[PATCH] D35040: [IR] Implement Constant::isNegativeZeroValue/isZeroValue/isAllOnesValue/isOneValue/isMinSignedValue for ConstantDataVector without going through getElementAsConstant
Justin Bogner via llvm-commits
llvm-commits at lists.llvm.org
Mon Jul 10 12:08:42 PDT 2017
Craig Topper via Phabricator <reviews at reviews.llvm.org> writes:
> craig.topper created this revision.
>
> Currently these methods call ConstantDataVector::getSplatValue which
> uses getElementsAsConstant to create a Constant object representing
> the element value. This method incurs a map lookup to see if we
> already have created such a Constant before and if not allocates a new
> Constant object.
>
> This patch changes these methods to use getElementAsAPFloat and
> getElementAsInteger so we can just examine the data values directly.
LGTM with a couple of comments.
> https://reviews.llvm.org/D35040
>
> Files:
> include/llvm/IR/Constants.h
> lib/IR/Constants.cpp
>
> Index: lib/IR/Constants.cpp
> ===================================================================
> --- lib/IR/Constants.cpp
> +++ lib/IR/Constants.cpp
> @@ -44,9 +44,10 @@
>
> // Equivalent for a vector of -0.0's.
> if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
> - if (SplatCFP && SplatCFP->isZero() && SplatCFP->isNegative())
> - return true;
> + if (CV->isSplat())
> + if (CV->getElementType()->isFloatingPointTy())
> + if (CV->getElementAsAPFloat(0).isNegZero())
> + return true;
>
> if (const ConstantVector *CV = dyn_cast<ConstantVector>(this))
> if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
> @@ -70,9 +71,10 @@
>
> // Equivalent for a vector of -0.0's.
> if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
> - if (SplatCFP && SplatCFP->isZero())
> - return true;
> + if (CV->isSplat())
> + if (CV->getElementType()->isFloatingPointTy())
> + if (CV->getElementAsAPFloat(0).isZero())
> + return true;
>
> if (const ConstantVector *CV = dyn_cast<ConstantVector>(this))
> if (ConstantFP *SplatCFP = dyn_cast_or_null<ConstantFP>(CV->getSplatValue()))
> @@ -113,9 +115,14 @@
> return Splat->isAllOnesValue();
>
> // Check for constant vectors which are splats of -1 values.
> - if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (Constant *Splat = CV->getSplatValue())
> - return Splat->isAllOnesValue();
> + if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this)) {
> + if (CV->isSplat()) {
> + Type *Ty = CV->getElementType();
> + if (Ty->isFloatingPointTy())
I think these cases might technically change the behaviour (though if
I'm right the current behaviour is probably a bug). AFAICT
getElementAsConstant hand rolls its own isFloatingPointTy that doesn't
handle the more exotic floating point types:
if (getElementType()->isHalfTy() || getElementType()->isFloatTy() ||
getElementType()->isDoubleTy())
return ConstantFP::get(getContext(), getElementAsAPFloat(Elt));
So I guess we should probably fix getElementAsConstant to use
isFloatingPointTy as well, as a follow up.
> + return CV->getElementAsAPFloat(0).bitcastToAPInt().isAllOnesValue();
> + return CV->getElementAsInteger(0) == maxUIntN(Ty->getIntegerBitWidth());
> + }
> + }
>
> return false;
> }
> @@ -135,9 +142,14 @@
> return Splat->isOneValue();
>
> // Check for constant vectors which are splats of 1 values.
> - if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (Constant *Splat = CV->getSplatValue())
> - return Splat->isOneValue();
> + if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this)) {
> + if (CV->isSplat()) {
> + Type *Ty = CV->getElementType();
> + if (Ty->isFloatingPointTy())
> + return CV->getElementAsAPFloat(0).bitcastToAPInt().isOneValue();
> + return CV->getElementAsInteger(0) == 1;
> + }
> + }
>
> return false;
> }
> @@ -157,9 +169,15 @@
> return Splat->isMinSignedValue();
>
> // Check for constant vectors which are splats of INT_MIN values.
> - if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (Constant *Splat = CV->getSplatValue())
> - return Splat->isMinSignedValue();
> + if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this)) {
> + if (CV->isSplat()) {
> + Type *Ty = CV->getElementType();
> + if (Ty->isFloatingPointTy())
> + return CV->getElementAsAPFloat(0).bitcastToAPInt().isMinSignedValue();
> + return CV->getElementAsInteger(0) ==
> + -(uint64_t)minIntN(Ty->getIntegerBitWidth());
Should we add a getElementAsAPInt instead to avoid having to manually
work out isMinSignedValue() and friends?
> + }
> + }
>
> return false;
> }
> @@ -179,9 +197,15 @@
> return Splat->isNotMinSignedValue();
>
> // Check for constant vectors which are splats of INT_MIN values.
> - if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this))
> - if (Constant *Splat = CV->getSplatValue())
> - return Splat->isNotMinSignedValue();
> + if (const ConstantDataVector *CV = dyn_cast<ConstantDataVector>(this)) {
> + if (CV->isSplat()) {
> + Type *Ty = CV->getElementType();
> + if (Ty->isFloatingPointTy())
> + return !CV->getElementAsAPFloat(0).bitcastToAPInt().isMinSignedValue();
> + return CV->getElementAsInteger(0) !=
> + -(uint64_t)minIntN(Ty->getIntegerBitWidth());
> + }
> + }
>
> // It *may* contain INT_MIN, we can't tell.
> return false;
> @@ -2627,17 +2651,21 @@
> return Str.drop_back().find(0) == StringRef::npos;
> }
>
> -Constant *ConstantDataVector::getSplatValue() const {
> +bool ConstantDataVector::isSplat() const {
> const char *Base = getRawDataValues().data();
>
> // Compare elements 1+ to the 0'th element.
> unsigned EltSize = getElementByteSize();
> for (unsigned i = 1, e = getNumElements(); i != e; ++i)
> if (memcmp(Base, Base+i*EltSize, EltSize))
> - return nullptr;
> + return false;
>
> + return true;
> +}
> +
> +Constant *ConstantDataVector::getSplatValue() const {
> // If they're all the same, return the 0th one as a representative.
> - return getElementAsConstant(0);
> + return isSplat() ? getElementAsConstant(0) : nullptr;
> }
>
> //===----------------------------------------------------------------------===//
> Index: include/llvm/IR/Constants.h
> ===================================================================
> --- include/llvm/IR/Constants.h
> +++ include/llvm/IR/Constants.h
> @@ -761,6 +761,10 @@
> /// i32/i64/float/double) and must be a ConstantFP or ConstantInt.
> static Constant *getSplat(unsigned NumElts, Constant *Elt);
>
> + /// Returns true if this is a splat constant, meaning that all elements have
> + /// the same value.
> + bool isSplat() const;
> +
> /// If this is a splat constant, meaning that all of the elements have the
> /// same value, return that value. Otherwise return NULL.
> Constant *getSplatValue() const;
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