[llvm] r373331 - [NFC][ARM][MVE] More tests

Sam Parker via llvm-commits llvm-commits at lists.llvm.org
Tue Oct 1 06:02:14 PDT 2019


Author: sam_parker
Date: Tue Oct  1 06:02:14 2019
New Revision: 373331

URL: http://llvm.org/viewvc/llvm-project?rev=373331&view=rev
Log:
[NFC][ARM][MVE] More tests

Add some tail predication tests with fast math.

Added:
    llvm/trunk/test/CodeGen/Thumb2/LowOverheadLoops/fast-fp-loops.ll

Added: llvm/trunk/test/CodeGen/Thumb2/LowOverheadLoops/fast-fp-loops.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/Thumb2/LowOverheadLoops/fast-fp-loops.ll?rev=373331&view=auto
==============================================================================
--- llvm/trunk/test/CodeGen/Thumb2/LowOverheadLoops/fast-fp-loops.ll (added)
+++ llvm/trunk/test/CodeGen/Thumb2/LowOverheadLoops/fast-fp-loops.ll Tue Oct  1 06:02:14 2019
@@ -0,0 +1,602 @@
+; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
+; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve.fp,+fp-armv8d16sp,+fp16,+fpregs,+fullfp16 -enable-arm-maskedldst=true -disable-mve-tail-predication=false %s -o - | FileCheck %s
+
+define arm_aapcs_vfpcc void @fast_float_mul(float* nocapture %a, float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) {
+; CHECK-LABEL: fast_float_mul:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    push.w {r4, r5, r6, r7, r8, lr}
+; CHECK-NEXT:    cmp r3, #0
+; CHECK-NEXT:    beq.w .LBB0_11
+; CHECK-NEXT:  @ %bb.1: @ %vector.memcheck
+; CHECK-NEXT:    add.w r4, r0, r3, lsl #2
+; CHECK-NEXT:    add.w r5, r2, r3, lsl #2
+; CHECK-NEXT:    cmp r4, r2
+; CHECK-NEXT:    mov.w r12, #1
+; CHECK-NEXT:    cset lr, hi
+; CHECK-NEXT:    cmp r5, r0
+; CHECK-NEXT:    cset r6, hi
+; CHECK-NEXT:    cmp r4, r1
+; CHECK-NEXT:    add.w r5, r1, r3, lsl #2
+; CHECK-NEXT:    cset r4, hi
+; CHECK-NEXT:    cmp r5, r0
+; CHECK-NEXT:    cset r5, hi
+; CHECK-NEXT:    ands r5, r4
+; CHECK-NEXT:    lsls r5, r5, #31
+; CHECK-NEXT:    itt eq
+; CHECK-NEXT:    andeq.w r6, r6, lr
+; CHECK-NEXT:    lslseq.w r6, r6, #31
+; CHECK-NEXT:    beq .LBB0_4
+; CHECK-NEXT:  @ %bb.2: @ %for.body.preheader
+; CHECK-NEXT:    subs r6, r3, #1
+; CHECK-NEXT:    and r7, r3, #3
+; CHECK-NEXT:    cmp r6, #3
+; CHECK-NEXT:    bhs .LBB0_6
+; CHECK-NEXT:  @ %bb.3:
+; CHECK-NEXT:    mov r8, r7
+; CHECK-NEXT:    mov.w r12, #0
+; CHECK-NEXT:    b .LBB0_8
+; CHECK-NEXT:  .LBB0_4: @ %vector.ph
+; CHECK-NEXT:    adds r6, r3, #3
+; CHECK-NEXT:    bic r6, r6, #3
+; CHECK-NEXT:    subs r6, #4
+; CHECK-NEXT:    add.w lr, r12, r6, lsr #2
+; CHECK-NEXT:    dls lr, lr
+; CHECK-NEXT:  .LBB0_5: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vctp.32 r3
+; CHECK-NEXT:    subs r3, #4
+; CHECK-NEXT:    vpstt
+; CHECK-NEXT:    vldrwt.u32 q0, [r1]
+; CHECK-NEXT:    vldrwt.u32 q1, [r2]
+; CHECK-NEXT:    adds r1, #16
+; CHECK-NEXT:    vmul.f32 q0, q1, q0
+; CHECK-NEXT:    vpst
+; CHECK-NEXT:    vstrwt.32 q0, [r0]
+; CHECK-NEXT:    adds r2, #16
+; CHECK-NEXT:    adds r0, #16
+; CHECK-NEXT:    le lr, .LBB0_5
+; CHECK-NEXT:    b .LBB0_11
+; CHECK-NEXT:  .LBB0_6: @ %for.body.preheader.new
+; CHECK-NEXT:    subs r3, r3, r7
+; CHECK-NEXT:    mov r8, r7
+; CHECK-NEXT:    subs r3, #4
+; CHECK-NEXT:    add.w lr, r12, r3, lsr #2
+; CHECK-NEXT:    movs r3, #0
