[llvm] 1132c75 - Remove vptr dispatch from FoldingSet.

Richard Smith via llvm-commits llvm-commits at lists.llvm.org
Wed Apr 15 17:39:45 PDT 2020


Author: Richard Smith
Date: 2020-04-15T17:39:35-07:00
New Revision: 1132c75bd77a4ae5e4634e22ac693128e3f39e5c

URL: https://github.com/llvm/llvm-project/commit/1132c75bd77a4ae5e4634e22ac693128e3f39e5c
DIFF: https://github.com/llvm/llvm-project/commit/1132c75bd77a4ae5e4634e22ac693128e3f39e5c.diff

LOG: Remove vptr dispatch from FoldingSet.

Summary:
Instead of storing a vptr in each FoldingSet instance, form an
equivalent struct and pass it implicitly from FoldingSet into the
various FoldingSetBase methods.

This has three benefits:
 * FoldingSet becomes one pointer smaller.
 * Under LTO, the "virtual" functions are much easier to inline.
 * The element type no longer needs to be complete when instantiating
   FoldingSet<T>, only when instantiating an insert / lookup member.

Reviewers: rnk

Subscribers: hiraditya, dexonsmith, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D78247

Added: 
    

Modified: 
    llvm/include/llvm/ADT/FoldingSet.h
    llvm/lib/Support/FoldingSet.cpp

Removed: 
    


################################################################################
diff  --git a/llvm/include/llvm/ADT/FoldingSet.h b/llvm/include/llvm/ADT/FoldingSet.h
index 4968b1ea7780..97dacc86459d 100644
--- a/llvm/include/llvm/ADT/FoldingSet.h
+++ b/llvm/include/llvm/ADT/FoldingSet.h
@@ -110,8 +110,6 @@ class StringRef;
 /// back to the bucket to facilitate node removal.
 ///
 class FoldingSetBase {
-  virtual void anchor(); // Out of line virtual method.
-
 protected:
   /// Buckets - Array of bucket chains.
   void **Buckets;
@@ -154,11 +152,6 @@ class FoldingSetBase {
   /// empty - Returns true if there are no nodes in the folding set.
   bool empty() const { return NumNodes == 0; }
 
-  /// reserve - Increase the number of buckets such that adding the
-  /// EltCount-th node won't cause a rebucket operation. reserve is permitted
-  /// to allocate more space than requested by EltCount.
-  void reserve(unsigned EltCount);
-
   /// capacity - Returns the number of nodes permitted in the folding set
   /// before a rebucket operation is performed.
   unsigned capacity() {
@@ -167,32 +160,46 @@ class FoldingSetBase {
     return NumBuckets * 2;
   }
 
+protected:
+  /// Functions provided by the derived class to compute folding properties.
+  /// This is effectively a vtable for FoldingSetBase, except that we don't
+  /// actually store a pointer to it in the object.
+  struct FoldingSetInfo {
+    /// GetNodeProfile - Instantiations of the FoldingSet template implement
+    /// this function to gather data bits for the given node.
+    void (*GetNodeProfile)(const FoldingSetBase *Self, Node *N,
+                           FoldingSetNodeID &ID);
+
+    /// NodeEquals - Instantiations of the FoldingSet template implement
+    /// this function to compare the given node with the given ID.
+    bool (*NodeEquals)(const FoldingSetBase *Self, Node *N,
+                       const FoldingSetNodeID &ID, unsigned IDHash,
+                       FoldingSetNodeID &TempID);
+
+    /// ComputeNodeHash - Instantiations of the FoldingSet template implement
+    /// this function to compute a hash value for the given node.
+    unsigned (*ComputeNodeHash)(const FoldingSetBase *Self, Node *N,
+                                FoldingSetNodeID &TempID);
+  };
+
 private:
   /// GrowHashTable - Double the size of the hash table and rehash everything.
-  void GrowHashTable();
+  void GrowHashTable(const FoldingSetInfo &Info);
 
   /// GrowBucketCount - resize the hash table and rehash everything.
   /// NewBucketCount must be a power of two, and must be greater than the old
   /// bucket count.
-  void GrowBucketCount(unsigned NewBucketCount);
+  void GrowBucketCount(unsigned NewBucketCount, const FoldingSetInfo &Info);
 
 protected:
-  /// GetNodeProfile - Instantiations of the FoldingSet template implement
-  /// this function to gather data bits for the given node.
-  virtual void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const = 0;
-
-  /// NodeEquals - Instantiations of the FoldingSet template implement
-  /// this function to compare the given node with the given ID.
-  virtual bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
-                          FoldingSetNodeID &TempID) const=0;
-
-  /// ComputeNodeHash - Instantiations of the FoldingSet template implement
-  /// this function to compute a hash value for the given node.
-  virtual unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const = 0;
-
   // The below methods are protected to encourage subclasses to provide a more
   // type-safe API.
 
