[PATCH] D19650: [ASan] Add shadow offset for SystemZ.
Marcin KoĆcielnicki via llvm-commits
llvm-commits at lists.llvm.org
Sat Apr 30 03:03:35 PDT 2016
This revision was automatically updated to reflect the committed changes.
Closed by commit rL268161: [ASan] Add shadow offset for SystemZ. (authored by koriakin).
Changed prior to commit:
http://reviews.llvm.org/D19650?vs=55392&id=55710#toc
Repository:
rL LLVM
http://reviews.llvm.org/D19650
Files:
llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp
Index: llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp
===================================================================
--- llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp
+++ llvm/trunk/lib/Transforms/Instrumentation/AddressSanitizer.cpp
@@ -71,6 +71,7 @@
static const uint64_t kSmallX86_64ShadowOffset = 0x7FFF8000; // < 2G.
static const uint64_t kLinuxKasan_ShadowOffset64 = 0xdffffc0000000000;
static const uint64_t kPPC64_ShadowOffset64 = 1ULL << 41;
+static const uint64_t kSystemZ_ShadowOffset64 = 1ULL << 52;
static const uint64_t kMIPS32_ShadowOffset32 = 0x0aaa0000;
static const uint64_t kMIPS64_ShadowOffset64 = 1ULL << 37;
static const uint64_t kAArch64_ShadowOffset64 = 1ULL << 36;
@@ -351,6 +352,7 @@
bool IsLinux = TargetTriple.isOSLinux();
bool IsPPC64 = TargetTriple.getArch() == llvm::Triple::ppc64 ||
TargetTriple.getArch() == llvm::Triple::ppc64le;
+ bool IsSystemZ = TargetTriple.getArch() == llvm::Triple::systemz;
bool IsX86 = TargetTriple.getArch() == llvm::Triple::x86;
bool IsX86_64 = TargetTriple.getArch() == llvm::Triple::x86_64;
bool IsMIPS32 = TargetTriple.getArch() == llvm::Triple::mips ||
@@ -381,6 +383,8 @@
} else { // LongSize == 64
if (IsPPC64)
Mapping.Offset = kPPC64_ShadowOffset64;
+ else if (IsSystemZ)
+ Mapping.Offset = kSystemZ_ShadowOffset64;
else if (IsFreeBSD)
Mapping.Offset = kFreeBSD_ShadowOffset64;
else if (IsLinux && IsX86_64) {
@@ -406,8 +410,10 @@
// OR-ing shadow offset if more efficient (at least on x86) if the offset
// is a power of two, but on ppc64 we have to use add since the shadow
- // offset is not necessary 1/8-th of the address space.
- Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64
+ // offset is not necessary 1/8-th of the address space. On SystemZ,
+ // we could OR the constant in a single instruction, but it's more
+ // efficient to load it once and use indexed addressing.
+ Mapping.OrShadowOffset = !IsAArch64 && !IsPPC64 && !IsSystemZ
&& !(Mapping.Offset & (Mapping.Offset - 1));
return Mapping;
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