[lld] r296302 - Fix rst markup.
Rui Ueyama via llvm-commits
llvm-commits at lists.llvm.org
Sun Feb 26 14:17:47 PST 2017
Author: ruiu
Date: Sun Feb 26 16:17:46 2017
New Revision: 296302
URL: http://llvm.org/viewvc/llvm-project?rev=296302&view=rev
Log:
Fix rst markup.
Modified:
lld/trunk/docs/index.rst
Modified: lld/trunk/docs/index.rst
URL: http://llvm.org/viewvc/llvm-project/lld/trunk/docs/index.rst?rev=296302&r1=296301&r2=296302&view=diff
==============================================================================
--- lld/trunk/docs/index.rst (original)
+++ lld/trunk/docs/index.rst Sun Feb 26 16:17:46 2017
@@ -48,7 +48,7 @@ Features
external linkers. All you have to do is to construct object files
and command line arguments just like you would do to invoke an
external linker and then call the linker's main function,
- `lld::elf::link`, from your code.
+ ``lld::elf::link``, from your code.
- It is small. We are using LLVM libObject library to read from object
files, so it is not completely a fair comparison, but as of February
@@ -56,7 +56,7 @@ Features
consists of 198k lines of C++ code.
- Link-time optimization (LTO) is supported by default. Essentially,
- all you have to do to do LTO is to pass the `-flto` option to clang.
+ all you have to do to do LTO is to pass the ``-flto`` option to clang.
Then clang creates object files not in the native object file format
but in LLVM bitcode format. LLD reads bitcode object files, compile
them using LLVM and emit an output file. Because in this way LLD can
@@ -93,7 +93,7 @@ Build
-----
If you have already checked out LLVM using SVN, you can check out LLD
-under `tools` directory just like you probably did for clang. For the
+under ``tools`` directory just like you probably did for clang. For the
details, see `Getting Started with the LLVM System
<http://llvm.org/docs/GettingStarted.html>`_.
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