+; CHECK-NEXT:    mov.w r12, #0
+; CHECK-NEXT:    dls lr, lr
+; CHECK-NEXT:  .LBB0_7: @ %for.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    adds r4, r1, r3
+; CHECK-NEXT:    adds r5, r2, r3
+; CHECK-NEXT:    adds r6, r0, r3
+; CHECK-NEXT:    adds r3, #16
+; CHECK-NEXT:    vldr s0, [r4]
+; CHECK-NEXT:    add.w r12, r12, #4
+; CHECK-NEXT:    vldr s2, [r5]
+; CHECK-NEXT:    vmul.f32 s0, s2, s0
+; CHECK-NEXT:    vstr s0, [r6]
+; CHECK-NEXT:    vldr s0, [r4, #4]
+; CHECK-NEXT:    vldr s2, [r5, #4]
+; CHECK-NEXT:    vmul.f32 s0, s2, s0
+; CHECK-NEXT:    vstr s0, [r6, #4]
+; CHECK-NEXT:    vldr s0, [r4, #8]
+; CHECK-NEXT:    vldr s2, [r5, #8]
+; CHECK-NEXT:    vmul.f32 s0, s2, s0
+; CHECK-NEXT:    vstr s0, [r6, #8]
+; CHECK-NEXT:    vldr s0, [r4, #12]
+; CHECK-NEXT:    vldr s2, [r5, #12]
+; CHECK-NEXT:    vmul.f32 s0, s2, s0
+; CHECK-NEXT:    vstr s0, [r6, #12]
+; CHECK-NEXT:    le lr, .LBB0_7
+; CHECK-NEXT:  .LBB0_8: @ %for.cond.cleanup.loopexit.unr-lcssa
+; CHECK-NEXT:    wls lr, r8, .LBB0_11
+; CHECK-NEXT:  @ %bb.9: @ %for.body.epil.preheader
+; CHECK-NEXT:    mvn r3, #3
+; CHECK-NEXT:    mov lr, r8
+; CHECK-NEXT:    add.w r3, r3, r12, lsl #2
+; CHECK-NEXT:    add r1, r3
+; CHECK-NEXT:    add r2, r3
+; CHECK-NEXT:    add r0, r3
+; CHECK-NEXT:  .LBB0_10: @ %for.body.epil
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vldr s0, [r1, #4]
+; CHECK-NEXT:    adds r1, #4
+; CHECK-NEXT:    vldr s2, [r2, #4]
+; CHECK-NEXT:    adds r2, #4
+; CHECK-NEXT:    vmul.f32 s0, s2, s0
+; CHECK-NEXT:    vstr s0, [r0, #4]
+; CHECK-NEXT:    adds r0, #4
+; CHECK-NEXT:    le lr, .LBB0_10
+; CHECK-NEXT:  .LBB0_11: @ %for.cond.cleanup
+; CHECK-NEXT:    pop.w {r4, r5, r6, r7, r8, pc}
+entry:
+  %cmp8 = icmp eq i32 %N, 0
+  br i1 %cmp8, label %for.cond.cleanup, label %vector.memcheck
+
+vector.memcheck:                                  ; preds = %entry
+  %scevgep = getelementptr float, float* %a, i32 %N
+  %scevgep13 = getelementptr float, float* %b, i32 %N
+  %scevgep16 = getelementptr float, float* %c, i32 %N
+  %bound0 = icmp ugt float* %scevgep13, %a
+  %bound1 = icmp ugt float* %scevgep, %b
+  %found.conflict = and i1 %bound0, %bound1
+  %bound018 = icmp ugt float* %scevgep16, %a
+  %bound119 = icmp ugt float* %scevgep, %c
+  %found.conflict20 = and i1 %bound018, %bound119
+  %conflict.rdx = or i1 %found.conflict, %found.conflict20
+  br i1 %conflict.rdx, label %for.body.preheader, label %vector.ph
+
+for.body.preheader:                               ; preds = %vector.memcheck
+  %0 = add i32 %N, -1
+  %xtraiter = and i32 %N, 3
+  %1 = icmp ult i32 %0, 3
+  br i1 %1, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body.preheader.new
+
+for.body.preheader.new:                           ; preds = %for.body.preheader
+  %unroll_iter = sub i32 %N, %xtraiter
+  br label %for.body
+
+vector.ph:                                        ; preds = %vector.memcheck
+  %n.rnd.up = add i32 %N, 3
+  %n.vec = and i32 %n.rnd.up, -4
+  %trip.count.minus.1 = add i32 %N, -1
+  %broadcast.splatinsert21 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
+  %broadcast.splat22 = shufflevector <4 x i32> %broadcast.splatinsert21, <4 x i32> undef, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %vector.ph