+  /// reserve - Increase the number of buckets such that adding the
+  /// EltCount-th node won't cause a rebucket operation. reserve is permitted
+  /// to allocate more space than requested by EltCount.
+  void reserve(unsigned EltCount, const FoldingSetInfo &Info);
+
   /// RemoveNode - Remove a node from the folding set, returning true if one
   /// was removed or false if the node was not in the folding set.
   bool RemoveNode(Node *N);
@@ -200,17 +207,18 @@ class FoldingSetBase {
   /// GetOrInsertNode - If there is an existing simple Node exactly
   /// equal to the specified node, return it.  Otherwise, insert 'N' and return
   /// it instead.
-  Node *GetOrInsertNode(Node *N);
+  Node *GetOrInsertNode(Node *N, const FoldingSetInfo &Info);
 
   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
   /// return it.  If not, return the insertion token that will make insertion
   /// faster.
-  Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
+  Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos,
+                            const FoldingSetInfo &Info);
 
   /// InsertNode - Insert the specified node into the folding set, knowing that
   /// it is not already in the folding set.  InsertPos must be obtained from
   /// FindNodeOrInsertPos.
-  void InsertNode(Node *N, void *InsertPos);
+  void InsertNode(Node *N, void *InsertPos, const FoldingSetInfo &Info);
 };
 
 //===----------------------------------------------------------------------===//
@@ -397,7 +405,7 @@ DefaultContextualFoldingSetTrait<T, Ctx>::ComputeHash(T &X,
 //===----------------------------------------------------------------------===//
 /// FoldingSetImpl - An implementation detail that lets us share code between
 /// FoldingSet and ContextualFoldingSet.
-template <class T> class FoldingSetImpl : public FoldingSetBase {
+template <class Derived, class T> class FoldingSetImpl : public FoldingSetBase {
 protected:
   explicit FoldingSetImpl(unsigned Log2InitSize)
       : FoldingSetBase(Log2InitSize) {}
@@ -427,29 +435,40 @@ template <class T> class FoldingSetImpl : public FoldingSetBase {
     return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
   }
 
+  /// reserve - Increase the number of buckets such that adding the
+  /// EltCount-th node won't cause a rebucket operation. reserve is permitted
+  /// to allocate more space than requested by EltCount.
+  void reserve(unsigned EltCount) {
+    return FoldingSetBase::reserve(EltCount, Derived::getFoldingSetInfo());
+  }
+
   /// RemoveNode - Remove a node from the folding set, returning true if one
   /// was removed or false if the node was not in the folding set.
-  bool RemoveNode(T *N) { return FoldingSetBase::RemoveNode(N); }
+  bool RemoveNode(T *N) {
+    return FoldingSetBase::RemoveNode(N);
+  }
 
   /// GetOrInsertNode - If there is an existing simple Node exactly
   /// equal to the specified node, return it.  Otherwise, insert 'N' and
   /// return it instead.
   T *GetOrInsertNode(T *N) {
-    return static_cast<T *>(FoldingSetBase::GetOrInsertNode(N));
+    return static_cast<T *>(
+        FoldingSetBase::GetOrInsertNode(N, Derived::getFoldingSetInfo()));
   }
 
   /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
   /// return it.  If not, return the insertion token that will make insertion
   /// faster.
   T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
-    return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(ID, InsertPos));
+    return static_cast<T *>(FoldingSetBase::FindNodeOrInsertPos(
+        ID, InsertPos, Derived::getFoldingSetInfo()));
   }
 
   /// InsertNode - Insert the specified node into the folding set, knowing that
   /// it is not already in the folding set.  InsertPos must be obtained from
   /// FindNodeOrInsertPos.
   void InsertNode(T *N, void *InsertPos) {
-    FoldingSetBase::InsertNode(N, InsertPos);
+    FoldingSetBase::InsertNode(N, InsertPos, Derived::getFoldingSetInfo());
   }
 
   /// InsertNode - Insert the specified node into the folding set, knowing that
@@ -470,32 +489,43 @@ template <class T> class FoldingSetImpl : public FoldingSetBase {
 /// moved-from state is not a valid state for anything other than
 /// move-assigning and destroying. This is primarily to enable movable APIs
 /// that incorporate these objects.
-template <class T> class FoldingSet final : public FoldingSetImpl<T> {
-  using Super = FoldingSetImpl<T>;
+template <class T>
+class FoldingSet : public FoldingSetImpl<FoldingSet<T>, T> {
+  using Super = FoldingSetImpl<FoldingSet, T>;
   using Node = typename Super::Node;
 
