[llvm] r287523 - [AVX-512] Add EVEX form of VMOVZPQILo2PQIZrm to load folding tables to match SSE and AVX.
Craig Topper via llvm-commits
llvm-commits at lists.llvm.org
Sun Nov 20 23:51:32 PST 2016
Author: ctopper
Date: Mon Nov 21 01:51:31 2016
New Revision: 287523
URL: http://llvm.org/viewvc/llvm-project?rev=287523&view=rev
Log:
[AVX-512] Add EVEX form of VMOVZPQILo2PQIZrm to load folding tables to match SSE and AVX.
Modified:
llvm/trunk/lib/Target/X86/X86InstrInfo.cpp
llvm/trunk/test/CodeGen/X86/stack-folding-int-avx512.ll
Modified: llvm/trunk/lib/Target/X86/X86InstrInfo.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/X86/X86InstrInfo.cpp?rev=287523&r1=287522&r2=287523&view=diff
==============================================================================
--- llvm/trunk/lib/Target/X86/X86InstrInfo.cpp (original)
+++ llvm/trunk/lib/Target/X86/X86InstrInfo.cpp Mon Nov 21 01:51:31 2016
@@ -855,6 +855,7 @@ X86InstrInfo::X86InstrInfo(X86Subtarget
// AVX-512 foldable instructions
{ X86::VMOV64toPQIZrr, X86::VMOVQI2PQIZrm, 0 },
+ { X86::VMOVZPQILo2PQIZrr,X86::VMOVZPQILo2PQIZrm, TB_ALIGN_16 },
{ X86::VMOVDI2SSZrr, X86::VMOVDI2SSZrm, 0 },
{ X86::VMOVAPDZrr, X86::VMOVAPDZrm, TB_ALIGN_64 },
{ X86::VMOVAPSZrr, X86::VMOVAPSZrm, TB_ALIGN_64 },
Modified: llvm/trunk/test/CodeGen/X86/stack-folding-int-avx512.ll
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/test/CodeGen/X86/stack-folding-int-avx512.ll?rev=287523&r1=287522&r2=287523&view=diff
==============================================================================
--- llvm/trunk/test/CodeGen/X86/stack-folding-int-avx512.ll (original)
+++ llvm/trunk/test/CodeGen/X86/stack-folding-int-avx512.ll Mon Nov 21 01:51:31 2016
@@ -377,7 +377,7 @@ define <4 x i64> @stack_fold_extracti64x
define <16 x i32> @stack_fold_inserti32x8(<8 x i32> %a0, <8 x i32> %a1) {
;CHECK-LABEL: stack_fold_inserti32x8
;CHECK: vinserti32x8 $1, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}}, {{%zmm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
- %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> %a1, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; add forces execution domain
%3 = add <16 x i32> %2, <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
@@ -387,9 +387,19 @@ define <16 x i32> @stack_fold_inserti32x
define <8 x i64> @stack_fold_inserti64x4(<4 x i64> %a0, <4 x i64> %a1) {
;CHECK-LABEL: stack_fold_inserti64x4
;CHECK: vinserti64x4 $1, {{-?[0-9]*}}(%rsp), {{%zmm[0-9][0-9]*}}, {{%zmm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
- %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
%2 = shufflevector <4 x i64> %a0, <4 x i64> %a1, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; add forces execution domain
%3 = add <8 x i64> %2, <i64 1, i64 1, i64 1, i64 1, i64 1, i64 1, i64 1, i64 1>
ret <8 x i64> %3
}
+
+define <2 x i64> @stack_fold_movq_load(<2 x i64> %a0) {
+ ;CHECK-LABEL: stack_fold_movq_load
+ ;CHECK: movq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
+ %1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm1},~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{xmm16},~{xmm17},~{xmm18},~{xmm19},~{xmm20},~{xmm21},~{xmm22},~{xmm23},~{xmm24},~{xmm25},~{xmm26},~{xmm27},~{xmm28},~{xmm29},~{xmm30},~{xmm31},~{flags}"()
+ %2 = shufflevector <2 x i64> %a0, <2 x i64> zeroinitializer, <2 x i32> <i32 0, i32 2>
+ ; add forces execution domain
+ %3 = add <2 x i64> %2, <i64 1, i64 1>
+ ret <2 x i64> %3
+}
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