+  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+  %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
+  %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
+  %2 = getelementptr inbounds float, float* %b, i32 %index
+  %3 = icmp ule <4 x i32> %induction, %broadcast.splat22
+  %4 = bitcast float* %2 to <4 x float>*
+  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %3, <4 x float> undef)
+  %5 = getelementptr inbounds float, float* %c, i32 %index
+  %6 = bitcast float* %5 to <4 x float>*
+  %wide.masked.load23 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %6, i32 4, <4 x i1> %3, <4 x float> undef)
+  %7 = fmul fast <4 x float> %wide.masked.load23, %wide.masked.load
+  %8 = getelementptr inbounds float, float* %a, i32 %index
+  %9 = bitcast float* %8 to <4 x float>*
+  call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> %7, <4 x float>* %9, i32 4, <4 x i1> %3)
+  %index.next = add i32 %index, 4
+  %10 = icmp eq i32 %index.next, %n.vec
+  br i1 %10, label %for.cond.cleanup, label %vector.body
+
+for.cond.cleanup.loopexit.unr-lcssa:              ; preds = %for.body, %for.body.preheader
+  %i.09.unr = phi i32 [ 0, %for.body.preheader ], [ %inc.3, %for.body ]
+  %lcmp.mod = icmp eq i32 %xtraiter, 0
+  br i1 %lcmp.mod, label %for.cond.cleanup, label %for.body.epil
+
+for.body.epil:                                    ; preds = %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil
+  %i.09.epil = phi i32 [ %inc.epil, %for.body.epil ], [ %i.09.unr, %for.cond.cleanup.loopexit.unr-lcssa ]
+  %epil.iter = phi i32 [ %epil.iter.sub, %for.body.epil ], [ %xtraiter, %for.cond.cleanup.loopexit.unr-lcssa ]
+  %arrayidx.epil = getelementptr inbounds float, float* %b, i32 %i.09.epil
+  %11 = load float, float* %arrayidx.epil, align 4
+  %arrayidx1.epil = getelementptr inbounds float, float* %c, i32 %i.09.epil
+  %12 = load float, float* %arrayidx1.epil, align 4
+  %mul.epil = fmul fast float %12, %11
+  %arrayidx2.epil = getelementptr inbounds float, float* %a, i32 %i.09.epil
+  store float %mul.epil, float* %arrayidx2.epil, align 4
+  %inc.epil = add nuw i32 %i.09.epil, 1
+  %epil.iter.sub = add i32 %epil.iter, -1
+  %epil.iter.cmp = icmp eq i32 %epil.iter.sub, 0
+  br i1 %epil.iter.cmp, label %for.cond.cleanup, label %for.body.epil
+
+for.cond.cleanup:                                 ; preds = %vector.body, %for.cond.cleanup.loopexit.unr-lcssa, %for.body.epil, %entry
+  ret void
+
+for.body:                                         ; preds = %for.body, %for.body.preheader.new
+  %i.09 = phi i32 [ 0, %for.body.preheader.new ], [ %inc.3, %for.body ]
+  %niter = phi i32 [ %unroll_iter, %for.body.preheader.new ], [ %niter.nsub.3, %for.body ]
+  %arrayidx = getelementptr inbounds float, float* %b, i32 %i.09
+  %13 = load float, float* %arrayidx, align 4
+  %arrayidx1 = getelementptr inbounds float, float* %c, i32 %i.09
+  %14 = load float, float* %arrayidx1, align 4
+  %mul = fmul fast float %14, %13
+  %arrayidx2 = getelementptr inbounds float, float* %a, i32 %i.09
+  store float %mul, float* %arrayidx2, align 4
+  %inc = or i32 %i.09, 1
+  %arrayidx.1 = getelementptr inbounds float, float* %b, i32 %inc
+  %15 = load float, float* %arrayidx.1, align 4
