[llvm] r319722 - MachineFrameInfo: Cleanup some parameter naming inconsistencies; NFC

Matthias Braun via llvm-commits llvm-commits at lists.llvm.org
Mon Dec 4 17:18:15 PST 2017


Author: matze
Date: Mon Dec  4 17:18:15 2017
New Revision: 319722

URL: http://llvm.org/viewvc/llvm-project?rev=319722&view=rev
Log:
MachineFrameInfo: Cleanup some parameter naming inconsistencies; NFC

Consistently use the same parameter names as the names of the affected
fields. This avoids some unintuitive abbreviations like `isSS`.

Modified:
    llvm/trunk/include/llvm/CodeGen/MachineFrameInfo.h
    llvm/trunk/lib/CodeGen/MachineFrameInfo.cpp

Modified: llvm/trunk/include/llvm/CodeGen/MachineFrameInfo.h
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/CodeGen/MachineFrameInfo.h?rev=319722&r1=319721&r2=319722&view=diff
==============================================================================
--- llvm/trunk/include/llvm/CodeGen/MachineFrameInfo.h (original)
+++ llvm/trunk/include/llvm/CodeGen/MachineFrameInfo.h Mon Dec  4 17:18:15 2017
@@ -115,7 +115,7 @@ class MachineFrameInfo {
     /// slot can't alias any LLVM IR value.  This is very similar to a Spill
     /// Slot, but is created by statepoint lowering is SelectionDAG, not the
     /// register allocator.
-    bool isStatepointSpillSlot;
+    bool isStatepointSpillSlot = false;
 
     /// Identifier for stack memory type analagous to address space. If this is
     /// non-0, the meaning is target defined. Offsets cannot be directly
@@ -131,7 +131,7 @@ class MachineFrameInfo {
 
     // If true, the object was mapped into the local frame
     // block and doesn't need additional handling for allocation beyond that.
-    bool PreAllocated;
+    bool PreAllocated = false;
 
     // If true, an LLVM IR value might point to this object.
     // Normally, spill slots and fixed-offset objects don't alias IR-accessible
@@ -140,17 +140,17 @@ class MachineFrameInfo {
     bool isAliased;
 
     /// If true, the object has been zero-extended.
-    bool isZExt;
+    bool isZExt = false;
 
     /// If true, the object has been zero-extended.
-    bool isSExt;
+    bool isSExt = false;
 
-    StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
-                bool isSS, const AllocaInst *Val, bool Aliased, uint8_t ID = 0)
-      : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
-        isSpillSlot(isSS), isStatepointSpillSlot(false), StackID(ID),
-        Alloca(Val),
-        PreAllocated(false), isAliased(Aliased), isZExt(false), isSExt(false) {}
+    StackObject(uint64_t Size, unsigned Alignment, int64_t SPOffset,
+                bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
+                bool IsAliased, uint8_t StackID = 0)
+      : SPOffset(SPOffset), Size(Size), Alignment(Alignment),
+        isImmutable(IsImmutable), isSpillSlot(IsSpillSlot),
+        StackID(StackID), Alloca(Alloca), isAliased(IsAliased) {}
   };
 
   /// The alignment of the stack.
@@ -573,13 +573,13 @@ public:
   /// All fixed objects should be created before other objects are created for
   /// efficiency. By default, fixed objects are not pointed to by LLVM IR
   /// values. This returns an index with a negative value.
-  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool Immutable,
+  int CreateFixedObject(uint64_t Size, int64_t SPOffset, bool IsImmutable,
                         bool isAliased = false);
 
   /// Create a spill slot at a fixed location on the stack.
   /// Returns an index with a negative value.
   int CreateFixedSpillStackObject(uint64_t Size, int64_t SPOffset,
-                                  bool Immutable = false);
+                                  bool IsImmutable = false);
 
   /// Returns true if the specified index corresponds to a fixed stack object.
   bool isFixedObjectIndex(int ObjectIdx) const {
@@ -605,10 +605,10 @@ public:
   }
 
   /// Marks the immutability of an object.
-  void setIsImmutableObjectIndex(int ObjectIdx, bool Immutable) {
+  void setIsImmutableObjectIndex(int ObjectIdx, bool IsImmutable) {
     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
            "Invalid Object Idx!");
-    Objects[ObjectIdx+NumFixedObjects].isImmutable = Immutable;
+    Objects[ObjectIdx+NumFixedObjects].isImmutable = IsImmutable;
   }
 
   /// Returns true if the specified index corresponds to a spill slot.
@@ -660,7 +660,7 @@ public:
 
   /// Create a new statically sized stack object, returning
   /// a nonnegative identifier to represent it.
-  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
+  int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSpillSlot,
                         const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
 
   /// Create a new statically sized stack object that represents a spill slot,

Modified: llvm/trunk/lib/CodeGen/MachineFrameInfo.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/MachineFrameInfo.cpp?rev=319722&r1=319721&r2=319722&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/MachineFrameInfo.cpp (original)
+++ llvm/trunk/lib/CodeGen/MachineFrameInfo.cpp Mon Dec  4 17:18:15 2017
@@ -47,12 +47,13 @@ static inline unsigned clampStackAlignme
 }
 
 int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
-                                        bool isSS, const AllocaInst *Alloca,
-                                        uint8_t ID) {
+                                        bool IsSpillSlot,
+                                        const AllocaInst *Alloca,
+                                        uint8_t StackID) {
   assert(Size != 0 && "Cannot allocate zero size stack objects!");
   Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
-  Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca,
-                                !isSS, ID));
+  Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca,
+                                !IsSpillSlot, StackID));
   int Index = (int)Objects.size() - NumFixedObjects - 1;
   assert(Index >= 0 && "Bad frame index!");
   ensureMaxAlignment(Alignment);
@@ -78,7 +79,7 @@ int MachineFrameInfo::CreateVariableSize
 }
 
 int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
-                                        bool Immutable, bool isAliased) {
+                                        bool IsImmutable, bool IsAliased) {
   assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
   // The alignment of the frame index can be determined from its offset from
   // the incoming frame position.  If the frame object is at offset 32 and
@@ -86,23 +87,24 @@ int MachineFrameInfo::CreateFixedObject(
   // object is 16-byte aligned. Note that unlike the non-fixed case, if the
   // stack needs realignment, we can't assume that the stack will in fact be
   // aligned.
-  unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
-  Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
-  Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
-                                              /*isSS*/   false,
-                                              /*Alloca*/ nullptr, isAliased));
+  unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
+  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
+  Objects.insert(Objects.begin(),
+                 StackObject(Size, Alignment, SPOffset, IsImmutable,
+                             /*isSpillSlot=*/false, /*Alloca=*/nullptr,
+                             IsAliased));
   return -++NumFixedObjects;
 }
 
 int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
                                                   int64_t SPOffset,
-                                                  bool Immutable) {
-  unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
-  Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
-  Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
-                                              /*isSS*/ true,
-                                              /*Alloca*/ nullptr,
-                                              /*isAliased*/ false));
+                                                  bool IsImmutable) {
+  unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
+  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
+  Objects.insert(Objects.begin(),
+                 StackObject(Size, Alignment, SPOffset, IsImmutable,
+                             /*IsSpillSlot=*/true, /*Alloca=*/nullptr,
+                             /*IsAliased=*/false));
   return -++NumFixedObjects;
 }
 




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