[PATCH] D25243: [Statepoints] Reuse stack slots more than once within a basic block

Philip Reames via llvm-commits llvm-commits at lists.llvm.org
Tue Oct 4 09:45:38 PDT 2016


reames created this revision.
reames added reviewers: igor-laevsky, sanjoy.
reames added a subscriber: llvm-commits.
Herald added a subscriber: mcrosier.

The stack slot reuse code had a really amusing bug.  We ended up only reusing a stack slot exact once (initial use + reuse) within a basic block.  If we had a third statepoint to process, we ended up allocating a new set of stack slots.  If we crossed a basic block boundary, the set got cleared.  As a result, code which is invoke heavy doesn't see the problem, but multiple calls within a basic block does.  Net result: as we optimize invokes into calls, lowering gets worse.

The root error here is that the bitmap uses by the custom allocator wasn't kept in sync.  The result was that we ended up resizing the bitmap on the next statepoint (to handle the cross block case), reset the bit once, but then never reset it again.


https://reviews.llvm.org/D25243

Files:
  lib/CodeGen/SelectionDAG/StatepointLowering.cpp
  test/CodeGen/X86/statepoint-stack-usage.ll


Index: test/CodeGen/X86/statepoint-stack-usage.ll
===================================================================
--- test/CodeGen/X86/statepoint-stack-usage.ll
+++ test/CodeGen/X86/statepoint-stack-usage.ll
@@ -54,6 +54,36 @@
   ret i32 1
 }
 
+; Check that we reuse the same stack slot across multiple calls.  The use of
+; more than two calls here is critical.  We've had a bug which allowed reuse
+; exactly once which went undetected for a long time.
+define i32 @back_to_back_deopt(i32 %a, i32 %b, i32 %c) #1 
+  gc "statepoint-example" {
+; CHECK-LABEL: back_to_back_deopt
+; The exact stores don't matter, but there need to be three stack slots created
+; CHECK: movl	%ebx, 12(%rsp)
+; CHECK: movl	%ebp, 8(%rsp)
+; CHECK: movl	%r14d, 4(%rsp)
+; CHECK: callq
+; CHECK: movl	%ebx, 12(%rsp)
+; CHECK: movl	%ebp, 8(%rsp)
+; CHECK: movl	%r14d, 4(%rsp)
+; CHECK: callq
+; CHECK: movl	%ebx, 12(%rsp)
+; CHECK: movl	%ebp, 8(%rsp)
+; CHECK: movl	%r14d, 4(%rsp)
+; CHECK: callq
+; CHECK: movl	%ebx, 12(%rsp)
+; CHECK: movl	%ebp, 8(%rsp)
+; CHECK: movl	%r14d, 4(%rsp)
+; CHECK: callq
+  call token (i64, i32, void ()*, i32, i32, ...) @llvm.experimental.gc.statepoint.p0f_isVoidf(i64 0, i32 0, void ()* undef, i32 0, i32 0, i32 0, i32 3, i32 %a, i32 %b, i32 %c)
+call token (i64, i32, void ()*, i32, i32, ...) @llvm.experimental.gc.statepoint.p0f_isVoidf(i64 0, i32 0, void ()* undef, i32 0, i32 0, i32 0, i32 3, i32 %a, i32 %b, i32 %c)
+call token (i64, i32, void ()*, i32, i32, ...) @llvm.experimental.gc.statepoint.p0f_isVoidf(i64 0, i32 0, void ()* undef, i32 0, i32 0, i32 0, i32 3, i32 %a, i32 %b, i32 %c)
+call token (i64, i32, void ()*, i32, i32, ...) @llvm.experimental.gc.statepoint.p0f_isVoidf(i64 0, i32 0, void ()* undef, i32 0, i32 0, i32 0, i32 3, i32 %a, i32 %b, i32 %c)
+  ret i32 1
+}
+
 ; Test that stack slots are reused for invokes
 define i32 @back_to_back_invokes(i32 addrspace(1)* %a, i32 addrspace(1)* %b, i32 addrspace(1)* %c) #1 gc "statepoint-example" personality i32 ()* @"personality_function" {
 ; CHECK-LABEL: back_to_back_invokes
Index: lib/CodeGen/SelectionDAG/StatepointLowering.cpp
===================================================================
--- lib/CodeGen/SelectionDAG/StatepointLowering.cpp
+++ lib/CodeGen/SelectionDAG/StatepointLowering.cpp
@@ -55,7 +55,8 @@
   NextSlotToAllocate = 0;
   // Need to resize this on each safepoint - we need the two to stay in sync and
   // the clear patterns of a SelectionDAGBuilder have no relation to
-  // FunctionLoweringInfo.  SmallBitVector::reset initializes all bits to false.
+  // FunctionLoweringInfo.  Also need to ensure used bits get cleared.
+  AllocatedStackSlots.clear();
   AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size());
 }
 
@@ -82,16 +83,16 @@
   const size_t NumSlots = AllocatedStackSlots.size();
   assert(NextSlotToAllocate <= NumSlots && "Broken invariant");
 
-  // The stack slots in StatepointStackSlots beyond the first NumSlots were
-  // added in this instance of StatepointLoweringState, and cannot be re-used.
-  assert(NumSlots <= Builder.FuncInfo.StatepointStackSlots.size() &&
+  assert(AllocatedStackSlots.size() ==
+         Builder.FuncInfo.StatepointStackSlots.size() &&
          "Broken invariant");
 
   for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) {
     if (!AllocatedStackSlots.test(NextSlotToAllocate)) {
       const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
       if (MFI.getObjectSize(FI) == SpillSize) {
         AllocatedStackSlots.set(NextSlotToAllocate);
+        // TODO: Is ValueType the right thing to use here?
         return Builder.DAG.getFrameIndex(FI, ValueType);
       }
     }
@@ -104,6 +105,10 @@
   MFI.markAsStatepointSpillSlotObjectIndex(FI);
 
   Builder.FuncInfo.StatepointStackSlots.push_back(FI);
+  AllocatedStackSlots.resize(AllocatedStackSlots.size()+1, true);
+  assert(AllocatedStackSlots.size() ==
+         Builder.FuncInfo.StatepointStackSlots.size() &&
+         "Broken invariant");
 
   StatepointMaxSlotsRequired = std::max<unsigned long>(
       StatepointMaxSlotsRequired, Builder.FuncInfo.StatepointStackSlots.size());


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