[llvm] r323240 - [Hexagon] Implement hasLoadFromStackSlot and hasStoreToStackSlot

Krzysztof Parzyszek via llvm-commits llvm-commits at lists.llvm.org
Tue Jan 23 11:08:40 PST 2018


Author: kparzysz
Date: Tue Jan 23 11:08:40 2018
New Revision: 323240

URL: http://llvm.org/viewvc/llvm-project?rev=323240&view=rev
Log:
[Hexagon] Implement hasLoadFromStackSlot and hasStoreToStackSlot

If the instruction is a bundle, check the instructions inside of it.

Patch by Suyog Sarda.

Modified:
    llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.cpp
    llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.h

Modified: llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.cpp?rev=323240&r1=323239&r2=323240&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.cpp (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.cpp Tue Jan 23 11:08:40 2018
@@ -332,6 +332,42 @@ unsigned HexagonInstrInfo::isStoreToStac
   return 0;
 }
 
+/// This function checks if the instruction or bundle of instructions
+/// has load from stack slot and returns frameindex and machine memory
+/// operand of that instruction if true.
+bool HexagonInstrInfo::hasLoadFromStackSlot(const MachineInstr &MI,
+                                           const MachineMemOperand *&MMO,
+                                           int &FrameIndex) const {
+  if (MI.isBundle()) {
+    const MachineBasicBlock *MBB = MI.getParent();
+    MachineBasicBlock::const_instr_iterator MII = MI.getIterator();
+    for (++MII; MII != MBB->instr_end() && MII->isInsideBundle(); ++MII)
+      if (TargetInstrInfo::hasLoadFromStackSlot(*MII, MMO, FrameIndex))
+        return true;
+    return false;
+  }
+
+  return TargetInstrInfo::hasLoadFromStackSlot(MI, MMO, FrameIndex);
+}
+
+/// This function checks if the instruction or bundle of instructions
+/// has store to stack slot and returns frameindex and machine memory
+/// operand of that instruction if true.
+bool HexagonInstrInfo::hasStoreToStackSlot(const MachineInstr &MI,
+                                           const MachineMemOperand *&MMO,
+                                           int &FrameIndex) const {
+  if (MI.isBundle()) {
+    const MachineBasicBlock *MBB = MI.getParent();
+    MachineBasicBlock::const_instr_iterator MII = MI.getIterator();
+    for (++MII; MII != MBB->instr_end() && MII->isInsideBundle(); ++MII)
+      if (TargetInstrInfo::hasStoreToStackSlot(*MII, MMO, FrameIndex))
+        return true;
+    return false;
+  }
+
+  return TargetInstrInfo::hasStoreToStackSlot(MI, MMO, FrameIndex);
+}
+
 /// This function can analyze one/two way branching only and should (mostly) be
 /// called by target independent side.
 /// First entry is always the opcode of the branching instruction, except when

Modified: llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.h?rev=323240&r1=323239&r2=323240&view=diff
==============================================================================
--- llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.h (original)
+++ llvm/trunk/lib/Target/Hexagon/HexagonInstrInfo.h Tue Jan 23 11:08:40 2018
@@ -66,6 +66,20 @@ public:
   unsigned isStoreToStackSlot(const MachineInstr &MI,
                               int &FrameIndex) const override;
 
+  /// Check if the instruction or the bundle of instructions has
+  /// load from stack slots. Return the frameindex and machine memory operand
+  /// if true.
+  bool hasLoadFromStackSlot(const MachineInstr &MI,
+                           const MachineMemOperand *&MMO,
+                           int &FrameIndex) const override;
+
+  /// Check if the instruction or the bundle of instructions has
+  /// store to stack slots. Return the frameindex and machine memory operand
+  /// if true.
+  bool hasStoreToStackSlot(const MachineInstr &MI,
+                           const MachineMemOperand *&MMO,
+                           int &FrameIndex) const override;
+
   /// Analyze the branching code at the end of MBB, returning
   /// true if it cannot be understood (e.g. it's a switch dispatch or isn't
   /// implemented for a target).  Upon success, this returns false and returns




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