[PATCH] D31310: Fix trellis layout when there is triangle.
Kyle Butt via Phabricator via llvm-commits
llvm-commits at lists.llvm.org
Thu Mar 23 15:52:13 PDT 2017
iteratee added a comment.
Thanks for catching this. The test case can stay, but I think the fix needs to go in a different spot. Good work.
================
Comment at: lib/CodeGen/MachineBlockPlacement.cpp:842
// Allow triangle successors, but don't count them.
if (Successors.count(SuccPred))
continue;
----------------
I appreciate the test case, but I think the logic needs to go here.
```
if (Successors.count(SuccPred)) {
// Make sure that it is actually a triangle.
for (MachineBasicBlock *CheckSucc : SuccPred.successors())
if (!Successors.contains(CheckSucc))
return false;
continue;
}
```
================
Comment at: test/CodeGen/PowerPC/tail-dup-layout.ll:477
+; Verify that in the triangular trellis case, if there is hot successor
+; outside of trellis, we should be able to connect them by not connecting
----------------
Change the comment to reflect the fact that we shouldn't mis-identify triangle trellises if it's not really a triangle.
https://reviews.llvm.org/D31310
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