[llvm] r343965 - [x86] add 16 missed hadd patterns (PR39195); NFC

Sanjay Patel via llvm-commits llvm-commits at lists.llvm.org
Mon Oct 8 05:54:34 PDT 2018


Author: spatel
Date: Mon Oct  8 05:54:33 2018
New Revision: 343965

URL: http://llvm.org/viewvc/llvm-project?rev=343965&view=rev
Log:
[x86] add 16 missed hadd patterns (PR39195); NFC

Modified:
    llvm/trunk/test/CodeGen/X86/haddsub-undef.ll

Modified: llvm/trunk/test/CodeGen/X86/haddsub-undef.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/haddsub-undef.ll?rev=343965&r1=343964&r2=343965&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/haddsub-undef.ll (original)
+++ llvm/trunk/test/CodeGen/X86/haddsub-undef.ll Mon Oct  8 05:54:33 2018
@@ -449,3 +449,330 @@ define <8 x i32> @test17_undef(<8 x i32>
   %vecinit4 = insertelement <8 x i32> %vecinit3, i32 %add4, i32 3
   ret <8 x i32> %vecinit4
 }
+
+define <2 x double> @add_pd_003(<2 x double> %a, <2 x double> %b) {
+; SSE-LABEL: add_pd_003:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    addpd %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_pd_003:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <2 x double> %b, <2 x double> undef, <2 x i32> <i32 undef, i32 0>
+  %add = fadd <2 x double> %shuffle, %b
+  ret <2 x double> %add
+}
+
+define <2 x double> @add_pd_005(<2 x double> %a, <2 x double> %b) {
+; SSE-LABEL: add_pd_005:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    addpd %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_pd_005:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %vecinit2 = shufflevector <2 x double> %b, <2 x double> undef, <2 x i32> <i32 undef, i32 0>
+  %add = fadd <2 x double> %vecinit2, %b
+  ret <2 x double> %add
+}
+
+define <2 x double> @add_pd_010(<2 x double> %a, <2 x double> %b) {
+; SSE-LABEL: add_pd_010:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    addpd %xmm1, %xmm0
+; SSE-NEXT:    unpckhpd {{.*#+}} xmm0 = xmm0[1,1]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_pd_010:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilpd {{.*#+}} xmm0 = xmm0[1,0]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <2 x double> %b, <2 x double> undef, <2 x i32> <i32 undef, i32 0>
+  %add = fadd <2 x double> %shuffle, %b
+  %shuffle2 = shufflevector <2 x double> %add, <2 x double> undef, <2 x i32> <i32 1, i32 undef>
+  ret <2 x double> %shuffle2
+}
+
+define <2 x double> @add_pd_012(<2 x double> %a, <2 x double> %b) {
+; SSE-LABEL: add_pd_012:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    addpd %xmm1, %xmm0
+; SSE-NEXT:    unpckhpd {{.*#+}} xmm0 = xmm0[1,1]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_pd_012:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vaddpd %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilpd {{.*#+}} xmm0 = xmm0[1,0]
+; AVX-NEXT:    retq
+  %vecinit2 = shufflevector <2 x double> %b, <2 x double> undef, <2 x i32> <i32 undef, i32 0>
+  %add = fadd <2 x double> %vecinit2, %b
+  %shuffle = shufflevector <2 x double> %add, <2 x double> undef, <2 x i32> <i32 1, i32 undef>
+  ret <2 x double> %shuffle
+}
+
+define <4 x float> @add_ps_007(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_007:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,0,2]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_007:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm1[0,1,0,2]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 2>
+  %shuffle1 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 3>
+  %add = fadd <4 x float> %shuffle, %shuffle1
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_013(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_013:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,0,2]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_013:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm1[0,1,0,2]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 2>
+  %vecinit15 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 3>
+  %add = fadd <4 x float> %vecinit6, %vecinit15
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_030(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_030:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,0,2]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_030:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm1[0,1,0,2]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,2,2,3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 2>
+  %shuffle1 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 3>
+  %add = fadd <4 x float> %shuffle, %shuffle1
+  %shuffle2 = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 undef, i32 undef>
+  ret <4 x float> %shuffle2
+}
+
