[PATCH] D21975: AMDGPU: Fix return of non-void-returning shaders
Nicolai Hähnle via llvm-commits
llvm-commits at lists.llvm.org
Mon Jul 4 08:04:49 PDT 2016
nhaehnle created this revision.
nhaehnle added reviewers: arsenm, tstellarAMD.
nhaehnle added a subscriber: llvm-commits.
Herald added subscribers: kzhuravl, arsenm.
Since "AMDGPU: Fix verifier errors in SILowerControlFlow", the logic that
ensures that a non-void-returning shader falls off the end of the last
basic block was effectively disabled, since SI_RETURN is now used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96731
http://reviews.llvm.org/D21975
Files:
lib/Target/AMDGPU/SILowerControlFlow.cpp
test/CodeGen/AMDGPU/ret_jump.ll
Index: test/CodeGen/AMDGPU/ret_jump.ll
===================================================================
--- test/CodeGen/AMDGPU/ret_jump.ll
+++ test/CodeGen/AMDGPU/ret_jump.ll
@@ -12,10 +12,11 @@
; GCN-NEXT: ; mask branch [[UNREACHABLE_BB:BB[0-9]+_[0-9]+]]
; GCN: [[RET_BB]]:
-; GCN-NEXT: ; return
+; GCN-NEXT: s_branch [[FINAL_BB:BB[0-9]+_[0-9]+]]
; GCN-NEXT: [[UNREACHABLE_BB]]:
; GCN-NEXT: s_or_b64 exec, exec, [[XOR_EXEC]]
+; GCN-NEXT: [[FINAL_BB]]:
; GCN-NEXT: .Lfunc_end0
define amdgpu_ps <{ i32, i32, i32, i32, i32, i32, i32, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float, float, float }> @main([9 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* byval, [17 x <8 x i32>] addrspace(2)* byval, i32 addrspace(2)* byval, float inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, i32, i32, float, i32) #0 {
main_body:
Index: lib/Target/AMDGPU/SILowerControlFlow.cpp
===================================================================
--- lib/Target/AMDGPU/SILowerControlFlow.cpp
+++ lib/Target/AMDGPU/SILowerControlFlow.cpp
@@ -729,14 +729,13 @@
break;
- case AMDGPU::S_ENDPGM: {
- if (MF.getInfo<SIMachineFunctionInfo>()->returnsVoid())
- break;
+ case AMDGPU::SI_RETURN: {
+ assert(!MF.getInfo<SIMachineFunctionInfo>()->returnsVoid());
// Graphics shaders returning non-void shouldn't contain S_ENDPGM,
// because external bytecode will be appended at the end.
if (BI != --MF.end() || I != MBB.getFirstTerminator()) {
- // S_ENDPGM is not the last instruction. Add an empty block at
+ // SI_RETURN is not the last instruction. Add an empty block at
// the end and jump there.
if (!EmptyMBBAtEnd) {
EmptyMBBAtEnd = MF.CreateMachineBasicBlock();
@@ -746,9 +745,8 @@
MBB.addSuccessor(EmptyMBBAtEnd);
BuildMI(*BI, I, MI.getDebugLoc(), TII->get(AMDGPU::S_BRANCH))
.addMBB(EmptyMBBAtEnd);
+ I->eraseFromParent();
}
-
- I->eraseFromParent();
break;
}
}
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