   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
   /// way to convert nodes into a unique specifier.
-  void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
+  static void GetNodeProfile(const FoldingSetBase *, Node *N,
+                             FoldingSetNodeID &ID) {
     T *TN = static_cast<T *>(N);
     FoldingSetTrait<T>::Profile(*TN, ID);
   }
 
   /// NodeEquals - Instantiations may optionally provide a way to compare a
   /// node with a specified ID.
-  bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
-                  FoldingSetNodeID &TempID) const override {
+  static bool NodeEquals(const FoldingSetBase *, Node *N,
+                         const FoldingSetNodeID &ID, unsigned IDHash,
+                         FoldingSetNodeID &TempID) {
     T *TN = static_cast<T *>(N);
     return FoldingSetTrait<T>::Equals(*TN, ID, IDHash, TempID);
   }
 
   /// ComputeNodeHash - Instantiations may optionally provide a way to compute a
   /// hash value directly from a node.
-  unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
+  static unsigned ComputeNodeHash(const FoldingSetBase *, Node *N,
+                                  FoldingSetNodeID &TempID) {
     T *TN = static_cast<T *>(N);
     return FoldingSetTrait<T>::ComputeHash(*TN, TempID);
   }
 
+  static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
+    static constexpr FoldingSetBase::FoldingSetInfo Info = {
+        GetNodeProfile, NodeEquals, ComputeNodeHash};
+    return Info;
+  }
+  friend Super;
+
 public:
   explicit FoldingSet(unsigned Log2InitSize = 6) : Super(Log2InitSize) {}
   FoldingSet(FoldingSet &&Arg) = default;
@@ -512,35 +542,51 @@ template <class T> class FoldingSet final : public FoldingSetImpl<T> {
 /// function with signature
 ///   void Profile(FoldingSetNodeID &, Ctx);
 template <class T, class Ctx>
-class ContextualFoldingSet final : public FoldingSetImpl<T> {
+class ContextualFoldingSet
+    : public FoldingSetImpl<ContextualFoldingSet<T, Ctx>, T> {
   // Unfortunately, this can't derive from FoldingSet<T> because the
   // construction of the vtable for FoldingSet<T> requires
   // FoldingSet<T>::GetNodeProfile to be instantiated, which in turn
   // requires a single-argument T::Profile().
 
-  using Super = FoldingSetImpl<T>;
+  using Super = FoldingSetImpl<ContextualFoldingSet, T>;
   using Node = typename Super::Node;
 
   Ctx Context;
 
+  static const Ctx &getContext(const FoldingSetBase *Base) {
+    return static_cast<const ContextualFoldingSet*>(Base)->Context;
+  }
+
   /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
   /// way to convert nodes into a unique specifier.
-  void GetNodeProfile(Node *N, FoldingSetNodeID &ID) const override {
+  static void GetNodeProfile(const FoldingSetBase *Base, Node *N,
+                             FoldingSetNodeID &ID) {
     T *TN = static_cast<T *>(N);
-    ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, Context);
+    ContextualFoldingSetTrait<T, Ctx>::Profile(*TN, ID, getContext(Base));
   }
 
-  bool NodeEquals(Node *N, const FoldingSetNodeID &ID, unsigned IDHash,
-                  FoldingSetNodeID &TempID) const override {
+  static bool NodeEquals(const FoldingSetBase *Base, Node *N,
+                         const FoldingSetNodeID &ID, unsigned IDHash,
+                         FoldingSetNodeID &TempID) {
     T *TN = static_cast<T *>(N);
     return ContextualFoldingSetTrait<T, Ctx>::Equals(*TN, ID, IDHash, TempID,
-                                                     Context);
+                                                     getContext(Base));
   }
 
-  unsigned ComputeNodeHash(Node *N, FoldingSetNodeID &TempID) const override {
+  static unsigned ComputeNodeHash(const FoldingSetBase *Base, Node *N,
+                                  FoldingSetNodeID &TempID) {
     T *TN = static_cast<T *>(N);
-    return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID, Context);
+    return ContextualFoldingSetTrait<T, Ctx>::ComputeHash(*TN, TempID,
+                                                          getContext(Base));
+  }
+
+  static const FoldingSetBase::FoldingSetInfo &getFoldingSetInfo() {
+    static constexpr FoldingSetBase::FoldingSetInfo Info = {
+        GetNodeProfile, NodeEquals, ComputeNodeHash};
+    return Info;
   }
+  friend Super;
 
 public:
   explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6)

diff  --git a/llvm/lib/Support/FoldingSet.cpp b/llvm/lib/Support/FoldingSet.cpp
index 6f67bb3fcd90..e195089b667c 100644
--- a/llvm/lib/Support/FoldingSet.cpp
+++ b/llvm/lib/Support/FoldingSet.cpp
@@ -224,8 +224,6 @@ static void **AllocateBuckets(unsigned NumBuckets) {
 //===----------------------------------------------------------------------===//
 // FoldingSetBase Implementation
 
