[llvm] r268676 - AMDGPU: Simplify control flow / conditions

Matt Arsenault via llvm-commits llvm-commits at lists.llvm.org
Thu May 5 13:27:02 PDT 2016


Author: arsenm
Date: Thu May  5 15:27:02 2016
New Revision: 268676

URL: http://llvm.org/viewvc/llvm-project?rev=268676&view=rev
Log:
AMDGPU: Simplify control flow / conditions

Modified:
    llvm/trunk/lib/Target/AMDGPU/SIISelLowering.cpp

Modified: llvm/trunk/lib/Target/AMDGPU/SIISelLowering.cpp
URL: http://llvm.org/viewvc/llvm-project/llvm/trunk/lib/Target/AMDGPU/SIISelLowering.cpp?rev=268676&r1=268675&r2=268676&view=diff
==============================================================================
--- llvm/trunk/lib/Target/AMDGPU/SIISelLowering.cpp (original)
+++ llvm/trunk/lib/Target/AMDGPU/SIISelLowering.cpp Thu May  5 15:27:02 2016
@@ -695,26 +695,26 @@ SDValue SITargetLowering::LowerFormalArg
       ++PSInputNum;
     }
 
-    // Second split vertices into their elements
-    if (AMDGPU::isShader(CallConv) &&
-        Arg.VT.isVector()) {
-      ISD::InputArg NewArg = Arg;
-      NewArg.Flags.setSplit();
-      NewArg.VT = Arg.VT.getVectorElementType();
+    if (AMDGPU::isShader(CallConv)) {
+      // Second split vertices into their elements
+      if (Arg.VT.isVector()) {
+        ISD::InputArg NewArg = Arg;
+        NewArg.Flags.setSplit();
+        NewArg.VT = Arg.VT.getVectorElementType();
 
-      // We REALLY want the ORIGINAL number of vertex elements here, e.g. a
-      // three or five element vertex only needs three or five registers,
-      // NOT four or eight.
-      Type *ParamType = FType->getParamType(Arg.getOrigArgIndex());
-      unsigned NumElements = ParamType->getVectorNumElements();
+        // We REALLY want the ORIGINAL number of vertex elements here, e.g. a
+        // three or five element vertex only needs three or five registers,
+        // NOT four or eight.
+        Type *ParamType = FType->getParamType(Arg.getOrigArgIndex());
+        unsigned NumElements = ParamType->getVectorNumElements();
 
-      for (unsigned j = 0; j != NumElements; ++j) {
-        Splits.push_back(NewArg);
-        NewArg.PartOffset += NewArg.VT.getStoreSize();
+        for (unsigned j = 0; j != NumElements; ++j) {
+          Splits.push_back(NewArg);
+          NewArg.PartOffset += NewArg.VT.getStoreSize();
+        }
+      } else {
+        Splits.push_back(Arg);
       }
-
-    } else if (AMDGPU::isShader(CallConv)) {
-      Splits.push_back(Arg);
     }
   }
 




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