+  %arrayidx1.1 = getelementptr inbounds float, float* %c, i32 %inc
+  %16 = load float, float* %arrayidx1.1, align 4
+  %mul.1 = fmul fast float %16, %15
+  %arrayidx2.1 = getelementptr inbounds float, float* %a, i32 %inc
+  store float %mul.1, float* %arrayidx2.1, align 4
+  %inc.1 = or i32 %i.09, 2
+  %arrayidx.2 = getelementptr inbounds float, float* %b, i32 %inc.1
+  %17 = load float, float* %arrayidx.2, align 4
+  %arrayidx1.2 = getelementptr inbounds float, float* %c, i32 %inc.1
+  %18 = load float, float* %arrayidx1.2, align 4
+  %mul.2 = fmul fast float %18, %17
+  %arrayidx2.2 = getelementptr inbounds float, float* %a, i32 %inc.1
+  store float %mul.2, float* %arrayidx2.2, align 4
+  %inc.2 = or i32 %i.09, 3
+  %arrayidx.3 = getelementptr inbounds float, float* %b, i32 %inc.2
+  %19 = load float, float* %arrayidx.3, align 4
+  %arrayidx1.3 = getelementptr inbounds float, float* %c, i32 %inc.2
+  %20 = load float, float* %arrayidx1.3, align 4
+  %mul.3 = fmul fast float %20, %19
+  %arrayidx2.3 = getelementptr inbounds float, float* %a, i32 %inc.2
+  store float %mul.3, float* %arrayidx2.3, align 4
+  %inc.3 = add nuw i32 %i.09, 4
+  %niter.nsub.3 = add i32 %niter, -4
+  %niter.ncmp.3 = icmp eq i32 %niter.nsub.3, 0
+  br i1 %niter.ncmp.3, label %for.cond.cleanup.loopexit.unr-lcssa, label %for.body
+}
+
+define arm_aapcs_vfpcc float @fast_float_mac(float* nocapture readonly %b, float* nocapture readonly %c, i32 %N) {
+; CHECK-LABEL: fast_float_mac:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    push {r7, lr}
+; CHECK-NEXT:    cbz r2, .LBB1_4
+; CHECK-NEXT:  @ %bb.1: @ %vector.ph
+; CHECK-NEXT:    adds r3, r2, #3
+; CHECK-NEXT:    vmov.i32 q1, #0x0
+; CHECK-NEXT:    bic r3, r3, #3
+; CHECK-NEXT:    sub.w r12, r3, #4
+; CHECK-NEXT:    movs r3, #1
+; CHECK-NEXT:    add.w lr, r3, r12, lsr #2
+; CHECK-NEXT:    dls lr, lr
+; CHECK-NEXT:  .LBB1_2: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vctp.32 r2
+; CHECK-NEXT:    vmov q0, q1
+; CHECK-NEXT:    vpstt
+; CHECK-NEXT:    vldrwt.u32 q1, [r0]
+; CHECK-NEXT:    vldrwt.u32 q2, [r1]
+; CHECK-NEXT:    mov r3, r2
+; CHECK-NEXT:    vmul.f32 q1, q2, q1
+; CHECK-NEXT:    adds r0, #16
+; CHECK-NEXT:    adds r1, #16
+; CHECK-NEXT:    subs r2, #4
+; CHECK-NEXT:    vadd.f32 q1, q1, q0
+; CHECK-NEXT:    le lr, .LBB1_2
+; CHECK-NEXT:  @ %bb.3: @ %middle.block
+; CHECK-NEXT:    vctp.32 r3
+; CHECK-NEXT:    vpsel q0, q1, q0
+; CHECK-NEXT:    vmov.f32 s4, s2
+; CHECK-NEXT:    vmov.f32 s5, s3
+; CHECK-NEXT:    vadd.f32 q0, q0, q1
+; CHECK-NEXT:    vmov.32 r0, q0[1]
+; CHECK-NEXT:    vdup.32 q1, r0
+; CHECK-NEXT:    vadd.f32 q0, q0, q1
+; CHECK-NEXT:    @ kill: def $s0 killed $s0 killed $q0
+; CHECK-NEXT:    pop {r7, pc}
+; CHECK-NEXT:  .LBB1_4:
+; CHECK-NEXT:    vldr s0, .LCPI1_0
+; CHECK-NEXT:    @ kill: def $s0 killed $s0 killed $q0
+; CHECK-NEXT:    pop {r7, pc}
+; CHECK-NEXT:    .p2align 2
+; CHECK-NEXT:  @ %bb.5:
+; CHECK-NEXT:  .LCPI1_0:
+; CHECK-NEXT:    .long 0 @ float 0
+entry:
+  %cmp8 = icmp eq i32 %N, 0
+  br i1 %cmp8, label %for.cond.cleanup, label %vector.ph
+
+vector.ph:                                        ; preds = %entry
+  %n.rnd.up = add i32 %N, 3
+  %n.vec = and i32 %n.rnd.up, -4
+  %trip.count.minus.1 = add i32 %N, -1
