[PATCH] D19837: AMDGPU: Simplify control flow / conditions
Matt Arsenault via llvm-commits
llvm-commits at lists.llvm.org
Mon May 2 14:50:15 PDT 2016
arsenm created this revision.
arsenm added a reviewer: tstellarAMD.
arsenm added a subscriber: llvm-commits.
Herald added a subscriber: arsenm.
http://reviews.llvm.org/D19837
Files:
lib/Target/AMDGPU/SIISelLowering.cpp
Index: lib/Target/AMDGPU/SIISelLowering.cpp
===================================================================
--- lib/Target/AMDGPU/SIISelLowering.cpp
+++ lib/Target/AMDGPU/SIISelLowering.cpp
@@ -695,26 +695,26 @@
++PSInputNum;
}
- // Second split vertices into their elements
- if (AMDGPU::isShader(CallConv) &&
- Arg.VT.isVector()) {
- ISD::InputArg NewArg = Arg;
- NewArg.Flags.setSplit();
- NewArg.VT = Arg.VT.getVectorElementType();
-
- // We REALLY want the ORIGINAL number of vertex elements here, e.g. a
- // three or five element vertex only needs three or five registers,
- // NOT four or eight.
- Type *ParamType = FType->getParamType(Arg.getOrigArgIndex());
- unsigned NumElements = ParamType->getVectorNumElements();
-
- for (unsigned j = 0; j != NumElements; ++j) {
- Splits.push_back(NewArg);
- NewArg.PartOffset += NewArg.VT.getStoreSize();
+ if (AMDGPU::isShader(CallConv)) {
+ // Second split vertices into their elements
+ if (Arg.VT.isVector()) {
+ ISD::InputArg NewArg = Arg;
+ NewArg.Flags.setSplit();
+ NewArg.VT = Arg.VT.getVectorElementType();
+
+ // We REALLY want the ORIGINAL number of vertex elements here, e.g. a
+ // three or five element vertex only needs three or five registers,
+ // NOT four or eight.
+ Type *ParamType = FType->getParamType(Arg.getOrigArgIndex());
+ unsigned NumElements = ParamType->getVectorNumElements();
+
+ for (unsigned j = 0; j != NumElements; ++j) {
+ Splits.push_back(NewArg);
+ NewArg.PartOffset += NewArg.VT.getStoreSize();
+ }
+ } else {
+ Splits.push_back(Arg);
}
-
- } else if (AMDGPU::isShader(CallConv)) {
- Splits.push_back(Arg);
}
}
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