[PATCH] D61636: [llvm-objcopy] - Fix for "Bug 41775 - SymbolTableSection::addSymbol - shadow variable names"

George Rimar via Phabricator via llvm-commits llvm-commits at lists.llvm.org
Wed May 8 00:29:44 PDT 2019


This revision was automatically updated to reflect the committed changes.
Closed by commit rL360227: [llvm-objcopy] - Fix for "Bug 41775 - SymbolTableSection::addSymbol - shadow… (authored by grimar, committed by ).
Herald added a project: LLVM.

Changed prior to commit:
  https://reviews.llvm.org/D61636?vs=198464&id=198590#toc

Repository:
  rL LLVM

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D61636/new/

https://reviews.llvm.org/D61636

Files:
  llvm/trunk/tools/llvm-objcopy/ELF/Object.cpp
  llvm/trunk/tools/llvm-objcopy/ELF/Object.h


Index: llvm/trunk/tools/llvm-objcopy/ELF/Object.cpp
===================================================================
--- llvm/trunk/tools/llvm-objcopy/ELF/Object.cpp
+++ llvm/trunk/tools/llvm-objcopy/ELF/Object.cpp
@@ -402,7 +402,7 @@
 void SymbolTableSection::addSymbol(Twine Name, uint8_t Bind, uint8_t Type,
                                    SectionBase *DefinedIn, uint64_t Value,
                                    uint8_t Visibility, uint16_t Shndx,
-                                   uint64_t Size) {
+                                   uint64_t SymbolSize) {
   Symbol Sym;
   Sym.Name = Name.str();
   Sym.Binding = Bind;
@@ -418,7 +418,7 @@
   }
   Sym.Value = Value;
   Sym.Visibility = Visibility;
-  Sym.Size = Size;
+  Sym.Size = SymbolSize;
   Sym.Index = Symbols.size();
   Symbols.emplace_back(llvm::make_unique<Symbol>(Sym));
   Size += this->EntrySize;
Index: llvm/trunk/tools/llvm-objcopy/ELF/Object.h
===================================================================
--- llvm/trunk/tools/llvm-objcopy/ELF/Object.h
+++ llvm/trunk/tools/llvm-objcopy/ELF/Object.h
@@ -522,7 +522,7 @@
 
   void addSymbol(Twine Name, uint8_t Bind, uint8_t Type, SectionBase *DefinedIn,
                  uint64_t Value, uint8_t Visibility, uint16_t Shndx,
-                 uint64_t Size);
+                 uint64_t SymbolSize);
   void prepareForLayout();
   // An 'empty' symbol table still contains a null symbol.
   bool empty() const { return Symbols.size() == 1; }


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