+  %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
+  %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %vector.ph
+  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+  %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %6, %vector.body ]
+  %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
+  %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
+  %0 = getelementptr inbounds float, float* %b, i32 %index
+  %1 = icmp ule <4 x i32> %induction, %broadcast.splat12
+  %2 = bitcast float* %0 to <4 x float>*
+  %wide.masked.load = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %2, i32 4, <4 x i1> %1, <4 x float> undef)
+  %3 = getelementptr inbounds float, float* %c, i32 %index
+  %4 = bitcast float* %3 to <4 x float>*
+  %wide.masked.load13 = call <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>* %4, i32 4, <4 x i1> %1, <4 x float> undef)
+  %5 = fmul fast <4 x float> %wide.masked.load13, %wide.masked.load
+  %6 = fadd fast <4 x float> %5, %vec.phi
+  %index.next = add i32 %index, 4
+  %7 = icmp eq i32 %index.next, %n.vec
+  br i1 %7, label %middle.block, label %vector.body
+
+middle.block:                                     ; preds = %vector.body
+  %8 = select <4 x i1> %1, <4 x float> %6, <4 x float> %vec.phi
+  %rdx.shuf = shufflevector <4 x float> %8, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
+  %bin.rdx = fadd fast <4 x float> %8, %rdx.shuf
+  %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+  %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14
+  %9 = extractelement <4 x float> %bin.rdx15, i32 0
+  br label %for.cond.cleanup
+
+for.cond.cleanup:                                 ; preds = %middle.block, %entry
+  %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %9, %middle.block ]
+  ret float %a.0.lcssa
+}
+
+define arm_aapcs_vfpcc float @fast_float_half_mac(half* nocapture readonly %b, half* nocapture readonly %c, i32 %N) {
+; CHECK-LABEL: fast_float_half_mac:
+; CHECK:       @ %bb.0: @ %entry
+; CHECK-NEXT:    push {r4, lr}
+; CHECK-NEXT:    vpush {d8, d9, d10, d11, d12}
+; CHECK-NEXT:    sub sp, #8
+; CHECK-NEXT:    cmp r2, #0
+; CHECK-NEXT:    beq.w .LBB2_22
+; CHECK-NEXT:  @ %bb.1: @ %vector.ph
+; CHECK-NEXT:    adds r3, r2, #3
+; CHECK-NEXT:    subs r2, #1
+; CHECK-NEXT:    bic r3, r3, #3
+; CHECK-NEXT:    vmov.i32 q3, #0x0
+; CHECK-NEXT:    sub.w r12, r3, #4
+; CHECK-NEXT:    movs r3, #1
+; CHECK-NEXT:    vdup.32 q0, r2
+; CHECK-NEXT:    add.w lr, r3, r12, lsr #2
+; CHECK-NEXT:    adr r3, .LCPI2_1
+; CHECK-NEXT:    vldrw.u32 q1, [r3]
+; CHECK-NEXT:    mov.w r12, #0
+; CHECK-NEXT:    b .LBB2_4
+; CHECK-NEXT:  .LBB2_2: @ %cond.load24
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmovx.f16 s16, s20
+; CHECK-NEXT:    vmov r3, s20
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vmov.16 q4[0], r3
+; CHECK-NEXT:    vmov.16 q4[1], r2
+; CHECK-NEXT:    vmov r2, s21
+; CHECK-NEXT:    vldr.16 s20, [r1, #6]
+; CHECK-NEXT:    vmov.16 q4[2], r2
+; CHECK-NEXT:    vmov r2, s20
+; CHECK-NEXT:    vmov.16 q4[3], r2
+; CHECK-NEXT:  .LBB2_3: @ %else25
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmul.f16 q3, q4, q3
+; CHECK-NEXT:    sub.w lr, lr, #1
+; CHECK-NEXT:    vmovx.f16 s18, s13
+; CHECK-NEXT:    vmovx.f16 s16, s12