+define <4 x float> @add_ps_036(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_036:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movaps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,0,2]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,2,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_036:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm1[0,1,0,2]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,2,2,3]
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 2>
+  %vecinit15 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 3>
+  %add = fadd <4 x float> %vecinit6, %vecinit15
+  %shuffle = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 undef, i32 undef>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @add_ps_007_2(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_007_2:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_007_2:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 undef>
+  %shuffle1 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 undef>
+  %add = fadd <4 x float> %shuffle, %shuffle1
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_008(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_008:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_008:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 undef, i32 2>
+  %add = fadd <4 x float> %shuffle, %b
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_011(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_011:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movddup {{.*#+}} xmm0 = xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_011:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 undef>
+  %vecinit15 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 undef>
+  %add = fadd <4 x float> %vecinit6, %vecinit15
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_012(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_012:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_012:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 undef, i32 2>
+  %add = fadd <4 x float> %vecinit6, %b
+  ret <4 x float> %add
+}
+
+define <4 x float> @add_ps_017(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_017:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_017:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,1,2,3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 undef, i32 2>
+  %add = fadd <4 x float> %shuffle, %b
+  %shuffle2 = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>
+  ret <4 x float> %shuffle2
+}
+
+define <4 x float> @add_ps_018(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_018:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movapd %xmm1, %xmm0
+; SSE-NEXT:    movddup {{.*#+}} xmm1 = xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_018:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,2,2,3]
+; AVX-NEXT:    retq
+  %shuffle = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 undef>
+  %shuffle1 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 undef>
+  %add = fadd <4 x float> %shuffle, %shuffle1
+  %shuffle2 = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 undef, i32 undef>
+  ret <4 x float> %shuffle2
+}
+
+define <4 x float> @add_ps_021(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_021:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[3,1,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_021:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovsldup {{.*#+}} xmm0 = xmm1[0,0,2,2]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[3,1,2,3]
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 undef, i32 2>
+  %add = fadd <4 x float> %vecinit6, %b
+  %shuffle = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 3, i32 undef, i32 undef, i32 undef>
+  ret <4 x float> %shuffle
+}
+
+define <4 x float> @add_ps_022(<4 x float> %a, <4 x float> %b) {
+; SSE-LABEL: add_ps_022:
+; SSE:       # %bb.0:
+; SSE-NEXT:    movapd %xmm1, %xmm0
+; SSE-NEXT:    movddup {{.*#+}} xmm1 = xmm1[0,0]
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,1,1,3]
+; SSE-NEXT:    addps %xmm1, %xmm0
+; SSE-NEXT:    shufps {{.*#+}} xmm0 = xmm0[0,2,2,3]
+; SSE-NEXT:    retq
+;
+; AVX-LABEL: add_ps_022:
+; AVX:       # %bb.0:
+; AVX-NEXT:    vmovddup {{.*#+}} xmm0 = xmm1[0,0]
+; AVX-NEXT:    vpermilps {{.*#+}} xmm1 = xmm1[0,1,1,3]
+; AVX-NEXT:    vaddps %xmm1, %xmm0, %xmm0
+; AVX-NEXT:    vpermilps {{.*#+}} xmm0 = xmm0[0,2,2,3]
+; AVX-NEXT:    retq
+  %vecinit6 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 undef>
+  %vecinit15 = shufflevector <4 x float> %b, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 1, i32 undef>
+  %add = fadd <4 x float> %vecinit6, %vecinit15
+  %shuffle = shufflevector <4 x float> %add, <4 x float> undef, <4 x i32> <i32 undef, i32 2, i32 undef, i32 undef>
+  ret <4 x float> %shuffle
+}
+




More information about the llvm-commits mailing list