[llvm] r350469 - Enhance MSVC visualization of PointerUnions
Mike Spertus via llvm-commits
llvm-commits at lists.llvm.org
Sat Jan 5 08:59:27 PST 2019
Author: mps
Date: Sat Jan 5 08:59:27 2019
New Revision: 350469
URL: http://llvm.org/viewvc/llvm-project?rev=350469&view=rev
Log:
Enhance MSVC visualization of PointerUnions
Add a "deref" view that displays the pointed to objects since
other visualizers often need to display data reference by internal
PointerUnions
Modified:
llvm/trunk/utils/LLVMVisualizers/llvm.natvis
Modified: llvm/trunk/utils/LLVMVisualizers/llvm.natvis
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/utils/LLVMVisualizers/llvm.natvis?rev=350469&r1=350468&r2=350469&view=diff
==============================================================================
--- llvm/trunk/utils/LLVMVisualizers/llvm.natvis (original)
+++ llvm/trunk/utils/LLVMVisualizers/llvm.natvis Sat Jan 5 08:59:27 2019
@@ -93,19 +93,25 @@ For later versions of Visual Studio, no
</Expand>
</Type>
+ <!-- PointerUnion types - In addition to the regular view, which displays the pointer, there is a "deref" view that
+ displays the pointed to object, which is often needed by other visualizers -->
<Type Name="llvm::PointerUnion<*,*>">
- <DisplayString Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">{"$T1", s8b}: {($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
- <DisplayString Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">{"$T2", s8b}: {($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
+ <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">{*($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
+ <DisplayString Optional="true" IncludeView="deref" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">{*($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
+ <DisplayString Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">{"$T1", s8b}: {($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
+ <DisplayString Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">{"$T2", s8b}: {($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)}</DisplayString>
<Expand>
<Item Name="[Holds]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">"$T1", s8b</Item>
- <Item Name="[Ptr]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
+ <Item Name="[Ptr]" Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) == 0">($T1)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
<Item Name="[Holds]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">"$T2", s8b</Item>
- <Item Name="[Ptr]" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
+ <Item Name="[Ptr]" Optional="true" Condition="((Val.Value >> ValTy::InfoTy::IntShift) & ValTy::InfoTy::IntMask) != 0">($T2)(Val.Value & ValTy::InfoTy::PointerBitMask)</Item>
</Expand>
</Type>
<Type Name="llvm::PointerUnion3<*,*,*>">
- <DisplayString Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">{"$T3", s8b}: {($T3)(Val.Val.Value & ValTy::ValTy::InfoTy::PointerBitMask)}</DisplayString>
+ <DisplayString Optional="true" IncludeView="deref" Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">{Val,view(deref)}</DisplayString>
+ <DisplayString Optional="true" IncludeView="deref">{*(InnerUnion*)&Val.Val.Value,view(deref)}</DisplayString>
+ <DisplayString Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">{Val}</DisplayString>
<DisplayString>{*(InnerUnion*)&Val.Val.Value}</DisplayString>
<Expand>
<Item Name="[Holds]" Condition="(Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1">"$T3", s8b</Item>
@@ -115,6 +121,22 @@ For later versions of Visual Studio, no
</Type>
<Type Name="llvm::PointerUnion4<*,*,*,*>">
+ <DisplayString Optional="true" IncludeView="deref"
+ Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
+ {*($T1)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
+ </DisplayString>
+ <DisplayString Optional="true" IncludeView="deref"
+ Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 1">
+ {*($T2)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
+ </DisplayString>
+ <DisplayString Optional="true" IncludeView="deref"
+ Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 0">
+ {*($T3)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
+ </DisplayString>
+ <DisplayString Optional="true" IncludeView="deref"
+ Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 1 && ((Val.Val.Value >> InnerUnion2::ValTy::InfoTy::IntShift) & 1) == 1">
+ {*($T4)(Val.Val.Value & InnerUnion2::ValTy::InfoTy::PointerBitMask)}
+ </DisplayString>
<DisplayString Condition="((Val.Val.Value >> ValTy::ValTy::InfoTy::IntShift) & 1) == 0 && ((Val.Val.Value >> InnerUnion1::ValTy::InfoTy::IntShift) & 1) == 0">
{"$T1", s8b}: {($T1)(Val.Val.Value & InnerUnion1::ValTy::InfoTy::PointerBitMask)}
</DisplayString>
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