+; CHECK-NEXT:    vcvtb.f32.f16 s23, s18
+; CHECK-NEXT:    adds r0, #8
+; CHECK-NEXT:    vcvtb.f32.f16 s22, s13
+; CHECK-NEXT:    adds r1, #8
+; CHECK-NEXT:    vcvtb.f32.f16 s21, s16
+; CHECK-NEXT:    add.w r12, r12, #4
+; CHECK-NEXT:    vcvtb.f32.f16 s20, s12
+; CHECK-NEXT:    vadd.f32 q3, q2, q5
+; CHECK-NEXT:    cmp.w lr, #0
+; CHECK-NEXT:    bne .LBB2_4
+; CHECK-NEXT:    b .LBB2_21
+; CHECK-NEXT:  .LBB2_4: @ %vector.body
+; CHECK-NEXT:    @ =>This Inner Loop Header: Depth=1
+; CHECK-NEXT:    vmov q2, q3
+; CHECK-NEXT:    vadd.i32 q3, q1, r12
+; CHECK-NEXT:    vcmp.u32 cs, q0, q3
+; CHECK-NEXT:    @ implicit-def: $q4
+; CHECK-NEXT:    vmrs r2, p0
+; CHECK-NEXT:    and r3, r2, #1
+; CHECK-NEXT:    rsbs r4, r3, #0
+; CHECK-NEXT:    movs r3, #0
+; CHECK-NEXT:    bfi r3, r4, #0, #1
+; CHECK-NEXT:    ubfx r4, r2, #4, #1
+; CHECK-NEXT:    rsbs r4, r4, #0
+; CHECK-NEXT:    bfi r3, r4, #1, #1
+; CHECK-NEXT:    ubfx r4, r2, #8, #1
+; CHECK-NEXT:    ubfx r2, r2, #12, #1
+; CHECK-NEXT:    rsbs r4, r4, #0
+; CHECK-NEXT:    bfi r3, r4, #2, #1
+; CHECK-NEXT:    rsbs r2, r2, #0
+; CHECK-NEXT:    bfi r3, r2, #3, #1
+; CHECK-NEXT:    lsls r2, r3, #31
+; CHECK-NEXT:    bne .LBB2_9
+; CHECK-NEXT:  @ %bb.5: @ %else
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    lsls r2, r3, #30
+; CHECK-NEXT:    bpl .LBB2_10
+; CHECK-NEXT:  .LBB2_6: @ %cond.load5
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vldr.16 s12, [r0, #2]
+; CHECK-NEXT:    vmov r4, s16
+; CHECK-NEXT:    vmovx.f16 s16, s17
+; CHECK-NEXT:    vmov r2, s12
+; CHECK-NEXT:    vmov.16 q3[0], r4
+; CHECK-NEXT:    vmov.16 q3[1], r2
+; CHECK-NEXT:    vmov r2, s17
+; CHECK-NEXT:    vmov.16 q3[2], r2
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vmov.16 q3[3], r2
+; CHECK-NEXT:    lsls r2, r3, #29
+; CHECK-NEXT:    bmi .LBB2_11
+; CHECK-NEXT:  .LBB2_7: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q4, q3
+; CHECK-NEXT:    lsls r2, r3, #28
+; CHECK-NEXT:    bmi .LBB2_12
+; CHECK-NEXT:  .LBB2_8: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q3, q4
+; CHECK-NEXT:    b .LBB2_13
+; CHECK-NEXT:  .LBB2_9: @ %cond.load
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vldr.16 s16, [r0]
+; CHECK-NEXT:    lsls r2, r3, #30
+; CHECK-NEXT:    bmi .LBB2_6
+; CHECK-NEXT:  .LBB2_10: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q3, q4
+; CHECK-NEXT:    lsls r2, r3, #29
+; CHECK-NEXT:    bpl .LBB2_7
+; CHECK-NEXT:  .LBB2_11: @ %cond.load8
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmovx.f16 s16, s12
+; CHECK-NEXT:    vmov r2, s12
+; CHECK-NEXT:    vldr.16 s20, [r0, #4]
+; CHECK-NEXT:    vmov r4, s16
+; CHECK-NEXT:    vmov.16 q4[0], r2
+; CHECK-NEXT:    vmovx.f16 s12, s13
+; CHECK-NEXT:    vmov.16 q4[1], r4
+; CHECK-NEXT:    vmov r2, s20
+; CHECK-NEXT:    vmov.16 q4[2], r2
+; CHECK-NEXT:    vmov r2, s12
+; CHECK-NEXT:    vmov.16 q4[3], r2
+; CHECK-NEXT:    lsls r2, r3, #28
+; CHECK-NEXT:    bpl .LBB2_8
+; CHECK-NEXT:  .LBB2_12: @ %cond.load11
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmovx.f16 s12, s16
+; CHECK-NEXT:    vmov r3, s16
+; CHECK-NEXT:    vmov r2, s12
+; CHECK-NEXT:    vmov.16 q3[0], r3
+; CHECK-NEXT:    vmov.16 q3[1], r2
+; CHECK-NEXT:    vmov r2, s17
+; CHECK-NEXT:    vldr.16 s16, [r0, #6]
