[PATCH] D34037: [LLD][ELF] Allow multiple thunks to be added for a symbol.
Peter Smith via Phabricator via llvm-commits
llvm-commits at lists.llvm.org
Wed Jul 5 02:53:55 PDT 2017
This revision was automatically updated to reflect the committed changes.
Closed by commit rL307136: [ELF] Allow multiple thunks to be added for a symbol. (authored by psmith).
Changed prior to commit:
https://reviews.llvm.org/D34037?vs=102008&id=105237#toc
Repository:
rL LLVM
https://reviews.llvm.org/D34037
Files:
lld/trunk/ELF/Relocations.cpp
lld/trunk/ELF/Relocations.h
Index: lld/trunk/ELF/Relocations.h
===================================================================
--- lld/trunk/ELF/Relocations.h
+++ lld/trunk/ELF/Relocations.h
@@ -144,14 +144,17 @@
std::pair<Thunk *, bool> getThunk(SymbolBody &Body, uint32_t Type);
ThunkSection *addThunkSection(OutputSection *OS,
std::vector<InputSection *> *, uint64_t Off);
- // Track Symbols that already have a Thunk
- llvm::DenseMap<SymbolBody *, Thunk *> ThunkedSymbols;
+ // Record all the available Thunks for a Symbol
+ llvm::DenseMap<SymbolBody *, std::vector<Thunk *>> ThunkedSymbols;
// Find a Thunk from the Thunks symbol definition, we can use this to find
// the Thunk from a relocation to the Thunks symbol definition.
llvm::DenseMap<SymbolBody *, Thunk *> Thunks;
- // Track InputSections that have a ThunkSection placed in front
+ // Track InputSections that have an inline ThunkSection placed in front
+ // an inline ThunkSection may have control fall through to the section below
+ // so we need to make sure that there is only one of them.
+ // The Mips LA25 Thunk is an example of an inline ThunkSection.
llvm::DenseMap<InputSection *, ThunkSection *> ThunkedSections;
// All the ThunkSections that we have created, organised by OutputSection
Index: lld/trunk/ELF/Relocations.cpp
===================================================================
--- lld/trunk/ELF/Relocations.cpp
+++ lld/trunk/ELF/Relocations.cpp
@@ -1049,10 +1049,17 @@
std::pair<Thunk *, bool> ThunkCreator::getThunk(SymbolBody &Body,
uint32_t Type) {
- auto res = ThunkedSymbols.insert({&Body, nullptr});
- if (res.second || !res.first->second->isCompatibleWith(Type))
- res.first->second = addThunk(Type, Body);
- return std::make_pair(res.first->second, res.second);
+ auto Res = ThunkedSymbols.insert({&Body, std::vector<Thunk *>()});
+ if (!Res.second) {
+ // Check existing Thunks for Body to see if they can be reused
+ for (Thunk *ET : Res.first->second)
+ if (ET->isCompatibleWith(Type))
+ return {ET, false};
+ }
+ // No existing compatible Thunk in range, create a new one
+ Thunk *T = addThunk(Type, Body);
+ Res.first->second.push_back(T);
+ return {T, true};
}
// Call Fn on every executable InputSection accessed via the linker script
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