertelement <8 x float> %vecinit17, float %add20, i32 5
+  %vecext22 = extractelement <8 x float> %b, i32 4
+  %vecext23 = extractelement <8 x float> %b, i32 5
+  %add24 = fadd float %vecext22, %vecext23
+  %vecinit25 = insertelement <8 x float> %vecinit21, float %add24, i32 6
+  %vecext26 = extractelement <8 x float> %b, i32 6
+  %vecext27 = extractelement <8 x float> %b, i32 7
+  %add28 = fadd float %vecext26, %vecext27
+  %vecinit29 = insertelement <8 x float> %vecinit25, float %add28, i32 7
+  %shuffle = shufflevector <8 x float> %vecinit29, <8 x float> %a, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 3, i32 2, i32 1, i32 0>
+  ret <8 x float> %shuffle
+}
+
+attributes #0 = { "min-legal-vector-width"="128" "target-cpu"="btver2" "target-features"="+avx,+sse,+sse2,+sse3,+sse4.1,+sse4.2,+sse4a,+ssse3" }


        


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