+; CHECK-NEXT:    vmov.16 q3[2], r2
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vmov.16 q3[3], r2
+; CHECK-NEXT:  .LBB2_13: @ %else12
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmrs r2, p0
+; CHECK-NEXT:    @ implicit-def: $q5
+; CHECK-NEXT:    and r3, r2, #1
+; CHECK-NEXT:    rsbs r4, r3, #0
+; CHECK-NEXT:    movs r3, #0
+; CHECK-NEXT:    bfi r3, r4, #0, #1
+; CHECK-NEXT:    ubfx r4, r2, #4, #1
+; CHECK-NEXT:    rsbs r4, r4, #0
+; CHECK-NEXT:    bfi r3, r4, #1, #1
+; CHECK-NEXT:    ubfx r4, r2, #8, #1
+; CHECK-NEXT:    ubfx r2, r2, #12, #1
+; CHECK-NEXT:    rsbs r4, r4, #0
+; CHECK-NEXT:    bfi r3, r4, #2, #1
+; CHECK-NEXT:    rsbs r2, r2, #0
+; CHECK-NEXT:    bfi r3, r2, #3, #1
+; CHECK-NEXT:    lsls r2, r3, #31
+; CHECK-NEXT:    bne .LBB2_17
+; CHECK-NEXT:  @ %bb.14: @ %else16
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    lsls r2, r3, #30
+; CHECK-NEXT:    bpl .LBB2_18
+; CHECK-NEXT:  .LBB2_15: @ %cond.load18
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vldr.16 s16, [r1, #2]
+; CHECK-NEXT:    vmov r4, s20
+; CHECK-NEXT:    vmovx.f16 s20, s21
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vmov.16 q4[0], r4
+; CHECK-NEXT:    vmov.16 q4[1], r2
+; CHECK-NEXT:    vmov r2, s21
+; CHECK-NEXT:    vmov.16 q4[2], r2
+; CHECK-NEXT:    vmov r2, s20
+; CHECK-NEXT:    vmov.16 q4[3], r2
+; CHECK-NEXT:    lsls r2, r3, #29
+; CHECK-NEXT:    bmi .LBB2_19
+; CHECK-NEXT:  .LBB2_16: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q5, q4
+; CHECK-NEXT:    lsls r2, r3, #28
+; CHECK-NEXT:    bmi.w .LBB2_2
+; CHECK-NEXT:    b .LBB2_20
+; CHECK-NEXT:  .LBB2_17: @ %cond.load15
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vldr.16 s20, [r1]
+; CHECK-NEXT:    lsls r2, r3, #30
+; CHECK-NEXT:    bmi .LBB2_15
+; CHECK-NEXT:  .LBB2_18: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q4, q5
+; CHECK-NEXT:    lsls r2, r3, #29
+; CHECK-NEXT:    bpl .LBB2_16
+; CHECK-NEXT:  .LBB2_19: @ %cond.load21
+; CHECK-NEXT:    @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmovx.f16 s20, s16
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vldr.16 s24, [r1, #4]
+; CHECK-NEXT:    vmov r4, s20
+; CHECK-NEXT:    vmov.16 q5[0], r2
+; CHECK-NEXT:    vmovx.f16 s16, s17
+; CHECK-NEXT:    vmov.16 q5[1], r4
+; CHECK-NEXT:    vmov r2, s24
+; CHECK-NEXT:    vmov.16 q5[2], r2
+; CHECK-NEXT:    vmov r2, s16
+; CHECK-NEXT:    vmov.16 q5[3], r2
+; CHECK-NEXT:    lsls r2, r3, #28
+; CHECK-NEXT:    bmi.w .LBB2_2
+; CHECK-NEXT:  .LBB2_20: @ in Loop: Header=BB2_4 Depth=1
+; CHECK-NEXT:    vmov q4, q5
+; CHECK-NEXT:    b .LBB2_3
+; CHECK-NEXT:  .LBB2_21: @ %middle.block
+; CHECK-NEXT:    vpsel q0, q3, q2
+; CHECK-NEXT:    vmov.f32 s4, s2
+; CHECK-NEXT:    vmov.f32 s5, s3
+; CHECK-NEXT:    vadd.f32 q0, q0, q1
+; CHECK-NEXT:    vmov.32 r0, q0[1]
+; CHECK-NEXT:    vdup.32 q1, r0
+; CHECK-NEXT:    vadd.f32 q0, q0, q1
+; CHECK-NEXT:    b .LBB2_23
+; CHECK-NEXT:  .LBB2_22:
+; CHECK-NEXT:    vldr s0, .LCPI2_0
+; CHECK-NEXT:  .LBB2_23: @ %for.cond.cleanup
+; CHECK-NEXT:    @ kill: def $s0 killed $s0 killed $q0
+; CHECK-NEXT:    add sp, #8
+; CHECK-NEXT:    vpop {d8, d9, d10, d11, d12}
+; CHECK-NEXT:    pop {r4, pc}
+; CHECK-NEXT:    .p2align 4
+; CHECK-NEXT:  @ %bb.24:
+; CHECK-NEXT:  .LCPI2_1:
+; CHECK-NEXT:    .long 0 @ 0x0
+; CHECK-NEXT:    .long 1 @ 0x1
+; CHECK-NEXT:    .long 2 @ 0x2
+; CHECK-NEXT:    .long 3 @ 0x3
+; CHECK-NEXT:  .LCPI2_0:
+; CHECK-NEXT:    .long 0 @ float 0
+entry:
+  %cmp8 = icmp eq i32 %N, 0
+  br i1 %cmp8, label %for.cond.cleanup, label %vector.ph
+
+vector.ph:                                        ; preds = %entry
+  %n.rnd.up = add i32 %N, 3
+  %n.vec = and i32 %n.rnd.up, -4
+  %trip.count.minus.1 = add i32 %N, -1
+  %broadcast.splatinsert11 = insertelement <4 x i32> undef, i32 %trip.count.minus.1, i32 0
+  %broadcast.splat12 = shufflevector <4 x i32> %broadcast.splatinsert11, <4 x i32> undef, <4 x i32> zeroinitializer
+  br label %vector.body
+
+vector.body:                                      ; preds = %vector.body, %vector.ph
+  %index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
+  %vec.phi = phi <4 x float> [ zeroinitializer, %vector.ph ], [ %7, %vector.body ]
+  %broadcast.splatinsert = insertelement <4 x i32> undef, i32 %index, i32 0
+  %broadcast.splat = shufflevector <4 x i32> %broadcast.splatinsert, <4 x i32> undef, <4 x i32> zeroinitializer
+  %induction = add <4 x i32> %broadcast.splat, <i32 0, i32 1, i32 2, i32 3>
+  %0 = getelementptr inbounds half, half* %b, i32 %index
+  %1 = icmp ule <4 x i32> %induction, %broadcast.splat12
+  %2 = bitcast half* %0 to <4 x half>*
+  %wide.masked.load = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %2, i32 2, <4 x i1> %1, <4 x half> undef)
+  %3 = getelementptr inbounds half, half* %c, i32 %index
+  %4 = bitcast half* %3 to <4 x half>*
+  %wide.masked.load13 = call <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>* %4, i32 2, <4 x i1> %1, <4 x half> undef)
+  %5 = fmul fast <4 x half> %wide.masked.load13, %wide.masked.load
+  %6 = fpext <4 x half> %5 to <4 x float>
+  %7 = fadd fast <4 x float> %vec.phi, %6
+  %index.next = add i32 %index, 4
+  %8 = icmp eq i32 %index.next, %n.vec
+  br i1 %8, label %middle.block, label %vector.body
+
+middle.block:                                     ; preds = %vector.body
+  %9 = select <4 x i1> %1, <4 x float> %7, <4 x float> %vec.phi
+  %rdx.shuf = shufflevector <4 x float> %9, <4 x float> undef, <4 x i32> <i32 2, i32 3, i32 undef, i32 undef>
+  %bin.rdx = fadd fast <4 x float> %9, %rdx.shuf
+  %rdx.shuf14 = shufflevector <4 x float> %bin.rdx, <4 x float> undef, <4 x i32> <i32 1, i32 undef, i32 undef, i32 undef>
+  %bin.rdx15 = fadd fast <4 x float> %bin.rdx, %rdx.shuf14
+  %10 = extractelement <4 x float> %bin.rdx15, i32 0
+  br label %for.cond.cleanup
+
+for.cond.cleanup:                                 ; preds = %middle.block, %entry
+  %a.0.lcssa = phi float [ 0.000000e+00, %entry ], [ %10, %middle.block ]
+  ret float %a.0.lcssa
+}
+
+; Function Attrs: argmemonly nounwind readonly willreturn
+declare <4 x float> @llvm.masked.load.v4f32.p0v4f32(<4 x float>*, i32 immarg, <4 x i1>, <4 x float>)
+
+; Function Attrs: argmemonly nounwind willreturn
+declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
+
+; Function Attrs: argmemonly nounwind readonly willreturn
+declare <4 x half> @llvm.masked.load.v4f16.p0v4f16(<4 x half>*, i32 immarg, <4 x i1>, <4 x half>)
+




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