[llvm] r288839 - [SelectionDAG] We can ignore knownbits from an undef shuffle vector index if we don't actually demand that element
Simon Pilgrim via llvm-commits
llvm-commits at lists.llvm.org
Tue Dec 6 10:58:26 PST 2016
Author: rksimon
Date: Tue Dec 6 12:58:25 2016
New Revision: 288839
URL: http://llvm.org/viewvc/llvm-project?rev=288839&view=rev
Log:
[SelectionDAG] We can ignore knownbits from an undef shuffle vector index if we don't actually demand that element
Modified:
llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
llvm/trunk/test/CodeGen/X86/known-bits-vector.ll
Modified: llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAG.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAG.cpp?rev=288839&r1=288838&r2=288839&view=diff
==============================================================================
--- llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAG.cpp (original)
+++ llvm/trunk/lib/CodeGen/SelectionDAG/SelectionDAG.cpp Tue Dec 6 12:58:25 2016
@@ -2083,16 +2083,16 @@ void SelectionDAG::computeKnownBits(SDVa
const ShuffleVectorSDNode *SVN = cast<ShuffleVectorSDNode>(Op);
assert(NumElts == SVN->getMask().size() && "Unexpected vector size");
for (unsigned i = 0; i != NumElts; ++i) {
+ if (!DemandedElts[i])
+ continue;
+
int M = SVN->getMaskElt(i);
if (M < 0) {
// For UNDEF elements, we don't know anything about the common state of
// the shuffle result.
- // FIXME: Is this too pessimistic?
KnownZero = KnownOne = APInt(BitWidth, 0);
break;
}
- if (!DemandedElts[i])
- continue;
if ((unsigned)M < NumElts)
DemandedLHS.setBit((unsigned)M % NumElts);
Modified: llvm/trunk/test/CodeGen/X86/known-bits-vector.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/known-bits-vector.ll?rev=288839&r1=288838&r2=288839&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/known-bits-vector.ll (original)
+++ llvm/trunk/test/CodeGen/X86/known-bits-vector.ll Tue Dec 6 12:58:25 2016
@@ -74,18 +74,39 @@ define <4 x i32> @knownbits_mask_shuffle
; X32-LABEL: knownbits_mask_shuffle_shuffle_sext:
; X32: # BB#0:
; X32-NEXT: vpand {{\.LCPI.*}}, %xmm0, %xmm0
+; X32-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; X32-NEXT: vpunpckhwd {{.*#+}} xmm0 = xmm0[4],xmm1[4],xmm0[5],xmm1[5],xmm0[6],xmm1[6],xmm0[7],xmm1[7]
+; X32-NEXT: retl
+;
+; X64-LABEL: knownbits_mask_shuffle_shuffle_sext:
+; X64: # BB#0:
+; X64-NEXT: vpand {{.*}}(%rip), %xmm0, %xmm0
+; X64-NEXT: vpxor %xmm1, %xmm1, %xmm1
+; X64-NEXT: vpunpckhwd {{.*#+}} xmm0 = xmm0[4],xmm1[4],xmm0[5],xmm1[5],xmm0[6],xmm1[6],xmm0[7],xmm1[7]
+; X64-NEXT: retq
+ %1 = and <8 x i16> %a0, <i16 -1, i16 -1, i16 -1, i16 -1, i16 15, i16 15, i16 15, i16 15>
+ %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef>
+ %3 = shufflevector <8 x i16> %2, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
+ %4 = sext <4 x i16> %3 to <4 x i32>
+ ret <4 x i32> %4
+}
+
+define <4 x i32> @knownbits_mask_shuffle_shuffle_undef_sext(<8 x i16> %a0) nounwind {
+; X32-LABEL: knownbits_mask_shuffle_shuffle_undef_sext:
+; X32: # BB#0:
+; X32-NEXT: vpand {{\.LCPI.*}}, %xmm0, %xmm0
; X32-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,3,0,1]
; X32-NEXT: vpmovsxwd %xmm0, %xmm0
; X32-NEXT: retl
;
-; X64-LABEL: knownbits_mask_shuffle_shuffle_sext:
+; X64-LABEL: knownbits_mask_shuffle_shuffle_undef_sext:
; X64: # BB#0:
; X64-NEXT: vpand {{.*}}(%rip), %xmm0, %xmm0
; X64-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,3,0,1]
; X64-NEXT: vpmovsxwd %xmm0, %xmm0
; X64-NEXT: retq
%1 = and <8 x i16> %a0, <i16 -1, i16 -1, i16 -1, i16 -1, i16 15, i16 15, i16 15, i16 15>
- %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef>
+ %2 = shufflevector <8 x i16> %1, <8 x i16> undef, <8 x i32> <i32 4, i32 5, i32 6, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%3 = shufflevector <8 x i16> %2, <8 x i16> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%4 = sext <4 x i16> %3 to <4 x i32>
ret <4 x i32> %4
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