-void FoldingSetBase::anchor() {}
-
 FoldingSetBase::FoldingSetBase(unsigned Log2InitSize) {
   assert(5 < Log2InitSize && Log2InitSize < 32 &&
          "Initial hash table size out of range");
@@ -267,8 +265,10 @@ void FoldingSetBase::clear() {
   NumNodes = 0;
 }
 
-void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
-  assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
+void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount,
+                                     const FoldingSetInfo &Info) {
+  assert((NewBucketCount > NumBuckets) &&
+         "Can't shrink a folding set with GrowBucketCount");
   assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
   void **OldBuckets = Buckets;
   unsigned OldNumBuckets = NumBuckets;
@@ -291,8 +291,9 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
 
       // Insert the node into the new bucket, after recomputing the hash.
       InsertNode(NodeInBucket,
-                 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
-                              Buckets, NumBuckets));
+                 GetBucketFor(Info.ComputeNodeHash(this, NodeInBucket, TempID),
+                              Buckets, NumBuckets),
+                 Info);
       TempID.clear();
     }
   }
@@ -302,25 +303,24 @@ void FoldingSetBase::GrowBucketCount(unsigned NewBucketCount) {
 
 /// GrowHashTable - Double the size of the hash table and rehash everything.
 ///
-void FoldingSetBase::GrowHashTable() {
-  GrowBucketCount(NumBuckets * 2);
+void FoldingSetBase::GrowHashTable(const FoldingSetInfo &Info) {
+  GrowBucketCount(NumBuckets * 2, Info);
 }
 
-void FoldingSetBase::reserve(unsigned EltCount) {
+void FoldingSetBase::reserve(unsigned EltCount, const FoldingSetInfo &Info) {
   // This will give us somewhere between EltCount / 2 and
   // EltCount buckets.  This puts us in the load factor
   // range of 1.0 - 2.0.
   if(EltCount < capacity())
     return;
-  GrowBucketCount(PowerOf2Floor(EltCount));
+  GrowBucketCount(PowerOf2Floor(EltCount), Info);
 }
 
 /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
 /// return it.  If not, return the insertion token that will make insertion
 /// faster.
-FoldingSetBase::Node *
-FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
-                                    void *&InsertPos) {
+FoldingSetBase::Node *FoldingSetBase::FindNodeOrInsertPos(
+    const FoldingSetNodeID &ID, void *&InsertPos, const FoldingSetInfo &Info) {
   unsigned IDHash = ID.ComputeHash();
   void **Bucket = GetBucketFor(IDHash, Buckets, NumBuckets);
   void *Probe = *Bucket;
@@ -329,7 +329,7 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
 
   FoldingSetNodeID TempID;
   while (Node *NodeInBucket = GetNextPtr(Probe)) {
-    if (NodeEquals(NodeInBucket, ID, IDHash, TempID))
+    if (Info.NodeEquals(this, NodeInBucket, ID, IDHash, TempID))
       return NodeInBucket;
     TempID.clear();
 
@@ -344,13 +344,15 @@ FoldingSetBase::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
 /// InsertNode - Insert the specified node into the folding set, knowing that it
 /// is not already in the map.  InsertPos must be obtained from
 /// FindNodeOrInsertPos.
-void FoldingSetBase::InsertNode(Node *N, void *InsertPos) {
+void FoldingSetBase::InsertNode(Node *N, void *InsertPos,
+                                const FoldingSetInfo &Info) {
   assert(!N->getNextInBucket());
   // Do we need to grow the hashtable?
   if (NumNodes+1 > capacity()) {
-    GrowHashTable();
+    GrowHashTable(Info);
     FoldingSetNodeID TempID;
-    InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
+    InsertPos = GetBucketFor(Info.ComputeNodeHash(this, N, TempID), Buckets,
+                             NumBuckets);
   }
 
   ++NumNodes;
@@ -414,13 +416,15 @@ bool FoldingSetBase::RemoveNode(Node *N) {
 /// GetOrInsertNode - If there is an existing simple Node exactly
 /// equal to the specified node, return it.  Otherwise, insert 'N' and it
 /// instead.
-FoldingSetBase::Node *FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N) {
+FoldingSetBase::Node *
+FoldingSetBase::GetOrInsertNode(FoldingSetBase::Node *N,
+                                const FoldingSetInfo &Info) {
   FoldingSetNodeID ID;
-  GetNodeProfile(N, ID);
+  Info.GetNodeProfile(this, N, ID);
   void *IP;
-  if (Node *E = FindNodeOrInsertPos(ID, IP))
+  if (Node *E = FindNodeOrInsertPos(ID, IP, Info))
     return E;
-  InsertNode(N, IP);
+  InsertNode(N, IP, Info);
   return N;
 }
 


        


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